495 lines
14 KiB
Go
495 lines
14 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type JsonLoader func(string) ([]map[string]interface{}, error)
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type Tables struct {
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Global *GameGlobal
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Plot *GamePlot
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Extservers *GameExtservers
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SkillAtk *GameSkillAtk
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SkillAfteratk *GameSkillAfteratk
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SkillBuff *GameSkillBuff
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SkillPassive *GameSkillPassive
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Hero *GameHero
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HeroStargrow *GameHeroStargrow
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HeroLevelgrow *GameHeroLevelgrow
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HeroStarup *GameHeroStarup
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HeroExp *GameHeroExp
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HeroLevelup *GameHeroLevelup
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Equip *GameEquip
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EquipAttrlibrary *GameEquipAttrlibrary
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EquipSuit *GameEquipSuit
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EquipColor *GameEquipColor
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EquipIntensify *GameEquipIntensify
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Item *GameItem
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HeroSkillLevel *GameHeroSkillLevel
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HeroResonance *GameHeroResonance
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ComAtn *GameComAtn
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HeroAwaken *GameHeroAwaken
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HeroMethod *GameHeroMethod
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Shop *GameShop
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Shopitem *GameShopitem
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ActiveReward *GameActiveReward
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Skill *GameSkill
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Model *GameModel
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MainlineChapter *GameMainlineChapter
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MainlineEasy *GameMainlineEasy
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MainlineHard *GameMainlineHard
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MainlinePurgatory *GameMainlinePurgatory
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DrawCard *GameDrawCard
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ChatChannel *GameChatChannel
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ChatSystem *GameChatSystem
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ChatServerGroup *GameChatServerGroup
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ChatChannelCom *GameChatChannelCom
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ChatExpression *GameChatExpression
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TaskRound *GameTaskRound
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TaskActiveReward *GameTaskActiveReward
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Coin *GameCoin
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Initial *GameInitial
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Monster *GameMonster
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EquipPos *GameEquipPos
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Playerlv *GamePlayerlv
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Propsgroup *GamePropsgroup
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Facemod *GameFacemod
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Msgdistrib *GameMsgdistrib
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Opencond *GameOpencond
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Stroy *GameStroy
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Pagoda *GamePagoda
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PagodaTaskReward *GamePagodaTaskReward
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PagodaSeasonReward *GamePagodaSeasonReward
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PagodaseasonLoop *GamePagodaseasonLoop
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Rdtask *GameRdtask
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RdtaskCondi *GameRdtaskCondi
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RdtaskChoose *GameRdtaskChoose
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RdtaskSide *GameRdtaskSide
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KungfuUnlock *GameKungfuUnlock
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KungfuMasterworker *GameKungfuMasterworker
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Gourmet *GameGourmet
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Drop *GameDrop
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Smithy *GameSmithy
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SmithyStove *GameSmithyStove
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VikingBoss *GameVikingBoss
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VikingChallenge *GameVikingChallenge
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}
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func NewTables(loader JsonLoader) (*Tables, error) {
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var err error
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var buf []map[string]interface{}
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tables := &Tables{}
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if buf, err = loader("game_global"); err != nil {
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return nil, err
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}
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if tables.Global, err = NewGameGlobal(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_plot"); err != nil {
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return nil, err
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}
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if tables.Plot, err = NewGamePlot(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_extservers"); err != nil {
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return nil, err
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}
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if tables.Extservers, err = NewGameExtservers(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillatk"); err != nil {
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return nil, err
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}
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if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillafteratk"); err != nil {
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return nil, err
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}
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if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillbuff"); err != nil {
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return nil, err
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}
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if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillpassive"); err != nil {
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return nil, err
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}
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if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_hero"); err != nil {
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return nil, err
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}
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if tables.Hero, err = NewGameHero(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostargrow"); err != nil {
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return nil, err
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}
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if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelgrow"); err != nil {
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return nil, err
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}
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if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostarup"); err != nil {
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return nil, err
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}
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if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroexp"); err != nil {
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return nil, err
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}
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if tables.HeroExp, err = NewGameHeroExp(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelup"); err != nil {
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return nil, err
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}
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if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equip"); err != nil {
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return nil, err
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}
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if tables.Equip, err = NewGameEquip(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipattrlibrary"); err != nil {
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return nil, err
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}
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if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipsuit"); err != nil {
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return nil, err
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}
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if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipcolor"); err != nil {
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return nil, err
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}
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if tables.EquipColor, err = NewGameEquipColor(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipintensify"); err != nil {
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return nil, err
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}
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if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_item"); err != nil {
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return nil, err
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}
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if tables.Item, err = NewGameItem(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroskilllevel"); err != nil {
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return nil, err
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}
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if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroresonance"); err != nil {
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return nil, err
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}
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if tables.HeroResonance, err = NewGameHeroResonance(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_comatn"); err != nil {
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return nil, err
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}
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if tables.ComAtn, err = NewGameComAtn(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroawaken"); err != nil {
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return nil, err
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}
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if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heromethod"); err != nil {
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return nil, err
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}
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if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_shop"); err != nil {
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return nil, err
