积分boss 我方 或敌方 buff 带入
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398
bin/json/game_integralbuff.json
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398
bin/json/game_integralbuff.json
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[
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{
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"skillid": 310001001,
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"type": 1,
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"val": 1,
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"show": 1,
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"incompatibility": [
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310001002
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_01",
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"text": "我方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_01",
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"text": "我方守护者生命上限提升30%"
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}
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},
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{
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"skillid": 310001002,
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"type": 1,
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"val": 2,
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"show": 1,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_02",
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"text": "我方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_02",
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"text": "我方守护者受到伤害降低30%"
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}
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},
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{
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"skillid": 310001003,
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"type": 1,
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"val": 3,
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"show": 1,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_03",
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"text": "我方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_03",
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"text": "守护者血量低于30%时,伤害提升60%"
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}
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},
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{
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"skillid": 310001004,
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"type": 2,
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"val": 1,
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"show": 1,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_04",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_04",
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"text": "敌方全体伤害提升10%"
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}
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},
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{
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"skillid": 310001005,
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"type": 2,
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"val": 2,
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"show": 1,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_05",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_05",
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"text": "敌方全体伤害提升20%"
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}
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},
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{
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"skillid": 310001006,
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"type": 2,
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"val": 3,
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"show": 1,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_06",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_06",
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"text": "敌方全体伤害提升30%"
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}
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},
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{
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"skillid": 310001007,
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"type": 2,
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"val": 1,
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"show": 2,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_07",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_07",
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"text": "敌方全体速度+2"
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}
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},
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{
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"skillid": 310001008,
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"type": 2,
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"val": 2,
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"show": 2,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_08",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_08",
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"text": "敌方全体速度+3"
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}
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},
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{
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"skillid": 310001009,
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"type": 2,
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"val": 3,
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"show": 2,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_09",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_09",
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"text": "敌方全体速度+4"
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}
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},
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{
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"skillid": 310001010,
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"type": 2,
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"val": 1,
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"show": 3,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_10",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_10",
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"text": "我方守护者受到的治疗效果降低10%"
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}
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},
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{
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"skillid": 310001011,
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"type": 2,
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"val": 2,
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"show": 3,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_11",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_11",
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"text": "我方守护者受到的治疗效果降低20%"
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}
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},
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{
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"skillid": 310001012,
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"type": 2,
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"val": 3,
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"show": 3,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_12",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_12",
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"text": "我方守护者受到的治疗效果降低30%"
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}
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},
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{
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"skillid": 310001013,
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"type": 2,
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"val": 1,
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"show": 4,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_13",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_13",
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"text": "战斗开始后,我方随机2名守护者获得2回合的流血"
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}
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},
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{
