go_dreamfactory/sys/configure/structs/Tables.go
2022-08-31 17:31:44 +08:00

495 lines
14 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type JsonLoader func(string) ([]map[string]interface{}, error)
type Tables struct {
Global *GameGlobal
Plot *GamePlot
Extservers *GameExtservers
SkillAtk *GameSkillAtk
SkillAfteratk *GameSkillAfteratk
SkillBuff *GameSkillBuff
SkillPassive *GameSkillPassive
Hero *GameHero
HeroStargrow *GameHeroStargrow
HeroLevelgrow *GameHeroLevelgrow
HeroStarup *GameHeroStarup
HeroExp *GameHeroExp
HeroLevelup *GameHeroLevelup
Equip *GameEquip
EquipAttrlibrary *GameEquipAttrlibrary
EquipSuit *GameEquipSuit
EquipColor *GameEquipColor
EquipIntensify *GameEquipIntensify
Item *GameItem
HeroSkillLevel *GameHeroSkillLevel
HeroResonance *GameHeroResonance
ComAtn *GameComAtn
HeroAwaken *GameHeroAwaken
HeroMethod *GameHeroMethod
Shop *GameShop
Shopitem *GameShopitem
ActiveReward *GameActiveReward
Skill *GameSkill
Model *GameModel
MainlineChapter *GameMainlineChapter
MainlineEasy *GameMainlineEasy
MainlineHard *GameMainlineHard
MainlinePurgatory *GameMainlinePurgatory
DrawCard *GameDrawCard
ChatChannel *GameChatChannel
ChatSystem *GameChatSystem
ChatServerGroup *GameChatServerGroup
ChatChannelCom *GameChatChannelCom
ChatExpression *GameChatExpression
TaskRound *GameTaskRound
TaskActiveReward *GameTaskActiveReward
Coin *GameCoin
Initial *GameInitial
Monster *GameMonster
EquipPos *GameEquipPos
Playerlv *GamePlayerlv
Propsgroup *GamePropsgroup
Facemod *GameFacemod
Msgdistrib *GameMsgdistrib
Opencond *GameOpencond
Stroy *GameStroy
Pagoda *GamePagoda
PagodaTaskReward *GamePagodaTaskReward
PagodaSeasonReward *GamePagodaSeasonReward
PagodaseasonLoop *GamePagodaseasonLoop
Rdtask *GameRdtask
RdtaskCondi *GameRdtaskCondi
RdtaskChoose *GameRdtaskChoose
RdtaskSide *GameRdtaskSide
KungfuUnlock *GameKungfuUnlock
KungfuMasterworker *GameKungfuMasterworker
Gourmet *GameGourmet
Drop *GameDrop
Smithy *GameSmithy
SmithyStove *GameSmithyStove
VikingBoss *GameVikingBoss
VikingChallenge *GameVikingChallenge
}
func NewTables(loader JsonLoader) (*Tables, error) {
var err error
var buf []map[string]interface{}
tables := &Tables{}
if buf, err = loader("game_global"); err != nil {
return nil, err
}
if tables.Global, err = NewGameGlobal(buf); err != nil {
return nil, err
}
if buf, err = loader("game_plot"); err != nil {
return nil, err
}
if tables.Plot, err = NewGamePlot(buf); err != nil {
return nil, err
}
if buf, err = loader("game_extservers"); err != nil {
return nil, err
}
if tables.Extservers, err = NewGameExtservers(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillatk"); err != nil {
return nil, err
}
if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillafteratk"); err != nil {
return nil, err
}
if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillbuff"); err != nil {
return nil, err
}
if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillpassive"); err != nil {
return nil, err
}
if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil {
return nil, err
}
if buf, err = loader("game_hero"); err != nil {
return nil, err
}
if tables.Hero, err = NewGameHero(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herostargrow"); err != nil {
return nil, err
}
if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herolevelgrow"); err != nil {
return nil, err
}
if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herostarup"); err != nil {
return nil, err
}
if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroexp"); err != nil {
return nil, err
}
if tables.HeroExp, err = NewGameHeroExp(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herolevelup"); err != nil {
return nil, err
}
if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equip"); err != nil {
return nil, err
}
if tables.Equip, err = NewGameEquip(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipattrlibrary"); err != nil {
return nil, err
}
if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipsuit"); err != nil {
return nil, err
}
if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipcolor"); err != nil {
return nil, err
}
if tables.EquipColor, err = NewGameEquipColor(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipintensify"); err != nil {
return nil, err
}
if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil {
return nil, err
}
if buf, err = loader("game_item"); err != nil {
return nil, err
}
if tables.Item, err = NewGameItem(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroskilllevel"); err != nil {
return nil, err
}
if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroresonance"); err != nil {
return nil, err
}
if tables.HeroResonance, err = NewGameHeroResonance(buf); err != nil {
return nil, err
}
if buf, err = loader("game_comatn"); err != nil {
return nil, err
}
if tables.ComAtn, err = NewGameComAtn(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroawaken"); err != nil {
return nil, err
}
if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heromethod"); err != nil {
return nil, err
}
if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil {
return nil, err
}
if buf, err = loader("game_shop"); err != nil {
return nil, err
}
if tables.Shop, err = NewGameShop(buf); err != nil {
return nil, err
}
if buf, err = loader("game_shopitem"); err != nil {
return nil, err
}
if tables.Shopitem, err = NewGameShopitem(buf); err != nil {
return nil, err
}
if buf, err = loader("game_activereward"); err != nil {
return nil, err
}
if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skill"); err != nil {
return nil, err
}
if tables.Skill, err = NewGameSkill(buf); err != nil {
