package entertainment import ( "context" "encoding/json" "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/event" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/pb" "go_dreamfactory/sys/db" ) func NewModule() core.IModule { m := new(Entertainment) return m } type Entertainment struct { modules.ModuleBase service comm.IService api *apiComp configure *configureComp model *modelComp gameMgr *gameMgrComp //room *Room match *matchComp modelRank *modelRank modelRecode *modelRecode } // 模块名 func (this *Entertainment) GetType() core.M_Modules { return comm.ModuleEntertainment } // 模块初始化接口 注册用户创建角色事件 func (this *Entertainment) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { if err = this.ModuleBase.Init(service, module, options); err != nil { return } this.service = service.(comm.IService) return } // 装备组件 func (this *Entertainment) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.model = this.RegisterComp(new(modelComp)).(*modelComp) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) this.gameMgr = this.RegisterComp(new(gameMgrComp)).(*gameMgrComp) //this.room = this.RegisterComp(new(Room)).(*Room) this.match = this.RegisterComp(new(matchComp)).(*matchComp) this.modelRank = this.RegisterComp(new(modelRank)).(*modelRank) this.modelRecode = this.RegisterComp(new(modelRecode)).(*modelRecode) } func (this *Entertainment) Start() (err error) { if err = this.ModuleBase.Start(); err != nil { return } event.RegisterGO(comm.EventUserOffline, this.EventUserOffline) this.service.RegisterFunctionName(string(comm.RPC_XXLOffLine), this.useroffline) // m := new(MapData) // m.InitMap(this, 1) // m.SetMap() // m.Debugf() // m.CheckElem(1) return } // 分发资源 func (this *Entertainment) AddXxlCard(session comm.IUserSession, cards map[string]int32, bPush bool) (errdata *pb.ErrorData) { var ( result *pb.DBXXLData err error curCards map[string]int32 // 过滤不存在的资源 ) curCards = make(map[string]int32, 0) for k, v := range cards { if _, err := this.model.module.configure.GetGameConsumeHero(k); err == nil { curCards[k] = v } } if len(curCards) == 0 { return } if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil { return } for k, v := range curCards { result.Card[k] += v } this.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{ "card": result.Card, }) if bPush { session.SendMsg(string(this.GetType()), "change", &pb.EntertainChangePush{ Card: result.Card, }) } return } // 消耗一张卡 func (this *Entertainment) ConsumXxlCard(session comm.IUserSession, card string) (errdata *pb.ErrorData) { var ( result *pb.DBXXLData err error ) if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil { return } if _, ok := result.Card[card]; ok { if result.Card[card] <= 0 { return } result.Card[card] -= 1 this.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{ "card": result.Card, }) } session.SendMsg(string(this.GetType()), "change", &pb.EntertainChangePush{ Card: result.Card, }) // 写数据统计 go this.AsynHandleSession(session.Clone(), func(session comm.IUserSession) { this.WriteUserLog(session.GetUserId(), "", comm.GMResDelType, "ConsumXxlCard", result.Card[card]) }) return } // 用户离线处理 func (this *Entertainment) EventUserOffline(uid, sessionid string) { if !db.IsCross() { return } this.Debugf("user offline: %s", uid) if list, err := this.model.getEntertainmList(uid); err == nil { if list.Roomid == "" { // 不在房间不处理 return } serverPath := fmt.Sprintf("%s/%s", this.service.GetType(), this.service.GetId()) if serverPath != list.ServicePath { // RPC 通知房间所在的服务器 _, err = this.service.RpcGo( context.Background(), list.ServicePath, string(comm.RPC_XXLOffLine), &pb.RPCGeneralReqA2{ Param1: list.Roomid, Param2: list.Uid, }, nil) if err != nil { this.Errorln(err) return } } else { this.useroffline(context.Background(), &pb.RPCGeneralReqA2{Param1: list.Roomid, Param2: list.Uid}, nil) } return } } // 参数1 房间id 参数2 玩家id func (this *Entertainment) useroffline(ctx