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}
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if tables.Shop, err = NewGameShop(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_shopitem"); err != nil {
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return nil, err
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}
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if tables.Shopitem, err = NewGameShopitem(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_activereward"); err != nil {
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return nil, err
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}
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if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skill"); err != nil {
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return nil, err
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}
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if tables.Skill, err = NewGameSkill(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_model"); err != nil {
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return nil, err
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}
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if tables.Model, err = NewGameModel(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlinechapter"); err != nil {
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return nil, err
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}
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if tables.MainlineChapter, err = NewGameMainlineChapter(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlineeasy"); err != nil {
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return nil, err
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}
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if tables.MainlineEasy, err = NewGameMainlineEasy(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlinehard"); err != nil {
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return nil, err
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}
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if tables.MainlineHard, err = NewGameMainlineHard(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlinepurgatory"); err != nil {
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return nil, err
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}
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if tables.MainlinePurgatory, err = NewGameMainlinePurgatory(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_drawcard"); err != nil {
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return nil, err
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}
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if tables.DrawCard, err = NewGameDrawCard(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatchannel"); err != nil {
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return nil, err
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}
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if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatsystem"); err != nil {
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return nil, err
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}
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if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatservergroup"); err != nil {
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return nil, err
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}
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if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatchannelcom"); err != nil {
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return nil, err
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}
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if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatexpression"); err != nil {
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return nil, err
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}
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if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_taskround"); err != nil {
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return nil, err
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}
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if tables.TaskRound, err = NewGameTaskRound(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_taskactivereward"); err != nil {
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return nil, err
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}
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if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_coin"); err != nil {
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return nil, err
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}
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if tables.Coin, err = NewGameCoin(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_initial"); err != nil {
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return nil, err
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}
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if tables.Initial, err = NewGameInitial(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_monster"); err != nil {
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return nil, err
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}
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if tables.Monster, err = NewGameMonster(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equippos"); err != nil {
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return nil, err
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}
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if tables.EquipPos, err = NewGameEquipPos(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_playerlv"); err != nil {
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return nil, err
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}
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if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_propsgroup"); err != nil {
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return nil, err
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}
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if tables.Propsgroup, err = NewGamePropsgroup(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_facemod"); err != nil {
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return nil, err
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}
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if tables.Facemod, err = NewGameFacemod(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_msgdistrib"); err != nil {
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return nil, err
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}
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if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_opencond"); err != nil {
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return nil, err
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}
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if tables.Opencond, err = NewGameOpencond(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_stroy"); err != nil {
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return nil, err
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}
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if tables.Stroy, err = NewGameStroy(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagoda"); err != nil {
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return nil, err
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}
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if tables.Pagoda, err = NewGamePagoda(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagodataskreward"); err != nil {
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return nil, err
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}
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if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagodaseasonreward"); err != nil {
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return nil, err
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}
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if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagodaseasonloop"); err != nil {
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return nil, err
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}
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if tables.PagodaseasonLoop, err = NewGamePagodaseasonLoop(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtask"); err != nil {
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return nil, err
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}
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if tables.Rdtask, err = NewGameRdtask(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskcondi"); err != nil {
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return nil, err
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}
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if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskchoose"); err != nil {
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return nil, err
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}
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if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskside"); err != nil {
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return nil, err
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}
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if tables.RdtaskSide, err = NewGameRdtaskSide(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_kungfuunlock"); err != nil {
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return nil, err
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}
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if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_kungfumasterworker"); err != nil {
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return nil, err
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}
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if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_gourmet"); err != nil {
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return nil, err
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}
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if tables.Gourmet, err = NewGameGourmet(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_gourmetskill"); err != nil {
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return nil, err
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}
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if buf, err = loader("game_drop"); err != nil {
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return nil, err
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}
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if tables.Drop, err = NewGameDrop(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_smithy"); err != nil {
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return nil, err
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}
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if tables.Smithy, err = NewGameSmithy(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_smithystove"); err != nil {
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return nil, err
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}
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if tables.SmithyStove, err = NewGameSmithyStove(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_vikingboss"); err != nil {
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return nil, err
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}
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if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_vikingchallenge"); err != nil {
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return nil, err
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}
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if tables.VikingChallenge, err = NewGameVikingChallenge(buf); err != nil {
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return nil, err
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}
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return tables, nil
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}
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