type gc_armyattr = k_v<{ /** 属性编号 */ 'id': number /** 攻击 */ 'atk': number /** 最小伤害 */ 'mindps': number /** 最大伤害 */ 'maxdps': number /** 防御 */ 'def': number /** 生命 */ 'hp': number /** 速度 */ 'speed': number /** 命中 */ 'mingzhongpro': number /** 闪避 */ 'misspro': number /** 吸血 */ 'xixuepro': number /** 反伤 */ 'fanshangpro': number /** 幸运伤害倍率 */ 'baoshangpro': number /** 伤害减免 */ 'undpspro': number /** 降低受到的物理伤害 */ 'phydpsdrop': number /** 降低受到的魔法伤害 */ 'magdpsdrop': number /** 每回合回复生命 */ 'addhp': number /** 幸运 */ 'baoji': number /** 士气 */ 'shiqi': number /** 伤害加成 */ 'dpspro': number /** 中毒上限 */ 'ducontrol': number }>; type gc_attr = k_v<{ /** 字段名称 */ 'id': string /** 中文名 */ 'name': string 'undefined': string /** 品质 */ 'colour': number /** 大图标 */ 'icon': string /** 小图标 */ 'sicon': string /** 描述 */ 'describe': string /** icon上特效 */ 'advancedEffects': string }>; type gc_boss = k_v<{ /** bossID */ 'id': number /** 角色名称 */ 'name': string /** 角色形象 */ 'img': number /** 描述 */ 'intr': string /** 技能 */ 'skill': { [x: string]: any } /** 攻击前技能1 */ 'bdskill': any[] /** 需要展示的技能 */ 'mbskill': any[] }>; type gc_buff = k_v<{ /** 名字buff */ 'id': string /** buff类型 */ 'bufftype': string /** 效果类型 */ 'type': number 'undefined': string /** buff动画 */ 'ani': string /** 动效类型 */ 'anitype': number /** 图标 */ 'img': string /** 图标是否显示 */ 'isshow': number }>; type gc_chongzhi = { "payCom": { "payId": string, "firstPayPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "tequan": { [key: string]: { "gift": { "buyNum": number, "sale": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "tip": string, "tq": { "1": { "tip": [ string, number ], "isnew": boolean, [x: string]: any }, [x: string]: any }, [x: string]: any } }, [x: string]: any } type gc_choujiang = { "base": { "need1": string, "need2": string, "free": string, "firstdiaoluo": string, "diaoluo": string, "replace": { "num": string, "colour": string, "diaoluo": string, [x: string]: any }, [x: string]: any }, "jiaotang": { "1": { "name": string, "need1": { "a": string, "t": number, "n": number, [x: string]: any }, "need2": { "a": string, "t": string, "n": number, [x: string]: any }, "free": number, "firstdiaoluo": number, "diaoluo": number, "replace": { "num": number, "colour": number, "diaoluo": number, [x: string]: any }, [x: string]: any }, "2": { "name": string, "need1": { "a": string, "t": number, "n": number, [x: string]: any }, "need2": { "a": string, "t": string, "n": number, [x: string]: any }, "firstdiaoluo": [ number, number, number, number, number, number, number, number, number, number ], "diaoluo": [ number, number, number, number, number, number, number, number, number, number ], [x: string]: any }, "dialog": { "dialog1": string, "dialog2": string, "dialog3": string, "dialog4": string, [x: string]: any }, [x: string]: any }, "jiuba": { "1": { "name": string, "need1": { "a": string, "t": number, "n": number, [x: string]: any }, "need2": { "a": string, "t": string, "n": number, [x: string]: any }, "free": number, "firstdiaoluo": number, "diaoluo": [ number, number, number, number, number, number, number, number, number, number ], "replace": { "num": number, "colour": [ number, number ], "diaoluo": number, [x: string]: any }, [x: string]: any }, "2": { "name": string, "need1": { "a": string, "t": number, "n": number, [x: string]: any }, "need2": { "a": string, "t": string, "n": number, [x: string]: any }, "firstdiaoluo": [ number, number, number, number, number, number, number, number, number, number ], "diaoluo": [ number, number, number, number, number, number, number, number, number, number ], [x: string]: any }, [x: string]: any }, "jiubabaodi": { "numbd": { "50": [ number ], "250": [ number ], "550": [ number ], "1000": [ number ], "1500": [ number ], "2000": [ number ], "2500": [ number ], "3000": [ number ], "3500": [ number ], "4000": [ number ], "4500": [ number ], "5000": [ number ], "5500": [ number ], "6000": [ number ], "6500": [ number ], "7000": [ number ], "7500": [ number ], "8000": [ number ], "8500": [ number ], "9000": [ number ], "9500": [ number ], "10000": [ number ], [x: string]: any }, [x: string]: any }, [x: string]: any } type gc_chuanshuozhilu = { "hid": string, "time": number, "task": { "idx": number, "total": number, "type": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "des": string, [x: string]: any }[], "box": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, [x: string]: any }[] type gc_clsl_com = { "divide": { "day": [ number, number ], "group": number, [x: string]: any }[], "divideTime": number, "fightTime": [ number, number ], "prizeTime": number, "fightWinPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "star": number, [x: string]: any }[], "fightNum": number, "vipBuyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "buyFightNumNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "rankPrize": { "rank": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "title": string, [x: string]: any }[], "danPrize": { "star": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "email_rank": { "title": string, "content": string, [x: string]: any }, "email_dan": { "title": string, "content": string, [x: string]: any }, [x: string]: any } type gc_clsl_dan = k_v<{ /** 总星级 */ 'allStar': number /** 段位 */ 'dan': number /** 段位名字 */ 'danName': string /** 阶级 */ 'jieji': number /** 星级 */ 'star': number /** 失败扣除星级 */ 'failCut': number /** 战斗奖励 */ 'fightPrize': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 机器人 */ 'npc': number }>; type gc_com = k_v<{ /** id */ 'id': string /** 字段类型 */ 'type': string /** 值 */ 'value': number /** 策划备注,程序不读 */ 'text': string }>; type gc_common = { "base": { "patacom": { "patamax": string, [x: string]: any }, "gbtxcom": { "gbtxadd": string, [x: string]: any }, "usercom": { "changename": string, [x: string]: any }, [x: string]: any }, "patacom": { "patamax": number, [x: string]: any }, "gbtxcom": { "gbtxadd": number, [x: string]: any }, "usercom": { "changename": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, [x: string]: any } type gc_diaoluo = k_v<{ /** 掉落组 */ 'id': number /** 掉落类型 */ 'a': string /** 掉落id */ 't': string /** 掉落数量 */ 'n': number /** 权重 */ 'p': number }[]>; type gc_diaoluoduihuan = { "diaoluo": { "a": string, "t": string, "n": number, "p": number, "s": number, [x: string]: any }[], "tiaozhuan": number, "event": { "time": number, "itemId": string, "duihuan": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, [x: string]: any }[], "shop": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, [x: string]: any }[], "gift": { "payId": string, "num": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }, [x: string]: any } type gc_dixiaheishi = { "tqyk": { [key: string]: { "payId": string, "title": string, [x: string]: any } }, "zsk": { "payId": string, [x: string]: any }, "yueka": { "payId": string, [x: string]: any }[], "zhoulibao": { "time": number, "pays": { "payId": string, [x: string]: any }[], [x: string]: any }, "136Gift": { "payId": string, "prize": any[], [x: string]: any }[], [x: string]: any } type gc_dixiaqianzhuang = k_v<{ /** ID */ 'id': number /** 可购买次数 */ 'cs': [ number, number ] /** 消耗钻石 */ 'need': number /** 需要VIP等级 */ 'needVIP': number }>; type gc_dxlt_com = { "open": [ number, number ], "heroNum": [ number, number ], "dayFightLayer": number, "fastFightNeedNum": number, "getPrizeByMiBaoNum": number, "dayResetBackLayer": number, "weekResetBackLayer": number, "fightPrize": { "random": { "type": string, "rd": { "id": string, "p": number, [x: string]: any }[], "p": number, [x: string]: any }[], "item": { [key: string]: { "name": string, "val": number, "intr": string, [x: string]: any } }, "buff": { [key: string]: { "name": string, "buff": { "dpspro": number, [x: string]: any }, "intr": string, [x: string]: any } }, "prizeDlz": number, [x: string]: any }, "fightPrizeBoss": { "random": { "p": number, "dlz": number, [x: string]: any }[], [x: string]: any }, "killPrize": { "need": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "passPrize": { "need": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any } type gc_dxlt_layer = k_v<{ /** id */ 'id': number /** 类型 */ 'type': number /** 战斗组 */ 'npcId': number /** 战斗奖励 */ 'price': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 是不是守卫长 */ 'isBoss': number /** 层数 */ 'ceng': number /** 关 */ 'guan': number }>; type gc_dxlt_mb = k_v<{ /** id */ 'id': number /** 密宝 */ 'mibao': { "a": string, "t": string, "n": number, [x: string]: any }[] }>; type gc_dxlt_shop = k_v<{ /** id */ 'id': number /** 商品名称 */ 'name': string /** 购买次数 */ 'buyNum': number /** 购买消耗 */ 'need': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 购买获得 */ 'prize': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 权重 */ 'p': number }>; type gc_equip = k_v<{ /** 装备id */ 'id': number /** 装备名称 */ 'name': string 'undefined': string /** 类型 */ 'type': number /** 品质 */ 'colour': number /** 图片 */ 'icon': string /** 初始属性 */ 'buff': { "mindps": number, "maxdps": number, [x: string]: any } /** 强化公式 */ 'qh': { "mindps": string, "maxdps": string, [x: string]: any } /** 套装id */ 'tzid': number /** 装备描述 */ 'des': string /** icon上特效 */ 'advancedEffects': string }>; type gc_equipAdjusting = k_v<{ /** 调校等级 */ 'lv': number /** 调校消耗 */ 'need': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 加成 */ 'percent': number }>; type gc_equiplvup = k_v<{ /** 等级 */ 'lv': number /** 消耗 */ 'need': { "a": string, "t": string, "n": number, [x: string]: any }[] }>; type gc_equipMaster = k_v<{ /** 培养类型 */ 'type': string /** 大师等级 */ 'lv': number /** 激活等级 */ 'aLv': number /** 属性加成 */ 'buff': { "atk": number, [x: string]: any } }[]>; type gc_equipstar = k_v>; type gc_equipSuit = k_v<{ /** 套装id */ 'id': number /** 套装名字 */ 'name': string /** 套装buff */ 'buff': { "2": { "hp": number, [x: string]: any }, "3": { "atk": number, [x: string]: any }, "4": { "def": number, [x: string]: any }, [x: string]: any } }>; type gc_eventOpen = { [key: string]: { "day": number, [x: string]: any } } type gc_exchangeRate = k_v<{ /** RMB */ 'CNY': number /** 日元 */ 'JPY': number /** 美元 */ 'USD': number /** 台币 */ 'TWD': number /** 韩币 */ 'KRW': number }>; type gc_fightPlan = k_v>; type gc_friend = { "tuijianNum": number, "maxFriendNum": number, "maxSendGiftNum": number, "maxGetGiftNum": number, "giftPrize": number, [x: string]: any } type gc_g123item = k_v<{ /** 表名^ID */ 'itemId': string /** 名称 */ 'name': string /** 名字多语言key */ 'i18nKey': string /** 描述多语言key */ 'detailI18nKey': string /** 图标的url链接 */ 'iconUrl': string /** 道具原始价格(JPY) */ 'value': number /** 类型id */ 'typeId': string /** 类型名称 */ 'typeName': string /** 是否属于配置道具商城 */ 'isStoreSupported': boolean /** 是否支持AI礼包 */ 'isAiSupported': boolean /** 内容 */ 'attributes': { "storeDisplayPrice": any, "storeCategory": string, "setQuantity": number, "purchaseLimit": number, "sellMinCp": number, "sellMaxCp": number, "rarity": number, [x: string]: any } }>; type gc_ganbutexun = k_v<{ /** 干部ID */ 'heroid': number /** 解锁条件 */ 'cond': { "mapId": number, [x: string]: any } /** 挑战消耗 */ 'need': { "a": string, "t": string, "n": number, [x: string]: any } /** NPC战斗组 */ 'battle': number /** 干部碎片 */ 'item': number /** 奖励 */ 'prize': { "a": string, "t": string, "n": number, [x: string]: any }[] }>; type gc_ganhai = { "ships": { "name": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "ldRatio": number, "kshsNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "ldNum": number, "p": number, "time": number, [x: string]: any }[], "doubleTime": [ [ number, number ], [ number, number ] ], "refreshNum": number, "refreshNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "refreshMaxNeed": number, "fightNum": number, "beBeatenMax": number, "escortNum": number, "num": number, "oneClickNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "xishu": number, [x: string]: any } type gc_gonglukuangbiao = { "config": { "type": string, "need": number, "killHonor": number, "round": { "default": number, "min": number, [x: string]: any }, "npc": [ string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string ], [x: string]: any }[], "killDeduct": number, "timeDeduct": number, "drop1": [ number ], "drop2": any[], "refreshNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "fightNum": number, "vipBuyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "buyFightNumNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "star": { "1": [ number, number ], "2": [ number, number ], "3": [ number, number ], "4": [ number, number ], "5": [ number, number ], [x: string]: any }, "wanted": { [key: string]: { "wanted": [ number, number ], "addwanted": number, "spwanted": number, "jinbi": string, "index": number, "fightsppro": [ number, number ], [x: string]: any } }, "qdusersp": [ string, string, string ], "npcname": [ string, string, string, string, string, string ], [x: string]: any } type gc_group = k_v<{ /** 序号 */ 'id': number /** 英雄id */ 'page': number /** 羁绊id */ 'group_id': number /** 羁绊名称 */ 'name': string /** 羁绊成员 */ 'member': string 'undefined': string /** 属性 */ 'skill': { "atkpro": number, [x: string]: any } /** 羁绊描述 */ 'describe': string /** 组合类型 */ 'type': string }[]>; type gc_guanlidiaodu = { "hero_qs_need": { "a": string, "t": string, "n": number, [x: string]: any }[], "hero_qs_prize": { "1": { "a": string, "t": string, "n": number, [x: string]: any }[], "2": { "a": string, "t": string, "n": number, [x: string]: any }[], "3": { "a": string, "t": string, "n": number, [x: string]: any }[], "4": { "a": string, "t": string, "n": number, [x: string]: any }[], "5": { "a": string, "t": string, "n": number, [x: string]: any }[], "6": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "hero_cz_need": { "a": string, "t": string, "n": number, [x: string]: any }[], "hero_cz_jinbi": number, "equip_qs_need": { "a": string, "t": string, "n": number, [x: string]: any }[], "equip_qs_prize": { "1": { "a": string, "t": string, "n": number, [x: string]: any }[], "2": { "a": string, "t": string, "n": number, [x: string]: any }[], "3": { "a": string, "t": string, "n": number, [x: string]: any }[], "4": { "a": string, "t": string, "n": number, [x: string]: any }[], "5": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "equip_cz_need": { "a": string, "t": string, "n": number, [x: string]: any }[], "equip_cz_jinbi": number, "showRes": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any } type gc_guide = k_v>; type gc_guideConfig = k_v<{ /** id */ 'id': number /** 触发类型 */ 