context.Context, req *pb.RPCGeneralReqA2, resp *pb.RPCGeneralReqA2) (err error) { this.Debugf("user offline :%s,%s", req.Param1, req.Param2) // 房间不在直接返回 if _, err = this.gameMgr.GetRoomInfo(req.Param1); err != nil { return } this.gameMgr.RoomDistribute(req.Param1, nil, "offline", req) return } func (this *Entertainment) CreateRoom(sessions []comm.IUserSession, rulesStr string) (roomid string, err error) { var ( rules *pb.DBXxlRules = &pb.DBXxlRules{ RoomType: 0, Card1: "", Card2: "", Skill1: make(map[string]int32), Skill2: make(map[string]int32), } red *pb.DBUser blue *pb.DBUser p1 *pb.PlayerData p2 *pb.PlayerData room *Room ) if err = json.Unmarshal([]byte(rulesStr), rules); err != nil { this.Error("解析规则json", log.Field{Key: "err", Value: err.Error()}) return } // 参数校验 if rules.Card1 == "" || rules.Card2 == "" { this.Error("未找到卡片信息", log.Field{Key: "uid", Value: sessions[0].GetUserId()}, log.Field{Key: "card1", Value: rules.Card1}, log.Field{Key: "uid", Value: sessions[1].GetUserId()}, log.Field{Key: "card2", Value: rules.Card2}) return } //发起者 red red, err = this.ModuleUser.GetUser(sessions[0].GetUserId()) if err != nil { this.Error("未找到红方信息", log.Field{Key: "uid", Value: sessions[0].GetUserId()}) return } blue, err = this.ModuleUser.GetUser(sessions[1].GetUserId()) if err != nil { this.Error("未找到蓝方信息", log.Field{Key: "uid", Value: sessions[1].GetUserId()}) return } p1 = &pb.PlayerData{ Userinfo: &pb.BaseUserInfo{ Uid: red.Uid, Sid: red.Sid, Name: red.Name, Gender: red.Gender, Skin: red.CurSkin, Aframe: red.Curaframe, Title: red.Curtitle, Lv: red.Lv, }, Cardid: rules.Card1, Skill: rules.Skill1, } p2 = &pb.PlayerData{ Userinfo: &pb.BaseUserInfo{ Uid: blue.Uid, Sid: blue.Sid, Name: blue.Name, Gender: blue.Gender, Skin: blue.CurSkin, Aframe: blue.Curaframe, Title: blue.Curtitle, Lv: blue.Lv, }, Cardid: rules.Card2, Skill: rules.Skill2, } if room, err = this.gameMgr.CreateRoomByType(p1, p2, rules.RoomType); err != nil { roomid = room.Id } return } func (this *Entertainment) UserOffline(roomid string, uid string) (err error) { return } func (this *Entertainment) AdmitDefeat(roomid string, uid string) (err error) { return } func (this *Entertainment) AddXxlSkillCard(session comm.IUserSession, skill map[string]int32, bPush bool) (errdata *pb.ErrorData) { var ( result *pb.DBXXLData err error ) if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil { return } for k, v := range skill { if _, err := this.model.module.configure.GetGamePlaySkill(k); err != nil { // 参数校验 errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } result.Skill[k] += v } this.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{ "skill": result.Skill, }) if bPush { session.SendMsg(string(this.GetType()), "change", &pb.EntertainChangePush{ Skill: result.Skill, }) } return } // 消耗一张技能卡 func (this *Entertainment) ConsumXxlSkillCard(session comm.IUserSession, skillCard string) (errdata *pb.ErrorData) { var ( result *pb.DBXXLData err error ) if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil { return } if _, ok := result.Skill[skillCard]; ok { if result.Skill[skillCard] <= 0 { return } result.Skill[skillCard] -= 1 this.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{ "skill": result.Skill, }) } session.SendMsg(string(this.GetType()), "change", &pb.EntertainChangePush{ Skill: result.Skill, }) // 写数据统计 go this.AsynHandleSession(session.Clone(), func(session comm.IUserSession) { this.WriteUserLog(session.GetUserId(), "", comm.GMResDelType, "ConsumXxlSkillCard", result.Skill[skillCard]) }) return } func (this *Entertainment) Delivery(session comm.IUserSession, pId int32) (errdata *pb.ErrorData, items []*pb.UserAtno) { var ( result *pb.DBXXLData err error ) if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Message: err.Error(), } return } result.Vip = true this.model.Change(session.GetUserId(), map[string]interface{}{ "vip": result.Vip, }) return }