HJ_Client/type_jsonType.d.ts
DESKTOP-15R5JU0\legu 62fef0360c init
2023-11-17 14:13:11 +08:00

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type gc_armyattr = k_v<{
/** 属性编号 */
'id': number
/** 攻击 */
'atk': number
/** 最小伤害 */
'mindps': number
/** 最大伤害 */
'maxdps': number
/** 防御 */
'def': number
/** 生命 */
'hp': number
/** 速度 */
'speed': number
/** 命中 */
'mingzhongpro': number
/** 闪避 */
'misspro': number
/** 吸血 */
'xixuepro': number
/** 反伤 */
'fanshangpro': number
/** 幸运伤害倍率 */
'baoshangpro': number
/** 伤害减免 */
'undpspro': number
/** 降低受到的物理伤害 */
'phydpsdrop': number
/** 降低受到的魔法伤害 */
'magdpsdrop': number
/** 每回合回复生命 */
'addhp': number
/** 幸运 */
'baoji': number
/** 士气 */
'shiqi': number
/** 伤害加成 */
'dpspro': number
/** 中毒上限 */
'ducontrol': number
}>;
type gc_attr = k_v<{
/** 字段名称 */
'id': string
/** 中文名 */
'name': string
'undefined': string
/** 品质 */
'colour': number
/** 大图标 */
'icon': string
/** 小图标 */
'sicon': string
/** 描述 */
'describe': string
/** icon上特效 */
'advancedEffects': string
}>;
type gc_boss = k_v<{
/** bossID */
'id': number
/** 角色名称 */
'name': string
/** 角色形象 */
'img': number
/** 描述 */
'intr': string
/** 技能 */
'skill': { [x: string]: any }
/** 攻击前技能1 */
'bdskill': any[]
/** 需要展示的技能 */
'mbskill': any[]
}>;
type gc_buff = k_v<{
/** 名字buff */
'id': string
/** buff类型 */
'bufftype': string
/** 效果类型 */
'type': number
'undefined': string
/** buff动画 */
'ani': string
/** 动效类型 */
'anitype': number
/** 图标 */
'img': string
/** 图标是否显示 */
'isshow': number
}>;
type gc_chongzhi = { "payCom": { "payId": string, "firstPayPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "tequan": { [key: string]: { "gift": { "buyNum": number, "sale": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "tip": string, "tq": { "1": { "tip": [ string, number ], "isnew": boolean, [x: string]: any }, [x: string]: any }, [x: string]: any } }, [x: string]: any }
type gc_choujiang = { "base": { "need1": string, "need2": string, "free": string, "firstdiaoluo": string, "diaoluo": string, "replace": { "num": string, "colour": string, "diaoluo": string, [x: string]: any }, [x: string]: any }, "jiaotang": { "1": { "name": string, "need1": { "a": string, "t": number, "n": number, [x: string]: any }, "need2": { "a": string, "t": string, "n": number, [x: string]: any }, "free": number, "firstdiaoluo": number, "diaoluo": number, "replace": { "num": number, "colour": number, "diaoluo": number, [x: string]: any }, [x: string]: any }, "2": { "name": string, "need1": { "a": string, "t": number, "n": number, [x: string]: any }, "need2": { "a": string, "t": string, "n": number, [x: string]: any }, "firstdiaoluo": [ number, number, number, number, number, number, number, number, number, number ], "diaoluo": [ number, number, number, number, number, number, number, number, number, number ], [x: string]: any }, "dialog": { "dialog1": string, "dialog2": string, "dialog3": string, "dialog4": string, [x: string]: any }, [x: string]: any }, "jiuba": { "1": { "name": string, "need1": { "a": string, "t": number, "n": number, [x: string]: any }, "need2": { "a": string, "t": string, "n": number, [x: string]: any }, "free": number, "firstdiaoluo": number, "diaoluo": [ number, number, number, number, number, number, number, number, number, number ], "replace": { "num": number, "colour": [ number, number ], "diaoluo": number, [x: string]: any }, [x: string]: any }, "2": { "name": string, "need1": { "a": string, "t": number, "n": number, [x: string]: any }, "need2": { "a": string, "t": string, "n": number, [x: string]: any }, "firstdiaoluo": [ number, number, number, number, number, number, number, number, number, number ], "diaoluo": [ number, number, number, number, number, number, number, number, number, number ], [x: string]: any }, [x: string]: any }, "jiubabaodi": { "numbd": { "50": [ number ], "250": [ number ], "550": [ number ], "1000": [ number ], "1500": [ number ], "2000": [ number ], "2500": [ number ], "3000": [ number ], "3500": [ number ], "4000": [ number ], "4500": [ number ], "5000": [ number ], "5500": [ number ], "6000": [ number ], "6500": [ number ], "7000": [ number ], "7500": [ number ], "8000": [ number ], "8500": [ number ], "9000": [ number ], "9500": [ number ], "10000": [ number ], [x: string]: any }, [x: string]: any }, [x: string]: any }
type gc_chuanshuozhilu = { "hid": string, "time": number, "task": { "idx": number, "total": number, "type": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "des": string, [x: string]: any }[], "box": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, [x: string]: any }[]
type gc_clsl_com = { "divide": { "day": [ number, number ], "group": number, [x: string]: any }[], "divideTime": number, "fightTime": [ number, number ], "prizeTime": number, "fightWinPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "star": number, [x: string]: any }[], "fightNum": number, "vipBuyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "buyFightNumNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "rankPrize": { "rank": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "title": string, [x: string]: any }[], "danPrize": { "star": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "email_rank": { "title": string, "content": string, [x: string]: any }, "email_dan": { "title": string, "content": string, [x: string]: any }, [x: string]: any }
type gc_clsl_dan = k_v<{
/** 总星级 */
'allStar': number
/** 段位 */
'dan': number
/** 段位名字 */
'danName': string
/** 阶级 */
'jieji': number
/** 星级 */
'star': number
/** 失败扣除星级 */
'failCut': number
/** 战斗奖励 */
'fightPrize': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 机器人 */
'npc': number
}>;
type gc_com = k_v<{
/** id */
'id': string
/** 字段类型 */
'type': string
/** 值 */
'value': number
/** 策划备注,程序不读 */
'text': string
}>;
type gc_common = { "base": { "patacom": { "patamax": string, [x: string]: any }, "gbtxcom": { "gbtxadd": string, [x: string]: any }, "usercom": { "changename": string, [x: string]: any }, [x: string]: any }, "patacom": { "patamax": number, [x: string]: any }, "gbtxcom": { "gbtxadd": number, [x: string]: any }, "usercom": { "changename": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, [x: string]: any }
type gc_diaoluo = k_v<{
/** 掉落组 */
'id': number
/** 掉落类型 */
'a': string
/** 掉落id */
't': string
/** 掉落数量 */
'n': number
/** 权重 */
'p': number
}[]>;
type gc_diaoluoduihuan = { "diaoluo": { "a": string, "t": string, "n": number, "p": number, "s": number, [x: string]: any }[], "tiaozhuan": number, "event": { "time": number, "itemId": string, "duihuan": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, [x: string]: any }[], "shop": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, [x: string]: any }[], "gift": { "payId": string, "num": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }, [x: string]: any }
type gc_dixiaheishi = { "tqyk": { [key: string]: { "payId": string, "title": string, [x: string]: any } }, "zsk": { "payId": string, [x: string]: any }, "yueka": { "payId": string, [x: string]: any }[], "zhoulibao": { "time": number, "pays": { "payId": string, [x: string]: any }[], [x: string]: any }, "136Gift": { "payId": string, "prize": any[], [x: string]: any }[], [x: string]: any }
type gc_dixiaqianzhuang = k_v<{
/** ID */
'id': number
/** 可购买次数 */
'cs': [ number, number ]
/** 消耗钻石 */
'need': number
/** 需要VIP等级 */
'needVIP': number
}>;
