go_dreamfactory/sys/configure/structs/Game.SkillProperty.go
2024-02-05 16:24:06 +08:00

35 lines
1.0 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameSkillProperty struct {
_dataList []*GameSkillPropertyData
}
func NewGameSkillProperty(_buf []map[string]interface{}) (*GameSkillProperty, error) {
_dataList := make([]*GameSkillPropertyData, 0, len(_buf))
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameSkillPropertyData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
}
}
return &GameSkillProperty{_dataList:_dataList}, nil
}
func (table *GameSkillProperty) GetDataList() []*GameSkillPropertyData {
return table._dataList
}
func (table *GameSkillProperty) Get(index int) *GameSkillPropertyData {
return table._dataList[index]
}