1928 lines
90 KiB
TypeScript
1928 lines
90 KiB
TypeScript
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type gc_armyattr = k_v<{
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/** 属性编号 */
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'id': number
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/** 攻击 */
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'atk': number
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/** 最小伤害 */
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'mindps': number
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/** 最大伤害 */
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'maxdps': number
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/** 防御 */
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'def': number
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/** 生命 */
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'hp': number
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/** 速度 */
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'speed': number
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/** 命中 */
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'mingzhongpro': number
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/** 闪避 */
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'misspro': number
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/** 吸血 */
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'xixuepro': number
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/** 反伤 */
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'fanshangpro': number
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/** 幸运伤害倍率 */
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'baoshangpro': number
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/** 伤害减免 */
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'undpspro': number
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/** 降低受到的物理伤害 */
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'phydpsdrop': number
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/** 降低受到的魔法伤害 */
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'magdpsdrop': number
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/** 每回合回复生命 */
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'addhp': number
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/** 幸运 */
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'baoji': number
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/** 士气 */
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'shiqi': number
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/** 伤害加成 */
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'dpspro': number
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/** 中毒上限 */
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'ducontrol': number
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}>;
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type gc_attr = k_v<{
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/** 字段名称 */
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'id': string
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/** 中文名 */
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'name': string
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'undefined': string
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/** 品质 */
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'colour': number
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/** 大图标 */
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'icon': string
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/** 小图标 */
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'sicon': string
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/** 描述 */
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'describe': string
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/** icon上特效 */
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'advancedEffects': string
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}>;
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type gc_boss = k_v<{
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/** bossID */
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'id': number
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/** 角色名称 */
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'name': string
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/** 角色形象 */
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'img': number
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/** 描述 */
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'intr': string
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/** 技能 */
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'skill': { [x: string]: any }
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/** 攻击前技能1 */
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'bdskill': any[]
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/** 需要展示的技能 */
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'mbskill': any[]
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}>;
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type gc_buff = k_v<{
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/** 名字buff */
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'id': string
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/** buff类型 */
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'bufftype': string
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/** 效果类型 */
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'type': number
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'undefined': string
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/** buff动画 */
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'ani': string
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/** 动效类型 */
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'anitype': number
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/** 图标 */
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'img': string
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/** 图标是否显示 */
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'isshow': number
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}>;
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type gc_chongzhi = { "payCom": { "payId": string, "firstPayPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "tequan": { [key: string]: { "gift": { "buyNum": number, "sale": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "tip": string, "tq": { "1": { "tip": [ string, number ], "isnew": boolean, [x: string]: any }, [x: string]: any }, [x: string]: any } }, [x: string]: any }
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type gc_choujiang = { "base": { "need1": string, "need2": string, "free": string, "firstdiaoluo": string, "diaoluo": string, "replace": { "num": string, "colour": string, "diaoluo": string, [x: string]: any }, [x: string]: any }, "jiaotang": { "1": { "name": string, "need1": { "a": string, "t": number, "n": number, [x: string]: any }, "need2": { "a": string, "t": string, "n": number, [x: string]: any }, "free": number, "firstdiaoluo": number, "diaoluo": number, "replace": { "num": number, "colour": number, "diaoluo": number, [x: string]: any }, [x: string]: any }, "2": { "name": string, "need1": { "a": string, "t": number, "n": number, [x: string]: any }, "need2": { "a": string, "t": string, "n": number, [x: string]: any }, "firstdiaoluo": [ number, number, number, number, number, number, number, number, number, number ], "diaoluo": [ number, number, number, number, number, number, number, number, number, number ], [x: string]: any }, "dialog": { "dialog1": string, "dialog2": string, "dialog3": string, "dialog4": string, [x: string]: any }, [x: string]: any }, "jiuba": { "1": { "name": string, "need1": { "a": string, "t": number, "n": number, [x: string]: any }, "need2": { "a": string, "t": string, "n": number, [x: string]: any }, "free": number, "firstdiaoluo": number, "diaoluo": [ number, number, number, number, number, number, number, number, number, number ], "replace": { "num": number, "colour": [ number, number ], "diaoluo": number, [x: string]: any }, [x: string]: any }, "2": { "name": string, "need1": { "a": string, "t": number, "n": number, [x: string]: any }, "need2": { "a": string, "t": string, "n": number, [x: string]: any }, "firstdiaoluo": [ number, number, number, number, number, number, number, number, number, number ], "diaoluo": [ number, number, number, number, number, number, number, number, number, number ], [x: string]: any }, [x: string]: any }, "jiubabaodi": { "numbd": { "50": [ number ], "250": [ number ], "550": [ number ], "1000": [ number ], "1500": [ number ], "2000": [ number ], "2500": [ number ], "3000": [ number ], "3500": [ number ], "4000": [ number ], "4500": [ number ], "5000": [ number ], "5500": [ number ], "6000": [ number ], "6500": [ number ], "7000": [ number ], "7500": [ number ], "8000": [ number ], "8500": [ number ], "9000": [ number ], "9500": [ number ], "10000": [ number ], [x: string]: any }, [x: string]: any }, [x: string]: any }
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type gc_chuanshuozhilu = { "hid": string, "time": number, "task": { "idx": number, "total": number, "type": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "des": string, [x: string]: any }[], "box": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, [x: string]: any }[]
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type gc_clsl_com = { "divide": { "day": [ number, number ], "group": number, [x: string]: any }[], "divideTime": number, "fightTime": [ number, number ], "prizeTime": number, "fightWinPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "star": number, [x: string]: any }[], "fightNum": number, "vipBuyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "buyFightNumNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "rankPrize": { "rank": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "title": string, [x: string]: any }[], "danPrize": { "star": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "email_rank": { "title": string, "content": string, [x: string]: any }, "email_dan": { "title": string, "content": string, [x: string]: any }, [x: string]: any }
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type gc_clsl_dan = k_v<{
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/** 总星级 */
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'allStar': number
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/** 段位 */
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'dan': number
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/** 段位名字 */
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'danName': string
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/** 阶级 */
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'jieji': number
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/** 星级 */