type gc_dxlt_com = { "open": [ number, number ], "heroNum": [ number, number ], "dayFightLayer": number, "fastFightNeedNum": number, "getPrizeByMiBaoNum": number, "dayResetBackLayer": number, "weekResetBackLayer": number, "fightPrize": { "random": { "type": string, "rd": { "id": string, "p": number, [x: string]: any }[], "p": number, [x: string]: any }[], "item": { [key: string]: { "name": string, "val": number, "intr": string, [x: string]: any } }, "buff": { [key: string]: { "name": string, "buff": { "dpspro": number, [x: string]: any }, "intr": string, [x: string]: any } }, "prizeDlz": number, [x: string]: any }, "fightPrizeBoss": { "random": { "p": number, "dlz": number, [x: string]: any }[], [x: string]: any }, "killPrize": { "need": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "passPrize": { "need": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }
type gc_dxlt_layer = k_v<{
/** id */
'id': number
/** 类型 */
'type': number
/** 战斗组 */
'npcId': number
/** 战斗奖励 */
'price': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 是不是守卫长 */
'isBoss': number
/** 层数 */
'ceng': number
/** 关 */
'guan': number
}>;
type gc_dxlt_mb = k_v<{
/** id */
'id': number
/** 密宝 */
'mibao': { "a": string, "t": string, "n": number, [x: string]: any }[]
}>;
type gc_dxlt_shop = k_v<{
/** id */
'id': number
/** 商品名称 */
'name': string
/** 购买次数 */
'buyNum': number
/** 购买消耗 */
'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 购买获得 */
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 权重 */
'p': number
}>;
type gc_equip = k_v<{
/** 装备id */
'id': number
/** 装备名称 */
'name': string
'undefined': string
/** 类型 */
'type': number
/** 品质 */
'colour': number
/** 图片 */
'icon': string
/** 初始属性 */
'buff': { "mindps": number, "maxdps": number, [x: string]: any }
/** 强化公式 */
'qh': { "mindps": string, "maxdps": string, [x: string]: any }
/** 套装id */
'tzid': number
/** 装备描述 */
'des': string
/** icon上特效 */
'advancedEffects': string
}>;
type gc_equipAdjusting = k_v<{
/** 调校等级 */
'lv': number
/** 调校消耗 */
'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 加成 */
'percent': number
}>;
type gc_equiplvup = k_v<{
/** 等级 */
'lv': number
/** 消耗 */
'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
}>;
type gc_equipMaster = k_v<{
/** 培养类型 */
'type': string
/** 大师等级 */
'lv': number
/** 激活等级 */
'aLv': number
/** 属性加成 */
'buff': { "atk": number, [x: string]: any }
}[]>;
type gc_equipstar = k_v<k_v<{
/** 装备id */
'id': number
/** 星级 */
'star': number
/** 强化等级上限 */
'qhlv': number
/** 星级属性 */
'buff': { [x: string]: any }
/** 升星消耗 */
'need': any[]
/** 描述 */
'describe': string
}>>;
type gc_equipSuit = k_v<{
/** 套装id */
'id': number
/** 套装名字 */
'name': string
/** 套装buff */
'buff': { "2": { "hp": number, [x: string]: any }, "3": { "atk": number, [x: string]: any }, "4": { "def": number, [x: string]: any }, [x: string]: any }
}>;
type gc_eventOpen = { [key: string]: { "day": number, [x: string]: any } }
type gc_exchangeRate = k_v<{
/** RMB */
'CNY': number
/** 日元 */
'JPY': number
/** 美元 */
'USD': number
/** 台币 */
'TWD': number
/** 韩币 */
'KRW': number
}>;
type gc_fightPlan = k_v<k_v<{
/** id */
'id': number
/** 类型 */
'type': number
/** 等级 */
'lv': number
/** 消耗 */
'need': any[]
/** 属性 */
'buff': any[]
}>>;
type gc_friend = { "tuijianNum": number, "maxFriendNum": number, "maxSendGiftNum": number, "maxGetGiftNum": number, "giftPrize": number, [x: string]: any }
type gc_g123item = k_v<{
/** 表名^ID */
'itemId': string
/** 名称 */
'name': string
/** 名字多语言key */
'i18nKey': string
/** 描述多语言key */
'detailI18nKey': string
/** 图标的url链接 */
'iconUrl': string
/** 道具原始价格(JPY) */
'value': number
/** 类型id */
'typeId': string
/** 类型名称 */
'typeName': string
/** 是否属于配置道具商城 */
'isStoreSupported': boolean
/** 是否支持AI礼包 */
'isAiSupported': boolean
/** 内容 */
'attributes': { "storeDisplayPrice": any, "storeCategory": string, "setQuantity": number, "purchaseLimit": number, "sellMinCp": number, "sellMaxCp": number, "rarity": number, [x: string]: any }
}>;
type gc_ganbutexun = k_v<{
/** 干部ID */
'heroid': number
/** 解锁条件 */
'cond': { "mapId": number, [x: string]: any }
/** 挑战消耗 */
'need': { "a": string, "t": string, "n": number, [x: string]: any }
/** NPC战斗组 */
'battle': number
/** 干部碎片 */
'item': number
/** 奖励 */
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
}>;
type gc_ganhai = { "ships": { "name": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "ldRatio": number, "kshsNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "ldNum": number, "p": number, "time": number, [x: string]: any }[], "doubleTime": [ [ number, number ], [ number, number ] ], "refreshNum": number, "refreshNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "refreshMaxNeed": number, "fightNum": number, "beBeatenMax": number, "escortNum": number, "num": number, "oneClickNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "xishu": number, [x: string]: any }
type gc_gonglukuangbiao = { "config": { "type": string, "need": number, "killHonor": number, "round": { "default": number, "min": number, [x: string]: any }, "npc": [ string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string ], [x: string]: any }[], "killDeduct": number, "timeDeduct": number, "drop1": [ number ], "drop2": any[], "refreshNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "fightNum": number, "vipBuyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "buyFightNumNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "star": { "1": [ number, number ], "2": [ number, number ], "3": [ number, number ], "4": [ number, number ], "5": [ number, number ], [x: string]: any }, "wanted": { [key: string]: { "wanted": [ number, number ], "addwanted": number, "spwanted": number, "jinbi": string, "index": number, "fightsppro": [ number, number ], [x: string]: any } }, "qdusersp": [ string, string, string ], "npcname": [ string, string, string, string, string, string ], [x: string]: any }
type gc_group = k_v<{
/** 序号 */
'id': number
/** 英雄id */
'page': number
/** 羁绊id */
'group_id': number
/** 羁绊名称 */
'name': string
/** 羁绊成员 */
'member': string
'undefined': string
/** 属性 */
'skill': { "atkpro": number, [x: string]: any }
/** 羁绊描述 */
'describe': string
/** 组合类型 */
'type': string
}[]>;
type gc_guanlidiaodu = { "hero_qs_need": { "a": string, "t": string, "n": number, [x: string]: any }[], "hero_qs_prize": { "1": { "a": string, "t": string, "n": number, [x: string]: any }[], "2": { "a": string, "t": string, "n": number, [x: string]: any }[], "3": { "a": string, "t": string, "n": number, [x: string]: any }[], "4": { "a": string, "t": string, "n": number, [x: string]: any }[], "5": { "a": string, "t": string, "n": number, [x: string]: any }[], "6": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "hero_cz_need": { "a": string, "t": string, "n": number, [x: string]: any }[], "hero_cz_jinbi": number, "equip_qs_need": { "a": string, "t": string, "n": number, [x: string]: any }[], "equip_qs_prize": { "1": { "a": string, "t": string, "n": number, [x: string]: any }[], "2": { "a": string, "t": string, "n": number, [x: string]: any }[], "3": { "a": string, "t": string, "n": number, [x: string]: any }[], "4": { "a": string, "t": string, "n": number, [x: string]: any }[], "5": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "equip_cz_need": { "a": string, "t": string, "n": number, [x: string]: any }[], "equip_cz_jinbi": number, "showRes": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }
type gc_guide = k_v<k_v<{
/** 步骤编号 */
'step': number
/** 组号 */
'group': number
/** 类型 */
'guideType': number
/** 跳组 */
'break': number
/** 触发条件 */
'triggerCond': string
/** 依赖界面 */
'reliant': string
/** 模型 */
'spine': string
/** 人物方向 */
'direction': number
/** 音效 */
'sound': string
/** 展示背景 */
'bg': string
/** 是否自由操作 */
'mask': number
/** 内容 */
'content': string
/** 后续引导触发事件 */
'afterEvent': string
/** 后续引导 */
'afterGuide': string
/** 引导描述(策划自用) */
'intr': string
/** 点击节点 */
'fingerClick': string
/** 是否跳过 */
'skip': number
}>>;
type gc_guideConfig = k_v<{
/** id */
'id': number
/** 触发类型 */
'triggerType': string
/** 类型ID */
'typeId': number
/** 显示类型 */
'Type': string
/** 参数 */
'path': string
'undefined': string
/** 是否主动显示 */
'initiative': number
}>;
