同步配置

This commit is contained in:
liwei1dao 2024-02-05 16:24:06 +08:00
parent b47789cd54
commit cb4adc868d
15 changed files with 1965 additions and 67 deletions

View File

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View File

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"n": 1
},
"Npc_event_type": 0,
"NPC": 60699,
"NPC": 60741,
"tipstxt": {
"key": "",
"text": ""
@ -13359,7 +13359,7 @@
"n": 1
},
"Npc_event_type": 0,
"NPC": 60709,
"NPC": 60751,
"tipstxt": {
"key": "",
"text": ""

View File

@ -32,11 +32,11 @@
"value": 140
},
{
"id": 13,
"id": 113,
"value": 200
},
{
"id": 14,
"id": 114,
"value": 200
}
]

View File

@ -220,7 +220,7 @@
},
"tabId": 11003,
"type": 7,
"jumpId": 10071,
"jumpId": 10074,
"icon": "ty_icon_zpjl",
"mapPos": {
"x": 5071,

View File

@ -1990,7 +1990,7 @@
"type": 1,
"ip": 10,
"sd": 1,
"handbook": true,
"handbook": false,
"prefab": "24003",
"rotation": "0|0|0",
"revolve": 0,
@ -2850,7 +2850,7 @@
"type": 1,
"ip": 9,
"sd": 1,
"handbook": true,
"handbook": false,
"prefab": "25004",
"rotation": "0|0|0",
"revolve": 0,

View File

@ -141,7 +141,7 @@
},
{
"scene": "CombatLevelScene",
"subScene": "20001",
"subScene": "10008",
"image": "ld_mh_bg_tjp",
"icon": "loading_icon_gfxm",
"title": {
@ -155,21 +155,21 @@
},
{
"scene": "CombatLevelScene",
"subScene": "20002",
"subScene": "10009",
"image": "ld_mh_bg_kmlcb",
"icon": "loading_icon_gfxm",
"title": {
"key": "loading_Sheet1_title_12",
"text": "「冰岛龙穴」"
"text": "「猩猩洞窟」"
},
"prompt": {
"key": "loading_Sheet1_prompt_12",
"text": "冰岛内部隐藏的溶洞区域,听说这里里面好像有些……宝藏?"
"text": "传说中巨型猩猩的居住地,小心,它可能就在暗处看着你……"
}
},
{
"scene": "CombatLevelScene",
"subScene": "20003",
"subScene": "10010",
"image": "ld_mh_bg_kmlcb",
"icon": "loading_icon_gfxm",
"title": {

View File

@ -392856,7 +392856,7 @@
100000002
],
"lv": 100,
"hppro": 750,
"hppro": 200,
"atkpro": 1,
"defpro": 1,
"skill1": 1,
@ -393004,7 +393004,7 @@
100000002
],
"lv": 100,
"hppro": 750,
"hppro": 200,
"atkpro": 1,
"defpro": 1,
"skill1": 1,
@ -393152,7 +393152,7 @@
100000002
],
"lv": 100,
"hppro": 750,
"hppro": 200,
"atkpro": 1,
"defpro": 1,
"skill1": 1,

View File

@ -2262,7 +2262,7 @@
"text": "活动指南"
},
"opencondi": [
18000091
18000022
],
"wkqbx": 2,
"img": "icon_sytj",

View File

@ -75547,7 +75547,8 @@
"Argu": [
391000132,
1000,
1
1,
-1
],
"FollowSK": [],
"SucFollowSK": [],
@ -75869,7 +75870,8 @@
"Argu": [
391000143,
1000,
1
1,
-1
],
"FollowSK": [],
"SucFollowSK": [],
@ -76110,7 +76112,8 @@
"Argu": [
391000147,
1000,
1
1,
-1
],
"FollowSK": [],
"SucFollowSK": [],
@ -76134,7 +76137,8 @@
"Argu": [
391000148,
1000,
1
1,
-1
],
"FollowSK": [],
"SucFollowSK": [],
@ -76158,7 +76162,8 @@
"Argu": [
390001116,
1000,
1
1,
-1
],
"FollowSK": [],
"SucFollowSK": [],
@ -76182,7 +76187,8 @@
"Argu": [
391000149,
1000,
1
1,
-1
],
"FollowSK": [],
"SucFollowSK": [],
@ -76230,7 +76236,8 @@
"Argu": [
391000150,
1000,
1
1,
-1
],
"FollowSK": [],
"SucFollowSK": [],
@ -76303,7 +76310,8 @@
"Argu": [
391000152,
1000,
1
1,
-1
],
"FollowSK": [],
"SucFollowSK": [],
@ -76327,7 +76335,8 @@
"Argu": [
391000153,
1000,
1
1,
-1
],
"FollowSK": [],
"SucFollowSK": [],

View File

@ -63004,7 +63004,7 @@
],
"Desc": {
"key": "skill_skill_atk_Desc_185001906_1",
"text": "BOSS血量耗尽后进入无限阶段获得的积分将翻倍(没有技能,纯显示用)"
"text": "BOSS血量耗尽后进入无限阶段获得的积分将翻倍"
},
"buffid": [],
"map": ""