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'star': number
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/** 失败扣除星级 */
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'failCut': number
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/** 战斗奖励 */
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'fightPrize': { "a": string, "t": string, "n": number, [x: string]: any }[]
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/** 机器人 */
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'npc': number
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}>;
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type gc_com = k_v<{
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/** id */
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'id': string
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/** 字段类型 */
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'type': string
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/** 值 */
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'value': number
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/** 策划备注,程序不读 */
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'text': string
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}>;
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type gc_common = { "base": { "patacom": { "patamax": string, [x: string]: any }, "gbtxcom": { "gbtxadd": string, [x: string]: any }, "usercom": { "changename": string, [x: string]: any }, [x: string]: any }, "patacom": { "patamax": number, [x: string]: any }, "gbtxcom": { "gbtxadd": number, [x: string]: any }, "usercom": { "changename": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, [x: string]: any }
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type gc_diaoluo = k_v<{
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/** 掉落组 */
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'id': number
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/** 掉落类型 */
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'a': string
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/** 掉落id */
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't': string
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/** 掉落数量 */
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'n': number
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/** 权重 */
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'p': number
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}[]>;
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type gc_diaoluoduihuan = { "diaoluo": { "a": string, "t": string, "n": number, "p": number, "s": number, [x: string]: any }[], "tiaozhuan": number, "event": { "time": number, "itemId": string, "duihuan": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, [x: string]: any }[], "shop": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, [x: string]: any }[], "gift": { "payId": string, "num": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }, [x: string]: any }
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type gc_dixiaheishi = { "tqyk": { [key: string]: { "payId": string, "title": string, [x: string]: any } }, "zsk": { "payId": string, [x: string]: any }, "yueka": { "payId": string, [x: string]: any }[], "zhoulibao": { "time": number, "pays": { "payId": string, [x: string]: any }[], [x: string]: any }, "136Gift": { "payId": string, "prize": any[], [x: string]: any }[], [x: string]: any }
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type gc_dixiaqianzhuang = k_v<{
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/** ID */
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'id': number
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/** 可购买次数 */
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'cs': [ number, number ]
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/** 消耗钻石 */
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'need': number
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/** 需要VIP等级 */
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'needVIP': number
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}>;
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type gc_dxlt_com = { "open": [ number, number ], "heroNum": [ number, number ], "dayFightLayer": number, "fastFightNeedNum": number, "getPrizeByMiBaoNum": number, "dayResetBackLayer": number, "weekResetBackLayer": number, "fightPrize": { "random": { "type": string, "rd": { "id": string, "p": number, [x: string]: any }[], "p": number, [x: string]: any }[], "item": { [key: string]: { "name": string, "val": number, "intr": string, [x: string]: any } }, "buff": { [key: string]: { "name": string, "buff": { "dpspro": number, [x: string]: any }, "intr": string, [x: string]: any } }, "prizeDlz": number, [x: string]: any }, "fightPrizeBoss": { "random": { "p": number, "dlz": number, [x: string]: any }[], [x: string]: any }, "killPrize": { "need": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "passPrize": { "need": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }
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type gc_dxlt_layer = k_v<{
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/** id */
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'id': number
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/** 类型 */
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'type': number
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/** 战斗组 */
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'npcId': number
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/** 战斗奖励 */
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'price': { "a": string, "t": string, "n": number, [x: string]: any }[]
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/** 是不是守卫长 */
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'isBoss': number
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/** 层数 */
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'ceng': number
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/** 关 */
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'guan': number
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}>;
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type gc_dxlt_mb = k_v<{
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/** id */
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'id': number
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/** 密宝 */
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'mibao': { "a": string, "t": string, "n": number, [x: string]: any }[]
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}>;
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type gc_dxlt_shop = k_v<{
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/** id */
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'id': number
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/** 商品名称 */
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'name': string
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/** 购买次数 */
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'buyNum': number
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/** 购买消耗 */
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'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
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/** 购买获得 */
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'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
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/** 权重 */
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'p': number
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}>;
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type gc_equip = k_v<{
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/** 装备id */
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'id': number
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/** 装备名称 */
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'name': string
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'undefined': string
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/** 类型 */
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'type': number
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/** 品质 */
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'colour': number
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/** 图片 */
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'icon': string
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/** 初始属性 */
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'buff': { "mindps": number, "maxdps": number, [x: string]: any }
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/** 强化公式 */
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'qh': { "mindps": string, "maxdps": string, [x: string]: any }
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/** 套装id */
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'tzid': number
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/** 装备描述 */
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'des': string
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/** icon上特效 */
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'advancedEffects': string
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}>;
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type gc_equipAdjusting = k_v<{
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/** 调校等级 */
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'lv': number
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/** 调校消耗 */
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'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
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/** 加成 */
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'percent': number
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}>;
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type gc_equiplvup = k_v<{
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/** 等级 */
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'lv': number
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/** 消耗 */
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'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
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}>;
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type gc_equipMaster = k_v<{
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/** 培养类型 */
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'type': string
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/** 大师等级 */
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'lv': number
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/** 激活等级 */
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'aLv': number
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/** 属性加成 */
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'buff': { "atk": number, [x: string]: any }