type gc_hbzb = { "schedulerTime": number, "jfsOpenLv": number, "jfsFightNum": number, "jfsEnemyNum": number, "jfsOpenTime": [ number, number ], "jfsBuyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "jfsRefreshNum": number, "jfsRefreshNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "jfsBuyFightNumNeed": { "nums": [ number, number ], "need": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "jfsFightWinNumPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "jfsMatchingAuto": { "max": string, "min": string, [x: string]: any }[], "jfsMatchingHand": { "max": string, "min": string, [x: string]: any }[], "jfsRefreshNpcId": { "lvs": [ number, number ], "npcs": [ [ string ], [ string ], [ string ] ], [x: string]: any }[], "jfsJifenRange": [ number, number ], "jfsFightWinPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "jfsFightFailPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "jfsCrossRankPrize": any[], "jfsLocalRankPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "jfsLocalEmail": { "titel": string, "content": string, [x: string]: any }, "jfsCrossEmail": { "titel": string, "content": string, [x: string]: any }, "jfsFightLogNum": number, "zbsOpenTime": [ number, number ], "zbsRankPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zbsEmail": { "titel": string, "content": string, [x: string]: any }, "zbsFightWinNumPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zbsFightFailCd": number, "zbsFightNum": number, "zbsBuyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "zbsBuyFightNumNeed": { "nums": [ number, number ], "need": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zbsFightLogNum": number, "zbsFightWinPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "zbsFightFailPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }
type gc_hero = k_v<{
/** 角色名称 */
'name': string
/** 角色ID */
'id': number
/** 角色形象 */
'img': number
/** 星级 */
'star': number
/** 品质 */
'colour': number
/** 升级编号 */
'lvup': number
/** 进阶编号 */
'jjup': number
/** 专属武器 */
'zhuanshu': number
/** 英雄描述 */
'describe': string
/** icon上特效 */
'advancedEffects': string
/** 干部传记 */
'intr': string
/** 传记奖励 */
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 定位icon */
'orientationIcon': string
/** 定位描述 */
'orientationDes': string
}>;
type gc_heroAbility = k_v<{
/** ID */
'id': number
/** 属性名称 */
'name': string
'undefined': string
/** 字段 */
'shuxing': string
/** 格式 */
'type': number
/** 描述 */
'des': string
/** 图标 */
'icon': string
}>;
type gc_herocom = { "szHeroLimit": { "1": number, "2": number, "3": number, "4": number, "5": number, "6": number, [x: string]: any }, "equipOpenLv": number, "zswqOpenLv": number, "zswqVip": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "zhuzhan": [ [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ] ], "zhuzhanBuff": { "need": number, "value": { "atk": number, "def": number, "hp": number, "mingzhongpro": number, [x: string]: any }, [x: string]: any }[], [x: string]: any }
type gc_herogrow = k_v<k_v<{
/** 角色id */
'id': number
/** 阶级 */
'jieji': number
/** 进阶属性 */
'jj_attr': { [x: string]: any }
/** 进阶增加全体上阵属性 */
'jj_allattr': { [x: string]: any }
/** 阶级属性 */
'buff': { "atk": number, "maxdps": number, "hp": number, "speed": number, [x: string]: any }
/** 进阶消耗 */
'need': any[]
/** 需要等级 */
'lv': number
/** 天赋名 */
'name': string
/** 天赋描述 */
'describe': string
}>>;
type gc_herolv = k_v<{
/** 角色id */
'id': number
/** 升级属性 */
'buff': { "atk": string, "def": string, "hp": string, "speed": number, "mindps": string, "maxdps": string, [x: string]: any }
}>;
type gc_herolvup = k_v<{
/** 等级 */
'lv': number
/** 经验 */
'expneed': number
/** 美金 */
'jinbineed': number
}>;
type gc_heroskill = k_v<k_v<{
/** 英雄ID */
'id': number
/** 进阶等级 */
'lv': number
/** 攻击前技能 */
'bdskill': any[]
/** 技能 */
'skill': { "1001100": number, "1001101": number, [x: string]: any }
}>>;
type gc_hero_jx = k_v<{
/** 等级 */
'lv': number
/** 升级消耗材料 */
'item_cos': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 升级多少个干部本体碎片 */
'HeroDebris_Cos': number
/** 总天赋点 */
'talent_point': number
}>;
type gc_hero_qianneng = k_v<k_v<{
/** 类型 */
'type': string
/** 等级 */
'lv': number
/** 属性加成 */
'buff': { "atk": number, [x: string]: any }
/** 升级消耗 */
'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 属性图标 */
'icon': string
/** 阶数 */
'advanced': number
}>>;
type gc_hero_tf = k_v<k_v<{
/** 序号 */
'id': number
/** 天赋类型 */
'type': number
/** 天赋页 */
'tab': number
/** 天赋图标 */
'png': string
/** 天赋名称 */
'name': string
'undefined': string
/** 天赋等级 */
'lv': number
/** 解锁所需前置天赋 */
'unlock': any[]
/** 基础属性 */
'effect': { "atk": number, [x: string]: any }
/** 技能效果 */
'skill_effect': string
/** 天赋效果描述 */
'describe': string
/** 升级消耗天赋点 */
'cos': number
}>>;
type gc_huobanzhaomu = { "total": number, "gudKey": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[]
type gc_huodong = { "hdid": number, "htype": number, "stype": number, "ttype": number, "stime": number, "rtime": number, "etime": number, "name": string, "icon": string, "showtime": string, "data": { "1": string, "2": string, "intr0": string, "intr1": string, "intr2": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab1": string, "tab2": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": [ [ number ], number ], "tasklist": { "1": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, "zero": number, [x: string]: any } }, "2": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, [x: string]: any }[]
type gc_item = k_v<{
/** 道具ID */
'id': number
/** 道具名称 */
'name': string
'undefined': string
/** 道具类型 */
'type': number
/** 背包分类 */
'sort': number
/** 道具品质 */
'colour': number
/** 获取途径 */
'way': [ number, number, number, number ]
/** 使用跳转 */
'go': string
/** 道具图标 */
'icon': string
/** 小图标 */
'sicon': string
/** 道具描述 */
'describe': string
/** 掉落组 */
'diaoluo': number
/** 使用等级 */
'lv': number
/** 合成数量 */
'num': number
/** 合成指定英雄ID */
'hero': number
/** 合成指定装备ID */
'equip': number
/** 合成指定道具 */
'item': number
/** 使用消耗 */
'useNeed': any[]
/** 使用后获得 */
'usePrize': any[]
/** 可选择的奖励 */
'selecPrize': any[]
/** pay表ID */
'payId': string
/** icon上特效 */
'advancedEffects': string
}>;
type gc_jierihuodong = { "denglufuli": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "huodongrenwu": { "idx": number, "taskId": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "decs": string, [x: string]: any }[], "duihuan": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, [x: string]: any }[], "libao": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, [x: string]: any }[], [x: string]: any }
type gc_jijin = k_v<{
/** 基金类型 */
'type': string
/** 需要达到的值 */
'total': number
/** 普通奖励 */
'pt': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 特权奖励 */
'tq': { "a": string, "t": string, "n": number, [x: string]: any }[]
}[]>;
type gc_jjc_com = { "fightNum": number, "fightWinPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "fightFailPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "buyFightNumVip": { "0": number, "1": number, "2": number, "3": number, "4": number, "5": number, "6": number, "7": number, "8": number, "9": number, "10": number, "11": number, "12": number, "13": number, "14": number, "15": number, "16": number, "17": number, [x: string]: any }, "buyFightNumNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "fightLogMaxNum": number, "email": { "titel": string, "content": string, [x: string]: any }, "sendPrizeTime": [ string, number ], [x: string]: any }
type gc_jjc_npc = k_v<{
/** id */
'id': string
/** 名字 */
'name': string
/** npc表的npcid */
'npcId': number
/** 荣誉值 */
'rongyu': number
/** 战力 */
'power': number
/** 等级 */
'lv': number
}>;
type gc_jjc_ph = k_v<{
/** id */
'id': number
/** 排名 */
'ph': [ number, number ]
/** 固定奖励 */
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 荣誉奖励(itemid:11) */
