//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameSkillProperty struct { _dataList []*GameSkillPropertyData } func NewGameSkillProperty(_buf []map[string]interface{}) (*GameSkillProperty, error) { _dataList := make([]*GameSkillPropertyData, 0, len(_buf)) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameSkillPropertyData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) } } return &GameSkillProperty{_dataList:_dataList}, nil } func (table *GameSkillProperty) GetDataList() []*GameSkillPropertyData { return table._dataList } func (table *GameSkillProperty) Get(index int) *GameSkillPropertyData { return table._dataList[index] }