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}[]>;
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type gc_equipstar = k_v<k_v<{
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/** 装备id */
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'id': number
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/** 星级 */
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'star': number
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/** 强化等级上限 */
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'qhlv': number
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/** 星级属性 */
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'buff': { [x: string]: any }
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/** 升星消耗 */
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'need': any[]
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/** 描述 */
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'describe': string
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}>>;
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type gc_equipSuit = k_v<{
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/** 套装id */
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'id': number
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/** 套装名字 */
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'name': string
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/** 套装buff */
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'buff': { "2": { "hp": number, [x: string]: any }, "3": { "atk": number, [x: string]: any }, "4": { "def": number, [x: string]: any }, [x: string]: any }
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}>;
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type gc_eventOpen = { [key: string]: { "day": number, [x: string]: any } }
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type gc_exchangeRate = k_v<{
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/** RMB */
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'CNY': number
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/** 日元 */
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'JPY': number
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/** 美元 */
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'USD': number
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/** 台币 */
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'TWD': number
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/** 韩币 */
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'KRW': number
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}>;
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type gc_fightPlan = k_v<k_v<{
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/** id */
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'id': number
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/** 类型 */
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'type': number
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/** 等级 */
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'lv': number
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/** 消耗 */
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'need': any[]
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/** 属性 */
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'buff': any[]
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}>>;
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type gc_friend = { "tuijianNum": number, "maxFriendNum": number, "maxSendGiftNum": number, "maxGetGiftNum": number, "giftPrize": number, [x: string]: any }
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type gc_g123item = k_v<{
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/** 表名^ID */
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'itemId': string
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/** 名称 */
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'name': string
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/** 名字多语言key */
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||
'i18nKey': string
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||
/** 描述多语言key */
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||
'detailI18nKey': string
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||
/** 图标的url链接 */
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||
'iconUrl': string
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||
/** 道具原始价格(JPY) */
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'value': number
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/** 类型id */
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'typeId': string
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/** 类型名称 */
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'typeName': string
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/** 是否属于配置道具商城 */
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'isStoreSupported': boolean
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||
/** 是否支持AI礼包 */
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||
'isAiSupported': boolean
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/** 内容 */
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'attributes': { "storeDisplayPrice": any, "storeCategory": string, "setQuantity": number, "purchaseLimit": number, "sellMinCp": number, "sellMaxCp": number, "rarity": number, [x: string]: any }
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}>;
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type gc_ganbutexun = k_v<{
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/** 干部ID */
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'heroid': number
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/** 解锁条件 */
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||
'cond': { "mapId": number, [x: string]: any }
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/** 挑战消耗 */
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'need': { "a": string, "t": string, "n": number, [x: string]: any }
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/** NPC战斗组 */
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'battle': number
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/** 干部碎片 */
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'item': number
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/** 奖励 */
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||
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
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}>;
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type gc_ganhai = { "ships": { "name": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "ldRatio": number, "kshsNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "ldNum": number, "p": number, "time": number, [x: string]: any }[], "doubleTime": [ [ number, number ], [ number, number ] ], "refreshNum": number, "refreshNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "refreshMaxNeed": number, "fightNum": number, "beBeatenMax": number, "escortNum": number, "num": number, "oneClickNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "xishu": number, [x: string]: any }
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|
||
type gc_gonglukuangbiao = { "config": { "type": string, "need": number, "killHonor": number, "round": { "default": number, "min": number, [x: string]: any }, "npc": [ string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string ], [x: string]: any }[], "killDeduct": number, "timeDeduct": number, "drop1": [ number ], "drop2": any[], "refreshNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "fightNum": number, "vipBuyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "buyFightNumNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "star": { "1": [ number, number ], "2": [ number, number ], "3": [ number, number ], "4": [ number, number ], "5": [ number, number ], [x: string]: any }, "wanted": { [key: string]: { "wanted": [ number, number ], "addwanted": number, "spwanted": number, "jinbi": string, "index": number, "fightsppro": [ number, number ], [x: string]: any } }, "qdusersp": [ string, string, string ], "npcname": [ string, string, string, string, string, string ], [x: string]: any }
|
||
|
||
type gc_group = k_v<{
|
||
/** 序号 */
|
||
'id': number
|
||
/** 英雄id */
|
||
'page': number
|
||
/** 羁绊id */
|
||
'group_id': number
|
||
/** 羁绊名称 */
|
||
'name': string
|
||
/** 羁绊成员 */
|
||
'member': string
|
||
'undefined': string
|
||
/** 属性 */
|
||
'skill': { "atkpro": number, [x: string]: any }
|
||
/** 羁绊描述 */
|
||
'describe': string
|
||
/** 组合类型 */
|
||
'type': string
|
||
}[]>;
|
||
|
||
type gc_guanlidiaodu = { "hero_qs_need": { "a": string, "t": string, "n": number, [x: string]: any }[], "hero_qs_prize": { "1": { "a": string, "t": string, "n": number, [x: string]: any }[], "2": { "a": string, "t": string, "n": number, [x: string]: any }[], "3": { "a": string, "t": string, "n": number, [x: string]: any }[], "4": { "a": string, "t": string, "n": number, [x: string]: any }[], "5": { "a": string, "t": string, "n": number, [x: string]: any }[], "6": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "hero_cz_need": { "a": string, "t": string, "n": number, [x: string]: any }[], "hero_cz_jinbi": number, "equip_qs_need": { "a": string, "t": string, "n": number, [x: string]: any }[], "equip_qs_prize": { "1": { "a": string, "t": string, "n": number, [x: string]: any }[], "2": { "a": string, "t": string, "n": number, [x: string]: any }[], "3": { "a": string, "t": string, "n": number, [x: string]: any }[], "4": { "a": string, "t": string, "n": number, [x: string]: any }[], "5": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "equip_cz_need": { "a": string, "t": string, "n": number, [x: string]: any }[], "equip_cz_jinbi": number, "showRes": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }
|
||
|
||
type gc_guide = k_v<k_v<{
|
||
/** 步骤编号 */
|
||
'step': number
|
||
/** 组号 */
|
||
'group': number
|
||
/** 类型 */
|
||
'guideType': number
|
||
/** 跳组 */
|
||
'break': number
|
||
/** 触发条件 */
|
||
'triggerCond': string
|
||
/** 依赖界面 */
|
||
'reliant': string
|
||
/** 模型 */
|
||
'spine': string
|
||
/** 人物方向 */
|
||
'direction': number
|
||
/** 音效 */
|
||
'sound': string
|
||
/** 展示背景 */
|
||
'bg': string
|
||
/** 是否自由操作 */
|
||
'mask': number
|
||
/** 内容 */
|
||
'content': string
|
||
/** 后续引导触发事件 */
|
||
'afterEvent': string
|
||
/** 后续引导 */
|
||
'afterGuide': string
|
||
/** 引导描述(策划自用) */
|
||
'intr': string
|
||
/** 点击节点 */
|
||
'fingerClick': string
|
||
/** 是否跳过 */
|
||
'skip': number
|
||
}>>;
|
||
|
||
type gc_guideConfig = k_v<{
|
||
/** id */
|
||
'id': number
|
||
/** 触发类型 */
|
||
'triggerType': string
|
||
/** 类型ID */
|
||
'typeId': number
|
||
/** 显示类型 */
|
||
'Type': string
|
||
/** 参数 */
|
||
'path': string
|
||
'undefined': string
|
||
/** 是否主动显示 */
|
||
'initiative': number
|
||
}>;
|
||
|
||