'rongyuprize': number
}>;
type gc_jjc_tz = k_v<{
/** id */
'id': number
/** 挑战次数 */
'num': number
/** 奖励 */
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
}>;
type gc_kaifukuanghuan = { "loginPrize": [ { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[] ], "shop": { "buyNum": number, "day": number, "vip": number, "sale": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "taskType": { "今日登陆": string, "今日累计充值x元": string, "任意装备强化至x级": string, "竞技场排名达到x": string, "同时出战x名紫色干部": string, "通过黑暗塔关卡": string, "拥有x件蓝色及以上装备": string, "拥有x名进阶+1的干部": string, "佣兵助战上阵x个干部 ": string, "维修厂老实轿车突破到x阶x星 ": string, "干部羁绊属性激活x条 ": string, "玩家等级达到x级": string, "玩家总战力达到x": string, "主线关卡": string, [x: string]: any }, "task": { "1": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "2": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "3": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "4": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "5": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "6": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "7": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], [x: string]: any }, "taskBoxPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "email": { "title": string, "content": string, [x: string]: any }, "cxtime": number, [x: string]: any }
type gc_kbzz = { "autoApplyNeedVip": number, "time": { "apply": [ number, number ], "applyEnd": [ number, number ], "eventCycle": [ number, number ], [x: string]: any }, "groupNum": number, "troop": { "name": string, [x: string]: any }[], "troopScore": number, "playerScore": number, "winScore": number, "winPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "failScore": number, "failPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "scorePrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "playerPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "troopPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "fightNum": number, "maxFightNum": number, "recoverFightNum": number, "buyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "buyFightNumNeed": { "nums": [ number, number ], "need": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "refreshEnemyNum": number, [x: string]: any }
type gc_kfcb_content = k_v<{
/** 活动id */
'id': number
/** 活动名称 */
'name': string
/** 跳转 */
'tiaozhuan': number
/** 统计类型 */
'type': any[]
/** 参数 */
'num': any[]
}>;
type gc_kfcb_prize = k_v<{
/** ID */
'id': number
/** 对应活动ID */
'type': number
/** 排名区间 */
'rank': [ number, number ]
/** 排名奖励 */
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
}>;
type gc_land = k_v<{
/** 序号 */
'id': number
/** 区域类型 */
'type': number
/** 第几条街道 */
'page': number
/** 此街道上的建筑叫什么名字 */
'name': string
/** 街道名称 */
'jieName': string
/** 是否为公共街道 */
'public_map': number
/** 策划自用 */
'intr': string
/** 建筑图标 */
'png': string
/** 获得什么道具 */
'reward': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 每秒奖励公式 */
'formula': string
/** 占领时间 */
'time': number
}>;
type gc_leijichongzhi = { "time": number, "tasks": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }
type gc_meirishilian = k_v<k_v<{
/** 类型 */
'type': string
/** 难度 */
'difficulty': number
/** 开放等级 */
'openLv': number
/** npc */
'npcId': number
/** 胜利奖励 */
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 推荐战力 */
'tjzl': number
}>>;
type gc_meirishilian_com = { "fightNum": number, "fightBuyNum": number, "fightBuyNumNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }
type gc_mingdao = k_v<{
/** ID */
'id': number
/** 名刀ID */
'dao': number
/** 激活条件 */
'condition': [ [ string, number ] ]
/** 最高等级 */
'level': number
/** 升级所需材料 */
'need': { "a": string, "t": string, "n": number, [x: string]: any }
/** 升级所需 */
'needExp': number
/** 修复奖励 */
'reward': { [key: string]: { "a": string, "t": string, "n": number, [x: string]: any } }
/** 基础属性 */
'buff': { "atk": number, "def": number, "hp": number, [x: string]: any }
/** 每次升级加属性 */
'upBuff': { "atk": number, "def": number, "hp": number, [x: string]: any }
/** 特权 */
'privilege': { "zjgy_xld": number, [x: string]: any }
/** 名刀图片 */
'img': number
/** 名称 */
'name': string
/** 描述 */
'des': string
/** 特权描述 */
'privilege_des': string
}>;
type gc_mingdao_com = { "crit": { "multiple": number, "p": number, [x: string]: any }[], "addExp": number, "changeNeed": { "a": string, "t": string, "n": number, [x: string]: any }, [x: string]: any }
type gc_mw_com = { "gift": { "index": number, "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "giftdayprize": { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, [x: string]: any }
type gc_mw_dj = k_v<{
/** 等级 */
'id': number
/** 名望称号 */
'name': string
/** 星级 */
'star': number
/** 等级限制 */
'lv': number
/** 提升消耗 */
'need': any[]
/** 属性加成 */
'buff': { "zj_atk": number, "zj_def": number, "zj_liliang": number, "zj_zhishi": number, [x: string]: any }
/** 图片 */
'img': number
}>;
type gc_name = k_v<{
/** id */
'id': number
/** 前缀 */
'qian': string
/** 后缀 */
'hou': string
}>;
type gc_niudanji = { "pay2num": number, "num2lottery": number, "lottery": { "p": number, "pmd": boolean, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }
type gc_npc = k_v<{
/** NPC编号 */
'npcId': number
/** 额外属性 */
'attr': k_v<number>
/** NPC列表 */
'npclist': string
/** NPC显示等级 */
'npcLv': any[]
/** BOSS识别 */
'isboss': number
/** NPC势力名 */
'ghname': string
}>;
type gc_openCond = k_v<{
/** 功能名称 */
'name': string
'undefined': string
/** 且条件 */
'and': { "lv": number, [x: string]: any }
/** 或条件 */
'or': { [x: string]: any }
/** 时间s */
'time': number
/** 未开放时提示 */
'tips': string
/** 到达条件就显示 */
'display': { "lv": number, [x: string]: any }
}>;
type gc_openFun = k_v<{
/** id */
'id': number
/** 玩家等级 */
'lv': number
/** 名称 */
'name': string
'undefined': string
}>;
type gc_other = { "item614": { "lv": [ number, number ], "dlz": number, [x: string]: any }[], [x: string]: any }
type gc_pata = k_v<{
/** 爬塔层数 */
'id': number
/** 关卡 */
'npcid': number
/** 通关奖励 */
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 地图 */
'img': string
/** 扫荡奖励 */
'sdprize': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 是否可以快速挑战 */
'quickChallenge': number
}>;
type gc_patacom = k_v<{
/** 爬塔层数 */
'id': number
/** 层数奖励 */
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
}>;
type gc_pay = k_v<{
/** 充值id */
'id': string
/** 充值金额 */
'money': number
/** 充值增加多少vip经验 */
'payExp': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 奖励 */
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 首次充值奖励 */
'firstPayPrize': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 名字 */
'name': string
'undefined': string
/** 购买持续时间 */
'time': number
/** 购买次数 */
'buys': number
/** vip要求 */
'needVip': number
/** 前置购买 */
'front': { [x: string]: any }
/** 币种 */
'currency': string
}>;
type gc_payEmail = { "caifutequan": { "day": number, "title": string, "content": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "jiubatequan": { "day": number, "title": string, "content": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zhongshenka": { "day": number, "title": string, "content": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "chaozhiyueka": { "day": number, "title": string, "content": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zhizunyueka": { "day": number, "title": string, "content": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }
type gc_peijian = k_v<{
/** 配件id */
'id': number
/** 部位id */
'pos': number
/** 名字 */
'name': string
'undefined': string
/** 配件图标 */
'icon': string
/** 颜色品质 */
'colour': number
/** 是否经验配件 */
'isExp': number
/** 转化金币额度 */
'conversion': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** buff加成 */
'buff': any[]
/** 套装id */
'suit': number
/** 拆解奖励 */
'rmPrize': any[]
/** 进阶id */
'jjid': number
/** 描述 */
'intr': string
/** 是否在图鉴显示 */
'tujian': number
/** icon上特效 */
