check 函数
This commit is contained in:
parent
653d5f2dbd
commit
e204ae71a3
@ -6,33 +6,38 @@ import (
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"strconv"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) AwakenCheck(session comm.IUserSession, req *pb.HeroAwakenReq) (result map[string]interface{}, code comm.ErrorCode) {
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var (
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costRes map[string]int32
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)
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costRes = make(map[string]int32, 0)
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func (this *apiComp) AwakenCheck(session comm.IUserSession, req *pb.HeroAwakenReq) (code comm.ErrorCode) {
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if req.HeroObjID == "" {
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code.Code = pb.ErrorCode_ReqParameterError
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return
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}
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return
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}
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/// 英雄觉醒
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func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroAwakenReq) (code pb.ErrorCode, data proto.Message) {
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var (
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awakenData *cfg.Game_heroAwakenData
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bCheckOk bool
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costRes map[string]int32
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)
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costRes = make(map[string]int32, 0)
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bCheckOk = true
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_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID)
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if err != pb.ErrorCode_Success {
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code.Code = pb.ErrorCode_HeroNoExist
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code = pb.ErrorCode_HeroNoExist
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return
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}
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AwakenConfig, err1 := this.moduleHero.configure.GetHeroAwakenConfig()
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if err1 != nil {
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code.Code = pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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for _, v := range AwakenConfig.GetDataMap() {
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@ -42,7 +47,7 @@ func (this *apiComp) AwakenCheck(session comm.IUserSession, req *pb.HeroAwakenRe
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}
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}
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if awakenData == nil {
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code.Code = pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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// 参数校验
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@ -66,23 +71,9 @@ func (this *apiComp) AwakenCheck(session comm.IUserSession, req *pb.HeroAwakenRe
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}
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}
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if !bCheckOk {
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code.Code = pb.ErrorCode_GoldNoEnough
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code = pb.ErrorCode_GoldNoEnough
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return
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}
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result = map[string]interface{}{
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"awakenData": awakenData,
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"heroObj": _hero,
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"costRes": costRes,
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}
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return
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}
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/// 英雄觉醒
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func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroAwakenReq) (code pb.ErrorCode) {
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awakenData := agrs["awakenData"].(*cfg.Game_heroAwakenData)
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_hero := agrs["heroObj"].(*pb.DBHero)
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costRes := agrs["costRes"].(map[string]int32)
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if _hero == nil || awakenData == nil {
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code = pb.ErrorCode_HeroNoExist
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return
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@ -95,8 +86,8 @@ func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface
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for _, v := range awakenData.Phaseneed {
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if v.A == "attr" { // 消耗玩家身上资源
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if data, ok := costRes[v.T]; ok {
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code = this.user.AddAttributeValue(session.GetUserId(), v.T, data)
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if _data, ok := costRes[v.T]; ok {
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code = this.user.AddAttributeValue(session.GetUserId(), v.T, _data)
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if code != pb.ErrorCode_Success {
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return
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}
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@ -113,8 +104,8 @@ func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface
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}
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}
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err := this.moduleHero.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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if err != nil {
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err1 = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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if err1 != nil {
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log.Errorf("PushHeroProperty err!")
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}
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return
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@ -26,12 +26,12 @@ func (this *apiComp) Chouka(session comm.IUserSession, result map[string]interfa
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}()
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heroCfgIds := req.HeroIds
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if err := this.moduleHero.modelHero.createMultiHero(session.GetUserId(), heroCfgIds...); err != nil {
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if err := this.moduleHero.hero.createMultiHero(session.GetUserId(), heroCfgIds...); err != nil {
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code = pb.ErrorCode_HeroCreate
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return
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}
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heroes, err := this.moduleHero.modelHero.getHeroList(session.GetUserId())
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heroes, err := this.moduleHero.hero.getHeroList(session.GetUserId())
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if err != nil {
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log.Errorf("%v", err)
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code = pb.ErrorCode_DBError
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@ -9,7 +9,7 @@ import (
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//参数校验
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func (this *apiComp) InfoCheck(session comm.IUserSession, req *pb.HeroInfoReq) (result map[string]interface{}, code comm.ErrorCode) {
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result = map[string]interface{}{}
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hero := this.moduleHero.modelHero.getOneHero(session.GetUserId(), req.HeroId)
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hero := this.moduleHero.hero.getOneHero(session.GetUserId(), req.HeroId)
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if hero == nil {
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code = comm.ErrorCode{Code: pb.ErrorCode_HeroNoExist}
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}
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@ -22,7 +22,7 @@ func (this *apiComp) List(session comm.IUserSession, result map[string]interface
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utils.TraceFunc(session.GetUserId(), string(this.moduleHero.GetType()), HeroSubTypeList, req, rsp)
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}()
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list, err := this.moduleHero.modelHero.getHeroList(session.GetUserId())
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list, err := this.moduleHero.hero.getHeroList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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@ -118,7 +118,7 @@ func (this *apiComp) Resonance(session comm.IUserSession, agrs map[string]interf
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_heroMap := map[string]interface{}{
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"resonateNum": _hero.ResonateNum + resonConfig.Energy,
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}
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err := this.moduleHero.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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err := this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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if err != nil {
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log.Errorf("update hero skill failed:%v", err)
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}
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@ -131,11 +131,11 @@ func (this *apiComp) Resonance(session comm.IUserSession, agrs map[string]interf
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return
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}
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for i := 0; i < int(v.N); i++ { // 有多少张加多少次
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this.moduleHero.modelHero.createOneHero(session.GetUserId(), int32(value))
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this.moduleHero.hero.createOneHero(session.GetUserId(), int32(value))
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}
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}
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}
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err = this.moduleHero.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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if err != nil {
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log.Errorf("PushHeroProperty err!")