type gc_hbzb = { "schedulerTime": number, "jfsOpenLv": number, "jfsFightNum": number, "jfsEnemyNum": number, "jfsOpenTime": [ number, number ], "jfsBuyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "jfsRefreshNum": number, "jfsRefreshNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "jfsBuyFightNumNeed": { "nums": [ number, number ], "need": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "jfsFightWinNumPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "jfsMatchingAuto": { "max": string, "min": string, [x: string]: any }[], "jfsMatchingHand": { "max": string, "min": string, [x: string]: any }[], "jfsRefreshNpcId": { "lvs": [ number, number ], "npcs": [ [ string ], [ string ], [ string ] ], [x: string]: any }[], "jfsJifenRange": [ number, number ], "jfsFightWinPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "jfsFightFailPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "jfsCrossRankPrize": any[], "jfsLocalRankPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "jfsLocalEmail": { "titel": string, "content": string, [x: string]: any }, "jfsCrossEmail": { "titel": string, "content": string, [x: string]: any }, "jfsFightLogNum": number, "zbsOpenTime": [ number, number ], "zbsRankPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zbsEmail": { "titel": string, "content": string, [x: string]: any }, "zbsFightWinNumPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zbsFightFailCd": number, "zbsFightNum": number, "zbsBuyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "zbsBuyFightNumNeed": { "nums": [ number, number ], "need": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zbsFightLogNum": number, "zbsFightWinPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "zbsFightFailPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }
|
||
|
||
type gc_hero = k_v<{
|
||
/** 角色名称 */
|
||
'name': string
|
||
/** 角色ID */
|
||
'id': number
|
||
/** 角色形象 */
|
||
'img': number
|
||
/** 星级 */
|
||
'star': number
|
||
/** 品质 */
|
||
'colour': number
|
||
/** 升级编号 */
|
||
'lvup': number
|
||
/** 进阶编号 */
|
||
'jjup': number
|
||
/** 专属武器 */
|
||
'zhuanshu': number
|
||
/** 英雄描述 */
|
||
'describe': string
|
||
/** icon上特效 */
|
||
'advancedEffects': string
|
||
/** 干部传记 */
|
||
'intr': string
|
||
/** 传记奖励 */
|
||
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 定位icon */
|
||
'orientationIcon': string
|
||
/** 定位描述 */
|
||
'orientationDes': string
|
||
}>;
|
||
|
||
type gc_heroAbility = k_v<{
|
||
/** ID */
|
||
'id': number
|
||
/** 属性名称 */
|
||
'name': string
|
||
'undefined': string
|
||
/** 字段 */
|
||
'shuxing': string
|
||
/** 格式 */
|
||
'type': number
|
||
/** 描述 */
|
||
'des': string
|
||
/** 图标 */
|
||
'icon': string
|
||
}>;
|
||
|
||
type gc_herocom = { "szHeroLimit": { "1": number, "2": number, "3": number, "4": number, "5": number, "6": number, [x: string]: any }, "equipOpenLv": number, "zswqOpenLv": number, "zswqVip": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "zhuzhan": [ [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ], [ string, number ] ], "zhuzhanBuff": { "need": number, "value": { "atk": number, "def": number, "hp": number, "mingzhongpro": number, [x: string]: any }, [x: string]: any }[], [x: string]: any }
|
||
|
||
type gc_herogrow = k_v<k_v<{
|
||
/** 角色id */
|
||
'id': number
|
||
/** 阶级 */
|
||
'jieji': number
|
||
/** 进阶属性 */
|
||
'jj_attr': { [x: string]: any }
|
||
/** 进阶增加全体上阵属性 */
|
||
'jj_allattr': { [x: string]: any }
|
||
/** 阶级属性 */
|
||
'buff': { "atk": number, "maxdps": number, "hp": number, "speed": number, [x: string]: any }
|
||
/** 进阶消耗 */
|
||
'need': any[]
|
||
/** 需要等级 */
|
||
'lv': number
|
||
/** 天赋名 */
|
||
'name': string
|
||
/** 天赋描述 */
|
||
'describe': string
|
||
}>>;
|
||
|
||
type gc_herolv = k_v<{
|
||
/** 角色id */
|
||
'id': number
|
||
/** 升级属性 */
|
||
'buff': { "atk": string, "def": string, "hp": string, "speed": number, "mindps": string, "maxdps": string, [x: string]: any }
|
||
}>;
|
||
|
||
type gc_herolvup = k_v<{
|
||
/** 等级 */
|
||
'lv': number
|
||
/** 经验 */
|
||
'expneed': number
|
||
/** 美金 */
|
||
'jinbineed': number
|
||
}>;
|
||
|
||
type gc_heroskill = k_v<k_v<{
|
||
/** 英雄ID */
|
||
'id': number
|
||
/** 进阶等级 */
|
||
'lv': number
|
||
/** 攻击前技能 */
|
||
'bdskill': any[]
|
||
/** 技能 */
|
||
'skill': { "1001100": number, "1001101": number, [x: string]: any }
|
||
}>>;
|
||
|
||
type gc_hero_jx = k_v<{
|
||
/** 等级 */
|
||
'lv': number
|
||
/** 升级消耗材料 */
|
||
'item_cos': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 升级多少个干部本体碎片 */
|
||
'HeroDebris_Cos': number
|
||
/** 总天赋点 */
|
||
'talent_point': number
|
||
}>;
|
||
|
||
type gc_hero_qianneng = k_v<k_v<{
|
||
/** 类型 */
|
||
'type': string
|
||
/** 等级 */
|
||
'lv': number
|
||
/** 属性加成 */
|
||
'buff': { "atk": number, [x: string]: any }
|
||
/** 升级消耗 */
|
||
'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 属性图标 */
|
||
'icon': string
|
||
/** 阶数 */
|
||
'advanced': number
|
||
}>>;
|
||
|
||
type gc_hero_tf = k_v<k_v<{
|
||
/** 序号 */
|
||
'id': number
|
||
/** 天赋类型 */
|
||
'type': number
|
||
/** 天赋页 */
|
||
'tab': number
|
||
/** 天赋图标 */
|
||
'png': string
|
||
/** 天赋名称 */
|
||
'name': string
|
||
'undefined': string
|
||
/** 天赋等级 */
|
||
'lv': number
|
||
/** 解锁所需前置天赋 */
|
||
'unlock': any[]
|
||
/** 基础属性 */
|
||
'effect': { "atk": number, [x: string]: any }
|
||
/** 技能效果 */
|
||
'skill_effect': string
|
||
/** 天赋效果描述 */
|
||
'describe': string
|
||
/** 升级消耗天赋点 */
|
||
'cos': number
|
||
}>>;
|
||
|
||
type gc_huobanzhaomu = { "total": number, "gudKey": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[]
|
||
|
||
type gc_huodong = { "hdid": number, "htype": number, "stype": number, "ttype": number, "stime": number, "rtime": number, "etime": number, "name": string, "icon": string, "showtime": string, "data": { "1": string, "2": string, "intr0": string, "intr1": string, "intr2": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab1": string, "tab2": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": [ [ number ], number ], "tasklist": { "1": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, "zero": number, [x: string]: any } }, "2": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, [x: string]: any }[]
|
||
|
||
type gc_item = k_v<{
|
||
/** 道具ID */
|
||
'id': number
|
||
/** 道具名称 */
|
||
'name': string
|
||
'undefined': string
|
||
/** 道具类型 */
|
||
'type': number
|
||
/** 背包分类 */
|
||
'sort': number
|
||
/** 道具品质 */
|
||
'colour': number
|
||
/** 获取途径 */
|
||
'way': [ number, number, number, number ]
|
||
/** 使用跳转 */
|
||
'go': string
|
||
/** 道具图标 */
|
||
'icon': string
|
||
/** 小图标 */
|
||
'sicon': string
|
||
/** 道具描述 */
|
||
'describe': string
|
||
/** 掉落组 */
|
||
'diaoluo': number
|
||
/** 使用等级 */
|
||
'lv': number
|
||
/** 合成数量 */
|
||
'num': number
|
||
/** 合成指定英雄ID */
|
||
'hero': number
|
||
/** 合成指定装备ID */
|
||
'equip': number
|
||
/** 合成指定道具 */
|
||
'item': number
|
||
/** 使用消耗 */
|
||
'useNeed': any[]
|
||
/** 使用后获得 */
|
||
'usePrize': any[]
|
||
/** 可选择的奖励 */
|
||
'selecPrize': any[]
|
||
/** pay表ID */
|
||
'payId': string
|
||
/** icon上特效 */
|
||
'advancedEffects': string
|
||
}>;
|
||
|
||
type gc_jierihuodong = { "denglufuli": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "huodongrenwu": { "idx": number, "taskId": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "decs": string, [x: string]: any }[], "duihuan": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, [x: string]: any }[], "libao": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, [x: string]: any }[], [x: string]: any }
|
||
|
||
type gc_jijin = k_v<{
|
||
/** 基金类型 */
|
||
'type': string
|
||
/** 需要达到的值 */
|
||
'total': number
|
||
/** 普通奖励 */
|
||
'pt': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 特权奖励 */
|
||
'tq': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
}[]>;
|
||
|
||
type gc_jjc_com = { "fightNum": number, "fightWinPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "fightFailPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "buyFightNumVip": { "0": number, "1": number, "2": number, "3": number, "4": number, "5": number, "6": number, "7": number, "8": number, "9": number, "10": number, "11": number, "12": number, "13": number, "14": number, "15": number, "16": number, "17": number, [x: string]: any }, "buyFightNumNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "fightLogMaxNum": number, "email": { "titel": string, "content": string, [x: string]: any }, "sendPrizeTime": [ string, number ], [x: string]: any }
|
||
|
||
type gc_jjc_npc = k_v<{
|
||
/** id */
|
||
'id': string
|
||
/** 名字 */
|
||
'name': string
|
||
/** npc表的npcid */
|
||
'npcId': number
|
||
/** 荣誉值 */
|
||
'rongyu': number
|
||
/** 战力 */
|
||
'power': number
|
||
/** 等级 */
|
||
'lv': number
|
||
}>;
|
||
|
||
type gc_jjc_ph = k_v<{
|
||
/** id */
|
||
'id': number
|
||
/** 排名 */
|
||
'ph': [ number, number ]
|
||
/** 固定奖励 */
|
||
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 荣誉奖励(itemid:11) */
|
||
'rongyuprize': number
|
||
}>;
|
||
|
||
type gc_jjc_tz = k_v<{
|
||
/** id */
|
||
'id': number
|
||
/** 挑战次数 */
|
||
'num': number
|
||
/** 奖励 */
|
||
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
}>;
|
||
|
||
type gc_kaifukuanghuan = { "loginPrize": [ { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[] ], "shop": { "buyNum": number, "day": number, "vip": number, "sale": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "taskType": { "今日登陆": string, "今日累计充值x元": string, "任意装备强化至x级": string, "竞技场排名达到x": string, "同时出战x名紫色干部": string, "通过黑暗塔关卡": string, "拥有x件蓝色及以上装备": string, "拥有x名进阶+1的干部": string, "佣兵助战上阵x个干部 ": string, "维修厂老实轿车突破到x阶x星 ": string, "干部羁绊属性激活x条 ": string, "玩家等级达到x级": string, "玩家总战力达到x": string, "主线关卡": string, [x: string]: any }, "task": { "1": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "2": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "3": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "4": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "5": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "6": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], "7": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tiaozhuan": number, [x: string]: any }[], [x: string]: any }, "taskBoxPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "email": { "title": string, "content": string, [x: string]: any }, "cxtime": number, [x: string]: any }
|
||
|
||
type gc_kbzz = { "autoApplyNeedVip": number, "time": { "apply": [ number, number ], "applyEnd": [ number, number ], "eventCycle": [ number, number ], [x: string]: any }, "groupNum": number, "troop": { "name": string, [x: string]: any }[], "troopScore": number, "playerScore": number, "winScore": number, "winPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "failScore": number, "failPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "scorePrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "playerPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "troopPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "fightNum": number, "maxFightNum": number, "recoverFightNum": number, "buyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "buyFightNumNeed": { "nums": [ number, number ], "need": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "refreshEnemyNum": number, [x: string]: any }