'advancedEffects': string
/** 显示排序 */
'sort': number
}>;
type gc_peijiancangku = { "warehouse": { "p": number, "index": number, "name": string, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "drop": { "p": number, "dlz": [ string ], [x: string]: any }[], [x: string]: any }[], "jumpWarehouse": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "showAtn": { "a": string, "t": string, [x: string]: any }[], [x: string]: any }
type gc_peijiancom = { "jinjieLv": number, "jinjieNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "jinglianColour": [ number ], "backpackNum": number, "resetNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "gridCond": { [key: string]: { "lv": number, "need": any[], [x: string]: any } }, "suitName": { "0": string, "1": string, "2": string, "3": string, "4": string, "5": string, "6": string, "7": string, "8": string, [x: string]: any }, [x: string]: any }
type gc_peijian_jl = k_v<{
/** 等级 */
'lv': number
/** 强化等级要求 */
'needLv': number
/** 精炼消耗 */
'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 吞噬的配件数量配件id是能进阶为当前橙色配件紫色配件 */
'peijianNum': number
/** 基础属性加成百分比 */
'pro': number
}>;
type gc_peijian_lv = k_v<k_v<{
/** 颜色品质 */
'colour': number
/** 等级 */
'lv': number
/** 升级消耗 */
'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** buff加成 */
'buff': { "atk": number, "def": number, "hp": number, "mindps": number, "maxdps": number, "baoshangpro": number, [x: string]: any }
}>>;
type gc_peijian_master = k_v<k_v<{
/** 套装ID */
'suitId': number
/** 大师等级 */
'lv': number
/** 累计等级 */
'needLv': number
/** 属性加成 */
'buff': { "2": { "atk": number, [x: string]: any }, "4": { "def": number, [x: string]: any }, "6": { "mingzhongpro": number, [x: string]: any }, [x: string]: any }
}>>;
type gc_PiratesFight = k_v<{
/** 序号 */
'id': number
/** 海盗名称 */
'name': string
'undefined': string
/** 海盗等级/解锁等级 */
'lv': number
/** 海盗头像 */
'png': string
/** 海盗阵容 */
'army': number
/** 海盗实际掉落 */
'drop': [ number, number ]
/** 海盗击杀掉落 */
'kill_drop': [ number, number ]
/** 海盗展示掉落 */
'display_drop': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 海盗复活时间/min */
'member': number
}>;
type gc_playerChatFrame = k_v<{
/** id */
'id': number
/** 名字 */
'name': string
/** 图片 */
'img': string
/** 解锁条件 */
'cond': [ string, number ]
'undefined': string
/** 说明 */
'intr': string
/** 前端排序 */
'sort': number
/** buff增益 */
'buff': { "defpro": number, [x: string]: any }
/** 品质 */
'colour': number
/** 动效 */
'ani': string
}>;
type gc_playerdata = { "data": { "a": string, "t": string, "n": number, [x: string]: any }[], "hero": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }
type gc_playerHead = k_v<{
/** id */
'id': number
/** 名字 */
'name': string
'undefined': string
/** 图片 */
'img': number
/** 解锁条件 */
'cond': [ string, number ]
/** 说明 */
'intr': string
/** 前端排序 */
'sort': number
/** buff增益 */
'buff': { [x: string]: any }
/** 品质 */
'colour': number
/** 动效 */
'ani': string
}>;
type gc_playerHeadFrame = k_v<{
/** id */
'id': number
/** 名字 */
'name': string
'undefined': string
/** 图片 */
'img': string
/** 解锁条件 */
'cond': [ string, number ]
/** 说明 */
'intr': string
/** 前端排序 */
'sort': number
/** buff增益 */
'buff': { [x: string]: any }
/** 品质 */
'colour': number
/** 动效 */
'ani': string
}>;
type gc_playerLv = k_v<{
/** 等级 */
'lv': number
/** 所需经验 */
'need': number
/** 奖励主角的家点数 */
'tujianlv': number
}>;
type gc_playerModel = k_v<k_v<{
/** 类型 */
'type': number
/** id */
'id': number
/** 名字 */
'name': string
/** 头像icon */
'head': number
/** 造型spine名 */
'img': string
/** 解锁条件 */
'cond': [ string, number ]
/** 说明 */
'intr': string
/** 前端排序 */
'sort': number
/** buff增益 */
'buff': { [x: string]: any }
/** 品质 */
'colour': number
/** 名望spine */
'mwSpine': string
/** 战斗半身像 */
'fireHead': string
}>>;
type gc_pmd = { "get_hero_star5_pmd": string, "glkb_pmd": string, "jinjie_peijian": string, "guild_pmd": string, "tlsd_pmd": string, "hbzb_pmd1": string, "hbzb_pmd2": string, "hbzb_pmd3": string, [x: string]: any }
type gc_qiandao = k_v<k_v<{
/** 天数 */
'day': number
/** 奖励 */
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 月份 */
'key': number
/** 贵族奖励翻倍 */
'vip': number
}>>;
type gc_qiandaocom = k_v<{
/** 天数 */
'daynum': number
/** 奖励 */
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
}>;
type gc_qirichongzhi = { "time": number, "tasks": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }[]
type gc_qiridenglu = { "day": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[]
type gc_qjzzd = { "rankPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "rankphPrize": { "0": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "1": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "2": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }, "email": { "titel": string, "content": string, [x: string]: any }, "fightNum": number, "boss": [ string, string, string ], "bossTime": { "0": [ number, number ], "1": [ number, number ], "2": [ number, number ], [x: string]: any }, "time": [ number, number ], "fightPirze": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "dlz": [ number ], [x: string]: any } }, [x: string]: any }
type gc_ranking = k_v<{
/** 排行榜id */
'id': number
/** 排行榜类 */
'key': string
/** 名字 */
'name': string
'undefined': string
/** 配图 */
'img': string
/** 排名内容 */
'des': string
/** 背景图 */
'bg': string
}>;
type gc_shilihuizhang = { [key: string]: { "icon": string, [x: string]: any } }
type gc_shili_com = { "badges": [ string, string, string, string, string ], "defaultNotice": string, "defaultJoinLv": number, "defaultAutoJoin": boolean, "createVip": number, "createNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "changeNameNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "juanxian": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "maxNum": number, "addExp": number, "vipAddNum": any[], [x: string]: any }[], "tanheTime": number, "ghTask": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "task": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "addExp": number, "title": string, "intr": string, "tiaozhuan": number, "open": number, [x: string]: any }[], "maxNameLength": number, "maxNoticeLength": number, "exitGuildConfirm": string, "fightNum": number, "fightNumBuyNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "email": { "titel": string, "content": string, [x: string]: any }, "resHelp": { "need": { "a": string, "t": string, "n": number, [x: string]: any }, "num": number, "helpPrizeDrop": string, [x: string]: any }[], [x: string]: any }
type gc_shili_fb = k_v<{
/** 副本id */
'id': number
/** 章节 */
'chapters': number
/** 关卡图片 */
'img': string
/** 关卡怪物 */
'npc': number
/** 战斗奖励(掉落组) */
'fightPrize': [ number, number ]
/** 贡献奖励 */
'gongxianprize': number
/** 名字 */
'name': string
/** boss人物 */
'bossspine': number
}>;
type gc_shili_fbyj = k_v<{
/** 副本id */
'id': number
/** 排名区间 */
'rank': [ number, number ]
/** 邮件奖励 */
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
}[]>;
type gc_shili_lv = k_v<{
/** 等级 */
'lv': number
/** 所需贡献 */
'exp': number
/** 最大人数 */
'maxNum': number
}>;
type gc_shili_wz = k_v<k_v<{
/** 类型 */
'type': number
/** 等级 */
'lv': number
/** buff */
'buff': { "hp": number, [x: string]: any }
/** 消耗 */
'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
}>>;
type gc_shiwu = k_v<{
/** id */
'id': number
/** 名称 */
'name': string
'undefined': string
/** 图标 */
'icon': string
/** 穿戴等级 */
'lv': number
/** 精炼下一个ID */
'next': number
/** 基础属性及区间 */
'buff': { "mindps": [ number, number ], [x: string]: any }
/** 专属概率 */
'zhuanshu': number
}>;