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"skillid": 310001014,
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"type": 2,
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"val": 1,
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"show": 5,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_14",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_14",
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"text": "敌方造成的流血和眩晕将额外增加1回合持续时间"
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}
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},
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{
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"skillid": 310001015,
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"type": 2,
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"val": 2,
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"show": 5,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_15",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_15",
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"text": "敌方攻击眩晕状态的敌人时,无视受击者15%防御"
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}
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},
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{
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"skillid": 310001016,
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"type": 2,
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"val": 3,
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"show": 5,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_16",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_16",
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"text": "敌方攻击处于流血状态的敌人时,额外增加40%暴击伤害"
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}
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},
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{
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"skillid": 310001017,
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"type": 2,
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"val": 1,
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"show": 6,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_17",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_17",
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"text": "每3回合,驱散敌方全部减益1次"
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}
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},
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{
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"skillid": 310001018,
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"type": 2,
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"val": 2,
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"show": 6,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_18",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_18",
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"text": "除BOSS外,所有友方技能最大冷却时间增加1回合"
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}
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},
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{
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"skillid": 310001019,
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"type": 2,
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"val": 3,
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"show": 6,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_19",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_19",
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"text": "每3回合,驱散我方守护者全部增益1次"
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}
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},
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{
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"skillid": 310001020,
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"type": 2,
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"val": 1,
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"show": 7,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_20",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_20",
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"text": "战斗开始后,我方全体各自失去20%生命"
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}
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},
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{
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"skillid": 310001021,
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"type": 2,
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"val": 1,
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"show": 8,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_21",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_21",
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"text": "敌方会心提升20%"
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}
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},
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{
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"skillid": 310001022,
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"type": 2,
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"val": 2,
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"show": 8,
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"incompatibility": [
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310001001
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],
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"name": {
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"key": "IntegralBoss_Integralbuff_name_22",
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"text": "敌方增益"
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},
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"icon": "wp_icon_10021",
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"des": {
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"key": "IntegralBoss_Integralbuff_des_22",
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"text": "敌方全体免疫控制效果(小怪生效)"
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}
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}
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]
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@ -338,7 +338,7 @@ type (
|
|||||||
CreateStoneBattle(session IUserSession, stoneBattle *pb.StroneBattleReq) (errdata *pb.ErrorData, record *pb.DBBattleRecord)
|
CreateStoneBattle(session IUserSession, stoneBattle *pb.StroneBattleReq) (errdata *pb.ErrorData, record *pb.DBBattleRecord)
|
||||||
|
|
||||||
// 可以携带debuff 的战斗
|
// 可以携带debuff 的战斗
|
||||||
CreateDebuffBattle(session IUserSession, req *pb.BattlePVEReq, dibuff []int32) (errdata *pb.ErrorData, record *pb.DBBattleRecord)
|
CreateDebuffBattle(session IUserSession, req *pb.BattlePVEReq, webuff []int32, dibuff []int32) (errdata *pb.ErrorData, record *pb.DBBattleRecord)
|
||||||
// 跑服务端战斗
|
// 跑服务端战斗
|
||||||
RunServerBattle(session IUserSession, req *pb.BattleRunReq) (errdata *pb.ErrorData, record *pb.BattleRunResp)
|
RunServerBattle(session IUserSession, req *pb.BattleRunReq) (errdata *pb.ErrorData, record *pb.BattleRunResp)
|
||||||
|
|
||||||
|
@ -1206,7 +1206,7 @@ func (this *modelBattleComp) creatStoneBattle(session comm.IUserSession, stoneBa
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 创建pve 战斗记录
|
// 创建pve 战斗记录
|
||||||
func (this *modelBattleComp) createAddDebuffPve(session comm.IUserSession, stag string, conn *db.DBConn, btype pb.BattleType, req *pb.BattlePVEReq, conf *cfg.GameBattleReadyData, dibuff []int32) (record *pb.DBBattleRecord, errdata *pb.ErrorData) {
|
func (this *modelBattleComp) createAddDebuffPve(session comm.IUserSession, stag string, conn *db.DBConn, btype pb.BattleType, req *pb.BattlePVEReq, conf *cfg.GameBattleReadyData, webuff []int32, dibuff []int32) (record *pb.DBBattleRecord, errdata *pb.ErrorData) {
|
||||||
var (
|
var (
|
||||||
heros []*pb.DBHero = make([]*pb.DBHero, 5)
|
heros []*pb.DBHero = make([]*pb.DBHero, 5)
|
||||||
captain int32
|
captain int32
|
||||||
@ -1257,6 +1257,15 @@ func (this *modelBattleComp) createAddDebuffPve(session comm.IUserSession, stag
|
|||||||
} else {
|
} else {
|
||||||
record.Redflist[0].Team[i] = nil
|
record.Redflist[0].Team[i] = nil
|
||||||
}
|
}
|
||||||
|
sz := make([]*pb.DySkillData, 0)
|
||||||
|
for _, key := range webuff {
|
||||||
|
sz = append(sz, &pb.DySkillData{
|
||||||
|
SkillID: key,
|
||||||
|
SkillLv: 1, //不纠结 积分boss debuff技能等级只能是1级
|
||||||
|
Param: 0,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
record.Redflist[0].Team[i].BattleBeforeSkill = append(record.Redflist[0].Team[i].BattleBeforeSkill, sz...)