|
||
|
||
type gc_kfcb_content = k_v<{
|
||
/** 活动id */
|
||
'id': number
|
||
/** 活动名称 */
|
||
'name': string
|
||
/** 跳转 */
|
||
'tiaozhuan': number
|
||
/** 统计类型 */
|
||
'type': any[]
|
||
/** 参数 */
|
||
'num': any[]
|
||
}>;
|
||
|
||
type gc_kfcb_prize = k_v<{
|
||
/** ID */
|
||
'id': number
|
||
/** 对应活动ID */
|
||
'type': number
|
||
/** 排名区间 */
|
||
'rank': [ number, number ]
|
||
/** 排名奖励 */
|
||
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
}>;
|
||
|
||
type gc_land = k_v<{
|
||
/** 序号 */
|
||
'id': number
|
||
/** 区域类型 */
|
||
'type': number
|
||
/** 第几条街道 */
|
||
'page': number
|
||
/** 此街道上的建筑叫什么名字 */
|
||
'name': string
|
||
/** 街道名称 */
|
||
'jieName': string
|
||
/** 是否为公共街道 */
|
||
'public_map': number
|
||
/** 策划自用 */
|
||
'intr': string
|
||
/** 建筑图标 */
|
||
'png': string
|
||
/** 获得什么道具 */
|
||
'reward': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 每秒奖励公式 */
|
||
'formula': string
|
||
/** 占领时间 */
|
||
'time': number
|
||
}>;
|
||
|
||
type gc_leijichongzhi = { "time": number, "tasks": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }
|
||
|
||
type gc_meirishilian = k_v<k_v<{
|
||
/** 类型 */
|
||
'type': string
|
||
/** 难度 */
|
||
'difficulty': number
|
||
/** 开放等级 */
|
||
'openLv': number
|
||
/** npc */
|
||
'npcId': number
|
||
/** 胜利奖励 */
|
||
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 推荐战力 */
|
||
'tjzl': number
|
||
}>>;
|
||
|
||
type gc_meirishilian_com = { "fightNum": number, "fightBuyNum": number, "fightBuyNumNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }
|
||
|
||
type gc_mingdao = k_v<{
|
||
/** ID */
|
||
'id': number
|
||
/** 名刀ID */
|
||
'dao': number
|
||
/** 激活条件 */
|
||
'condition': [ [ string, number ] ]
|
||
/** 最高等级 */
|
||
'level': number
|
||
/** 升级所需材料 */
|
||
'need': { "a": string, "t": string, "n": number, [x: string]: any }
|
||
/** 升级所需 */
|
||
'needExp': number
|
||
/** 修复奖励 */
|
||
'reward': { [key: string]: { "a": string, "t": string, "n": number, [x: string]: any } }
|
||
/** 基础属性 */
|
||
'buff': { "atk": number, "def": number, "hp": number, [x: string]: any }
|
||
/** 每次升级加属性 */
|
||
'upBuff': { "atk": number, "def": number, "hp": number, [x: string]: any }
|
||
/** 特权 */
|
||
'privilege': { "zjgy_xld": number, [x: string]: any }
|
||
/** 名刀图片 */
|
||
'img': number
|
||
/** 名称 */
|
||
'name': string
|
||
/** 描述 */
|
||
'des': string
|
||
/** 特权描述 */
|
||
'privilege_des': string
|
||
}>;
|
||
|
||
type gc_mingdao_com = { "crit": { "multiple": number, "p": number, [x: string]: any }[], "addExp": number, "changeNeed": { "a": string, "t": string, "n": number, [x: string]: any }, [x: string]: any }
|
||
|
||
type gc_mw_com = { "gift": { "index": number, "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "giftdayprize": { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, [x: string]: any }
|
||
|
||
type gc_mw_dj = k_v<{
|
||
/** 等级 */
|
||
'id': number
|
||
/** 名望称号 */
|
||
'name': string
|
||
/** 星级 */
|
||
'star': number
|
||
/** 等级限制 */
|
||
'lv': number
|
||
/** 提升消耗 */
|
||
'need': any[]
|
||
/** 属性加成 */
|
||
'buff': { "zj_atk": number, "zj_def": number, "zj_liliang": number, "zj_zhishi": number, [x: string]: any }
|
||
/** 图片 */
|
||
'img': number
|
||
}>;
|
||
|
||
type gc_name = k_v<{
|
||
/** id */
|
||
'id': number
|
||
/** 前缀 */
|
||
'qian': string
|
||
/** 后缀 */
|
||
'hou': string
|
||
}>;
|
||
|
||
type gc_niudanji = { "pay2num": number, "num2lottery": number, "lottery": { "p": number, "pmd": boolean, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }
|
||
|
||
type gc_npc = k_v<{
|
||
/** NPC编号 */
|
||
'npcId': number
|
||
/** 额外属性 */
|
||
'attr': k_v<number>
|
||
/** NPC列表 */
|
||
'npclist': string
|
||
/** NPC显示等级 */
|
||
'npcLv': any[]
|
||
/** BOSS识别 */
|
||
'isboss': number
|
||
/** NPC势力名 */
|
||
'ghname': string
|
||
}>;
|
||
|
||
type gc_openCond = k_v<{
|
||
/** 功能名称 */
|
||
'name': string
|
||
'undefined': string
|
||
/** 且条件 */
|
||
'and': { "lv": number, [x: string]: any }
|
||
/** 或条件 */
|
||
'or': { [x: string]: any }
|
||
/** 时间(s) */
|
||
'time': number
|
||
/** 未开放时提示 */
|
||
'tips': string
|
||
/** 到达条件就显示 */
|
||
'display': { "lv": number, [x: string]: any }
|
||
}>;
|
||
|
||
type gc_openFun = k_v<{
|
||
/** id */
|
||
'id': number
|
||
/** 玩家等级 */
|
||
'lv': number
|
||
/** 名称 */
|
||
'name': string
|
||
'undefined': string
|
||
}>;
|
||
|
||
type gc_other = { "item614": { "lv": [ number, number ], "dlz": number, [x: string]: any }[], [x: string]: any }
|
||
|
||
type gc_pata = k_v<{
|
||
/** 爬塔层数 */
|
||
'id': number
|
||
/** 关卡 */
|
||
'npcid': number
|
||
/** 通关奖励 */
|
||
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 地图 */
|
||
'img': string
|
||
/** 扫荡奖励 */
|
||
'sdprize': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 是否可以快速挑战 */
|
||
'quickChallenge': number
|
||
}>;
|
||
|
||
type gc_patacom = k_v<{
|
||
/** 爬塔层数 */
|
||
'id': number
|
||
/** 层数奖励 */
|
||
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
}>;
|
||
|
||
type gc_pay = k_v<{
|
||
/** 充值id */
|
||
'id': string
|
||
/** 充值金额 */
|
||
'money': number
|
||
/** 充值增加多少vip经验 */
|
||
'payExp': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 奖励 */
|
||
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 首次充值奖励 */
|
||
'firstPayPrize': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 名字 */
|
||
'name': string
|
||
'undefined': string
|
||
/** 购买持续时间 */
|
||
'time': number
|
||
/** 购买次数 */
|
||
'buys': number
|
||
/** vip要求 */
|
||
'needVip': number
|
||
/** 前置购买 */
|
||
'front': { [x: string]: any }
|
||
/** 币种 */
|
||
'currency': string
|
||
}>;
|
||
|
||
type gc_payEmail = { "caifutequan": { "day": number, "title": string, "content": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "jiubatequan": { "day": number, "title": string, "content": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zhongshenka": { "day": number, "title": string, "content": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "chaozhiyueka": { "day": number, "title": string, "content": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zhizunyueka": { "day": number, "title": string, "content": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }
|
||
|
||
type gc_peijian = k_v<{
|
||
/** 配件id */
|
||
'id': number
|
||
/** 部位id */
|
||
'pos': number
|
||
/** 名字 */
|
||
'name': string
|
||
'undefined': string
|
||
/** 配件图标 */
|
||
'icon': string
|
||
/** 颜色品质 */
|
||
'colour': number
|
||
/** 是否经验配件 */
|
||
'isExp': number
|
||
/** 转化金币额度 */
|
||
'conversion': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** buff加成 */
|
||
'buff': any[]
|
||
/** 套装id */
|
||
'suit': number
|
||
/** 拆解奖励 */
|
||
'rmPrize': any[]
|
||
/** 进阶id */
|
||
'jjid': number
|
||
/** 描述 */
|
||
'intr': string
|
||
/** 是否在图鉴显示 */
|
||
'tujian': number
|
||
/** icon上特效 */
|
||
'advancedEffects': string
|
||
/** 显示排序 */
|
||
'sort': number
|
||
}>;
|
||
|
||
type gc_peijiancangku = { "warehouse": { "p": number, "index": number, "name": string, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "drop": { "p": number, "dlz": [ string ], [x: string]: any }[], [x: string]: any }[], "jumpWarehouse": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "showAtn": { "a": string, "t": string, [x: string]: any }[], [x: string]: any }
|
||
|
||
type gc_peijiancom = { "jinjieLv": number, "jinjieNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "jinglianColour": [ number ], "backpackNum": number, "resetNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "gridCond": { [key: string]: { "lv": number, "need": any[], [x: string]: any } }, "suitName": { "0": string, "1": string, "2": string, "3": string, "4": string, "5": string, "6": string, "7": string, "8": string, [x: string]: any }, [x: string]: any }
|
||
|
||
type gc_peijian_jl = k_v<{
|
||
/** 等级 */
|
||
'lv': number
|
||
/** 强化等级要求 */
|
||
'needLv': number
|
||
/** 精炼消耗 */
|
||
'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 吞噬的配件数量,配件id是能进阶为当前橙色配件紫色配件 */
|
||
'peijianNum': number
|
||
/** 基础属性加成百分比 */
|
||
'pro': number
|
||
}>;
|
||
|
||
type gc_peijian_lv = k_v<k_v<{
|
||
/** 颜色品质 */
|
||
'colour': number
|
||
/** 等级 */
|
||
'lv': number
|
||
/** 升级消耗 */
|
||
'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** buff加成 */
|
||
'buff': { "atk": number, "def": number, "hp": number, "mindps": number, "maxdps": number, "baoshangpro": number, [x: string]: any }
|
||
}>>;
|
||
|
||
type gc_peijian_master = k_v<k_v<{
|
||
/** 套装ID */
|
||
'suitId': number
|
||
/** 大师等级 */
|
||
'lv': number
|
||
/** 累计等级 */
|
||
'needLv': number
|
||
/** 属性加成 */
|
||
'buff': { "2": { "atk": number, [x: string]: any }, "4": { "def": number, [x: string]: any }, "6": { "mingzhongpro": number, [x: string]: any }, [x: string]: any }
|
||
}>>;
|
||
|
||
type gc_PiratesFight = k_v<{
|
||
/** 序号 */
|
||
'id': number
|
||
/** 海盗名称 */
|
||
'name': string
|
||
'undefined': string
|
||
/** 海盗等级/解锁等级 */
|
||
'lv': number
|
||
/** 海盗头像 */
|
||
'png': string
|
||
/** 海盗阵容 */
|
||
'army': number
|
||
/** 海盗实际掉落 */
|
||
'drop': [ number, number ]
|
||
/** 海盗击杀掉落 */
|
||
'kill_drop': [ number, number ]
|
||
/** 海盗展示掉落 */
|
||
'display_drop': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 海盗复活时间/min */
|
||
'member': number
|
||
}>;
|
||
|
||
type gc_playerChatFrame = k_v<{
|
||
/** id */
|
||
'id': number
|
||
/** 名字 */
|
||
'name': string
|
||
/** 图片 */
|
||
'img': string
|
||
/** 解锁条件 */
|
||
'cond': [ string, number ]
|
||
'undefined': string
|
||
/** 说明 */
|
||
'intr': string
|
||
/** 前端排序 */
|
||
'sort': number
|
||
/** buff增益 */
|
||
'buff': { "defpro": number, [x: string]: any }
|
||
/** 品质 */
|
||
'colour': number
|
||
/** 动效 */
|
||
'ani': string
|
||
}>;
|
||
|
||
type gc_playerdata = { "data": { "a": string, "t": string, "n": number, [x: string]: any }[], "hero": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }
|
||
|
||
type gc_playerHead = k_v<{
|
||
/** id */
|
||
'id': number
|
||
/** 名字 */
|
||
'name': string
|
||
'undefined': string
|
||
/** 图片 */
|
||
'img': number
|
||
/** 解锁条件 */
|
||
'cond': [ string, number ]
|
||
/** 说明 */
|
||
'intr': string
|
||
/** 前端排序 */
|
||
'sort': number
|
||
/** buff增益 */
|
||
'buff': { [x: string]: any }
|
||
/** 品质 */
|
||
'colour': number
|
||
/** 动效 */
|
||
'ani': string
|
||
}>;
|
||
|
||
type gc_playerHeadFrame = k_v<{
|
||
/** id */
|
||
'id': number
|
||
/** 名字 */
|
||
'name': string
|
||
'undefined': string
|
||
/** 图片 */
|
||
'img': string
|
||
/** 解锁条件 */
|
||
'cond': [ string, number ]
|
||
/** 说明 */
|
||
'intr': string
|
||
/** 前端排序 */
|
||
'sort': number
|
||
/** buff增益 */
|
||
'buff': { [x: string]: any }
|
||
/** 品质 */
|
||
'colour': number
|
||
/** 动效 */
|
||
'ani': string
|
||
}>;
|
||
|
||
type gc_playerLv = k_v<{
|
||
/** 等级 */
|
||
'lv': number
|
||
/** 所需经验 */
|
||
'need': number
|
||
/** 奖励主角的家点数 */
|
||
'tujianlv': number
