//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { Global *GameGlobal Plot *GamePlot Extservers *GameExtservers SkillAtk *GameSkillAtk SkillAfteratk *GameSkillAfteratk SkillBuff *GameSkillBuff SkillPassive *GameSkillPassive Hero *GameHero HeroStargrow *GameHeroStargrow HeroLevelgrow *GameHeroLevelgrow HeroStarup *GameHeroStarup HeroExp *GameHeroExp HeroLevelup *GameHeroLevelup Equip *GameEquip EquipAttrlibrary *GameEquipAttrlibrary EquipSuit *GameEquipSuit EquipColor *GameEquipColor EquipIntensify *GameEquipIntensify Item *GameItem HeroSkillLevel *GameHeroSkillLevel HeroResonance *GameHeroResonance ComAtn *GameComAtn HeroAwaken *GameHeroAwaken HeroMethod *GameHeroMethod Shop *GameShop Shopitem *GameShopitem ActiveReward *GameActiveReward Skill *GameSkill Model *GameModel MainlineChapter *GameMainlineChapter MainlineEasy *GameMainlineEasy MainlineHard *GameMainlineHard MainlinePurgatory *GameMainlinePurgatory DrawCard *GameDrawCard ChatChannel *GameChatChannel ChatSystem *GameChatSystem ChatServerGroup *GameChatServerGroup ChatChannelCom *GameChatChannelCom ChatExpression *GameChatExpression TaskRound *GameTaskRound TaskActiveReward *GameTaskActiveReward Coin *GameCoin Initial *GameInitial Monster *GameMonster EquipPos *GameEquipPos Playerlv *GamePlayerlv Propsgroup *GamePropsgroup Facemod *GameFacemod Msgdistrib *GameMsgdistrib Opencond *GameOpencond Stroy *GameStroy Pagoda *GamePagoda PagodaTaskReward *GamePagodaTaskReward PagodaSeasonReward *GamePagodaSeasonReward PagodaseasonLoop *GamePagodaseasonLoop Rdtask *GameRdtask RdtaskCondi *GameRdtaskCondi RdtaskChoose *GameRdtaskChoose RdtaskSide *GameRdtaskSide KungfuUnlock *GameKungfuUnlock KungfuMasterworker *GameKungfuMasterworker Gourmet *GameGourmet Drop *GameDrop Smithy *GameSmithy SmithyStove *GameSmithyStove VikingBoss *GameVikingBoss VikingChallenge *GameVikingChallenge } func NewTables(loader JsonLoader) (*Tables, error) { var err error var buf []map[string]interface{} tables := &Tables{} if buf, err = loader("game_global"); err != nil { return nil, err } if tables.Global, err = NewGameGlobal(buf); err != nil { return nil, err } if buf, err = loader("game_plot"); err != nil { return nil, err } if tables.Plot, err = NewGamePlot(buf); err != nil { return nil, err } if buf, err = loader("game_extservers"); err != nil { return nil, err } if tables.Extservers, err = NewGameExtservers(buf); err != nil { return nil, err } if buf, err = loader("game_skillatk"); err != nil { return nil, err } if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil { return nil, err } if buf, err = loader("game_skillafteratk"); err != nil { return nil, err } if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil { return nil, err } if buf, err = loader("game_skillbuff"); err != nil { return nil, err } if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil { return nil, err } if buf, err = loader("game_skillpassive"); err != nil { return nil, err } if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil { return nil, err } if buf, err = loader("game_hero"); err != nil { return nil, err } if tables.Hero, err = NewGameHero(buf); err != nil { return nil, err } if buf, err = loader("game_herostargrow"); err != nil { return nil, err } if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil { return nil, err } if buf, err = loader("game_herolevelgrow"); err != nil { return nil, err } if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil { return nil, err } if buf, err = loader("game_herostarup"); err != nil { return nil, err } if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil { return nil, err } if buf, err = loader("game_heroexp"); err != nil { return nil, err } if tables.HeroExp, err = NewGameHeroExp(buf); err != nil { return nil, err } if buf, err = loader("game_herolevelup"); err != nil { return nil, err } if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil { return nil, err } if buf, err = loader("game_equip"); err != nil { return nil, err } if tables.Equip, err = NewGameEquip(buf); err != nil { return nil, err } if buf, err = loader("game_equipattrlibrary"); err != nil { return nil, err } if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf); err != nil { return nil, err } if buf, err = loader("game_equipsuit"); err != nil { return nil, err } if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil { return nil, err } if buf, err = loader("game_equipcolor"); err != nil { return nil, err } if tables.EquipColor, err = NewGameEquipColor(buf); err != nil { return nil, err } if buf, err = loader("game_equipintensify"); err != nil { return nil, err } if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil { return nil, err } if buf, err = loader("game_item"); err != nil { return nil, err } if tables.Item, err = NewGameItem(buf); err != nil { return nil, err } if buf, err = loader("game_heroskilllevel"); err != nil { return nil, err } if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil { return nil, err } if buf, err = loader("game_heroresonance"); err != nil { return nil, err } if tables.HeroResonance, err = NewGameHeroResonance(buf); err != nil { return nil, err } if buf, err = loader("game_comatn"); err != nil { return nil, err } if tables.ComAtn, err = NewGameComAtn(buf); err != nil { return nil, err } if buf, err = loader("game_heroawaken"); err != nil { return nil, err } if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil { return nil, err } if buf, err = loader("game_heromethod"); err != nil { return nil, err } if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil { return nil, err } if buf, err = loader("game_shop"); err != nil { return nil, err } if tables.Shop, err = NewGameShop(buf); err != nil { return nil, err } if buf, err = loader("game_shopitem"); err != nil { return nil, err } if tables.Shopitem, err = NewGameShopitem(buf); err != nil { return nil, err } if buf, err = loader("game_activereward"); err != nil { return nil, err } if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil { return nil, err } if buf, err = loader("game_skill"); err != nil { return nil, err } if tables.Skill, err = NewGameSkill(buf); err != nil { return nil, err } if buf, err = loader("game_model"); err != nil { return nil, err } if tables.Model, err = NewGameModel(buf); err != nil { return nil, err } if buf, err = loader("game_mainlinechapter"); err != nil { return nil, err } if tables.MainlineChapter, err = NewGameMainlineChapter(buf); err != nil { return nil, err } if buf, err = loader("game_mainlineeasy"); err != nil { return nil, err } if tables.MainlineEasy, err = NewGameMainlineEasy(buf); err != nil { return nil, err } if buf, err = loader("game_mainlinehard"); err != nil { return nil, err } if tables.MainlineHard, err = NewGameMainlineHard(buf); err != nil { return nil, err } if buf, err = loader("game_mainlinepurgatory"); err != nil { return nil, err } if tables.MainlinePurgatory, err = NewGameMainlinePurgatory(buf); err != nil { return nil, err } if buf, err = loader("game_drawcard"); err != nil { return nil, err } if tables.DrawCard, err = NewGameDrawCard(buf); err != nil { return nil, err } if buf, err = loader("game_chatchannel"); err != nil { return nil, err } if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil { return nil, err } if buf, err = loader("game_chatsystem"); err != nil { return nil, err } if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil { return nil, err } if buf, err = loader("game_chatservergroup"); err != nil { return nil, err } if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil { return nil, err } if buf, err = loader("game_chatchannelcom"); err != nil { return nil, err } if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil { return nil, err } if buf, err = loader("game_chatexpression"); err != nil { return nil, err } if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil { return nil, err } if buf, err = loader("game_taskround"); err != nil { return nil, err } if tables.TaskRound, err = NewGameTaskRound(buf); err != nil { return nil, err } if buf, err = loader("game_taskactivereward"); err != nil { return nil, err } if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil { return nil, err } if buf, err = loader("game_coin"); err != nil { return nil, err } if tables.Coin, err = NewGameCoin(buf); err != nil { return nil, err } if buf, err = loader("game_initial"); err != nil { return nil, err } if tables.Initial, err = NewGameInitial(buf); err != nil { return nil, err } if buf, err = loader("game_monster"); err != nil { return nil, err } if tables.Monster, err = NewGameMonster(buf); err != nil { return nil, err } if buf, err = loader("game_equippos"); err != nil { return nil, err } if tables.EquipPos, err = NewGameEquipPos(buf); err != nil { return nil, err } if buf, err = loader("game_playerlv"); err != nil { return nil, err } if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil { return nil, err } if buf, err = loader("game_propsgroup"); err != nil { return nil, err } if tables.Propsgroup, err = NewGamePropsgroup(buf); err != nil { return nil, err } if buf, err = loader("game_facemod"); err != nil { return nil, err } if tables.Facemod, err = NewGameFacemod(buf); err != nil { return nil, err } if buf, err = loader("game_msgdistrib"); err != nil { return nil, err } if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil { return nil, err } if buf, err = loader("game_opencond"); err != nil { return nil, err } if tables.Opencond, err = NewGameOpencond(buf); err != nil { return nil, err } if buf, err = loader("game_stroy"); err != nil { return nil, err } if tables.Stroy, err = NewGameStroy(buf); err != nil { return nil, err } if buf, err = loader("game_pagoda"); err != nil { return nil, err } if tables.Pagoda, err = NewGamePagoda(buf); err != nil { return nil, err } if buf, err = loader("game_pagodataskreward"); err != nil { return nil, err } if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil { return nil, err } if buf, err = loader("game_pagodaseasonreward"); err != nil { return nil, err } if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf); err != nil { return nil, err } if buf, err = loader("game_pagodaseasonloop"); err != nil { return nil, err } if tables.PagodaseasonLoop, err = NewGamePagodaseasonLoop(buf); err != nil { return nil, err } if buf, err = loader("game_rdtask"); err != nil { return nil, err } if tables.Rdtask, err = NewGameRdtask(buf); err != nil { return nil, err } if buf, err = loader("game_rdtaskcondi"); err != nil { return nil, err } if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil { return nil, err } if buf, err = loader("game_rdtaskchoose"); err != nil { return nil, err } if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf); err != nil { return nil, err } if buf, err = loader("game_rdtaskside"); err != nil { return nil, err } if tables.RdtaskSide, err = NewGameRdtaskSide(buf); err != nil { return nil, err } if buf, err = loader("game_kungfuunlock"); err != nil { return nil, err } if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf); err != nil { return nil, err } if buf, err = loader("game_kungfumasterworker"); err != nil { return nil, err } if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf); err != nil { return nil, err } if buf, err = loader("game_gourmet"); err != nil { return nil, err } if tables.Gourmet, err = NewGameGourmet(buf); err != nil { return nil, err } if buf, err = loader("game_gourmetskill"); err != nil { return nil, err } if buf, err = loader("game_drop"); err != nil { return nil, err } if tables.Drop, err = NewGameDrop(buf); err != nil { return nil, err } if buf, err = loader("game_smithy"); err != nil { return nil, err } if tables.Smithy, err = NewGameSmithy(buf); err != nil { return nil, err } if buf, err = loader("game_smithystove"); err != nil { return nil, err } if tables.SmithyStove, err = NewGameSmithyStove(buf); err != nil { return nil, err } if buf, err = loader("game_vikingboss"); err != nil { return nil, err } if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil { return nil, err } if buf, err = loader("game_vikingchallenge"); err != nil { return nil, err } if tables.VikingChallenge, err = NewGameVikingChallenge(buf); err != nil { return nil, err } return tables, nil }