return nil, err
}
if buf, err = loader("game_model"); err != nil {
return nil, err
}
if tables.Model, err = NewGameModel(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainlinechapter"); err != nil {
return nil, err
}
if tables.MainlineChapter, err = NewGameMainlineChapter(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainlineeasy"); err != nil {
return nil, err
}
if tables.MainlineEasy, err = NewGameMainlineEasy(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainlinehard"); err != nil {
return nil, err
}
if tables.MainlineHard, err = NewGameMainlineHard(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainlinepurgatory"); err != nil {
return nil, err
}
if tables.MainlinePurgatory, err = NewGameMainlinePurgatory(buf); err != nil {
return nil, err
}
if buf, err = loader("game_drawcard"); err != nil {
return nil, err
}
if tables.DrawCard, err = NewGameDrawCard(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatchannel"); err != nil {
return nil, err
}
if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatsystem"); err != nil {
return nil, err
}
if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatservergroup"); err != nil {
return nil, err
}
if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatchannelcom"); err != nil {
return nil, err
}
if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatexpression"); err != nil {
return nil, err
}
if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil {
return nil, err
}
if buf, err = loader("game_taskround"); err != nil {
return nil, err
}
if tables.TaskRound, err = NewGameTaskRound(buf); err != nil {
return nil, err
}
if buf, err = loader("game_taskactivereward"); err != nil {
return nil, err
}
if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_coin"); err != nil {
return nil, err
}
if tables.Coin, err = NewGameCoin(buf); err != nil {
return nil, err
}
if buf, err = loader("game_initial"); err != nil {
return nil, err
}
if tables.Initial, err = NewGameInitial(buf); err != nil {
return nil, err
}
if buf, err = loader("game_monster"); err != nil {
return nil, err
}
if tables.Monster, err = NewGameMonster(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equippos"); err != nil {
return nil, err
}
if tables.EquipPos, err = NewGameEquipPos(buf); err != nil {
return nil, err
}
if buf, err = loader("game_playerlv"); err != nil {
return nil, err
}
if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil {
return nil, err
}
if buf, err = loader("game_propsgroup"); err != nil {
return nil, err
}
if tables.Propsgroup, err = NewGamePropsgroup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_facemod"); err != nil {
return nil, err
}
if tables.Facemod, err = NewGameFacemod(buf); err != nil {
return nil, err
}
if buf, err = loader("game_msgdistrib"); err != nil {
return nil, err
}
if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil {
return nil, err
}
if buf, err = loader("game_opencond"); err != nil {
return nil, err
}
if tables.Opencond, err = NewGameOpencond(buf); err != nil {
return nil, err
}
if buf, err = loader("game_stroy"); err != nil {
return nil, err
}
if tables.Stroy, err = NewGameStroy(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pagoda"); err != nil {
return nil, err
}
if tables.Pagoda, err = NewGamePagoda(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pagodataskreward"); err != nil {
return nil, err
}
if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pagodaseasonreward"); err != nil {
return nil, err
}
if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pagodaseasonloop"); err != nil {
return nil, err
}
if tables.PagodaseasonLoop, err = NewGamePagodaseasonLoop(buf); err != nil {
return nil, err
}
if buf, err = loader("game_rdtask"); err != nil {
return nil, err
}
if tables.Rdtask, err = NewGameRdtask(buf); err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskcondi"); err != nil {
return nil, err
}
if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskchoose"); err != nil {
return nil, err
}
if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf); err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskside"); err != nil {
return nil, err
}
if tables.RdtaskSide, err = NewGameRdtaskSide(buf); err != nil {
return nil, err
}
if buf, err = loader("game_kungfuunlock"); err != nil {
return nil, err
}
if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf); err != nil {
return nil, err
}
if buf, err = loader("game_kungfumasterworker"); err != nil {
return nil, err
}
if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf); err != nil {
return nil, err
}
if buf, err = loader("game_gourmet"); err != nil {
return nil, err
}
if tables.Gourmet, err = NewGameGourmet(buf); err != nil {
return nil, err
}
if buf, err = loader("game_gourmetskill"); err != nil {
return nil, err
}
if buf, err = loader("game_drop"); err != nil {
return nil, err
}
if tables.Drop, err = NewGameDrop(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithy"); err != nil {
return nil, err
}
if tables.Smithy, err = NewGameSmithy(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithystove"); err != nil {
return nil, err
}
if tables.SmithyStove, err = NewGameSmithyStove(buf); err != nil {
return nil, err
}
if buf, err = loader("game_vikingboss"); err != nil {
return nil, err
}
if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil {
return nil, err
}
if buf, err = loader("game_vikingchallenge"); err != nil {
return nil, err
}
if tables.VikingChallenge, err = NewGameVikingChallenge(buf); err != nil {
return nil, err
}
return tables, nil
}