|
||||||
}
|
}
|
||||||
//好友的英雄阵营
|
//好友的英雄阵营
|
||||||
for i, v := range req.Format.Friendformat {
|
for i, v := range req.Format.Friendformat {
|
||||||
@ -1294,6 +1303,7 @@ func (this *modelBattleComp) createAddDebuffPve(session comm.IUserSession, stag
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// 我方buff 带入
|
||||||
|
|
||||||
if conf.DefaultHero != 0 {
|
if conf.DefaultHero != 0 {
|
||||||
if captain, masters, errdata = this.createMasterRoles(1100, 0, conf.DefaultHero); errdata != nil {
|
if captain, masters, errdata = this.createMasterRoles(1100, 0, conf.DefaultHero); errdata != nil {
|
||||||
@ -1324,7 +1334,7 @@ func (this *modelBattleComp) createAddDebuffPve(session comm.IUserSession, stag
|
|||||||
Param: 0,
|
Param: 0,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
v1.BattleBeforeSkill = append(v1.BattleBeforeSkill)
|
v1.BattleBeforeSkill = append(v1.BattleBeforeSkill, sz...)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
record.Buleflist[i] = &pb.DBBattleFormt{
|
record.Buleflist[i] = &pb.DBBattleFormt{
|
||||||
|
@ -619,7 +619,7 @@ func (this *Battle) CreateStoneBattle(session comm.IUserSession, stoneBattle *pb
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 创建pve战斗
|
// 创建pve战斗
|
||||||
func (this *Battle) CreateDebuffBattle(session comm.IUserSession, req *pb.BattlePVEReq, dibuff []int32) (errdata *pb.ErrorData, record *pb.DBBattleRecord) {
|
func (this *Battle) CreateDebuffBattle(session comm.IUserSession, req *pb.BattlePVEReq, webuff []int32, dibuff []int32) (errdata *pb.ErrorData, record *pb.DBBattleRecord) {
|
||||||
var (
|
var (
|
||||||
conf *cfg.GameBattleReadyData
|
conf *cfg.GameBattleReadyData
|
||||||
conn *db.DBConn
|
conn *db.DBConn
|
||||||
@ -674,7 +674,7 @@ func (this *Battle) CreateDebuffBattle(session comm.IUserSession, req *pb.Battle
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if record, errdata = this.modelBattle.createAddDebuffPve(session, stag, conn, pb.BattleType_pve, req, conf, dibuff); errdata != nil {
|
if record, errdata = this.modelBattle.createAddDebuffPve(session, stag, conn, pb.BattleType_pve, req, conf, webuff, dibuff); errdata != nil {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if flag {
|
if flag {
|
||||||
|
@ -20,7 +20,8 @@ func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.IntegralC
|
|||||||
// /挑战主线关卡
|
// /挑战主线关卡
|
||||||
func (this *apiComp) Challenge(session comm.IUserSession, req *pb.IntegralChallengeReq) (errdata *pb.ErrorData) {
|
func (this *apiComp) Challenge(session comm.IUserSession, req *pb.IntegralChallengeReq) (errdata *pb.ErrorData) {
|
||||||
var (
|
var (
|
||||||
dibuff []int32
|
dibuff []int32 // 敌方buff
|
||||||
|
webuff []int32 // 我方buff
|
||||||
)
|
)
|
||||||
errdata = this.ChallengeCheck(session, req)
|
errdata = this.ChallengeCheck(session, req)
|
||||||
if errdata != nil {
|
if errdata != nil {
|
||||||
@ -52,31 +53,41 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.IntegralChalle
|
|||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if list.Itype == 2 { // 事件模式
|
// TODU 稍后处理任务校验
|
||||||
var condiIds []int32
|
// if list.Itype == 2 { // 事件模式
|
||||||
if confList := this.configure.GetIntegralCondition(); len(confList) > 0 {
|
// var condiIds []int32
|
||||||
for _, v := range confList {
|
// if confList := this.configure.GetIntegralCondition(); len(confList) > 0 {
|
||||||
condiIds = append(condiIds, v.Id)
|
// for _, v := range confList {
|
||||||
}
|
// condiIds = append(condiIds, v.Id)
|
||||||
}
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
if _, progress, err := this.module.ModuleBuried.CheckCondition(session, condiIds...); err == nil {
|
// if _, progress, err := this.module.ModuleBuried.CheckCondition(session, condiIds...); err == nil {
|
||||||
condiIds = []int32{}
|
// condiIds = []int32{}
|
||||||
for _, v := range progress { // 没有完成的
|
// for _, v := range progress { // 没有完成的
|
||||||
if v.State == pb.BuriedItemFinishState_buried_finish {
|
