144 lines
3.8 KiB
Go
144 lines
3.8 KiB
Go
package hero
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/pb"
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"strconv"
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)
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//参数校验
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func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroResonanceReq) (result map[string]interface{}, code comm.ErrorCode) {
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if req.HeroObjID == "" || req.CostObjID == "" {
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code.Code = pb.ErrorCode_ReqParameterError
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return
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}
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var (
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bCheckOk bool
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)
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bCheckOk = false
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_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
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if err != 0 {
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code.Code = pb.ErrorCode_HeroNoExist
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return
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}
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_costHero, err := this.moduleHero.GetHero(session.GetUserId(), req.CostObjID) // 查询消耗卡是否存在
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if err != 0 {
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code.Code = pb.ErrorCode_HeroNoExist
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return
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}
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if _costHero.SameCount < req.Amount { // 消耗卡数量不足
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code.Code = pb.ErrorCode_HeroNoEnough
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}
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// 共鸣次数判断
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resonConfig, errr := this.moduleHero.configure.GetHeroResonanceConfig(_hero.HeroID)
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if errr != nil {
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code.Code = pb.ErrorCode_ConfigNoFound
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return
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}
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if resonConfig.Maxnum >= _hero.ResonateNum {
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code.Code = pb.ErrorCode_HeroMaxResonate // 共鸣次数已满
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return
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}
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// 消耗英雄的配置id
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for _, v := range resonConfig.Need {
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if v.A == "hero" && v.T == strconv.Itoa(int(_costHero.HeroID)) {
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if req.Amount != v.N {
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code.Code = pb.ErrorCode_ReqParameterError
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return
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} else {
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bCheckOk = true
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break
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}
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}
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}
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if !bCheckOk { // 配置校验不通过
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code.Code = pb.ErrorCode_HeroNoEnough
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return
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}
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bCheckOk = false
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// 金币校验
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for _, v := range resonConfig.Need {
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if v.A == "attr" { // 查询玩家身上资源是否满足
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value := this.user.QueryAttributeValue(session.GetUserId(), v.T)
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if value >= v.N {
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bCheckOk = true // 财富校验通过
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break
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}
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}
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}
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if !bCheckOk { // 配置校验不通过
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code.Code = pb.ErrorCode_ResNoEnough
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return
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}
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result = map[string]interface{}{
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"heroObj": _hero,
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}
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return
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}
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/// 英雄共鸣
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func (this *apiComp) Resonance(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroResonanceReq) (code pb.ErrorCode) {
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_hero := agrs["heroObj"].(*pb.DBHero)
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if _hero == nil {
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code = pb.ErrorCode_HeroNoExist
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log.Errorf("not find card:%s,", req.HeroObjID)
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return
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}
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defer func() {
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if code == pb.ErrorCode_Success {
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session.SendMsg(string(this.moduleHero.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero})
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}
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}()
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code = this.moduleHero.DelCard(req.CostObjID, req.Amount)
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if code != 0 {
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code = pb.ErrorCode_DBError
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return
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}
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resonConfig, err1 := this.moduleHero.configure.GetHeroResonanceConfig(_hero.HeroID)
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if err1 != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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for _, v := range resonConfig.Need {
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if v.A == "attr" { // 查询玩家身上资源是否满足
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value := this.user.QueryAttributeValue(session.GetUserId(), v.T)
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if value >= v.N { // 直接删除财富
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code = this.user.AddAttributeValue(session.GetUserId(), v.T, value-v.N) // 扣除资源
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break
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} else {
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code = pb.ErrorCode_ResNoEnough
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return
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}
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}
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}
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_heroMap := map[string]interface{}{
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"resonateNum": _hero.ResonateNum + resonConfig.Energy,
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}
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err := this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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if err != nil {
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log.Errorf("update hero skill failed:%v", err)
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}
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// 返还对应初始星级的卡
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for _, v := range resonConfig.Prize {
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if v.A == "hero" {
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value, err := strconv.Atoi(v.T)
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if err != nil {
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code = pb.ErrorCode_ConfigurationException
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return
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}
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for i := 0; i < int(v.N); i++ { // 有多少张加多少次
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this.moduleHero.hero.createOneHero(session.GetUserId(), int32(value))
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}
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}
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}
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err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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if err != nil {
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log.Errorf("PushHeroProperty err!")
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}
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return
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}
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