go_dreamfactory/modules/entertainment/module.go
2024-01-17 16:21:45 +08:00

354 lines
8.9 KiB
Go

package entertainment
import (
"context"
"encoding/json"
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/event"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/db"
)
func NewModule() core.IModule {
m := new(Entertainment)
return m
}
type Entertainment struct {
modules.ModuleBase
service comm.IService
api *apiComp
configure *configureComp
model *modelComp
gameMgr *gameMgrComp
//room *Room
match *matchComp
modelRank *modelRank
modelRecode *modelRecode
}
// 模块名
func (this *Entertainment) GetType() core.M_Modules {
return comm.ModuleEntertainment
}
// 模块初始化接口 注册用户创建角色事件
func (this *Entertainment) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
if err = this.ModuleBase.Init(service, module, options); err != nil {
return
}
this.service = service.(comm.IService)
return
}
// 装备组件
func (this *Entertainment) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.model = this.RegisterComp(new(modelComp)).(*modelComp)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
this.gameMgr = this.RegisterComp(new(gameMgrComp)).(*gameMgrComp)
//this.room = this.RegisterComp(new(Room)).(*Room)
this.match = this.RegisterComp(new(matchComp)).(*matchComp)
this.modelRank = this.RegisterComp(new(modelRank)).(*modelRank)
this.modelRecode = this.RegisterComp(new(modelRecode)).(*modelRecode)
}
func (this *Entertainment) Start() (err error) {
if err = this.ModuleBase.Start(); err != nil {
return
}
event.RegisterGO(comm.EventUserOffline, this.EventUserOffline)
this.service.RegisterFunctionName(string(comm.RPC_XXLOffLine), this.useroffline)
// m := new(MapData)
// m.InitMap(this, 1)
// m.SetMap()
// m.Debugf()
// m.CheckElem(1)
return
}
// 分发资源
func (this *Entertainment) AddXxlCard(session comm.IUserSession, cards map[string]int32, bPush bool) (errdata *pb.ErrorData) {
var (
result *pb.DBXXLData
err error
curCards map[string]int32 // 过滤不存在的资源
)
curCards = make(map[string]int32, 0)
for k, v := range cards {
if _, err := this.model.module.configure.GetGameConsumeHero(k); err == nil {
curCards[k] = v
}
}
if len(curCards) == 0 {
return
}
if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil {
return
}
for k, v := range curCards {
result.Card[k] += v
}
this.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{
"card": result.Card,
})
if bPush {
session.SendMsg(string(this.GetType()), "change", &pb.EntertainChangePush{
Card: result.Card,
})
}
return
}
// 消耗一张卡
func (this *Entertainment) ConsumXxlCard(session comm.IUserSession, card string) (errdata *pb.ErrorData) {
var (
result *pb.DBXXLData
err error
)
if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil {
return
}
if _, ok := result.Card[card]; ok {
if result.Card[card] <= 0 {
return
}
result.Card[card] -= 1
this.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{
"card": result.Card,
})
}
session.SendMsg(string(this.GetType()), "change", &pb.EntertainChangePush{
Card: result.Card,
})
// 写数据统计
go this.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.WriteUserLog(session.GetUserId(), "", comm.GMResDelType, "ConsumXxlCard", result.Card[card])
})
return
}
// 用户离线处理
func (this *Entertainment) EventUserOffline(uid, sessionid string) {
if !db.IsCross() {
return
}
this.Debugf("user offline: %s", uid)
if list, err := this.model.getEntertainmList(uid); err == nil {
if list.Roomid == "" { // 不在房间不处理
return
}
serverPath := fmt.Sprintf("%s/%s", this.service.GetType(), this.service.GetId())
if serverPath != list.ServicePath { // RPC 通知房间所在的服务器
_, err = this.service.RpcGo(
context.Background(),
list.ServicePath,
string(comm.RPC_XXLOffLine),
&pb.RPCGeneralReqA2{
Param1: list.Roomid,
Param2: list.Uid,
},
nil)
if err != nil {
this.Errorln(err)
return
}
} else {
this.useroffline(context.Background(), &pb.RPCGeneralReqA2{Param1: list.Roomid, Param2: list.Uid}, nil)
}
return
}
}
// 参数1 房间id 参数2 玩家id