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}
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@ -84,11 +84,11 @@ func (this *apiComp) ResonanceReset(session comm.IUserSession, agrs map[string]i
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"Energy": _hero.Energy,
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}
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err := this.moduleHero.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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err := this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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if err != nil {
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log.Errorf("update hero skill failed:%v", err)
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}
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err = this.moduleHero.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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if err != nil {
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log.Errorf("PushHeroProperty err!")
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}
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@ -47,13 +47,13 @@ func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, agrs map[stri
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"Energy": _hero.Energy,
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}
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err := this.moduleHero.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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err := this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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if err != nil {
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code = pb.ErrorCode_DBError
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log.Errorf("update hero skill failed:%v", err)
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}
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err = this.moduleHero.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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if err != nil {
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log.Errorf("PushHeroProperty err!")
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}
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@ -126,7 +126,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, agrs map[strin
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_heroMap := map[string]interface{}{
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"normalSkill": _hero.NormalSkill,
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}
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err = this.moduleHero.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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err = this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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if err != nil {
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log.Errorf("update hero skill failed:%v", err)
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}
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@ -136,7 +136,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, agrs map[strin
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code = pb.ErrorCode_DBError
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return
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}
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err = this.moduleHero.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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if err != nil {
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log.Errorf("PushHeroProperty err!")
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}
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@ -148,12 +148,12 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, agrs map[string
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"star": _hero.Star,
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}
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// 保存数据
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err := this.moduleHero.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap)
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err := this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap)
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if err != nil {
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code = pb.ErrorCode_DBError
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log.Errorf("update hero skill failed:%v", err)
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}
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err = this.moduleHero.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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if err != nil {
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log.Errorf("PushHeroProperty err!")
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}
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@ -154,13 +154,13 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, agrs map[string]i
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return
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}
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// 删除经验卡
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err := this.moduleHero.modelHero.consumeOneHeroCard(session.GetUserId(), req.ExpCardID, req.Amount)
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err := this.moduleHero.hero.consumeOneHeroCard(session.GetUserId(), req.ExpCardID, req.Amount)
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if err != nil {
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log.Errorf("delete err failed err:%T!", err)
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return
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}
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err = this.moduleHero.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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if err != nil {
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log.Errorf("PushHeroProperty err!")
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}
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@ -70,23 +70,23 @@ func TestMain(m *testing.M) {
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//创建一个英雄s
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func TestCreateOneHero(t *testing.T) {
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err := module.modelHero.createOneHero("u1", 25001)
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err := module.hero.createOneHero("u1", 25001)
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fmt.Println(err)
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}
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//获取玩家英雄
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func TestGetOneHero(t *testing.T) {
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d := module.modelHero.getOneHero("u1", "62b534bebf4745d4117acabe")
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d := module.hero.getOneHero("u1", "62b534bebf4745d4117acabe")
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fmt.Printf("%v", d)
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}
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func TestPropertyCompute(t *testing.T) {
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m := module.modelHero.PropertyCompute("u1", "62b534bebf4745d4117acabe")
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m := module.hero.PropertyCompute("u1", "62b534bebf4745d4117acabe")
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fmt.Println(m)
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}
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func TestHeroList(t *testing.T) {
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heroes, err := module.modelHero.getHeroList("u1")
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heroes, err := module.hero.getHeroList("u1")
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fmt.Printf("%v %v", heroes, err)
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}
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@ -95,6 +95,6 @@ func TestModify(t *testing.T) {
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"lv": 2,
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"exp": 1000,
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}
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err := module.modelHero.modifyHeroData("u1", "62b534bebf4745d4117acabe", data)
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err := module.hero.modifyHeroData("u1", "62b534bebf4745d4117acabe", data)
