go_dreamfactory/modules/integral/comp_configure.go

220 lines
6.3 KiB
Go

package integral
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
game_integralboss = "game_integralboss.json"
game_integralcondition = "game_integralcondition.json"
game_integralreward = "game_integralreward.json"
game_integraltime = "game_integraltime.json"
game_integralbuff = "game_integralbuff.json"
)
///配置管理基础组件
type configureComp struct {
hlock sync.RWMutex
modules.MCompConfigure
module *Integral
boss map[int32]*cfg.GameIntegralBossData
reward map[int32][]*cfg.GameIntegralRewardData
task map[int32]*cfg.GameIntegralConditionData
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Integral)
err = this.LoadMultiConfigure(map[string]interface{}{
game_integraltime: cfg.NewGameIntegralTime,
game_integralcondition: cfg.NewGameIntegralCondition,
game_integralbuff: cfg.NewGameIntegralBuff,
})
configure.RegisterConfigure(game_integralboss, cfg.NewGameIntegralBoss, this.LoadStageBoss)
configure.RegisterConfigure(game_integralreward, cfg.NewGameIntegralReward, this.LoadIntegralReward)
configure.RegisterConfigure(game_integraltime, cfg.NewGameIntegralCondition, this.LoadIntegralCondition)
return
}
func (this *configureComp) LoadStageBoss() {
if v, err := this.GetConfigure(game_integralboss); err == nil {
if configure, ok := v.(*cfg.GameIntegralBoss); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
this.boss = make(map[int32]*cfg.GameIntegralBossData, 0)
for _, value := range configure.GetDataList() {
this.boss[value.Hdid<<8+value.Difficulty] = value
}
return
}
} else {
log.Errorf("get game_integralboss conf err:%v", err)
}
return
}
// 通过活动id 和难度获取
func (this *configureComp) GetStageBoss(hdid int32, nandu int32) (conf *cfg.GameIntegralBossData, err error) {
this.hlock.RLock()
conf = this.boss[hdid<<8+nandu]
this.hlock.RUnlock()
if conf == nil {
err = fmt.Errorf("not found game_integralboss:hid:%d,难度:%d", hdid, nandu)
}
return
}
// 参数: boss类型 难度
func (this *configureComp) GetEnchantBossConfigData(bossId int32) (data []*cfg.GameEnchantBossData, err error) {
return
}
//加载多个配置文件
func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
for k, v := range confs {
err = configure.RegisterConfigure(k, v, nil)
if err != nil {
log.Errorf("配置文件:%s解析失败!", k)
break
}
}
return
}
//读取配置数据
func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
return configure.GetConfigure(name)
}
func (this *configureComp) GetIntegralITime() (sz []*cfg.GameIntegralTimeData) {
if v, err := this.GetConfigure(game_integraltime); err == nil {
if configure, ok := v.(*cfg.GameIntegralTime); ok {
return configure.GetDataList()
}
} else {
log.Errorf("get game_integraltime conf err:%v", err)
}
return
}
func (this *configureComp) LoadIntegralReward() {
if v, err := this.GetConfigure(game_integralreward); err == nil {
this.hlock.Lock()
defer this.hlock.Unlock()
this.reward = make(map[int32][]*cfg.GameIntegralRewardData)
if _configure, ok := v.(*cfg.GameIntegralReward); ok {
for _, v := range _configure.GetDataList() {
key := v.Hdid<<8 + v.Type
this.reward[key] = append(this.reward[key], v)
}
return
}
} else {
err = fmt.Errorf("%T no is *cfg.GameMonkeyReward", v)
}
}
func (this *configureComp) GetIntegralReward(hid int32, itype int32) (result []*cfg.GameIntegralRewardData, err error) {
var (
ok bool
)
this.hlock.Lock()
result, ok = this.reward[hid<<8+itype]
this.hlock.Unlock()
if !ok {
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_integralreward, fmt.Sprintf("hid:%d,itype :%d", hid, itype))
}
return
}
// 获取积分boss debuff 条件
func (this *configureComp) GetIntegralCondition() (result []*cfg.GameIntegralConditionData) {
if v, err := this.GetConfigure(game_integralcondition); err == nil {
if configure, ok := v.(*cfg.GameIntegralCondition); ok {
for _, v1 := range configure.GetDataList() {
if v1.IType == 1 {
result = append(result, v1)
}
}
}
}
return
}
// 通过id获取数据
func (this *configureComp) GetIntegralConditionByKey(id int32) (result *cfg.GameIntegralConditionData) {
if v, err := this.GetConfigure(game_integralcondition); err == nil {
if configure, ok := v.(*cfg.GameIntegralCondition); ok {
return configure.Get(id)
}
}
return
}
func (this *configureComp) GetIntegralConditionByKeys(ids []int32) (result []int32) {
if v, err := this.GetConfigure(game_integralcondition); err == nil {
if configure, ok := v.(*cfg.GameIntegralCondition); ok {
for _, id := range ids {
result = append(result, configure.Get(id).Skillid...)
}
}
}
return
}
func (this *configureComp) LoadIntegralCondition() {
if v, err := this.GetConfigure(game_integralcondition); err == nil {
this.hlock.Lock()
defer this.hlock.Unlock()
this.task = make(map[int32]*cfg.GameIntegralConditionData)
if _configure, ok := v.(*cfg.GameIntegralCondition); ok {
for _, v := range _configure.GetDataList() {
if v.IType == 1 {
this.task[v.TaskId] = v
}
}
return
}
} else {
err = fmt.Errorf("%T no is *cfg.game_integralcondition", v)
}
}
func (this *configureComp) GetIntegralConditionByTask(taskid int32) (result *cfg.GameIntegralConditionData, err error) {
this.hlock.Lock()
result = this.task[taskid]
this.hlock.Unlock()
if result == nil {
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_integralcondition, taskid)
}
return
}
func (this *configureComp) GetIntegralBuffByKey(skillId int32) (result *cfg.GameIntegralBuffData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_integralbuff); err == nil {
if configure, ok := v.(*cfg.GameIntegralBuff); ok {
if result = configure.Get(skillId); result != nil {
return
}
}
}
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_integralbuff, skillId)
return
}