// if v.State == pb.BuriedItemFinishState_buried_finish {
|
||||||
condiIds = append(condiIds, v.Conid)
|
// condiIds = append(condiIds, v.Conid)
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// dibuff = this.module.configure.GetIntegralConditionByKeys(condiIds)
|
||||||
|
// }
|
||||||
|
for _, v := range req.Buff {
|
||||||
|
if c, err := this.module.configure.GetIntegralBuffByKey(v); err != nil {
|
||||||
|
if c.Type == 1 {
|
||||||
|
webuff = append(webuff, v)
|
||||||
|
} else if c.Type == 2 {
|
||||||
|
dibuff = append(dibuff, v)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
dibuff = this.module.configure.GetIntegralConditionByKeys(condiIds)
|
|
||||||
}
|
|
||||||
errdata, record := this.module.battle.CreateDebuffBattle(session, &pb.BattlePVEReq{
|
errdata, record := this.module.battle.CreateDebuffBattle(session, &pb.BattlePVEReq{
|
||||||
Rulesid: cfgData.BattleReadyID,
|
Rulesid: cfgData.BattleReadyID,
|
||||||
Ptype: pb.PlayType_integral,
|
Ptype: pb.PlayType_integral,
|
||||||
Title: "",
|
Title: "",
|
||||||
Format: req.Battle,
|
Format: req.Battle,
|
||||||
Mformat: cfgData.Boss,
|
Mformat: cfgData.Boss,
|
||||||
}, dibuff)
|
}, webuff, dibuff)
|
||||||
|
|
||||||
if errdata != nil {
|
if errdata != nil {
|
||||||
return
|
return
|
||||||
|
@ -16,6 +16,7 @@ const (
|
|||||||
game_integralcondition = "game_integralcondition.json"
|
game_integralcondition = "game_integralcondition.json"
|
||||||
game_integralreward = "game_integralreward.json"
|
game_integralreward = "game_integralreward.json"
|
||||||
game_integraltime = "game_integraltime.json"
|
game_integraltime = "game_integraltime.json"
|
||||||
|
game_integralbuff = "game_integralbuff.json"
|
||||||
)
|
)
|
||||||
|
|
||||||
///配置管理基础组件
|
///配置管理基础组件
|
||||||
@ -35,6 +36,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
|
|||||||
err = this.LoadMultiConfigure(map[string]interface{}{
|
err = this.LoadMultiConfigure(map[string]interface{}{
|
||||||
game_integraltime: cfg.NewGameIntegralTime,
|
game_integraltime: cfg.NewGameIntegralTime,
|
||||||
game_integralcondition: cfg.NewGameIntegralCondition,
|
game_integralcondition: cfg.NewGameIntegralCondition,
|
||||||
|
game_integralbuff: cfg.NewGameIntegralBuff,
|
||||||
})
|
})
|
||||||
configure.RegisterConfigure(game_integralboss, cfg.NewGameIntegralBoss, this.LoadStageBoss)
|
configure.RegisterConfigure(game_integralboss, cfg.NewGameIntegralBoss, this.LoadStageBoss)
|
||||||
configure.RegisterConfigure(game_integralreward, cfg.NewGameIntegralReward, this.LoadIntegralReward)
|
configure.RegisterConfigure(game_integralreward, cfg.NewGameIntegralReward, this.LoadIntegralReward)
|
||||||
@ -200,3 +202,18 @@ func (this *configureComp) GetIntegralConditionByTask(taskid int32) (result *cfg
|
|||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (this *configureComp) GetIntegralBuffByKey(skillId int32) (result *cfg.GameIntegralBuffData, err error) {
|
||||||
|
var (
|
||||||
|
v interface{}
|
||||||
|
)
|
||||||
|
if v, err = this.GetConfigure(game_integralbuff); err == nil {
|
||||||
|
if configure, ok := v.(*cfg.GameIntegralBuff); ok {
|
||||||
|
if result = configure.Get(skillId); result != nil {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_integralbuff, skillId)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
42
sys/configure/structs/Game.IntegralBuff.go
Normal file
42
sys/configure/structs/Game.IntegralBuff.go
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
type GameIntegralBuff struct {
|
||||||
|
_dataMap map[int32]*GameIntegralBuffData
|
||||||
|
_dataList []*GameIntegralBuffData
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewGameIntegralBuff(_buf []map[string]interface{}) (*GameIntegralBuff, error) {
|
||||||
|
_dataList := make([]*GameIntegralBuffData, 0, len(_buf))
|
||||||
|
dataMap := make(map[int32]*GameIntegralBuffData)
|
||||||
|
for _, _ele_ := range _buf {
|
||||||
|
if _v, err2 := DeserializeGameIntegralBuffData(_ele_); err2 != nil {
|
||||||
|
return nil, err2
|
||||||
|