func (this *Entertainment) useroffline(ctx context.Context, req *pb.RPCGeneralReqA2, resp *pb.RPCGeneralReqA2) (err error) {
this.Debugf("user offline :%s,%s", req.Param1, req.Param2)
// 房间不在直接返回
if _, err = this.gameMgr.GetRoomInfo(req.Param1); err != nil {
return
}
this.gameMgr.RoomDistribute(req.Param1, nil, "offline", req)
return
}
func (this *Entertainment) CreateRoom(sessions []comm.IUserSession, rulesStr string) (roomid string, err error) {
var (
rules *pb.DBXxlRules = &pb.DBXxlRules{
RoomType: 0,
Card1: "",
Card2: "",
Skill1: make(map[string]int32),
Skill2: make(map[string]int32),
}
red *pb.DBUser
blue *pb.DBUser
p1 *pb.PlayerData
p2 *pb.PlayerData
room *Room
)
if err = json.Unmarshal([]byte(rulesStr), rules); err != nil {
this.Error("解析规则json", log.Field{Key: "err", Value: err.Error()})
return
}
// 参数校验
if rules.Card1 == "" || rules.Card2 == "" {
this.Error("未找到卡片信息",
log.Field{Key: "uid", Value: sessions[0].GetUserId()},
log.Field{Key: "card1", Value: rules.Card1},
log.Field{Key: "uid", Value: sessions[1].GetUserId()},
log.Field{Key: "card2", Value: rules.Card2})
return
}
//发起者 red
red, err = this.ModuleUser.GetUser(sessions[0].GetUserId())
if err != nil {
this.Error("未找到红方信息", log.Field{Key: "uid", Value: sessions[0].GetUserId()})
return
}
blue, err = this.ModuleUser.GetUser(sessions[1].GetUserId())
if err != nil {
this.Error("未找到蓝方信息", log.Field{Key: "uid", Value: sessions[1].GetUserId()})
return
}
p1 = &pb.PlayerData{
Userinfo: &pb.BaseUserInfo{
Uid: red.Uid,
Sid: red.Sid,
Name: red.Name,
Gender: red.Gender,
Skin: red.CurSkin,
Aframe: red.Curaframe,
Title: red.Curtitle,
Lv: red.Lv,
},
Cardid: rules.Card1,
Skill: rules.Skill1,
}
p2 = &pb.PlayerData{
Userinfo: &pb.BaseUserInfo{
Uid: blue.Uid,
Sid: blue.Sid,
Name: blue.Name,
Gender: blue.Gender,
Skin: blue.CurSkin,
Aframe: blue.Curaframe,
Title: blue.Curtitle,
Lv: blue.Lv,
},
Cardid: rules.Card2,
Skill: rules.Skill2,
}
if room, err = this.gameMgr.CreateRoomByType(p1, p2, rules.RoomType); err != nil {
roomid = room.Id
}
return
}
func (this *Entertainment) UserOffline(roomid string, uid string) (err error) {
return
}
func (this *Entertainment) AdmitDefeat(roomid string, uid string) (err error) {
return
}
func (this *Entertainment) AddXxlSkillCard(session comm.IUserSession, skill map[string]int32, bPush bool) (errdata *pb.ErrorData) {
var (
result *pb.DBXXLData
err error
)
if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil {
return
}
for k, v := range skill {
if _, err := this.model.module.configure.GetGamePlaySkill(k); err != nil { // 参数校验
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
result.Skill[k] += v
}
this.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{
"skill": result.Skill,
})
if bPush {
session.SendMsg(string(this.GetType()), "change", &pb.EntertainChangePush{
Skill: result.Skill,
})
}
return
}
// 消耗一张技能卡
func (this *Entertainment) ConsumXxlSkillCard(session comm.IUserSession, skillCard string) (errdata *pb.ErrorData) {
var (
result *pb.DBXXLData
err error
)
if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil {
return
}
if _, ok := result.Skill[skillCard]; ok {
if result.Skill[skillCard] <= 0 {
return
}
result.Skill[skillCard] -= 1
this.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{
"skill": result.Skill,
})
}
session.SendMsg(string(this.GetType()), "change", &pb.EntertainChangePush{
Skill: result.Skill,
})
// 写数据统计
go this.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.WriteUserLog(session.GetUserId(), "", comm.GMResDelType, "ConsumXxlSkillCard", result.Skill[skillCard])
})
return
}
func (this *Entertainment) Delivery(session comm.IUserSession, pId int32) (errdata *pb.ErrorData, items []*pb.UserAtno) {
var (
result *pb.DBXXLData
err error
)
if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Message: err.Error(),
}
return
}
result.Vip = true
this.model.Change(session.GetUserId(), map[string]interface{}{
"vip": result.Vip,
})
return
}