type gc_shiwucom = { "base": { "jichu_colour": { "2": number, "3": number, "4": number, "5": number, [x: string]: any }, "hero_zhuanshu": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "fujia_colour": { "buffRandom": { "range": [ number, number ], "buff": { "hppro": [ number, number ], [x: string]: any }[], [x: string]: any }[], "color": { "range": [ number, number ], "color": number, [x: string]: any }[], [x: string]: any }, "fujianum_colour": { "2": number, "3": number, "4": number, "5": number, [x: string]: any }, "putongxilian": { "a": string, "t": string, "n": string, [x: string]: any }, "gaojixilian": { [key: string]: { "a": string, "t": string, "n": number, [x: string]: any } }, "buff_zhuanshu": { "hppro": number, "p": number, [x: string]: any }[], "skill_zhuanshu": { "id": string, "p": number, [x: string]: any }[], "chongzhuneed1": { "a": string, "t": string, "n": number, [x: string]: any }, "chongzhuneed2": { "a": string, "t": string, "n": number, [x: string]: any }, "chongzhurate": { "buff_zhuanshu": number, "skill_zhuanshu": number, [x: string]: any }, "tilian": { "2": { "a": string, "t": string, "n": number, [x: string]: any }[], "3": { "a": string, "t": string, "n": number, [x: string]: any }[], "4": { "a": string, "t": string, "n": number, [x: string]: any }[], "5": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "tilianhuobi": { "a": string, "t": string, [x: string]: any }, "tilianfactor": { "2": number, "3": number, "4": number, "5": number, [x: string]: any }, [x: string]: any }, "comment": { "jichu_colour": string, "fujia_colour": string, "fujianum_colour": string, "putongxilian": string, "gaojixilian": string, "hero_zhuanshu": string, "buff_zhuanshu": string, "skill_zhuanshu": string, "chongzhuneed": string, "chongzhurate": string, "tilianhuobi": string, [x: string]: any }, [x: string]: any }
type gc_shiwuleichong = { "dayPayNeed": number, "data": { "time": number, "tasks": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }[], [x: string]: any }
type gc_shoot = { [key: string]: { "name": string, "num": number, "speed": number, "cartridge": number, "time": number, "prize": { [key: string]: { "describe": string, "hit": number, "content": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any } }, [x: string]: any } }
type gc_shop = k_v<{
/** 商店id */
'id': number
/** 商店类型 */
'type': number
/** 商店名字 */
'name': string
'undefined': string
/** 开启条件 */
'openCond': [ string, number ]
/** 自动刷新间隔 */
'autoRefreshTime': number
/** 手动刷新消耗 */
'recoilRefreshNeed': any[]
/** 手动刷新次数 */
'recoilRefreshNum': number
/** 免费刷新次数刷新间隔 */
'freeRefreshInterval': number
/** 免费刷新次数 */
'freeRefreshNum': number
/** 商品组 */
'shopItems': [ number, number, number, number, number, number, number, number, number, number, number, number ]
/** 展示道具 */
'showItem': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** vip增加的手动刷新次数 */
'vip': any[]
/** 看板娘图片 */
'npcImg': number
/** 商店看板娘说话 */
'npcText': string
}>;
type gc_shopcom = k_v<{
/** ID */
'id': number
/** 商店表ID */
'shopId': number
/** 商店表类型 */
'shopType': number
/** 标题 */
'title': string
'undefined': string
/** 开启条件 */
'openCond': string
/** 描述 */
'des': string
/** 图片 */
'img': string
/** 展示货币 */
'cost': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 看板娘图片 */
'npcImg': string
/** 商店看板娘说话 */
'npcText': string
/** 商店说明 */
'helpText': string
}>;
type gc_shopItem = k_v<{
/** 掉落组 */
'id': number
/** 掉落类型 */
'a': string
/** 掉落id */
't': number
/** 掉落数量 */
'n': number
/** 权重 */
'p': number
/** 品质 */
'colour': number
/** 购买次数 */
'buyNum': number
/** 开服多少天之后开启 */
'openDay': number
/** 购买消耗(计算了折扣后的消耗) */
'buyNeed': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 折扣(仅前端显示用) */
'sale': number
/** vip需要达到多少才可购买 */
'needVip': number
/** 需要通关斩草除根关卡数 */
'needZCCG': number
/** 玩家等级 */
'lv': [ number, number ]
/** vip增加购买次数 */
'vipAddbuyNum': [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ]
}[]>;
type gc_shoucangpin = k_v<k_v<{
/** 藏品ID */
'id': number
/** 藏品类型 */
'type': number
/** 名称 */
'name': string
/** 星级 */
'star': number
/** 图片 */
'img': number
/** 升星消耗 */
'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 属性加成 */
'buff': { "atk": number, "def": number, [x: string]: any }
/** 特殊属性 */
'teshubuff': { "jinbi": number, [x: string]: any }
/** 特殊属性文本 */
'teshudescribe': string
/** 藏品介绍 */
'describe': string
}>>;
type gc_shouchong = { [key: string]: { "paynum": number, "cartoon": { "hero": number, [x: string]: any }, "prize": [ { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[] ], [x: string]: any } }
type gc_skillani = k_v<{
/** 技能id */
'id': string
/** 角色 */
'name': string
/** 技能名称 */
'jnname': string
/** 类型 */
'type': string
/** 角色移动类型 */
'movetype': string
/** 伤害分段 */
'atknum': number
/** 每段伤害的权重 */
'frequencyArr': [ number, number, number ]
/** 受击动效 */
'hitani': string
/** 受击动效类型 */
'hitanitype': number
/** 全屏氛围 */
'hitAniBg': string
/** 震屏幅度 */
'shake': [ number ]
/** 技能音效 */
'sound': string
/** 二倍速音效 */
'sound2': string
/** 三倍速音效 */
'sound3': string
/** 受击音效 */
'sjsound': string
}>;
type gc_skillintr = k_v<{
/** 技能id */
'skillid': number
/** 主动技能图标 */
'skillicon': string
/** 名字 */
'name': string
/** 技能描述 */
'describe': string
}>;
type gc_skill_afteratk = k_v<{
/** 技能ID */
'skillid': number
/** 技能类型 */
'type': number
/** 攻击动作 */
'act': string
/** 选敌类型 */
'side': number
/** 释放概率 */
'randnum': number
/** 目标选敌 */
'order': string
/** 选敌数量 */
'limit': number
/** 数据 */
'data': { "pro": number, [x: string]: any }
/** 检测条件 */
'chkdata': { [x: string]: any }
/** 其他数据 */
'ext': { "mofa": number, "islong": number, [x: string]: any }
/** 描述 */
'describe': string
}>;
type gc_skill_atk = k_v<{
/** 技能id */
'skillid': number
/** 技能名称 */
'name': string
/** atk/skill */
'atkType': string
/** 技能类型 */
'type': number
/** 选敌类型 */
'side': number
/** 排序选择 */
'order': string
/** 数量 */
'limit': number
/** 受控是否触发 */
'constrol': number
/** 攻击后技能 */
'v': [ string ]
/** 技能描述 */
'describe': string
}>;
type gc_skill_buff = k_v<{
/** 技能id */
'skillid': number
/** 技能类型 */
'type': number
/** 选敌类型 */
'side': number
/** 排序选择 */
'order': string
/** 数量 */
'limit': number
/** 概率 */
'randnum': number
/** 效果固定为buff */
'act': string
/** buff类型 */
'sxleixing': string
/** buff增减益 */
'buff_type': number
/** 效果参数 */
'xiaoguocanshu': { [x: string]: any }
/** 持续回合 */
'round': number
/** buff 组 */
'group': number
/** 叠加效果 */
'jiejiaxiaoguo': string
/** 叠加层数 */
'diejiacengshu': number
}>;
type gc_skill_passive = k_v<{
/** 技能id */
'skillid': number
/** 技能类型 */
'type': number
/** 被动ID */
'bdid': string
/** 选敌类型 */
'side': number
/** 排序选择 */
'order': string
/** 数量 */
'limit': number
/** 概率 */
'randnum': number
/** 触发技能 */
'v': { "runskill": [ string ], [x: string]: any }
/** 持续时间 */
'round': number
/** 触发条件 */
'chkdata': { "when": string, "act": string, "side": number, [x: string]: any }
/** 技能描述 */
'describe': string
}>;
type gc_slzd = { "openDay": number, "openTime": [ number, number ], "schedulerPrize": number, "schedulerGroup": number, "forts": { [key: string]: { "name": string, "npc": { "lvs": [ number, number ], "npcs": [ string, string, string, string, string, string, string, string, string, string ], [x: string]: any }[], "prize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "luckPrize": { "need": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "joinPrize": { "need": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "stash": [ number, number, number, number, number, number ], [x: string]: any } }, "stash": { [key: string]: { "prize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "luckPrize": { "need": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "p": number, [x: string]: any } }, "slotDrop": string, "slotNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "slotBingo": { "a": string, "t": string, [x: string]: any }[], "replyCd": number, "maxFightNum": number, "ctorFightNum": number, "buyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "buyFightNumNeed": { "nums": [ number, number ], "need": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "refreshNum": number, "refreshNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "fightWinNumPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "email_prize": { "title": string, "content": string, [x: string]: any }, "email_luck": { "title": string, "content": string, [x: string]: any }, "email_join": { "title": string, "content": string, [x: string]: any }, [x: string]: any }