'triggerType': string /** 类型ID */ 'typeId': number /** 显示类型 */ 'Type': string /** 参数 */ 'path': string 'undefined': string /** 是否主动显示 */ 'initiative': number }>; type gc_hbzb = { "schedulerTime": number, "jfsOpenLv": number, "jfsFightNum": number, "jfsEnemyNum": number, "jfsOpenTime": [ number, number ], "jfsBuyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "jfsRefreshNum": number, "jfsRefreshNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "jfsBuyFightNumNeed": { "nums": [ number, number ], "need": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "jfsFightWinNumPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "jfsMatchingAuto": { "max": string, "min": string, [x: string]: any }[], "jfsMatchingHand": { "max": string, "min": string, [x: string]: any }[], "jfsRefreshNpcId": { "lvs": [ number, number ], "npcs": [ [ string ], [ string ], [ string ] ], [x: string]: any }[], "jfsJifenRange": [ number, number ], "jfsFightWinPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "jfsFightFailPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "jfsCrossRankPrize": any[], "jfsLocalRankPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "jfsLocalEmail": { "titel": string, "content": string, [x: string]: any }, "jfsCrossEmail": { "titel": string, "content": string, [x: string]: any }, "jfsFightLogNum": number, "zbsOpenTime": [ number, number ], "zbsRankPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zbsEmail": { "titel": string, "content": string, [x: string]: any }, "zbsFightWinNumPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zbsFightFailCd": number, "zbsFightNum": number, "zbsBuyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "zbsBuyFightNumNeed": { "nums": [ number, number ], "need": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zbsFightLogNum": number, "zbsFightWinPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "zbsFightFailPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any } type gc_hero = k_v<{ /** 角色名称 */ 'name': string /** 角色ID */ 'id': number /** 角色形象 */ 'img': number /** 星级 */ 'star': number /** 品质 */ 'colour': number /** 升级编号 */ 'lvup': number /** 进阶编号 */ 'jjup': number /** 专属武器 */ 'zhuanshu': number /** 英雄描述 */ 'describe': string /** icon上特效 */ 'advancedEffects': string /** 干部传记 */ 'intr': string /** 传记奖励 */ 'prize': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 定位icon */ 'orientationIcon': string /** 定位描述 */ 'orientationDes': string }>; type gc_heroAbility = k_v<{ /** ID */ 'id': number /** 属性名称 */ 'name': string 'undefined': string /** 字段 */ 'shuxing': string /** 格式 */ 'type': number /** 描述 */ 'des': string /** 图标 */ 'icon': string }>; type gc_herocom = { "szHeroLimit": { "1": number, "2": number, "3": number, "4": number, "5": number, "6": number, [x: string]: any }, "equipOpenLv": number, "zswqOpenLv": number, "zswqVip": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "zhuzhan": [ [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ] ], "zhuzhanBuff": { "need": number, "value": { "atk": number, "def": number, "hp": number, "mingzhongpro": number, [x: string]: any }, [x: string]: any }[], [x: string]: any } type gc_herogrow = k_v>; type gc_herolv = k_v<{ /** 角色id */ 'id': number /** 升级属性 */ 'buff': { "atk": string, "def": string, "hp": string, "speed": number, "mindps": string, "maxdps": string, [x: string]: any } }>; type gc_herolvup = k_v<{ /** 等级 */ 'lv': number /** 经验 */ 'expneed': number /** 美金 */ 'jinbineed': number }>; type gc_heroskill = k_v>; type gc_hero_jx = k_v<{ /** 等级 */ 'lv': number /** 升级消耗材料 */ 'item_cos': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 升级多少个干部本体碎片 */ 'HeroDebris_Cos': number /** 总天赋点 */ 'talent_point': number }>; type gc_hero_qianneng = k_v>; type gc_hero_tf = k_v>; type gc_huobanzhaomu = { "total": number, "gudKey": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[] type gc_huodong = { "hdid": number, "htype": number, "stype": number, "ttype": number, "stime": number, "rtime": number, "etime": number, "name": string, "icon": string, "showtime": string, "data": { "1": string, "2": string, "intr0": string, "intr1": string, "intr2": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab1": string, "tab2": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": [ [ number ], number ], "tasklist": { "1": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, "zero": number, [x: string]: any } }, "2": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, [x: string]: any }[] type gc_item = k_v<{ /** 道具ID */ 'id': number /** 道具名称 */ 'name': string 'undefined': string /** 道具类型 */ 'type': number /** 背包分类 */ 'sort': number /** 道具品质 */ 'colour': number /** 获取途径 */ 'way': [ number, number, number, number ] /** 使用跳转 */ 'go': string /** 道具图标 */ 'icon': string /** 小图标 */ 'sicon': string /** 道具描述 */ 'describe': string /** 掉落组 */ 'diaoluo': number /** 使用等级 */ 'lv': number /** 合成数量 */ 'num': number /** 合成指定英雄ID */ 'hero': number /** 合成指定装备ID */ 'equip': number /** 合成指定道具 */ 'item': number /** 使用消耗 */ 'useNeed': any[] /** 使用后获得 */ 'usePrize': any[] /** 可选择的奖励 */ 'selecPrize': any[] /** pay表ID */ 'payId': string /** icon上特效 */ 'advancedEffects': string }>; type gc_jierihuodong = { "denglufuli": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "huodongrenwu": { "idx": number, "taskId": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "decs": string, [x: string]: any }[], "duihuan": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, [x: string]: any }[], "libao": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, [x: string]: any }[], [x: string]: any } type gc_jijin = k_v<{ /** 基金类型 */ 'type': string /** 需要达到的值 */ 'total': number /** 普通奖励 */ 'pt': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 特权奖励 */ 'tq': { "a": string, "t": string, "n": number, [x: string]: any }[] }[]>; type gc_jjc_com = { "fightNum": number, "fightWinPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "fightFailPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "buyFightNumVip": { "0": number, "1": number, "2": number, "3": number, "4": number, "5": number, "6": number, "7": number, "8": number, "9": number, "10": number, "11": number, "12": number, "13": number, "14": number, "15": number, "16": number, "17": number, [x: string]: any }, "buyFightNumNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "fightLogMaxNum": number, "email": { "titel": string, "content": string, [x: string]: any }, "sendPrizeTime": [ string, number ], [x: string]: any } type gc_jjc_npc = k_v<{ /** id */ 'id': string /** 名字 */ 'name': string /** npc表的npcid */ 'npcId': number /** 荣誉值 */ 'rongyu': number /** 战力 */ 'power': number /** 等级 */ 'lv': number }>; type gc_jjc_ph = k_v<{ /** id */ 'id': number /** 排名 */ 'ph': [ number, number ] /** 固定奖励 */ 'prize': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 荣誉奖励(itemid:11) */ 'rongyuprize': number }>; type gc_jjc_tz = k_v<{ /** id */ 'id': number /** 挑战次数 */ 'num': number /** 奖励 */ 'prize': { "a": string, "t": string, "n": number, [x: string]: any }[] }>; type gc_kaifukuanghuan = { "loginPrize": [ { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[] ], "shop": { "buyNum": number, "day": number, "vip": number, "sale": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "taskType": { "今日登陆": string, "今日累计充值x元": string, "任意装备强化至x级": string, "竞技场排名达到x": string, "同时出战x名紫色干部": string, "通过黑暗塔关卡": string, "拥有x件蓝色及以上装备": string, "拥有x名进阶+1的干部": string, "佣兵助战上阵x个干部 ": string, "维修厂老实轿车突破到x阶x星 ": string, "干部羁绊属性激活x条 ": string, "玩家等级达到x级": string, "玩家总战力达到x": string, "主线关卡": string, [x: string]: any }, "task": { "1": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "2": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "3": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "4": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "5": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "6": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "7": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], [x: string]: any }, "taskBoxPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "email": { "title": string, "content": string, [x: string]: any }, "cxtime": number, [x: string]: any } type gc_kbzz = { "autoApplyNeedVip": number, "time": { "apply": [ number, number ], "applyEnd": [ number, number ], "eventCycle": [ number, number ], [x: string]: any }, "groupNum": number, "troop": { "name": string, [x: string]: any }[], "troopScore": number, "playerScore": number, "winScore": number, "winPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "failScore": number, "failPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "scorePrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "playerPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "troopPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "fightNum": number, "maxFightNum": number, "recoverFightNum": number, "buyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "buyFightNumNeed": { "nums": [ number, number ], "need": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "refreshEnemyNum": number, [x: string]: any } type gc_kfcb_content = k_v<{ /** 活动id */ 'id': number /** 活动名称 */ 'name': string /** 跳转 */ 'tiaozhuan': number /** 统计类型 */ 'type': any[] /** 参数 */ 'num': any[] }>; type gc_kfcb_prize = k_v<{ /** ID */ 'id': number /** 对应活动ID */ 'type': number /** 排名区间 */ 'rank': [ number, number ] /** 排名奖励 */ 'prize': { "a": string, "t": string, "n": number, [x: string]: any }[] }>; type gc_land = k_v<{ /** 序号 */ 'id': number /** 区域类型 */ 'type': number /** 第几条街道 */ 'page': number /** 此街道上的建筑叫什么名字 */ 'name': string /** 街道名称 */ 'jieName': string /** 是否为公共街道 */ 'public_map': number /** 策划自用 */ 'intr': string /** 建筑图标 */ 'png': string /** 获得什么道具 */ 'reward': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 每秒奖励公式 */ 'formula': string /** 占领时间 */ 'time': number }>; type gc_leijichongzhi = { "time": number, "tasks": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any } type gc_meirishilian = k_v>; type gc_meirishilian_com = { "fightNum": number, "fightBuyNum": number, "fightBuyNumNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any } type gc_mingdao = k_v<{ /** ID */ 'id': number /** 名刀ID */ 'dao': number /** 激活条件 */ 'condition': [ [ string, number ] ] /** 最高等级 */ 'level': number /** 升级所需材料 */ 'need': { "a": string, "t": string, "n": number, [x: string]: any } /** 升级所需 */ 'needExp': number /** 修复奖励 */ 'reward': { [key: string]: { "a": string, "t": string, "n": number, [x: string]: any } } /** 基础属性 */ 'buff': { "atk": number, "def": number, "hp": number, [x: string]: any } /** 每次升级加属性 */ 'upBuff': { "atk": number, "def": number, "hp": number, [x: string]: any } /** 特权 */ 'privilege': { "zjgy_xld": number, [x: string]: any } /** 名刀图片 */ 'img': number /** 名称 */ 'name': string /** 描述 */ 'des': string /** 特权描述 */ 'privilege_des': string }>; type gc_mingdao_com = { "crit": { "multiple": number, "p": number, [x: string]: any }[], "addExp": number, "changeNeed": { "a": string, "t": string, "n": number, [x: string]: any }, [x: string]: any } type gc_mw_com = { "gift": { "index": number, "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "giftdayprize": { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, [x: string]: any } type gc_mw_dj = k_v<{ /** 等级 */ 'id': number /** 名望称号 */ 'name': string /** 星级 */ 'star': number /** 等级限制 */ 'lv': number /** 提升消耗 */ 'need': any[] /** 属性加成 */ 'buff': { "zj_atk": number, "zj_def": number, "zj_liliang": number, "zj_zhishi": number, [x: string]: any } /** 图片 */ 'img': number }>; type gc_name = k_v<{ /** id */ 'id': number /** 前缀 */ 'qian': string /** 后缀 */ 'hou': string }>; type gc_niudanji = { "pay2num": number, "num2lottery": number, "lottery": { "p": number, "pmd": boolean, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any } type gc_npc = k_v<{ /** NPC编号 */ 'npcId': number /** 额外属性 */ 'attr': k_v /** NPC列表 */ 'npclist': string /** NPC显示等级 */ 'npcLv': any[] /** BOSS识别 */ 'isboss': number /** NPC势力名 */ 'ghname': string }>; type gc_openCond = k_v<{ /** 功能名称 */ 'name': string 'undefined': string /** 且条件 */ 'and': { "lv": number, [x: string]: any } /** 或条件 */ 'or': { [x: string]: any } /** 时间(s) */ 'time': number /** 未开放时提示 */ 'tips': string /** 到达条件就显示 */ 'display': { "lv": number, [x: string]: any } }>; type gc_openFun = k_v<{ /** id */ 'id': number /** 玩家等级 */ 'lv': number /** 名称 */ 'name': string 'undefined': string }>; type gc_other = { "item614": { "lv": [ number, number ], "dlz": number, [x: string]: any }[], [x: string]: any } type gc_pata = k_v<{ /** 爬塔层数 */ 'id': number /** 关卡 */ 'npcid': number /** 通关奖励 */ 'prize': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 地图 */ 'img': string /** 扫荡奖励 */ 'sdprize': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 是否可以快速挑战 */ 'quickChallenge': number }>; type gc_patacom = k_v<{ /** 爬塔层数 */ 'id': number /** 层数奖励 */ 'prize': { "a": string, "t": string, "n": number, [x: string]: any }[] }>; type gc_pay = k_v<{ /** 充值id */ 'id': string /** 充值金额 */ 'money': number /** 充值增加多少vip经验 */ 'payExp': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 奖励 */ 'prize': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 首次充值奖励 */ 'firstPayPrize': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 名字 */ 'name': string 'undefined': string /** 购买持续时间 */ 'time': number /** 购买次数 */ 'buys': number /** vip要求 */ 'needVip': number /** 前置购买 */ 'front': { [x: string]: any } /** 币种 */ 'currency': string }>; type gc_payEmail = { "caifutequan": { "day": number, "title": string, "content": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "jiubatequan": { "day": number, "title": string, "content": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zhongshenka": { "day": number, "title": string, "content": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "chaozhiyueka": { "day": number, "title": string, "content": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zhizunyueka": { "day": number, "title": string, "content": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any } type gc_peijian = k_v<{ /** 配件id */ 'id': number /** 部位id */ 'pos': number /** 名字 */ 'name': string 'undefined': string /** 配件图标 */ 'icon': string /** 颜色品质 */ 'colour': number /** 是否经验配件 */ 'isExp': number /** 转化金币额度 */ 'conversion': { "a": string, "t": string, "n": number, [x: string]: any }[] /** buff加成 */ 'buff': any[] /** 套装id */ 'suit': number /** 拆解奖励 */ 'rmPrize': any[] /** 进阶id */ 'jjid': number /** 描述 */ 'intr': string /** 是否在图鉴显示 */ 'tujian': number /** icon上特效 */ 'advancedEffects': string /** 显示排序 */ 'sort': number }>; type gc_peijiancangku = { "warehouse": { "p": number, "index": number, "name": string, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "drop": { "p": number, "dlz": [ string ], [x: string]: any }[], [x: string]: any }[], "jumpWarehouse": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "showAtn": { "a": string, "t": string, [x: string]: any }[], [x: string]: any } type gc_peijiancom = { "jinjieLv": number, "jinjieNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "jinglianColour": [ number ], "backpackNum": number, "resetNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "gridCond": { [key: string]: { "lv": number, "need": any[], [x: string]: any } }, "suitName": { "0": string, "1": string, "2": string, "3": string, "4": string, "5": string, "6": string, "7": string, "8": string, [x: string]: any }, [x: string]: any } type gc_peijian_jl = k_v<{ /** 等级 */ 'lv': number /** 强化等级要求 */ 'needLv': number /** 精炼消耗 */ 'need': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 吞噬的配件数量,配件id是能进阶为当前橙色配件紫色配件 */ 'peijianNum': number /** 基础属性加成百分比 */ 'pro': number }>; type gc_peijian_lv = k_v>; type gc_peijian_master = k_v>; type gc_PiratesFight = k_v<{ /** 序号 */ 'id': number /** 海盗名称 */ 'name': string 'undefined': string /** 海盗等级/解锁等级 */ 'lv': number /** 海盗头像 */ 'png': string /** 海盗阵容 */ 'army': number /** 海盗实际掉落 */ 'drop': [ number, number ] /** 海盗击杀掉落 */ 'kill_drop': [ number, number ] /** 海盗展示掉落 */ 'display_drop': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 海盗复活时间/min */ 'member': number }>; type gc_playerChatFrame = k_v<{ /** id */ 'id': number /** 名字 */ 'name': string /** 图片 */ 'img': string /** 解锁条件 */ 'cond': [ string, number ] 'undefined': string /** 说明 */ 'intr': string /** 前端排序 */ 'sort': number /** buff增益 */ 'buff': { "defpro": number, [x: string]: any } /** 品质 */ 'colour': number /** 动效 */ 'ani': string }>; type gc_playerdata = { "data": { "a": string, "t": string, "n": number, [x: string]: any }[], "hero": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any } type gc_playerHead = k_v<{ /** id */ 'id': number /** 名字 */ 'name': string 'undefined': string /** 图片 */ 'img': number /** 解锁条件 */ 'cond': [ string, number ] /** 说明 */ 'intr': string /** 前端排序 */ 'sort': number /** buff增益 */ 'buff': { [x: string]: any } /** 品质 */ 'colour': number /** 动效 */ 'ani': string }>; type gc_playerHeadFrame = k_v<{ /** id */ 'id': number /** 名字 */ 'name': string 'undefined': string /** 图片 */ 'img': string /** 解锁条件 */ 'cond': [ string, number ] /** 说明 */ 'intr': string /** 前端排序 */ 'sort': number /** buff增益 */ 'buff': { [x: string]: any } /** 品质 */ 'colour': number /** 动效 */ 'ani': string }>; type gc_playerLv = k_v<{ /** 等级 */ 'lv': number /** 所需经验 */ 'need': number /** 奖励主角的家点数 */ 'tujianlv': number }>; type gc_playerModel = k_v>; type gc_pmd = { "get_hero_star5_pmd": string, "glkb_pmd": string, "jinjie_peijian": string, "guild_pmd": string, "tlsd_pmd": string, "hbzb_pmd1": string, "hbzb_pmd2": string, "hbzb_pmd3": string, [x: string]: any } type gc_qiandao = k_v>; type gc_qiandaocom = k_v<{ /** 天数 */ 'daynum': number /** 奖励 */ 'prize': { "a": string, "t": string, "n": number, [x: string]: any }[] }>; type gc_qirichongzhi = { "time": number, "tasks": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }[] type gc_qiridenglu = { "day": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[] type gc_qjzzd = { "rankPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "rankphPrize": { "0": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "1": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "2": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }, "email": { "titel": string, "content": string, [x: string]: any }, "fightNum": number, "boss": [ string, string, string ], "bossTime": { "0": [ number, number ], "1": [ number, number ], "2": [ number, number ], [x: string]: any }, "time": [ number, number ], "fightPirze": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "dlz": [ number ], [x: string]: any } }, [x: string]: any } type gc_ranking = k_v<{ /** 排行榜id */ 'id': number /** 排行榜类 */ 'key': string /** 名字 */ 'name': string 'undefined': string /** 配图 */ 'img': string /** 排名内容 */ 'des': string /** 背景图 */ 'bg': string }>; type gc_shilihuizhang = { [key: string]: { "icon": string, [x: string]: any } } type gc_shili_com = { "badges": [ string, string, string, string, string ], "defaultNotice": string, "defaultJoinLv": number, "defaultAutoJoin": boolean, "createVip": number, "createNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "changeNameNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "juanxian": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "maxNum": number, "addExp": number, "vipAddNum": any[], [x: string]: any }[], "tanheTime": number, "ghTask": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "task": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "addExp": number, "title": string, "intr": string, "tiaozhuan": number, "open": number, [x: string]: any }[], "maxNameLength": number, "maxNoticeLength": number, "exitGuildConfirm": string, "fightNum": number, "fightNumBuyNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "email": { "titel": string, "content": string, [x: string]: any }, "resHelp": { "need": { "a": string, "t": string, "n": number, [x: string]: any }, "num": number, "helpPrizeDrop": string, [x: string]: any }[], [x: string]: any } type gc_shili_fb = k_v<{ /** 副本id */ 'id': number /** 章节 */ 'chapters': number /** 关卡图片 */ 'img': string /** 关卡怪物 */ 'npc': number /** 战斗奖励(掉落组) */ 'fightPrize': [ number, number ] /** 贡献奖励 */ 'gongxianprize': number /** 名字 */ 'name': string /** boss人物 */ 'bossspine': number }>; type gc_shili_fbyj = k_v<{ /** 副本id */ 'id': number /** 排名区间 */ 'rank': [ number, number ] /** 邮件奖励 */ 'prize': { "a": string, "t": string, "n": number, [x: string]: any }[] }[]>; type gc_shili_lv = k_v<{ /** 等级 */ 'lv': number /** 所需贡献 */ 'exp': number /** 最大人数 */ 'maxNum': number }>; type gc_shili_wz = k_v>; type gc_shiwu = k_v<{ /** id */ 'id': number /** 名称 */ 'name': string 'undefined': string /** 图标 */ 'icon': string /** 穿戴等级 */ 'lv': number /** 精炼下一个ID */ 'next': number /** 基础属性及区间 */ 'buff': { "mindps": [ number, number ], [x: string]: any } /** 专属概率 */ 'zhuanshu': number }>; type gc_shiwucom = { "base": { "jichu_colour": { "2": number, "3": number, "4": number, "5": number, [x: string]: any }, "hero_zhuanshu": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "fujia_colour": { "buffRandom": { "range": [ number, number ], "buff": { "hppro": [ number, number ], [x: string]: any }[], [x: string]: any }[], "color": { "range": [ number, number ], "color": number, [x: string]: any }[], [x: string]: any }, "fujianum_colour": { "2": number, "3": number, "4": number, "5": number, [x: string]: any }, "putongxilian": { "a": string, "t": string, "n": string, [x: string]: any }, "gaojixilian": { [key: string]: { "a": string, "t": string, "n": number, [x: string]: any } }, "buff_zhuanshu": { "hppro": number, "p": number, [x: string]: any }[], "skill_zhuanshu": { "id": string, "p": number, [x: string]: any }[], "chongzhuneed1": { "a": string, "t": string, "n": number, [x: string]: any }, "chongzhuneed2": { "a": string, "t": string, "n": number, [x: string]: any }, "chongzhurate": { "buff_zhuanshu": number, "skill_zhuanshu": number, [x: string]: any }, "tilian": { "2": { "a": string, "t": string, "n": number, [x: string]: any }[], "3": { "a": string, "t": string, "n": number, [x: string]: any }[], "4": { "a": string, "t": string, "n": number, [x: string]: any }[], "5": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "tilianhuobi": { "a": string, "t": string, [x: string]: any }, "tilianfactor": { "2": number, "3": number, "4": number, "5": number, [x: string]: any }, [x: string]: any }, "comment": { "jichu_colour": string, "fujia_colour": string, "fujianum_colour": string, "putongxilian": string, "gaojixilian": string, "hero_zhuanshu": string, "buff_zhuanshu": string, "skill_zhuanshu": string, "chongzhuneed": string, "chongzhurate": string, "tilianhuobi": string, [x: string]: any }, [x: string]: any } type gc_shiwuleichong = { "dayPayNeed": number, "data": { "time": number, "tasks": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }[], [x: string]: any } type gc_shoot = { [key: string]: { "name": string, "num": number, "speed": number, "cartridge": number, "time": number, "prize": { [key: string]: { "describe": string, "hit": number, "content": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any } }, [x: string]: any } } type gc_shop = k_v<{ /** 商店id */ 'id': number /** 商店类型 */ 'type': number /** 商店名字 */ 'name': string 'undefined': string /** 开启条件 */ 'openCond': [ string, number ] /** 自动刷新间隔 */ 'autoRefreshTime': number /** 手动刷新消耗 */ 'recoilRefreshNeed': any[] /** 手动刷新次数 */ 'recoilRefreshNum': number /** 免费刷新次数刷新间隔 */ 'freeRefreshInterval': number /** 免费刷新次数 */ 'freeRefreshNum': number /** 商品组 */ 'shopItems': [ number, number, number, number, number, number, number, number, number, number, number, number ] /** 展示道具 */ 'showItem': { "a": string, "t": string, "n": number, [x: string]: any }[] /** vip增加的手动刷新次数 */ 'vip': any[] /** 看板娘图片 */ 'npcImg': number /** 商店看板娘说话 */ 'npcText': string }>; type gc_shopcom = k_v<{ /** ID */ 'id': number /** 商店表ID */ 'shopId': number /** 商店表类型 */ 'shopType': number /** 标题 */ 'title': string 'undefined': string /** 开启条件 */ 'openCond': string /** 描述 */ 'des': string /** 图片 */ 'img': string /** 展示货币 */ 'cost': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 看板娘图片 */ 'npcImg': string /** 商店看板娘说话 */ 'npcText': string /** 商店说明 */ 'helpText': string }>; type gc_shopItem = k_v<{ /** 掉落组 */ 'id': number /** 掉落类型 */ 'a': string /** 掉落id */ 't': number /** 掉落数量 */ 'n': number /** 权重 */ 'p': number /** 品质 */ 'colour': number /** 购买次数 */ 'buyNum': number /** 开服多少天之后开启 */ 'openDay': number /** 购买消耗(计算了折扣后的消耗) */ 'buyNeed': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 折扣(仅前端显示用) */ 'sale': number /** vip需要达到多少才可购买 */ 'needVip': number /** 需要通关斩草除根关卡数 */ 'needZCCG': number /** 玩家等级 */ 'lv': [ number, number ] /** vip增加购买次数 */ 'vipAddbuyNum': [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ] }[]>; type gc_shoucangpin = k_v>; type gc_shouchong = { [key: string]: { "paynum": number, "cartoon": { "hero": number, [x: string]: any }, "prize": [ { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[] ], [x: string]: any } } type gc_skillani = k_v<{ /** 技能id */ 'id': string /** 角色 */ 'name': string /** 技能名称 */ 'jnname': string /** 类型 */ 'type': string /** 角色移动类型 */ 'movetype': string /** 伤害分段 */ 'atknum': number /** 每段伤害的权重 */ 'frequencyArr': [ number, number, number ] /** 受击动效 */ 'hitani': string /** 受击动效类型 */ 'hitanitype': number /** 全屏氛围 */ 'hitAniBg': string /** 震屏幅度 */ 'shake': [ number ] /** 技能音效 */ 'sound': string /** 二倍速音效 */ 'sound2': string /** 三倍速音效 */ 'sound3': string /** 受击音效 */ 'sjsound': string }>; type gc_skillintr = k_v<{ /** 技能id */ 'skillid': number /** 主动技能图标 */ 'skillicon': string /** 名字 */ 'name': string /** 技能描述 */ 'describe': string }>; type gc_skill_afteratk = k_v<{ /** 技能ID */ 'skillid': number /** 技能类型 */ 'type': number /** 攻击动作 */ 'act': string /** 选敌类型 */ 'side': number /** 释放概率 */ 'randnum': number /** 目标选敌 */ 'order': string /** 选敌数量 */ 'limit': number /** 数据 */ 'data': { "pro": number, [x: string]: any } /** 检测条件 */ 'chkdata': { [x: string]: any } /** 其他数据 */ 'ext': { "mofa": number, "islong": number, [x: string]: any } /** 描述 */ 'describe': string }>; type gc_skill_atk = k_v<{ /** 技能id */ 'skillid': number /** 技能名称 */ 'name': string /** atk/skill */ 'atkType': string /** 技能类型 */ 'type': number /** 选敌类型 */ 'side': number /** 排序选择 */ 'order': string /** 数量 */ 'limit': number /** 受控是否触发 */ 'constrol': number /** 攻击后技能 */ 'v': [ string ] /** 技能描述 */ 'describe': string }>; type gc_skill_buff = k_v<{ /** 技能id */ 'skillid': number /** 技能类型 */ 'type': number /** 选敌类型 */ 'side': number /** 排序选择 */ 'order': string /** 数量 */ 'limit': number /** 概率 */ 'randnum': number /** 效果(固定为buff) */ 'act': string /** buff类型 */ 'sxleixing': string /** buff增减益 */ 'buff_type': number /** 效果参数 */ 'xiaoguocanshu': { [x: string]: any } /** 持续回合 */ 'round': number /** buff 组 */ 'group': number /** 叠加效果 */ 'jiejiaxiaoguo': string /** 叠加层数 */ 'diejiacengshu': number }>; type gc_skill_passive = k_v<{ /** 技能id */ 'skillid': number /** 技能类型 */ 'type': number /** 被动ID */ 'bdid': string /** 选敌类型 */ 'side': number /** 排序选择 */ 'order': string /** 数量 */ 'limit': number /** 概率 */ 'randnum': number /** 触发技能 */ 'v': { "runskill": [ string ], [x: string]: any } /** 持续时间 */ 'round': number /** 触发条件 */ 'chkdata': { "when": string, "act": string, "side": number, [x: string]: any } /** 技能描述 */ 'describe': string }>; type gc_slzd = { "openDay": number, "openTime": [ number, number ], "schedulerPrize": number, "schedulerGroup": number, "forts": { [key: string]: { "name": string, "npc": { "lvs": [ number, number ], "npcs": [ string, string, string, string, string, string, string, string, string, string ], [x: string]: any }[], "prize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "luckPrize": { "need": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "joinPrize": { "need": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "stash": [ number, number, number, number, number, number ], [x: string]: any } }, "stash": { [key: string]: { "prize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "luckPrize": { "need": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "p": number, [x: string]: any } }, "slotDrop": string, "slotNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "slotBingo": { "a": string, "t": string, [x: string]: any }[], "replyCd": number, "maxFightNum": number, "ctorFightNum": number, "buyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "buyFightNumNeed": { "nums": [ number, number ], "need": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "refreshNum": number, "refreshNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "fightWinNumPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "email_prize": { "title": string, "content": string, [x: string]: any }, "email_luck": { "title": string, "content": string, [x: string]: any }, "email_join": { "title": string, "content": string, [x: string]: any }, [x: string]: any } type gc_swskillcom = k_v<{ /** 技能ID */ 'id': string /** 技能描述 */ 'name': string /** 策划自用 */ 