|
||
}>;
|
||
|
||
type gc_playerModel = k_v<k_v<{
|
||
/** 类型 */
|
||
'type': number
|
||
/** id */
|
||
'id': number
|
||
/** 名字 */
|
||
'name': string
|
||
/** 头像icon */
|
||
'head': number
|
||
/** 造型spine名 */
|
||
'img': string
|
||
/** 解锁条件 */
|
||
'cond': [ string, number ]
|
||
/** 说明 */
|
||
'intr': string
|
||
/** 前端排序 */
|
||
'sort': number
|
||
/** buff增益 */
|
||
'buff': { [x: string]: any }
|
||
/** 品质 */
|
||
'colour': number
|
||
/** 名望spine */
|
||
'mwSpine': string
|
||
/** 战斗半身像 */
|
||
'fireHead': string
|
||
}>>;
|
||
|
||
type gc_pmd = { "get_hero_star5_pmd": string, "glkb_pmd": string, "jinjie_peijian": string, "guild_pmd": string, "tlsd_pmd": string, "hbzb_pmd1": string, "hbzb_pmd2": string, "hbzb_pmd3": string, [x: string]: any }
|
||
|
||
type gc_qiandao = k_v<k_v<{
|
||
/** 天数 */
|
||
'day': number
|
||
/** 奖励 */
|
||
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 月份 */
|
||
'key': number
|
||
/** 贵族奖励翻倍 */
|
||
'vip': number
|
||
}>>;
|
||
|
||
type gc_qiandaocom = k_v<{
|
||
/** 天数 */
|
||
'daynum': number
|
||
/** 奖励 */
|
||
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
}>;
|
||
|
||
type gc_qirichongzhi = { "time": number, "tasks": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }[]
|
||
|
||
type gc_qiridenglu = { "day": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[]
|
||
|
||
type gc_qjzzd = { "rankPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "rankphPrize": { "0": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "1": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "2": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }, "email": { "titel": string, "content": string, [x: string]: any }, "fightNum": number, "boss": [ string, string, string ], "bossTime": { "0": [ number, number ], "1": [ number, number ], "2": [ number, number ], [x: string]: any }, "time": [ number, number ], "fightPirze": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "dlz": [ number ], [x: string]: any } }, [x: string]: any }
|
||
|
||
type gc_ranking = k_v<{
|
||
/** 排行榜id */
|
||
'id': number
|
||
/** 排行榜类 */
|
||
'key': string
|
||
/** 名字 */
|
||
'name': string
|
||
'undefined': string
|
||
/** 配图 */
|
||
'img': string
|
||
/** 排名内容 */
|
||
'des': string
|
||
/** 背景图 */
|
||
'bg': string
|
||
}>;
|
||
|
||
type gc_shilihuizhang = { [key: string]: { "icon": string, [x: string]: any } }
|
||
|
||
type gc_shili_com = { "badges": [ string, string, string, string, string ], "defaultNotice": string, "defaultJoinLv": number, "defaultAutoJoin": boolean, "createVip": number, "createNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "changeNameNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "juanxian": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "maxNum": number, "addExp": number, "vipAddNum": any[], [x: string]: any }[], "tanheTime": number, "ghTask": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "task": { "taskId": string, "taskType": string, "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "addExp": number, "title": string, "intr": string, "tiaozhuan": number, "open": number, [x: string]: any }[], "maxNameLength": number, "maxNoticeLength": number, "exitGuildConfirm": string, "fightNum": number, "fightNumBuyNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "email": { "titel": string, "content": string, [x: string]: any }, "resHelp": { "need": { "a": string, "t": string, "n": number, [x: string]: any }, "num": number, "helpPrizeDrop": string, [x: string]: any }[], [x: string]: any }
|
||
|
||
type gc_shili_fb = k_v<{
|
||
/** 副本id */
|
||
'id': number
|
||
/** 章节 */
|
||
'chapters': number
|
||
/** 关卡图片 */
|
||
'img': string
|
||
/** 关卡怪物 */
|
||
'npc': number
|
||
/** 战斗奖励(掉落组) */
|
||
'fightPrize': [ number, number ]
|
||
/** 贡献奖励 */
|
||
'gongxianprize': number
|
||
/** 名字 */
|
||
'name': string
|
||
/** boss人物 */
|
||
'bossspine': number
|
||
}>;
|
||
|
||
type gc_shili_fbyj = k_v<{
|
||
/** 副本id */
|
||
'id': number
|
||
/** 排名区间 */
|
||
'rank': [ number, number ]
|
||
/** 邮件奖励 */
|
||
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
}[]>;
|
||
|
||
type gc_shili_lv = k_v<{
|
||
/** 等级 */
|
||
'lv': number
|
||
/** 所需贡献 */
|
||
'exp': number
|
||
/** 最大人数 */
|
||
'maxNum': number
|
||
}>;
|
||
|
||
type gc_shili_wz = k_v<k_v<{
|
||
/** 类型 */
|
||
'type': number
|
||
/** 等级 */
|
||
'lv': number
|
||
/** buff */
|
||
'buff': { "hp": number, [x: string]: any }
|
||
/** 消耗 */
|
||
'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
}>>;
|
||
|
||
type gc_shiwu = k_v<{
|
||
/** id */
|
||
'id': number
|
||
/** 名称 */
|
||
'name': string
|
||
'undefined': string
|
||
/** 图标 */
|
||
'icon': string
|
||
/** 穿戴等级 */
|
||
'lv': number
|
||
/** 精炼下一个ID */
|
||
'next': number
|
||
/** 基础属性及区间 */
|
||
'buff': { "mindps": [ number, number ], [x: string]: any }
|
||
/** 专属概率 */
|
||
'zhuanshu': number
|
||
}>;
|
||
|
||
type gc_shiwucom = { "base": { "jichu_colour": { "2": number, "3": number, "4": number, "5": number, [x: string]: any }, "hero_zhuanshu": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "fujia_colour": { "buffRandom": { "range": [ number, number ], "buff": { "hppro": [ number, number ], [x: string]: any }[], [x: string]: any }[], "color": { "range": [ number, number ], "color": number, [x: string]: any }[], [x: string]: any }, "fujianum_colour": { "2": number, "3": number, "4": number, "5": number, [x: string]: any }, "putongxilian": { "a": string, "t": string, "n": string, [x: string]: any }, "gaojixilian": { [key: string]: { "a": string, "t": string, "n": number, [x: string]: any } }, "buff_zhuanshu": { "hppro": number, "p": number, [x: string]: any }[], "skill_zhuanshu": { "id": string, "p": number, [x: string]: any }[], "chongzhuneed1": { "a": string, "t": string, "n": number, [x: string]: any }, "chongzhuneed2": { "a": string, "t": string, "n": number, [x: string]: any }, "chongzhurate": { "buff_zhuanshu": number, "skill_zhuanshu": number, [x: string]: any }, "tilian": { "2": { "a": string, "t": string, "n": number, [x: string]: any }[], "3": { "a": string, "t": string, "n": number, [x: string]: any }[], "4": { "a": string, "t": string, "n": number, [x: string]: any }[], "5": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "tilianhuobi": { "a": string, "t": string, [x: string]: any }, "tilianfactor": { "2": number, "3": number, "4": number, "5": number, [x: string]: any }, [x: string]: any }, "comment": { "jichu_colour": string, "fujia_colour": string, "fujianum_colour": string, "putongxilian": string, "gaojixilian": string, "hero_zhuanshu": string, "buff_zhuanshu": string, "skill_zhuanshu": string, "chongzhuneed": string, "chongzhurate": string, "tilianhuobi": string, [x: string]: any }, [x: string]: any }
|
||
|
||
type gc_shiwuleichong = { "dayPayNeed": number, "data": { "time": number, "tasks": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }[], [x: string]: any }
|
||
|
||
type gc_shoot = { [key: string]: { "name": string, "num": number, "speed": number, "cartridge": number, "time": number, "prize": { [key: string]: { "describe": string, "hit": number, "content": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any } }, [x: string]: any } }
|
||
|
||
type gc_shop = k_v<{
|
||
/** 商店id */
|
||
'id': number
|
||
/** 商店类型 */
|
||
'type': number
|
||
/** 商店名字 */
|
||
'name': string
|
||
'undefined': string
|
||
/** 开启条件 */
|
||
'openCond': [ string, number ]
|
||
/** 自动刷新间隔 */
|
||
'autoRefreshTime': number
|
||
/** 手动刷新消耗 */
|
||
'recoilRefreshNeed': any[]
|
||
/** 手动刷新次数 */
|
||
'recoilRefreshNum': number
|
||
/** 免费刷新次数刷新间隔 */
|
||
'freeRefreshInterval': number
|
||
/** 免费刷新次数 */
|
||
'freeRefreshNum': number
|
||
/** 商品组 */
|
||
'shopItems': [ number, number, number, number, number, number, number, number, number, number, number, number ]
|
||
/** 展示道具 */
|
||
'showItem': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** vip增加的手动刷新次数 */
|
||
'vip': any[]
|
||
/** 看板娘图片 */
|
||
'npcImg': number
|
||
/** 商店看板娘说话 */
|
||
'npcText': string
|
||
}>;
|
||
|
||
type gc_shopcom = k_v<{
|
||
/** ID */
|
||
'id': number
|
||
/** 商店表ID */
|
||
'shopId': number
|
||
/** 商店表类型 */
|
||
'shopType': number
|
||
/** 标题 */
|
||
'title': string
|
||
'undefined': string
|
||
/** 开启条件 */
|
||
'openCond': string
|
||
/** 描述 */
|
||
'des': string
|
||
/** 图片 */
|
||
'img': string
|
||
/** 展示货币 */
|
||
'cost': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 看板娘图片 */
|
||
'npcImg': string
|
||
/** 商店看板娘说话 */
|
||
'npcText': string
|
||
/** 商店说明 */
|
||
'helpText': string
|
||
}>;
|
||
|
||
type gc_shopItem = k_v<{
|
||
/** 掉落组 */
|
||
'id': number
|
||
/** 掉落类型 */
|
||
'a': string
|
||
/** 掉落id */
|
||
't': number
|
||
/** 掉落数量 */
|
||
'n': number
|
||
/** 权重 */
|
||
'p': number
|
||
/** 品质 */
|
||
'colour': number
|
||
/** 购买次数 */
|
||
'buyNum': number
|
||
/** 开服多少天之后开启 */
|
||
'openDay': number
|
||
/** 购买消耗(计算了折扣后的消耗) */
|
||
'buyNeed': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 折扣(仅前端显示用) */
|
||
'sale': number
|
||
/** vip需要达到多少才可购买 */
|
||
'needVip': number
|
||
/** 需要通关斩草除根关卡数 */
|
||
'needZCCG': number
|
||
/** 玩家等级 */
|
||
'lv': [ number, number ]
|
||
/** vip增加购买次数 */
|
||
'vipAddbuyNum': [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ]
|
||
}[]>;
|
||
|
||
type gc_shoucangpin = k_v<k_v<{
|
||
/** 藏品ID */
|
||
'id': number
|
||
/** 藏品类型 */
|
||
'type': number
|
||
/** 名称 */
|
||
'name': string
|
||
/** 星级 */
|
||
'star': number
|
||
/** 图片 */
|
||
'img': number
|
||
/** 升星消耗 */
|
||
'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 属性加成 */
|
||
'buff': { "atk": number, "def": number, [x: string]: any }
|
||
/** 特殊属性 */
|
||
'teshubuff': { "jinbi": number, [x: string]: any }
|
||
/** 特殊属性文本 */
|
||
'teshudescribe': string
|
||
/** 藏品介绍 */
|
||
'describe': string
|
||
}>>;
|
||
|
||
type gc_shouchong = { [key: string]: { "paynum": number, "cartoon": { "hero": number, [x: string]: any }, "prize": [ { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[] ], [x: string]: any } }
|
||
|
||
type gc_skillani = k_v<{
|
||
/** 技能id */
|
||
'id': string
|
||
/** 角色 */
|
||
'name': string
|
||
/** 技能名称 */
|
||
'jnname': string
|
||
/** 类型 */
|
||
'type': string
|
||
/** 角色移动类型 */
|
||
'movetype': string
|
||
/** 伤害分段 */
|
||
'atknum': number
|
||
/** 每段伤害的权重 */
|
||
'frequencyArr': [ number, number, number ]
|
||
/** 受击动效 */
|
||
'hitani': string
|
||
/** 受击动效类型 */
|
||
'hitanitype': number
|
||
/** 全屏氛围 */
|
||
'hitAniBg': string
|
||
/** 震屏幅度 */
|
||
'shake': [ number ]
|
||
/** 技能音效 */
|
||
'sound': string
|
||
/** 二倍速音效 */
|
||
'sound2': string
|
||
/** 三倍速音效 */
|
||
'sound3': string
|
||
/** 受击音效 */
|
||
'sjsound': string
|
||
}>;
|
||
|
||
type gc_skillintr = k_v<{
|
||
/** 技能id */
|
||
'skillid': number
|
||
/** 主动技能图标 */
|
||
'skillicon': string
|
||
/** 名字 */
|
||
'name': string
|
||
/** 技能描述 */
|
||
'describe': string
|
||
}>;
|
||
|
||
type gc_skill_afteratk = k_v<{
|
||
/** 技能ID */
|
||
'skillid': number
|
||
/** 技能类型 */
|
||
'type': number
|
||