type gc_swskillcom = k_v<{
/** 技能ID */
'id': string
/** 技能描述 */
'name': string
/** 策划自用 */
'intr': string
}>;
type gc_tanxian = k_v<{
/** 关卡id */
'id': number
/** 章节 */
'chapter': number
/** 地图 */
'mapbg': string
/** 解锁等级 */
'needLv': number
/** 关卡BOSS */
'npcId': number
/** 关卡名称 */
'name': string
/** 挂机奖励 */
'gjPrize': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 掉落组产出 */
'dlz': any[]
/** 通关奖励 */
'passPrize': [ number, number, number, number, number, number, number, number, number ]
/** 美金事件基数 */
'base': number
/** 美金时间档 */
'round': [ number, number, number ]
/** 事件掉落组 */
'drop': [ number, number ]
/** 关卡位置 */
'pos': [ number, number ]
/** 战斗地图 */
'fightmap': string
}>;
type gc_tanxian_com = { "fastGuaJiNum": number, "fastGuaJiFreeNum": number, "fastGuaJiTime": number, "fastGuaJiNeed": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "fastGuaJiNumAddBuyVip": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "guaJiPrizeInterval": number, "guaJiDlzInterval": number, "maxGuaJiTime": number, "eventCd": number, "event": { "p": number, "type": string, "round": [ number, number, number ], [x: string]: any }[], [x: string]: any }
type gc_tanxian_shiwu = k_v<{
/** 序号 */
'id': number
/** 玩家等级 */
'level': [ number, number ]
/** 过关掉落组ID */
'diaoluo': number
/** 挂机事件掉落组ID */
'guajidiaoluo': number
}>;
type gc_tanxian_tgjl = k_v<{
/** 通关奖励id */
'id': number
/** 需要通关的地图id */
'mapId': number
/** 奖励 */
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 所在章节 */
'chapter': number
/** 描述 */
'des': string
}>;
type gc_task = k_v<k_v<{
/** 任务id */
'id': number
/** 任务类型 */
'type': number
/** 子类型 */
'stype': number
/** 奖励 */
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 最大进度 */
'pval': number
/** 任务名称 */
'name': string
/** 描述 */
'intr': string
/** 前置任务 */
'pretask': number
/** 后置任务 */
'followtask': number
/** 任务条件 */
'cond': any[]
/** 跳转 */
'tiaozhuan': number
/** 排序 */
'order': number
/** 特殊 */
'special': number
/** 是否显示 */
'show': string
}>>;
type gc_tujian_jc = k_v<{
/** id */
'id': number
/** 进度 */
'jindu': number
/** 加成 */
'buff': { "zj_liliang": number, "zj_zhishi": number, [x: string]: any }
}>;
type gc_usercom = { "changeName": { "a": string, "t": string, "n": string, [x: string]: any }, [x: string]: any }
type gc_vip = k_v<{
/** vip等级 */
'vip': number
/** 所需经验 */
'exp': number
}>;
type gc_wangzherongyao = { "comment": { [x: string]: any }, "wangzhe": { "bmneed": { "lv": number, [x: string]: any }, "dldrefrenum": number, "dlpknum": number, "bmprize": { "a": string, "t": string, "n": number, [x: string]: any }[], "timestatus": { "stime": number, "etime": number, "status": number, "stage": string, "desc": string, [x: string]: any }[], "eventtime": { "autobaomingtime": number, "dldstart": number, "start256": number, "start64": number, "zuanshisaisendprize": number, "start8": number, "wanzhesaisendprize": number, [x: string]: any }, "noupdate": [ number, number, number, number, number, number, number, number, number ], "addnpcid": [ number, number ], "jiangli": { "dld": { "intr": string, "jifen": number, "p": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zuanshi": { "intr": string, "p": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "wangzhe": { "intr": string, "p": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }, "email": { [key: string]: { "title": string, "content": string, [x: string]: any } }, "guess": { [key: string]: { "needvip": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "name": string, "intr": string, "addmoney": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }
type gc_weixiuchang_dz = k_v<{
/** id */
'id': number
/** 1合成2打造 */
'type': number
/** 材料道具 */
'item': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 获得(掉落组) */
'target': number
/** 成功概率 */
'success': number
/** 失败奖励(掉落组) */
'lose': number
/** 材料道具类型 */
'itemType': number
/** 合成列表标题 */
'title': string
}>;
type gc_weixiuchang_item = k_v<{
'itemId': number
'fenjie': { "a": string, "t": string, "n": number, [x: string]: any }[]
}>;
type gc_weixiuchang_zz = k_v<{
/** id */
'id': number
/** 座驾名称 */
'name': string
/** 座驾图片 */
'car': string
/** 零件图片 */
'parts': number
/** 阶级 */
'stage': number
/** 星级 */
'star': number
/** 升级消耗 */
'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 直接升级购买消耗 */
'need2': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 属性 */
'buff': { "1": { "zj_liliang": number, [x: string]: any }, "2": { "zj_def": number, [x: string]: any }, "3": { "zj_atk": number, [x: string]: any }, "4": { "zj_zhishi": number, [x: string]: any }, "5": { "zj_atk": number, [x: string]: any }, [x: string]: any }
/** 组装额外属性 */
'buff2': { "zj_liliang": number, "zj_atk": number, "zj_zhishi": number, "zj_def": number, [x: string]: any }
/** 关卡获得材料掉落组ID */
'drop': number
}>;
type gc_xianshilibao = { [key: string]: { "payId": string, "time": number, [x: string]: any } }
type gc_xianshizhaomu = { "time": [ number, number ], "oneNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "tenNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "onePrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tenPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "oneDrop": [ number ], "tenDrop": [ number, number, number, number, number, number, number, number, number, number ], "oneReplace": { "num": number, "drop": [ number ], [x: string]: any }, "eventPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "gift": { "need": any[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, "payId": string, [x: string]: any }[], "duihuan": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, [x: string]: any }[], "rankPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "email": { "title": string, "content": string, [x: string]: any }, [x: string]: any }
type gc_xinshoulibao = { "time": number, "pays": { "payId": string, [x: string]: any }[], [x: string]: any }[]
type gc_xstask = k_v<{
/** 任务id */
'id': number
/** 任务名称 */
'name': string
/** 品质 */
'colour': number
/** 时间 */
'time': number
/** 最大派遣英雄数量 */
'needNum': number
/** 需要的总星级 */
'needStar': number
/** 需要的总战力 */
'needZhanli': number
/** 奖励 */
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
/** 权重 */
'p': number
/** 任务描述 */
'intr': string
/** 图片 */
'img': string
}>;
type gc_xstaskcom = { "freeRefreshNum": number, "refreshNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "jiasu": { "time": [ number, number ], "need": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "lv": { [key: string]: { "taskColor": [ number ], "maxTaskNum": number, "need": number, [x: string]: any } }, [x: string]: any }
type gc_xunlianjihua = k_v<{
/** 技能id */
'id': number
/** 技能名称 */
'name': string
'undefined': string
/** 技能图标 */
'icon': string
/** 页签类型 */
'tab': number
/** 技能位置 */
'xysite': string
/** 是否可使用 */
'use': number
/** 技能类型文本 */
'skillType': string
/** 等级上限 */
'lv': number
/** 消耗训练点 */
'need': number
/** 总点数条件 */
'cond': number
/** 前置技能及点数 */
'front': [ number, number ]
/** 关联技能组 */
'relevance': number
/** 对应技能ID */
'skill': string
/** 技能描述 */
'describe': string
/** 计算公式 */
'v': [ string ]
/** 描述显示系数 */
'desCoefficient': [ number ]
/** 策划看技能描述 */
'intr': string
}>;