} else {
|
||||||
|
_dataList = append(_dataList, _v)
|
||||||
|
dataMap[_v.Skillid] = _v
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return &GameIntegralBuff{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (table *GameIntegralBuff) GetDataMap() map[int32]*GameIntegralBuffData {
|
||||||
|
return table._dataMap
|
||||||
|
}
|
||||||
|
|
||||||
|
func (table *GameIntegralBuff) GetDataList() []*GameIntegralBuffData {
|
||||||
|
return table._dataList
|
||||||
|
}
|
||||||
|
|
||||||
|
func (table *GameIntegralBuff) Get(key int32) *GameIntegralBuffData {
|
||||||
|
return table._dataMap[key]
|
||||||
|
}
|
||||||
|
|
||||||
|
|
62
sys/configure/structs/Game.IntegralBuffData.go
Normal file
62
sys/configure/structs/Game.IntegralBuffData.go
Normal file
@ -0,0 +1,62 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
import "errors"
|
||||||
|
|
||||||
|
type GameIntegralBuffData struct {
|
||||||
|
Skillid int32
|
||||||
|
Type int32
|
||||||
|
Val int32
|
||||||
|
Show int32
|
||||||
|
Incompatibility []int32
|
||||||
|
Name string
|
||||||
|
Icon string
|
||||||
|
Des string
|
||||||
|
}
|
||||||
|
|
||||||
|
const TypeId_GameIntegralBuffData = 1837461221
|
||||||
|
|
||||||
|
func (*GameIntegralBuffData) GetTypeId() int32 {
|
||||||
|
return 1837461221
|
||||||
|
}
|
||||||
|
|
||||||
|
func (_v *GameIntegralBuffData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillid"].(float64); !_ok_ { err = errors.New("skillid error"); return }; _v.Skillid = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["val"].(float64); !_ok_ { err = errors.New("val error"); return }; _v.Val = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["show"].(float64); !_ok_ { err = errors.New("show error"); return }; _v.Show = int32(_tempNum_) }
|
||||||
|
{
|
||||||
|
var _arr_ []interface{}
|
||||||
|
var _ok_ bool
|
||||||
|
if _arr_, _ok_ = _buf["incompatibility"].([]interface{}); !_ok_ { err = errors.New("incompatibility error"); return }
|
||||||
|
|
||||||
|
_v.Incompatibility = make([]int32, 0, len(_arr_))
|
||||||
|
|
||||||
|
for _, _e_ := range _arr_ {
|
||||||
|
var _list_v_ int32
|
||||||
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||||
|
_v.Incompatibility = append(_v.Incompatibility, _list_v_)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
|
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
|
||||||
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["des"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Des error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Des, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
func DeserializeGameIntegralBuffData(_buf map[string]interface{}) (*GameIntegralBuffData, error) {
|
||||||
|
v := &GameIntegralBuffData{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
@ -331,6 +331,7 @@ type Tables struct {
|
|||||||
IntegralBoss *GameIntegralBoss
|
IntegralBoss *GameIntegralBoss
|
||||||
IntegralReward *GameIntegralReward
|
IntegralReward *GameIntegralReward
|
||||||
IntegralCondition *GameIntegralCondition
|
IntegralCondition *GameIntegralCondition
|
||||||
|
IntegralBuff *GameIntegralBuff
|
||||||
IntegralTime *GameIntegralTime
|
IntegralTime *GameIntegralTime
|
||||||
Restore *GameRestore
|
Restore *GameRestore
|
||||||
CatchbugSetstage *GameCatchbugSetstage
|
CatchbugSetstage *GameCatchbugSetstage
|
||||||
@ -2278,6 +2279,12 @@ func NewTables(loader JsonLoader) (*Tables, error) {
|
|||||||
if tables.IntegralCondition, err = NewGameIntegralCondition(buf) ; err != nil {
|
if tables.IntegralCondition, err = NewGameIntegralCondition(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
|
if buf, err = loader("game_integralbuff") ; err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
if tables.IntegralBuff, err = NewGameIntegralBuff(buf) ; err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
if buf, err = loader("game_integraltime") ; err != nil {
|
if buf, err = loader("game_integraltime") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user