/** 攻击动作 */
|
||
'act': string
|
||
/** 选敌类型 */
|
||
'side': number
|
||
/** 释放概率 */
|
||
'randnum': number
|
||
/** 目标选敌 */
|
||
'order': string
|
||
/** 选敌数量 */
|
||
'limit': number
|
||
/** 数据 */
|
||
'data': { "pro": number, [x: string]: any }
|
||
/** 检测条件 */
|
||
'chkdata': { [x: string]: any }
|
||
/** 其他数据 */
|
||
'ext': { "mofa": number, "islong": number, [x: string]: any }
|
||
/** 描述 */
|
||
'describe': string
|
||
}>;
|
||
|
||
type gc_skill_atk = k_v<{
|
||
/** 技能id */
|
||
'skillid': number
|
||
/** 技能名称 */
|
||
'name': string
|
||
/** atk/skill */
|
||
'atkType': string
|
||
/** 技能类型 */
|
||
'type': number
|
||
/** 选敌类型 */
|
||
'side': number
|
||
/** 排序选择 */
|
||
'order': string
|
||
/** 数量 */
|
||
'limit': number
|
||
/** 受控是否触发 */
|
||
'constrol': number
|
||
/** 攻击后技能 */
|
||
'v': [ string ]
|
||
/** 技能描述 */
|
||
'describe': string
|
||
}>;
|
||
|
||
type gc_skill_buff = k_v<{
|
||
/** 技能id */
|
||
'skillid': number
|
||
/** 技能类型 */
|
||
'type': number
|
||
/** 选敌类型 */
|
||
'side': number
|
||
/** 排序选择 */
|
||
'order': string
|
||
/** 数量 */
|
||
'limit': number
|
||
/** 概率 */
|
||
'randnum': number
|
||
/** 效果(固定为buff) */
|
||
'act': string
|
||
/** buff类型 */
|
||
'sxleixing': string
|
||
/** buff增减益 */
|
||
'buff_type': number
|
||
/** 效果参数 */
|
||
'xiaoguocanshu': { [x: string]: any }
|
||
/** 持续回合 */
|
||
'round': number
|
||
/** buff 组 */
|
||
'group': number
|
||
/** 叠加效果 */
|
||
'jiejiaxiaoguo': string
|
||
/** 叠加层数 */
|
||
'diejiacengshu': number
|
||
}>;
|
||
|
||
type gc_skill_passive = k_v<{
|
||
/** 技能id */
|
||
'skillid': number
|
||
/** 技能类型 */
|
||
'type': number
|
||
/** 被动ID */
|
||
'bdid': string
|
||
/** 选敌类型 */
|
||
'side': number
|
||
/** 排序选择 */
|
||
'order': string
|
||
/** 数量 */
|
||
'limit': number
|
||
/** 概率 */
|
||
'randnum': number
|
||
/** 触发技能 */
|
||
'v': { "runskill": [ string ], [x: string]: any }
|
||
/** 持续时间 */
|
||
'round': number
|
||
/** 触发条件 */
|
||
'chkdata': { "when": string, "act": string, "side": number, [x: string]: any }
|
||
/** 技能描述 */
|
||
'describe': string
|
||
}>;
|
||
|
||
type gc_slzd = { "openDay": number, "openTime": [ number, number ], "schedulerPrize": number, "schedulerGroup": number, "forts": { [key: string]: { "name": string, "npc": { "lvs": [ number, number ], "npcs": [ string, string, string, string, string, string, string, string, string, string ], [x: string]: any }[], "prize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "luckPrize": { "need": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "joinPrize": { "need": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "stash": [ number, number, number, number, number, number ], [x: string]: any } }, "stash": { [key: string]: { "prize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "luckPrize": { "need": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }, "p": number, [x: string]: any } }, "slotDrop": string, "slotNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "slotBingo": { "a": string, "t": string, [x: string]: any }[], "replyCd": number, "maxFightNum": number, "ctorFightNum": number, "buyFightNum": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "buyFightNumNeed": { "nums": [ number, number ], "need": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "refreshNum": number, "refreshNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "fightWinNumPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "email_prize": { "title": string, "content": string, [x: string]: any }, "email_luck": { "title": string, "content": string, [x: string]: any }, "email_join": { "title": string, "content": string, [x: string]: any }, [x: string]: any }
|
||
|
||
type gc_swskillcom = k_v<{
|
||
/** 技能ID */
|
||
'id': string
|
||
/** 技能描述 */
|
||
'name': string
|
||
/** 策划自用 */
|
||
'intr': string
|
||
}>;
|
||
|
||
type gc_tanxian = k_v<{
|
||
/** 关卡id */
|
||
'id': number
|
||
/** 章节 */
|
||
'chapter': number
|
||
/** 地图 */
|
||
'mapbg': string
|
||
/** 解锁等级 */
|
||
'needLv': number
|
||
/** 关卡BOSS */
|
||
'npcId': number
|
||
/** 关卡名称 */
|
||
'name': string
|
||
/** 挂机奖励 */
|
||
'gjPrize': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 掉落组产出 */
|
||
'dlz': any[]
|
||
/** 通关奖励 */
|
||
'passPrize': [ number, number, number, number, number, number, number, number, number ]
|
||
/** 美金事件基数 */
|
||
'base': number
|
||
/** 美金时间档 */
|
||
'round': [ number, number, number ]
|
||
/** 事件掉落组 */
|
||
'drop': [ number, number ]
|
||
/** 关卡位置 */
|
||
'pos': [ number, number ]
|
||
/** 战斗地图 */
|
||
'fightmap': string
|
||
}>;
|
||
|
||
type gc_tanxian_com = { "fastGuaJiNum": number, "fastGuaJiFreeNum": number, "fastGuaJiTime": number, "fastGuaJiNeed": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "fastGuaJiNumAddBuyVip": [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ], "guaJiPrizeInterval": number, "guaJiDlzInterval": number, "maxGuaJiTime": number, "eventCd": number, "event": { "p": number, "type": string, "round": [ number, number, number ], [x: string]: any }[], [x: string]: any }
|
||
|
||
type gc_tanxian_shiwu = k_v<{
|
||
/** 序号 */
|
||
'id': number
|
||
/** 玩家等级 */
|
||
'level': [ number, number ]
|
||
/** 过关掉落组ID */
|
||
'diaoluo': number
|
||
/** 挂机事件掉落组ID */
|
||
'guajidiaoluo': number
|
||
}>;
|
||
|
||
type gc_tanxian_tgjl = k_v<{
|
||
/** 通关奖励id */
|
||
'id': number
|
||
/** 需要通关的地图id */
|
||
'mapId': number
|
||
/** 奖励 */
|
||
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 所在章节 */
|
||
'chapter': number
|
||
/** 描述 */
|
||
'des': string
|
||
}>;
|
||
|
||
type gc_task = k_v<k_v<{
|
||
/** 任务id */
|
||
'id': number
|
||
/** 任务类型 */
|
||
'type': number
|
||
/** 子类型 */
|
||
'stype': number
|
||
/** 奖励 */
|
||
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 最大进度 */
|
||
'pval': number
|
||
/** 任务名称 */
|
||
'name': string
|
||
/** 描述 */
|
||
'intr': string
|
||
/** 前置任务 */
|
||
'pretask': number
|
||
/** 后置任务 */
|
||
'followtask': number
|
||
/** 任务条件 */
|
||
'cond': any[]
|
||
/** 跳转 */
|
||
'tiaozhuan': number
|
||
/** 排序 */
|
||
'order': number
|
||
/** 特殊 */
|
||
'special': number
|
||
/** 是否显示 */
|
||
'show': string
|
||
}>>;
|
||
|
||
type gc_tujian_jc = k_v<{
|
||
/** id */
|
||
'id': number
|
||
/** 进度 */
|
||
'jindu': number
|
||
/** 加成 */
|
||
'buff': { "zj_liliang": number, "zj_zhishi": number, [x: string]: any }
|
||
}>;
|
||
|
||
type gc_usercom = { "changeName": { "a": string, "t": string, "n": string, [x: string]: any }, [x: string]: any }
|
||
|
||
type gc_vip = k_v<{
|
||
/** vip等级 */
|
||
'vip': number
|
||
/** 所需经验 */
|
||
'exp': number
|
||
}>;
|
||
|
||
type gc_wangzherongyao = { "comment": { [x: string]: any }, "wangzhe": { "bmneed": { "lv": number, [x: string]: any }, "dldrefrenum": number, "dlpknum": number, "bmprize": { "a": string, "t": string, "n": number, [x: string]: any }[], "timestatus": { "stime": number, "etime": number, "status": number, "stage": string, "desc": string, [x: string]: any }[], "eventtime": { "autobaomingtime": number, "dldstart": number, "start256": number, "start64": number, "zuanshisaisendprize": number, "start8": number, "wanzhesaisendprize": number, [x: string]: any }, "noupdate": [ number, number, number, number, number, number, number, number, number ], "addnpcid": [ number, number ], "jiangli": { "dld": { "intr": string, "jifen": number, "p": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "zuanshi": { "intr": string, "p": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "wangzhe": { "intr": string, "p": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }, "email": { [key: string]: { "title": string, "content": string, [x: string]: any } }, "guess": { [key: string]: { "needvip": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "name": string, "intr": string, "addmoney": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }
|
||
|
||
type gc_weixiuchang_dz = k_v<{
|
||
/** id */
|
||
'id': number
|
||
/** 1合成2打造 */
|
||
'type': number
|
||
/** 材料道具 */
|
||
'item': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 获得(掉落组) */
|
||
'target': number
|
||
/** 成功概率 */
|
||
'success': number
|
||
/** 失败奖励(掉落组) */
|
||
'lose': number
|
||
/** 材料道具类型 */
|
||
'itemType': number
|
||
/** 合成列表标题 */
|
||
'title': string
|
||
}>;
|
||
|
||
type gc_weixiuchang_item = k_v<{
|
||
'itemId': number
|
||
'fenjie': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
}>;
|
||
|
||
type gc_weixiuchang_zz = k_v<{
|
||
/** id */
|
||
'id': number
|
||
/** 座驾名称 */
|
||
'name': string
|
||
/** 座驾图片 */
|
||
'car': string
|
||
/** 零件图片 */
|
||
'parts': number
|
||
/** 阶级 */
|
||
'stage': number
|
||
/** 星级 */
|
||
'star': number
|
||
/** 升级消耗 */
|
||
'need': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 直接升级购买消耗 */
|
||
'need2': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 属性 */
|
||
'buff': { "1": { "zj_liliang": number, [x: string]: any }, "2": { "zj_def": number, [x: string]: any }, "3": { "zj_atk": number, [x: string]: any }, "4": { "zj_zhishi": number, [x: string]: any }, "5": { "zj_atk": number, [x: string]: any }, [x: string]: any }
|
||
/** 组装额外属性 */
|
||
'buff2': { "zj_liliang": number, "zj_atk": number, "zj_zhishi": number, "zj_def": number, [x: string]: any }
|
||
/** 关卡获得材料掉落组ID */
|
||
'drop': number
|
||
}>;
|
||
|
||
type gc_xianshilibao = { [key: string]: { "payId": string, "time": number, [x: string]: any } }
|
||
|
||
type gc_xianshizhaomu = { "time": [ number, number ], "oneNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "tenNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "onePrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tenPrize": { "a": string, "t": string, "n": number, [x: string]: any }[], "oneDrop": [ number ], "tenDrop": [ number, number, number, number, number, number, number, number, number, number ], "oneReplace": { "num": number, "drop": [ number ], [x: string]: any }, "eventPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "gift": { "need": any[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, "payId": string, [x: string]: any }[], "duihuan": { "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num": number, [x: string]: any }[], "rankPrize": { "ph": [ number, number ], "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "email": { "title": string, "content": string, [x: string]: any }, [x: string]: any }
|
||
|
||
type gc_xinshoulibao = { "time": number, "pays": { "payId": string, [x: string]: any }[], [x: string]: any }[]
|
||
|
||
type gc_xstask = k_v<{
|
||
/** 任务id */
|
||
'id': number
|
||
/** 任务名称 */
|
||
'name': string
|
||
/** 品质 */
|
||
'colour': number
|
||
/** 时间 */
|
||
'time': number
|
||
/** 最大派遣英雄数量 */
|
||
'needNum': number
|
||
/** 需要的总星级 */
|
||
'needStar': number
|
||
/** 需要的总战力 */
|
||
'needZhanli': number
|
||
/** 奖励 */
|
||
'prize': { "a": string, "t": string, "n": number, [x: string]: any }[]
|
||
/** 权重 */
|
||
'p': number
|
||
/** 任务描述 */
|
||
'intr': string
|
||
/** 图片 */
|
||
'img': string
|
||
}>;
|
||
|
||
