package hero import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" "strconv" ) //参数校验 func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroResonanceReq) (result map[string]interface{}, code comm.ErrorCode) { if req.HeroObjID == "" || req.CostObjID == "" { code.Code = pb.ErrorCode_ReqParameterError return } var ( bCheckOk bool ) bCheckOk = false _hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在 if err != 0 { code.Code = pb.ErrorCode_HeroNoExist return } _costHero, err := this.moduleHero.GetHero(session.GetUserId(), req.CostObjID) // 查询消耗卡是否存在 if err != 0 { code.Code = pb.ErrorCode_HeroNoExist return } if _costHero.SameCount < req.Amount { // 消耗卡数量不足 code.Code = pb.ErrorCode_HeroNoEnough } // 共鸣次数判断 resonConfig, errr := this.moduleHero.configure.GetHeroResonanceConfig(_hero.HeroID) if errr != nil { code.Code = pb.ErrorCode_ConfigNoFound return } if resonConfig.Maxnum >= _hero.ResonateNum { code.Code = pb.ErrorCode_HeroMaxResonate // 共鸣次数已满 return } // 消耗英雄的配置id for _, v := range resonConfig.Need { if v.A == "hero" && v.T == strconv.Itoa(int(_costHero.HeroID)) { if req.Amount != v.N { code.Code = pb.ErrorCode_ReqParameterError return } else { bCheckOk = true break } } } if !bCheckOk { // 配置校验不通过 code.Code = pb.ErrorCode_HeroNoEnough return } bCheckOk = false // 金币校验 for _, v := range resonConfig.Need { if v.A == "attr" { // 查询玩家身上资源是否满足 value := this.user.QueryAttributeValue(session.GetUserId(), v.T) if value >= v.N { bCheckOk = true // 财富校验通过 break } } } if !bCheckOk { // 配置校验不通过 code.Code = pb.ErrorCode_ResNoEnough return } result = map[string]interface{}{ "heroObj": _hero, } return } /// 英雄共鸣 func (this *apiComp) Resonance(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroResonanceReq) (code pb.ErrorCode) { _hero := agrs["heroObj"].(*pb.DBHero) if _hero == nil { code = pb.ErrorCode_HeroNoExist log.Errorf("not find card:%s,", req.HeroObjID) return } defer func() { if code == pb.ErrorCode_Success { session.SendMsg(string(this.moduleHero.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero}) } }() code = this.moduleHero.DelCard(req.CostObjID, req.Amount) if code != 0 { code = pb.ErrorCode_DBError return } resonConfig, err1 := this.moduleHero.configure.GetHeroResonanceConfig(_hero.HeroID) if err1 != nil { code = pb.ErrorCode_ConfigNoFound return } for _, v := range resonConfig.Need { if v.A == "attr" { // 查询玩家身上资源是否满足 value := this.user.QueryAttributeValue(session.GetUserId(), v.T) if value >= v.N { // 直接删除财富 code = this.user.AddAttributeValue(session.GetUserId(), v.T, value-v.N) // 扣除资源 break } else { code = pb.ErrorCode_ResNoEnough return } } } _heroMap := map[string]interface{}{ "resonateNum": _hero.ResonateNum + resonConfig.Energy, } err := this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息 if err != nil { log.Errorf("update hero skill failed:%v", err) } // 返还对应初始星级的卡 for _, v := range resonConfig.Prize { if v.A == "hero" { value, err := strconv.Atoi(v.T) if err != nil { code = pb.ErrorCode_ConfigurationException return } for i := 0; i < int(v.N); i++ { // 有多少张加多少次 this.moduleHero.hero.createOneHero(session.GetUserId(), int32(value)) } } } err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化 if err != nil { log.Errorf("PushHeroProperty err!") } return }