go_dreamfactory/modules/hero/api_resonance.go
2022-07-01 13:53:17 +08:00

144 lines
3.8 KiB
Go

package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"strconv"
)
//参数校验
func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroResonanceReq) (result map[string]interface{}, code comm.ErrorCode) {
if req.HeroObjID == "" || req.CostObjID == "" {
code.Code = pb.ErrorCode_ReqParameterError
return
}
var (
bCheckOk bool
)
bCheckOk = false
_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
return
}
_costHero, err := this.moduleHero.GetHero(session.GetUserId(), req.CostObjID) // 查询消耗卡是否存在
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
return
}
if _costHero.SameCount < req.Amount { // 消耗卡数量不足
code.Code = pb.ErrorCode_HeroNoEnough
}
// 共鸣次数判断
resonConfig, errr := this.moduleHero.configure.GetHeroResonanceConfig(_hero.HeroID)
if errr != nil {
code.Code = pb.ErrorCode_ConfigNoFound
return
}
if resonConfig.Maxnum >= _hero.ResonateNum {
code.Code = pb.ErrorCode_HeroMaxResonate // 共鸣次数已满
return
}
// 消耗英雄的配置id
for _, v := range resonConfig.Need {
if v.A == "hero" && v.T == strconv.Itoa(int(_costHero.HeroID)) {
if req.Amount != v.N {
code.Code = pb.ErrorCode_ReqParameterError
return
} else {
bCheckOk = true
break
}
}
}
if !bCheckOk { // 配置校验不通过
code.Code = pb.ErrorCode_HeroNoEnough
return
}
bCheckOk = false
// 金币校验
for _, v := range resonConfig.Need {
if v.A == "attr" { // 查询玩家身上资源是否满足
value := this.user.QueryAttributeValue(session.GetUserId(), v.T)
if value >= v.N {
bCheckOk = true // 财富校验通过
break
}
}
}
if !bCheckOk { // 配置校验不通过
code.Code = pb.ErrorCode_ResNoEnough
return
}
result = map[string]interface{}{
"heroObj": _hero,
}
return
}
/// 英雄共鸣
func (this *apiComp) Resonance(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroResonanceReq) (code pb.ErrorCode) {
_hero := agrs["heroObj"].(*pb.DBHero)
if _hero == nil {
code = pb.ErrorCode_HeroNoExist
log.Errorf("not find card:%s,", req.HeroObjID)
return
}
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero})
}
}()
code = this.moduleHero.DelCard(req.CostObjID, req.Amount)
if code != 0 {
code = pb.ErrorCode_DBError
return
}
resonConfig, err1 := this.moduleHero.configure.GetHeroResonanceConfig(_hero.HeroID)
if err1 != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
for _, v := range resonConfig.Need {
if v.A == "attr" { // 查询玩家身上资源是否满足
value := this.user.QueryAttributeValue(session.GetUserId(), v.T)
if value >= v.N { // 直接删除财富
code = this.user.AddAttributeValue(session.GetUserId(), v.T, value-v.N) // 扣除资源
break
} else {
code = pb.ErrorCode_ResNoEnough
return
}
}
}
_heroMap := map[string]interface{}{
"resonateNum": _hero.ResonateNum + resonConfig.Energy,
}
err := this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err != nil {
log.Errorf("update hero skill failed:%v", err)
}
// 返还对应初始星级的卡
for _, v := range resonConfig.Prize {
if v.A == "hero" {
value, err := strconv.Atoi(v.T)
if err != nil {
code = pb.ErrorCode_ConfigurationException
return
}
for i := 0; i < int(v.N); i++ { // 有多少张加多少次
this.moduleHero.hero.createOneHero(session.GetUserId(), int32(value))
}
}
}
err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err != nil {
log.Errorf("PushHeroProperty err!")
}
return
}