type gc_xstaskcom = { "freeRefreshNum": number, "refreshNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "jiasu": { "time": [ number, number ], "need": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "lv": { [key: string]: { "taskColor": [ number ], "maxTaskNum": number, "need": number, [x: string]: any } }, [x: string]: any }
|
||
|
||
type gc_xunlianjihua = k_v<{
|
||
/** 技能id */
|
||
'id': number
|
||
/** 技能名称 */
|
||
'name': string
|
||
'undefined': string
|
||
/** 技能图标 */
|
||
'icon': string
|
||
/** 页签类型 */
|
||
'tab': number
|
||
/** 技能位置 */
|
||
'xysite': string
|
||
/** 是否可使用 */
|
||
'use': number
|
||
/** 技能类型文本 */
|
||
'skillType': string
|
||
/** 等级上限 */
|
||
'lv': number
|
||
/** 消耗训练点 */
|
||
'need': number
|
||
/** 总点数条件 */
|
||
'cond': number
|
||
/** 前置技能及点数 */
|
||
'front': [ number, number ]
|
||
/** 关联技能组 */
|
||
'relevance': number
|
||
/** 对应技能ID */
|
||
'skill': string
|
||
/** 技能描述 */
|
||
'describe': string
|
||
/** 计算公式 */
|
||
'v': [ string ]
|
||
/** 描述显示系数 */
|
||
'desCoefficient': [ number ]
|
||
/** 策划看技能描述 */
|
||
'intr': string
|
||
}>;
|
||
|
||
type gc_yangchengmubiao = { "1": { "1": string, "2": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr1": string, "intr2": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab1": string, "tab2": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": [ [ number ], number ], "tasklist": { "1": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, "zero": number, [x: string]: any } }, "2": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "3": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, "zero": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "4": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "5": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "6": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, "zero": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "7": { "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "8": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "9": { "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "10": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "11": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "12": { "3": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, "zero": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "13": { "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr0": string, "intr3": string, "intr4": string, "name": string, "icon": string, "tab0": string, "tab3": string, "tab4": string, "gift": { "index": number, "need": { "a": string, "t": string, "n": number, [x: string]: any }[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": any[], "tasklist": { "3": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, "4": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": [ string ], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "100": { "2": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr2": string, "intr4": string, "name": string, "icon": string, "tab2": string, "tab4": string, "gift": { "index": number, "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": [ [ number ], number ], "tasklist": { "2": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, "101": { "2": string, "time": { "start": number, "end": number, "hdid": number, "ttype": number, [x: string]: any }, "intr2": string, "intr4": string, "name": string, "icon": string, "tab2": string, "tab4": string, "gift": { "index": number, "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "maxlun": [ [ number ], number ], "tasklist": { "2": { [key: string]: { "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "tujing": string, "title": string, "type": number, "pval": number, "cond": any[], "stype": number, [x: string]: any } }, [x: string]: any }, [x: string]: any }, [x: string]: any }
|
||
|
||
type gc_yibaichou = { "onlinePrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], "loginPrize": { "total": number, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }
|
||
|
||
type gc_yuedujijin = { "payId": string, "prize": { "a": string, "t": string, "n": number, [x: string]: any }[], "num1": number, "num2": number, "img": string, [x: string]: any }[]
|
||
|
||
type gc_zhangjie = k_v<{
|
||
/** 章节id */
|
||
'id': number
|
||
/** 章节名 */
|
||
'name': string
|
||
'undefined': string
|
||
/** 亮图建筑 */
|
||
'liangImg': string
|
||
/** 灰图建筑 */
|
||
'anImg': string
|
||
/** 坐标 */
|
||
'xy': [ number, number ]
|
||
}>;
|
||
|
||
type gc_zhanling = { "eventOpen": { "day": number, "lv": number, [x: string]: any }, "payId": string, "payAddLv": number, "email": { "title": string, "content": string, [x: string]: any }, "task": { "intr": string, "taskId": string, "type": string, "total": number, "exp": number, "tiaozhuan": number, [x: string]: any }[], "lvNeed": { "a": string, "t": string, "n": number, [x: string]: any }[], "lv": { "2": number, "3": number, "4": number, "5": number, "6": number, "7": number, "8": number, "9": number, "10": number, "11": number, "12": number, "13": number, "14": number, "15": number, "16": number, "17": number, "18": number, "19": number, "20": number, "21": number, "22": number, "23": number, "24": number, "25": number, "26": number, "27": number, "28": number, "29": number, "30": number, "31": number, "32": number, "33": number, "34": number, "35": number, "36": number, "37": number, "38": number, "39": number, "40": number, "41": number, "42": number, "43": number, "44": number, "45": number, "46": number, "47": number, "48": number, "49": number, "50": number, [x: string]: any }, "prize": { "lv": number, "pt": { "a": string, "t": string, "n": number, [x: string]: any }[], "tq": { "a": string, "t": string, "n": number, [x: string]: any }[], [x: string]: any }[], [x: string]: any }
|
||
|
||
type gc_zhuanshu = k_v<k_v<k_v<{
|
||
/** 专属ID */
|
||
'ID': number
|
||
/** 名称 */
|
||
'name': string
|
||
/** 图片 */
|
||
'img': number
|
||
/** 阶级 */
|
||
'jieji': number
|
||
/** 星级 */
|
||
'star': number
|
||
/** 属性 */
|
||
'buff': { [x: string]: any }
|
||
/** 消耗 */
|
||
'need': any[]
|
||
/** 成功率 */
|
||
'probability': number
|
||
}>>>;
|
||
|
||
type gc_zixuanlibao = { "time": number, "intr": string, "gift": { "need": any[], "free": boolean, "payId": string, "buyNum": number, "prize": [ { "a": string, "t": string, "n": number, [x: string]: any }[], { "a": string, "t": string, "n": number, [x: string]: any }[] ], [x: string]: any }[], [x: string]: any }
|
||
|
||
type gc_localServer = { "name": string, "sid": string, "url": string, [x: string]: any }[]
|
||
|
||
type gc_tiaozhuan = { [key: string]: { "name": string, "frame": string, "opencond": string, "data": { "type": number, [x: string]: any }, [x: string]: any } }
|
||
|
||
type gcType = {
|
||
[key: string]: any
|
||
armyattr: gc_armyattr
|
||
attr: gc_attr
|
||
boss: gc_boss
|
||
buff: gc_buff
|
||
chongzhi: gc_chongzhi
|
||
choujiang: gc_choujiang
|
||
chuanshuozhilu: gc_chuanshuozhilu
|
||
clsl_com: gc_clsl_com
|
||
clsl_dan: gc_clsl_dan
|
||
com: gc_com
|
||
common: gc_common
|
||
diaoluo: gc_diaoluo
|
||
diaoluoduihuan: gc_diaoluoduihuan
|
||
dixiaheishi: gc_dixiaheishi
|
||
dixiaqianzhuang: gc_dixiaqianzhuang
|
||
dxlt_com: gc_dxlt_com
|
||
dxlt_layer: gc_dxlt_layer
|
||
dxlt_mb: gc_dxlt_mb
|
||
dxlt_shop: gc_dxlt_shop
|
||
equip: gc_equip
|
||
equipAdjusting: gc_equipAdjusting
|
||
equiplvup: gc_equiplvup
|
||
equipMaster: gc_equipMaster
|
||
equipstar: gc_equipstar
|
||
equipSuit: gc_equipSuit
|
||
eventOpen: gc_eventOpen
|
||
exchangeRate: gc_exchangeRate
|
||
fightPlan: gc_fightPlan
|
||
friend: gc_friend
|
||
g123item: gc_g123item
|
||
ganbutexun: gc_ganbutexun
|
||
ganhai: gc_ganhai
|
||
gonglukuangbiao: gc_gonglukuangbiao
|
||
group: gc_group
|
||
guanlidiaodu: gc_guanlidiaodu
|
||
guide: gc_guide
|
||
guideConfig: gc_guideConfig
|
||
hbzb: gc_hbzb
|
||
hero: gc_hero
|
||
heroAbility: gc_heroAbility
|
||
herocom: gc_herocom
|
||
herogrow: gc_herogrow
|
||
herolv: gc_herolv
|
||
herolvup: gc_herolvup
|
||
heroskill: gc_heroskill
|
||
hero_jx: gc_hero_jx
|
||
hero_qianneng: gc_hero_qianneng
|
||
hero_tf: gc_hero_tf
|
||
huobanzhaomu: gc_huobanzhaomu
|
||
huodong: gc_huodong
|
||
item: gc_item
|
||
jierihuodong: gc_jierihuodong
|
||
jijin: gc_jijin
|
||
jjc_com: gc_jjc_com
|
||
jjc_npc: gc_jjc_npc
|
||
jjc_ph: gc_jjc_ph
|
||
jjc_tz: gc_jjc_tz
|
||
kaifukuanghuan: gc_kaifukuanghuan
|
||
kbzz: gc_kbzz
|
||
kfcb_content: gc_kfcb_content
|
||
kfcb_prize: gc_kfcb_prize
|
||
land: gc_land
|
||
leijichongzhi: gc_leijichongzhi
|
||
meirishilian: gc_meirishilian
|
||
meirishilian_com: gc_meirishilian_com
|
||
mingdao: gc_mingdao
|
||
mingdao_com: gc_mingdao_com
|
||
mw_com: gc_mw_com
|
||
mw_dj: gc_mw_dj
|
||
name: gc_name
|
||
niudanji: gc_niudanji
|
||
npc: gc_npc
|
||
openCond: gc_openCond
|
||
openFun: gc_openFun
|
||
other: gc_other
|
||
pata: gc_pata
|
||
patacom: gc_patacom
|
||
pay: gc_pay
|
||
payEmail: gc_payEmail
|
||
peijian: gc_peijian
|
||
peijiancangku: gc_peijiancangku
|
||
peijiancom: gc_peijiancom
|
||
peijian_jl: gc_peijian_jl
|
||
peijian_lv: gc_peijian_lv
|
||
peijian_master: gc_peijian_master
|
||
PiratesFight: gc_PiratesFight
|
||
playerChatFrame: gc_playerChatFrame
|
||
playerdata: gc_playerdata
|
||
playerHead: gc_playerHead
|
||
playerHeadFrame: gc_playerHeadFrame
|
||
playerLv: gc_playerLv
|
||
playerModel: gc_playerModel
|
||
pmd: gc_pmd
|
||
qiandao: gc_qiandao
|
||
qiandaocom: gc_qiandaocom
|
||
qirichongzhi: gc_qirichongzhi
|
||
qiridenglu: gc_qiridenglu
|
||
qjzzd: gc_qjzzd
|
||
ranking: gc_ranking
|
||
shilihuizhang: gc_shilihuizhang
|
||
shili_com: gc_shili_com
|
||
shili_fb: gc_shili_fb
|
||
shili_fbyj: gc_shili_fbyj
|
||
shili_lv: gc_shili_lv
|
||
shili_wz: gc_shili_wz
|
||
shiwu: gc_shiwu
|
||
shiwucom: gc_shiwucom
|
||
shiwuleichong: gc_shiwuleichong
|
||
shoot: gc_shoot
|
||
shop: gc_shop
|
||
shopcom: gc_shopcom
|
||
shopItem: gc_shopItem
|
||
shoucangpin: gc_shoucangpin
|
||
shouchong: gc_shouchong
|
||
skillani: gc_skillani
|
||
skillintr: gc_skillintr
|
||
skill_afteratk: gc_skill_afteratk
|
||
skill_atk: gc_skill_atk
|
||
skill_buff: gc_skill_buff
|
||
skill_passive: gc_skill_passive
|
||
slzd: gc_slzd
|
||
swskillcom: gc_swskillcom
|
||
tanxian: gc_tanxian
|
||
tanxian_com: gc_tanxian_com
|
||
tanxian_shiwu: gc_tanxian_shiwu
|
||
tanxian_tgjl: gc_tanxian_tgjl
|
||
task: gc_task
|
||
tujian_jc: gc_tujian_jc
|
||
usercom: gc_usercom
|
||
vip: gc_vip
|
||
wangzherongyao: gc_wangzherongyao
|
||
weixiuchang_dz: gc_weixiuchang_dz
|
||
weixiuchang_item: gc_weixiuchang_item
|
||
weixiuchang_zz: gc_weixiuchang_zz
|
||
xianshilibao: gc_xianshilibao
|
||
xianshizhaomu: gc_xianshizhaomu
|
||
xinshoulibao: gc_xinshoulibao
|
||
xstask: gc_xstask
|
||
xstaskcom: gc_xstaskcom
|
||
xunlianjihua: gc_xunlianjihua
|
||
yangchengmubiao: gc_yangchengmubiao
|
||
yibaichou: gc_yibaichou
|
||
yuedujijin: gc_yuedujijin
|
||
zhangjie: gc_zhangjie
|
||
zhanling: gc_zhanling
|
||
zhuanshu: gc_zhuanshu
|
||
zixuanlibao: gc_zixuanlibao
|
||
localServer: gc_localServer
|
||
tiaozhuan: gc_tiaozhuan
|
||
}
|