type gc_yangchengmubiao = { "1": { "1": string, "2": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr1": string, "intr2": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab1": string, "tab2": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": [ [ number ], number ], "tasklist": { "1": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, "zero": number, [x: string]: any } }, "2": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "3": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, "zero": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "4": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "5": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "6": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, "zero": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "7": { "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "8": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "9": { "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "10": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "11": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "12": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, "zero": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "13": { "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "100": { "2": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr2": string, "intr4": string, "name": string, "icon": string, "tab2": string, "tab4": string, "gift": { "index": number, "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": [ [ number ], number ], "tasklist": { "2": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "101": { "2": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr2": string, "intr4": string, "name": string, "icon": string, "tab2": string, "tab4": string, "gift": { "index": number, "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": [ [ number ], number ], "tasklist": { "2": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, [x: string]: any }
type gc_yibaichou = { "onlinePrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "loginPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }
type gc_yuedujijin = { "payId": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num1": number, "num2": number, "img": string, [x: string]: any }[]
type gc_zhangjie = k_v<{
/** 章节id */
'id': number
/** 章节名 */
'name': string
'undefined': string
/** 亮图建筑 */
'liangImg': string
/** 灰图建筑 */
'anImg': string
/** 坐标 */
'xy': [ number, number ]
}>;
type gc_zhanling = { "eventOpen": { "day": number, "lv": number, [x: string]: any }, "payId": string, "payAddLv": number, "email": { "title": string, "content": string, [x: string]: any }, "task": { "intr": string, "taskId": string, "type": string, "total": number, "exp": number, "tiaozhuan": number, [x: string]: any }[], "lvNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "lv": { "2": number, "3": number, "4": number, "5": number, "6": number, "7": number, "8": number, "9": number, "10": number, "11": number, "12": number, "13": number, "14": number, "15": number, "16": number, "17": number, "18": number, "19": number, "20": number, "21": number, "22": number, "23": number, "24": number, "25": number, "26": number, "27": number, "28": number, "29": number, "30": number, "31": number, "32": number, "33": number, "34": number, "35": number, "36": number, "37": number, "38": number, "39": number, "40": number, "41": number, "42": number, "43": number, "44": number, "45": number, "46": number, "47": number, "48": number, "49": number, "50": number, [x: string]: any }, "prize": { "lv": number, "pt": { "a": string, "t": string, "n": number, [x: string]: any }[], "tq": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }
type gc_zhuanshu = k_v<k_v<k_v<{
/** 专属ID */
'ID': number
/** 名称 */
'name': string
/** 图片 */
'img': number
/** 阶级 */
'jieji': number
/** 星级 */
'star': number
/** 属性 */
'buff': { [x: string]: any }
/** 消耗 */
'need': any[]
/** 成功率 */
'probability': number
}>>>;
type gc_zixuanlibao = { "time": number, "intr": string, "gift": { "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": [ { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[] ], [x: string]: any }[], [x: string]: any }
type gc_localServer = { "name": string, "sid": string, "url": string, [x: string]: any }[]
type gc_tiaozhuan = { [key: string]: { "name": string, "frame": string, "opencond": string, "data": { "type": number, [x: string]: any }, [x: string]: any } }
type gcType = {
[key: string]: any
armyattr: gc_armyattr
attr: gc_attr
boss: gc_boss
buff: gc_buff
chongzhi: gc_chongzhi
choujiang: gc_choujiang
chuanshuozhilu: gc_chuanshuozhilu
clsl_com: gc_clsl_com
clsl_dan: gc_clsl_dan
com: gc_com
common: gc_common
diaoluo: gc_diaoluo
diaoluoduihuan: gc_diaoluoduihuan
dixiaheishi: gc_dixiaheishi
dixiaqianzhuang: gc_dixiaqianzhuang
dxlt_com: gc_dxlt_com
dxlt_layer: gc_dxlt_layer
dxlt_mb: gc_dxlt_mb
dxlt_shop: gc_dxlt_shop
equip: gc_equip
equipAdjusting: gc_equipAdjusting
equiplvup: gc_equiplvup
equipMaster: gc_equipMaster
equipstar: gc_equipstar
equipSuit: gc_equipSuit
eventOpen: gc_eventOpen
exchangeRate: gc_exchangeRate
fightPlan: gc_fightPlan
friend: gc_friend
g123item: gc_g123item
ganbutexun: gc_ganbutexun
ganhai: gc_ganhai
gonglukuangbiao: gc_gonglukuangbiao
group: gc_group
guanlidiaodu: gc_guanlidiaodu
guide: gc_guide
guideConfig: gc_guideConfig
hbzb: gc_hbzb
hero: gc_hero
heroAbility: gc_heroAbility
herocom: gc_herocom
herogrow: gc_herogrow
herolv: gc_herolv
herolvup: gc_herolvup
heroskill: gc_heroskill
hero_jx: gc_hero_jx
hero_qianneng: gc_hero_qianneng
hero_tf: gc_hero_tf
huobanzhaomu: gc_huobanzhaomu
huodong: gc_huodong
item: gc_item
jierihuodong: gc_jierihuodong
jijin: gc_jijin
jjc_com: gc_jjc_com
jjc_npc: gc_jjc_npc
jjc_ph: gc_jjc_ph
jjc_tz: gc_jjc_tz
kaifukuanghuan: gc_kaifukuanghuan
kbzz: gc_kbzz
kfcb_content: gc_kfcb_content
kfcb_prize: gc_kfcb_prize
land: gc_land
leijichongzhi: gc_leijichongzhi
meirishilian: gc_meirishilian
meirishilian_com: gc_meirishilian_com
mingdao: gc_mingdao
mingdao_com: gc_mingdao_com
mw_com: gc_mw_com
mw_dj: gc_mw_dj
name: gc_name
niudanji: gc_niudanji
npc: gc_npc
openCond: gc_openCond
openFun: gc_openFun
other: gc_other
pata: gc_pata
patacom: gc_patacom
pay: gc_pay
payEmail: gc_payEmail
peijian: gc_peijian
peijiancangku: gc_peijiancangku
peijiancom: gc_peijiancom
peijian_jl: gc_peijian_jl
peijian_lv: gc_peijian_lv
peijian_master: gc_peijian_master
PiratesFight: gc_PiratesFight
playerChatFrame: gc_playerChatFrame
playerdata: gc_playerdata
playerHead: gc_playerHead
playerHeadFrame: gc_playerHeadFrame
playerLv: gc_playerLv
playerModel: gc_playerModel
pmd: gc_pmd
qiandao: gc_qiandao
qiandaocom: gc_qiandaocom
qirichongzhi: gc_qirichongzhi
qiridenglu: gc_qiridenglu
qjzzd: gc_qjzzd
ranking: gc_ranking
shilihuizhang: gc_shilihuizhang
shili_com: gc_shili_com
shili_fb: gc_shili_fb
shili_fbyj: gc_shili_fbyj
shili_lv: gc_shili_lv
shili_wz: gc_shili_wz
shiwu: gc_shiwu
shiwucom: gc_shiwucom
shiwuleichong: gc_shiwuleichong
shoot: gc_shoot
shop: gc_shop
shopcom: gc_shopcom
shopItem: gc_shopItem
shoucangpin: gc_shoucangpin
shouchong: gc_shouchong
skillani: gc_skillani
skillintr: gc_skillintr
skill_afteratk: gc_skill_afteratk
skill_atk: gc_skill_atk
skill_buff: gc_skill_buff
skill_passive: gc_skill_passive
slzd: gc_slzd
swskillcom: gc_swskillcom
tanxian: gc_tanxian
tanxian_com: gc_tanxian_com
tanxian_shiwu: gc_tanxian_shiwu
tanxian_tgjl: gc_tanxian_tgjl
task: gc_task
tujian_jc: gc_tujian_jc
usercom: gc_usercom
vip: gc_vip
wangzherongyao: gc_wangzherongyao
weixiuchang_dz: gc_weixiuchang_dz
weixiuchang_item: gc_weixiuchang_item
weixiuchang_zz: gc_weixiuchang_zz
xianshilibao: gc_xianshilibao
xianshizhaomu: gc_xianshizhaomu
xinshoulibao: gc_xinshoulibao
xstask: gc_xstask
xstaskcom: gc_xstaskcom
xunlianjihua: gc_xunlianjihua
yangchengmubiao: gc_yangchengmubiao
yibaichou: gc_yibaichou
yuedujijin: gc_yuedujijin
zhangjie: gc_zhangjie
zhanling: gc_zhanling
zhuanshu: gc_zhuanshu
zixuanlibao: gc_zixuanlibao
localServer: gc_localServer
tiaozhuan: gc_tiaozhuan
}