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fmt.Printf("%v ", err)
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}
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@ -57,7 +57,7 @@ func (this *ModelHero) initHero(uid string, heroCfgId int32) *pb.DBHero {
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func (this *ModelHero) createOneHero(uid string, heroCfgId int32) (err error) {
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hero := this.initHero(uid, heroCfgId)
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if hero != nil {
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if err = this.moduleHero.modelHero.AddList(uid, hero.Id, hero); err != nil {
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if err = this.moduleHero.hero.AddList(uid, hero.Id, hero); err != nil {
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log.Errorf("%v", err)
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return
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}
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@ -67,7 +67,7 @@ func (this *ModelHero) createOneHero(uid string, heroCfgId int32) (err error) {
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//创建多个指定的英雄 heroCfgIds可填入多个英雄ID
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func (this *ModelHero) createMultiHero(uid string, heroCfgIds ...int32) error {
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heroes, err := this.moduleHero.modelHero.getHeroList(uid)
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heroes, err := this.moduleHero.hero.getHeroList(uid)
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if err != nil {
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return err
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}
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@ -111,7 +111,7 @@ func (this *ModelHero) createMultiHero(uid string, heroCfgIds ...int32) error {
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//获取一个英雄
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func (this *ModelHero) getOneHero(uid, heroId string) *pb.DBHero {
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hero := &pb.DBHero{}
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err := this.moduleHero.modelHero.GetListObj(uid, heroId, hero)
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err := this.moduleHero.hero.GetListObj(uid, heroId, hero)
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if err != nil {
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return nil
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}
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@ -121,7 +121,7 @@ func (this *ModelHero) getOneHero(uid, heroId string) *pb.DBHero {
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//消耗一张英雄卡
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func (this *ModelHero) consumeOneHeroCard(uid, heroId string, count int32) (err error) {
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for i := 0; i < int(count); i++ {
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if err := this.moduleHero.modelHero.DelListlds(uid, heroId); err != nil {
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if err := this.moduleHero.hero.DelListlds(uid, heroId); err != nil {
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log.Errorf("%v", err)
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break
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}
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@ -131,7 +131,7 @@ func (this *ModelHero) consumeOneHeroCard(uid, heroId string, count int32) (err
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//更新英雄数据
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func (this *ModelHero) modifyHeroData(uid, heroId string, data map[string]interface{}) error {
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return this.moduleHero.modelHero.ChangeList(uid, heroId, data)
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return this.moduleHero.hero.ChangeList(uid, heroId, data)
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}
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//获取玩家的英雄列表
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@ -16,7 +16,7 @@ type Hero struct {
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modules.ModuleBase
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api *apiComp
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configure *configureComp
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modelHero *ModelHero
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hero *ModelHero
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items comm.IItems
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}
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@ -35,13 +35,13 @@ func (this *Hero) Init(service core.IService, module core.IModule, options core.
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func (this *Hero) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero)
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this.hero = this.RegisterComp(new(ModelHero)).(*ModelHero)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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}
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//创建新英雄
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func (this *Hero) CreateHero(uid string, heroCfgId ...int32) error {
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return this.modelHero.createMultiHero(uid, heroCfgId...)
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return this.hero.createMultiHero(uid, heroCfgId...)
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}
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//消耗英雄卡
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@ -58,7 +58,7 @@ func (this *Hero) ChangeCard(uId string, heroCfgId int32, count int32) (code pb.
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}
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for _, v := range curList {
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err := this.modelHero.consumeOneHeroCard(v.Uid, v.Id, count)
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err := this.hero.consumeOneHeroCard(v.Uid, v.Id, count)
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if err != nil {
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return pb.ErrorCode_DBError
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}
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@ -69,7 +69,7 @@ func (this *Hero) ChangeCard(uId string, heroCfgId int32, count int32) (code pb.
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//获取英雄
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func (this *Hero) GetHero(uid, heroId string) (*pb.DBHero, pb.ErrorCode) {
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hero := this.modelHero.getOneHero(uid, heroId)
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hero := this.hero.getOneHero(uid, heroId)
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if hero == nil {
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return nil, pb.ErrorCode_HeroNoExist
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}
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@ -91,14 +91,14 @@ func (this *Hero) UpdateEquipment(hero *pb.DBHero, equip []*pb.DB_Equipment) (co
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}
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}
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this.modelHero.mergeMainProperty(hero.Uid, hero.Id, property)
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this.modelHero.mergeAddProperty(hero.Uid, hero.Id, addProperty)
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return this.modelHero.setEquipment(hero.Uid, hero.Id, equipIds)
|
||||
this.hero.mergeMainProperty(hero.Uid, hero.Id, property)
|
||||
this.hero.mergeAddProperty(hero.Uid, hero.Id, addProperty)
|
||||
return this.hero.setEquipment(hero.Uid, hero.Id, equipIds)
|
||||
}
|
||||
|
||||
//英雄列表
|
||||
func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
|
||||
list, err := this.modelHero.getHeroList(uid)
|
||||
list, err := this.hero.getHeroList(uid)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
@ -166,7 +166,7 @@ func (this *Hero) AddCardExp(uid string, heroId string, exp int32) (code pb.Erro
|
||||
"exp": curExp,
|
||||
}
|
||||
|
||||
if err := this.modelHero.modifyHeroData(uid, heroId, update); err != nil {
|
||||
if err := this.hero.modifyHeroData(uid, heroId, update); err != nil {
|
||||
code = pb.ErrorCode_DBError
|
||||
} // 修改英雄数据
|
||||
} else {
|
||||
|
Loading…
Reference in New Issue
Block a user