View File

@ -489,7 +489,7 @@
},
"BuffType": 20,
"EffectArgu": [
13,
113,
-150
],
"BufParNum": 1,
@ -1846,7 +1846,7 @@
},
"BuffType": 20,
"EffectArgu": [
13,
113,
250
],
"BufParNum": 1,
@ -4597,7 +4597,7 @@
},
"BuffType": 20,
"EffectArgu": [
13,
113,
500
],
"BufParNum": 1,
@ -5767,7 +5767,7 @@
},
"BuffType": 20,
"EffectArgu": [
14,
114,
50
],
"BufParNum": 1,
@ -5805,7 +5805,7 @@
},
"BuffType": 20,
"EffectArgu": [
14,
114,
75
],
"BufParNum": 1,
@ -5918,7 +5918,7 @@
},
"BuffType": 0,
"EffectArgu": [
14,
114,
150
],
"BufParNum": 1,
@ -6494,7 +6494,7 @@
},
"BuffType": 20,
"EffectArgu": [
13,
113,
50
],
"BufParNum": 1,
@ -6532,7 +6532,7 @@
},
"BuffType": 20,
"EffectArgu": [
13,
113,
75
],
"BufParNum": 1,
@ -7423,7 +7423,7 @@
},
"BuffType": 20,
"EffectArgu": [
13,
113,
75
],
"BufParNum": 1,
@ -10049,7 +10049,7 @@
},
"BuffType": 20,
"EffectArgu": [
14,
114,
300
],
"BufParNum": 1,
@ -10203,7 +10203,7 @@
},
"BuffType": 101,
"EffectArgu": [
14,
114,
120
],
"BufParNum": 1,
@ -11006,7 +11006,7 @@
},
"BuffType": 20,
"EffectArgu": [
13,
113,
180
],
"BufParNum": 1,
@ -11084,7 +11084,7 @@
},
"BuffType": 20,
"EffectArgu": [
14,
114,
120
],
"BufParNum": 1,
@ -11122,7 +11122,7 @@
},
"BuffType": 20,
"EffectArgu": [
13,
113,
300
],
"BufParNum": 1,
@ -11240,7 +11240,7 @@
},
"BuffType": 20,
"EffectArgu": [
13,
113,
250
],
"BufParNum": 1,
@ -11661,7 +11661,7 @@
},
"BuffType": 20,
"EffectArgu": [
13,
113,
100
],
"BufParNum": 1,
@ -12040,7 +12040,7 @@
},
"BuffType": 20,
"EffectArgu": [
14,
114,
50
],
"BufParNum": 1,
@ -13109,7 +13109,7 @@
},
"BuffType": 20,
"EffectArgu": [
13,
113,
-150
],
"BufParNum": 1,
@ -13221,7 +13221,7 @@
},
"BuffType": 20,
"EffectArgu": [
13,
113,
-150
],
"BufParNum": 1,
@ -15094,7 +15094,7 @@
},
"BuffType": 20,
"EffectArgu": [
13,
113,
300
],
"BufParNum": 1,

File diff suppressed because it is too large Load Diff

View File

@ -24,6 +24,7 @@ type GameBattleReadyData struct {
BattleTips string
BattleEvents []int32
ScoreGroupID int32
PropertyGroupID int32
DisableAiCamera bool
ChoseCamp []int32
DisableCamp []int32
@ -87,6 +88,7 @@ func (_v *GameBattleReadyData)Deserialize(_buf map[string]interface{}) (err erro
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ScoreGroupID"].(float64); !_ok_ { err = errors.New("ScoreGroupID error"); return }; _v.ScoreGroupID = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["propertyGroupID"].(float64); !_ok_ { err = errors.New("propertyGroupID error"); return }; _v.PropertyGroupID = int32(_tempNum_) }
{ var _ok_ bool; if _v.DisableAiCamera, _ok_ = _buf["disableAiCamera"].(bool); !_ok_ { err = errors.New("disableAiCamera error"); return } }
{
var _arr_ []interface{}

View File

@ -122,5 +122,21 @@ const (
GamePropertyType_SealMaxHp = 110
GamePropertyType_SealMaxHp_Per = 111
GamePropertyType_SealMaxHp_Fix = 112
GamePropertyType_Max = 113
GamePropertyType_Base_DamRe = 113
GamePropertyType_Base_CauseDam = 114
GamePropertyType_MaxHp_Fix_PVP = 115
GamePropertyType_Atk_Fix_PVP = 116
GamePropertyType_Def_Fix_PVP = 117
GamePropertyType_Speed_Fix_PVP = 118
GamePropertyType_MaxHp_Per_PVP = 119
GamePropertyType_Atk_Per_PVP = 120
GamePropertyType_Def_Per_PVP = 121
GamePropertyType_Speed_Per_PVP = 122
GamePropertyType_Crit_Fix_PVP = 123
GamePropertyType_CritDam_Fix_PVP = 124
GamePropertyType_EffectHit_Fix_PVP = 125
GamePropertyType_EffectResist_Fix_PVP = 126
GamePropertyType_DamRe_Fix_PVP = 127
GamePropertyType_CauseDam_Fix_PVP = 128
GamePropertyType_Max = 129
)

View File

@ -9,34 +9,26 @@
package cfg
type GameSkillProperty struct {
_dataMap map[int32]*GameSkillPropertyData
_dataList []*GameSkillPropertyData
}
func NewGameSkillProperty(_buf []map[string]interface{}) (*GameSkillProperty, error) {
_dataList := make([]*GameSkillPropertyData, 0, len(_buf))
dataMap := make(map[int32]*GameSkillPropertyData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameSkillPropertyData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.ProType] = _v
}
}
return &GameSkillProperty{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameSkillProperty) GetDataMap() map[int32]*GameSkillPropertyData {
return table._dataMap
return &GameSkillProperty{_dataList:_dataList}, nil
}
func (table *GameSkillProperty) GetDataList() []*GameSkillPropertyData {
return table._dataList
}
func (table *GameSkillProperty) Get(key int32) *GameSkillPropertyData {
return table._dataMap[key]
func (table *GameSkillProperty) Get(index int) *GameSkillPropertyData {
return table._dataList[index]
}