'intr': string }>; type gc_tanxian = k_v<{ /** 关卡id */ 'id': number /** 章节 */ 'chapter': number /** 地图 */ 'mapbg': string /** 解锁等级 */ 'needLv': number /** 关卡BOSS */ 'npcId': number /** 关卡名称 */ 'name': string /** 挂机奖励 */ 'gjPrize': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 掉落组产出 */ 'dlz': any[] /** 通关奖励 */ 'passPrize': [ number, number, number, number, number, number, number, number, number ] /** 美金事件基数 */ 'base': number /** 美金时间档 */ 'round': [ number, number, number ] /** 事件掉落组 */ 'drop': [ number, number ] /** 关卡位置 */ 'pos': [ number, number ] /** 战斗地图 */ 'fightmap': string }>; type gc_tanxian_com = { "fastGuaJiNum": number, "fastGuaJiFreeNum": number, "fastGuaJiTime": number, "fastGuaJiNeed": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "fastGuaJiNumAddBuyVip": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "guaJiPrizeInterval": number, "guaJiDlzInterval": number, "maxGuaJiTime": number, "eventCd": number, "event": { "p": number, "type": string, "round": [ number, number, number ], [x: string]: any }[], [x: string]: any } type gc_tanxian_shiwu = k_v<{ /** 序号 */ 'id': number /** 玩家等级 */ 'level': [ number, number ] /** 过关掉落组ID */ 'diaoluo': number /** 挂机事件掉落组ID */ 'guajidiaoluo': number }>; type gc_tanxian_tgjl = k_v<{ /** 通关奖励id */ 'id': number /** 需要通关的地图id */ 'mapId': number /** 奖励 */ 'prize': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 所在章节 */ 'chapter': number /** 描述 */ 'des': string }>; type gc_task = k_v>; type gc_tujian_jc = k_v<{ /** id */ 'id': number /** 进度 */ 'jindu': number /** 加成 */ 'buff': { "zj_liliang": number, "zj_zhishi": number, [x: string]: any } }>; type gc_usercom = { "changeName": { "a": string, "t": string, "n": string, [x: string]: any }, [x: string]: any } type gc_vip = k_v<{ /** vip等级 */ 'vip': number /** 所需经验 */ 'exp': number }>; type gc_wangzherongyao = { "comment": { [x: string]: any }, "wangzhe": { "bmneed": { "lv": number, [x: string]: any }, "dldrefrenum": number, "dlpknum": number, "bmprize": { "a": string, "t": string, "n": number, [x: string]: any }[], "timestatus": { "stime": number, "etime": number, "status": number, "stage": string, "desc": string, [x: string]: any }[], "eventtime": { "autobaomingtime": number, "dldstart": number, "start256": number, "start64": number, "zuanshisaisendprize": number, "start8": number, "wanzhesaisendprize": number, [x: string]: any }, "noupdate": [ number, number, number, number, number, number, number, number, number ], "addnpcid": [ number, number ], "jiangli": { "dld": { "intr": string, "jifen": number, "p": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zuanshi": { "intr": string, "p": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "wangzhe": { "intr": string, "p": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }, "email": { [key: string]: { "title": string, "content": string, [x: string]: any } }, "guess": { [key: string]: { "needvip": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "name": string, "intr": string, "addmoney": number, [x: string]: any } }, [x: string]: any }, [x: string]: any } type gc_weixiuchang_dz = k_v<{ /** id */ 'id': number /** 1合成2打造 */ 'type': number /** 材料道具 */ 'item': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 获得(掉落组) */ 'target': number /** 成功概率 */ 'success': number /** 失败奖励(掉落组) */ 'lose': number /** 材料道具类型 */ 'itemType': number /** 合成列表标题 */ 'title': string }>; type gc_weixiuchang_item = k_v<{ 'itemId': number 'fenjie': { "a": string, "t": string, "n": number, [x: string]: any }[] }>; type gc_weixiuchang_zz = k_v<{ /** id */ 'id': number /** 座驾名称 */ 'name': string /** 座驾图片 */ 'car': string /** 零件图片 */ 'parts': number /** 阶级 */ 'stage': number /** 星级 */ 'star': number /** 升级消耗 */ 'need': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 直接升级购买消耗 */ 'need2': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 属性 */ 'buff': { "1": { "zj_liliang": number, [x: string]: any }, "2": { "zj_def": number, [x: string]: any }, "3": { "zj_atk": number, [x: string]: any }, "4": { "zj_zhishi": number, [x: string]: any }, "5": { "zj_atk": number, [x: string]: any }, [x: string]: any } /** 组装额外属性 */ 'buff2': { "zj_liliang": number, "zj_atk": number, "zj_zhishi": number, "zj_def": number, [x: string]: any } /** 关卡获得材料掉落组ID */ 'drop': number }>; type gc_xianshilibao = { [key: string]: { "payId": string, "time": number, [x: string]: any } } type gc_xianshizhaomu = { "time": [ number, number ], "oneNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "tenNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "onePrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tenPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "oneDrop": [ number ], "tenDrop": [ number, number, number, number, number, number, number, number, number, number ], "oneReplace": { "num": number, "drop": [ number ], [x: string]: any }, "eventPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "gift": { "need": any[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, "payId": string, [x: string]: any }[], "duihuan": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, [x: string]: any }[], "rankPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "email": { "title": string, "content": string, [x: string]: any }, [x: string]: any } type gc_xinshoulibao = { "time": number, "pays": { "payId": string, [x: string]: any }[], [x: string]: any }[] type gc_xstask = k_v<{ /** 任务id */ 'id': number /** 任务名称 */ 'name': string /** 品质 */ 'colour': number /** 时间 */ 'time': number /** 最大派遣英雄数量 */ 'needNum': number /** 需要的总星级 */ 'needStar': number /** 需要的总战力 */ 'needZhanli': number /** 奖励 */ 'prize': { "a": string, "t": string, "n": number, [x: string]: any }[] /** 权重 */ 'p': number /** 任务描述 */ 'intr': string /** 图片 */ 'img': string }>; type gc_xstaskcom = { "freeRefreshNum": number, "refreshNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "jiasu": { "time": [ number, number ], "need": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "lv": { [key: string]: { "taskColor": [ number ], "maxTaskNum": number, "need": number, [x: string]: any } }, [x: string]: any } type gc_xunlianjihua = k_v<{ /** 技能id */ 'id': number /** 技能名称 */ 'name': string 'undefined': string /** 技能图标 */ 'icon': string /** 页签类型 */ 'tab': number /** 技能位置 */ 'xysite': string /** 是否可使用 */ 'use': number /** 技能类型文本 */ 'skillType': string /** 等级上限 */ 'lv': number /** 消耗训练点 */ 'need': number /** 总点数条件 */ 'cond': number /** 前置技能及点数 */ 'front': [ number, number ] /** 关联技能组 */ 'relevance': number /** 对应技能ID */ 'skill': string /** 技能描述 */ 'describe': string /** 计算公式 */ 'v': [ string ] /** 描述显示系数 */ 'desCoefficient': [ number ] /** 策划看技能描述 */ 'intr': string }>; type gc_yangchengmubiao = { "1": { "1": string, "2": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr1": string, "intr2": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab1": string, "tab2": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": [ [ number ], number ], "tasklist": { "1": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, "zero": number, [x: string]: any } }, "2": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "3": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, "zero": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "4": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "5": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "6": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, "zero": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "7": { "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "8": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "9": { "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "10": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "11": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "12": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, "zero": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "13": { "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "100": { "2": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr2": string, "intr4": string, "name": string, "icon": string, "tab2": string, "tab4": string, "gift": { "index": number, "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": [ [ number ], number ], "tasklist": { "2": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "101": { "2": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr2": string, "intr4": string, "name": string, "icon": string, "tab2": string, "tab4": string, "gift": { "index": number, "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": [ [ number ], number ], "tasklist": { "2": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, [x: string]: any } type gc_yibaichou = { "onlinePrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "loginPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any } type gc_yuedujijin = { "payId": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num1": number, "num2": number, "img": string, [x: string]: any }[] type gc_zhangjie = k_v<{ /** 章节id */ 'id': number /** 章节名 */ 'name': string 'undefined': string /** 亮图建筑 */ 'liangImg': string /** 灰图建筑 */ 'anImg': string /** 坐标 */ 'xy': [ number, number ] }>; type gc_zhanling = { "eventOpen": { "day": number, "lv": number, [x: string]: any }, "payId": string, "payAddLv": number, "email": { "title": string, "content": string, [x: string]: any }, "task": { "intr": string, "taskId": string, "type": string, "total": number, "exp": number, "tiaozhuan": number, [x: string]: any }[], "lvNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "lv": { "2": number, "3": number, "4": number, "5": number, "6": number, "7": number, "8": number, "9": number, "10": number, "11": number, "12": number, "13": number, "14": number, "15": number, "16": number, "17": number, "18": number, "19": number, "20": number, "21": number, "22": number, "23": number, "24": number, "25": number, "26": number, "27": number, "28": number, "29": number, "30": number, "31": number, "32": number, "33": number, "34": number, "35": number, "36": number, "37": number, "38": number, "39": number, "40": number, "41": number, "42": number, "43": number, "44": number, "45": number, "46": number, "47": number, "48": number, "49": number, "50": number, [x: string]: any }, "prize": { "lv": number, "pt": { "a": string, "t": string, "n": number, [x: string]: any }[], "tq": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any } type gc_zhuanshu = k_v>>; type gc_zixuanlibao = { "time": number, "intr": string, "gift": { "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": [ { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[] ], [x: string]: any }[], [x: string]: any } type gc_localServer = { "name": string, "sid": string, "url": string, [x: string]: any }[] type gc_tiaozhuan = { [key: string]: { "name": string, "frame": string, "opencond": string, "data": { "type": number, [x: string]: any }, [x: string]: any } } type gcType = { [key: string]: any armyattr: gc_armyattr attr: gc_attr boss: gc_boss buff: gc_buff chongzhi: gc_chongzhi choujiang: gc_choujiang chuanshuozhilu: gc_chuanshuozhilu clsl_com: gc_clsl_com clsl_dan: gc_clsl_dan com: gc_com common: gc_common diaoluo: gc_diaoluo diaoluoduihuan: gc_diaoluoduihuan dixiaheishi: gc_dixiaheishi dixiaqianzhuang: gc_dixiaqianzhuang dxlt_com: gc_dxlt_com dxlt_layer: gc_dxlt_layer dxlt_mb: gc_dxlt_mb dxlt_shop: gc_dxlt_shop equip: gc_equip equipAdjusting: gc_equipAdjusting equiplvup: gc_equiplvup equipMaster: gc_equipMaster equipstar: gc_equipstar equipSuit: gc_equipSuit eventOpen: gc_eventOpen exchangeRate: gc_exchangeRate fightPlan: gc_fightPlan friend: gc_friend g123item: gc_g123item ganbutexun: gc_ganbutexun ganhai: gc_ganhai gonglukuangbiao: gc_gonglukuangbiao group: gc_group guanlidiaodu: gc_guanlidiaodu guide: gc_guide guideConfig: gc_guideConfig hbzb: gc_hbzb hero: gc_hero heroAbility: gc_heroAbility herocom: gc_herocom herogrow: gc_herogrow herolv: gc_herolv herolvup: gc_herolvup heroskill: gc_heroskill hero_jx: gc_hero_jx hero_qianneng: gc_hero_qianneng hero_tf: gc_hero_tf huobanzhaomu: gc_huobanzhaomu huodong: gc_huodong item: gc_item jierihuodong: gc_jierihuodong jijin: gc_jijin jjc_com: gc_jjc_com jjc_npc: gc_jjc_npc jjc_ph: gc_jjc_ph jjc_tz: gc_jjc_tz kaifukuanghuan: gc_kaifukuanghuan kbzz: gc_kbzz kfcb_content: gc_kfcb_content kfcb_prize: gc_kfcb_prize land: gc_land leijichongzhi: gc_leijichongzhi meirishilian: gc_meirishilian meirishilian_com: gc_meirishilian_com mingdao: gc_mingdao mingdao_com: gc_mingdao_com mw_com: gc_mw_com mw_dj: gc_mw_dj name: gc_name niudanji: gc_niudanji npc: gc_npc openCond: gc_openCond openFun: gc_openFun other: gc_other pata: gc_pata patacom: gc_patacom pay: gc_pay payEmail: gc_payEmail peijian: gc_peijian peijiancangku: gc_peijiancangku peijiancom: gc_peijiancom peijian_jl: gc_peijian_jl peijian_lv: gc_peijian_lv peijian_master: gc_peijian_master PiratesFight: gc_PiratesFight playerChatFrame: gc_playerChatFrame playerdata: gc_playerdata playerHead: gc_playerHead playerHeadFrame: gc_playerHeadFrame playerLv: gc_playerLv playerModel: gc_playerModel pmd: gc_pmd qiandao: gc_qiandao qiandaocom: gc_qiandaocom qirichongzhi: gc_qirichongzhi qiridenglu: gc_qiridenglu qjzzd: gc_qjzzd ranking: gc_ranking shilihuizhang: gc_shilihuizhang shili_com: gc_shili_com shili_fb: gc_shili_fb shili_fbyj: gc_shili_fbyj shili_lv: gc_shili_lv shili_wz: gc_shili_wz shiwu: gc_shiwu shiwucom: gc_shiwucom shiwuleichong: gc_shiwuleichong shoot: gc_shoot shop: gc_shop shopcom: gc_shopcom shopItem: gc_shopItem shoucangpin: gc_shoucangpin shouchong: gc_shouchong skillani: gc_skillani skillintr: gc_skillintr skill_afteratk: gc_skill_afteratk skill_atk: gc_skill_atk skill_buff: gc_skill_buff skill_passive: gc_skill_passive slzd: gc_slzd swskillcom: gc_swskillcom tanxian: gc_tanxian tanxian_com: gc_tanxian_com tanxian_shiwu: gc_tanxian_shiwu tanxian_tgjl: gc_tanxian_tgjl task: gc_task tujian_jc: gc_tujian_jc usercom: gc_usercom vip: gc_vip wangzherongyao: gc_wangzherongyao weixiuchang_dz: gc_weixiuchang_dz weixiuchang_item: gc_weixiuchang_item weixiuchang_zz: gc_weixiuchang_zz xianshilibao: gc_xianshilibao xianshizhaomu: gc_xianshizhaomu xinshoulibao: gc_xinshoulibao xstask: gc_xstask xstaskcom: gc_xstaskcom xunlianjihua: gc_xunlianjihua yangchengmubiao: gc_yangchengmubiao yibaichou: gc_yibaichou yuedujijin: gc_yuedujijin zhangjie: gc_zhangjie zhanling: gc_zhanling zhuanshu: gc_zhuanshu zixuanlibao: gc_zixuanlibao localServer: gc_localServer tiaozhuan: gc_tiaozhuan }