package integral import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "sync" ) const ( game_integralboss = "game_integralboss.json" game_integralcondition = "game_integralcondition.json" game_integralreward = "game_integralreward.json" game_integraltime = "game_integraltime.json" game_integralbuff = "game_integralbuff.json" ) ///配置管理基础组件 type configureComp struct { hlock sync.RWMutex modules.MCompConfigure module *Integral boss map[int32]*cfg.GameIntegralBossData reward map[int32][]*cfg.GameIntegralRewardData task map[int32]*cfg.GameIntegralConditionData } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*Integral) err = this.LoadMultiConfigure(map[string]interface{}{ game_integraltime: cfg.NewGameIntegralTime, game_integralcondition: cfg.NewGameIntegralCondition, game_integralbuff: cfg.NewGameIntegralBuff, }) configure.RegisterConfigure(game_integralboss, cfg.NewGameIntegralBoss, this.LoadStageBoss) configure.RegisterConfigure(game_integralreward, cfg.NewGameIntegralReward, this.LoadIntegralReward) configure.RegisterConfigure(game_integraltime, cfg.NewGameIntegralCondition, this.LoadIntegralCondition) return } func (this *configureComp) LoadStageBoss() { if v, err := this.GetConfigure(game_integralboss); err == nil { if configure, ok := v.(*cfg.GameIntegralBoss); ok { this.hlock.Lock() defer this.hlock.Unlock() this.boss = make(map[int32]*cfg.GameIntegralBossData, 0) for _, value := range configure.GetDataList() { this.boss[value.Hdid<<8+value.Difficulty] = value } return } } else { log.Errorf("get game_integralboss conf err:%v", err) } return } // 通过活动id 和难度获取 func (this *configureComp) GetStageBoss(hdid int32, nandu int32) (conf *cfg.GameIntegralBossData, err error) { this.hlock.RLock() conf = this.boss[hdid<<8+nandu] this.hlock.RUnlock() if conf == nil { err = fmt.Errorf("not found game_integralboss:hid:%d,难度:%d", hdid, nandu) } return } // 参数: boss类型 难度 func (this *configureComp) GetEnchantBossConfigData(bossId int32) (data []*cfg.GameEnchantBossData, err error) { return } //加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break } } return } //读取配置数据 func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) } func (this *configureComp) GetIntegralITime() (sz []*cfg.GameIntegralTimeData) { if v, err := this.GetConfigure(game_integraltime); err == nil { if configure, ok := v.(*cfg.GameIntegralTime); ok { return configure.GetDataList() } } else { log.Errorf("get game_integraltime conf err:%v", err) } return } func (this *configureComp) LoadIntegralReward() { if v, err := this.GetConfigure(game_integralreward); err == nil { this.hlock.Lock() defer this.hlock.Unlock() this.reward = make(map[int32][]*cfg.GameIntegralRewardData) if _configure, ok := v.(*cfg.GameIntegralReward); ok { for _, v := range _configure.GetDataList() { key := v.Hdid<<8 + v.Type this.reward[key] = append(this.reward[key], v) } return } } else { err = fmt.Errorf("%T no is *cfg.GameMonkeyReward", v) } } func (this *configureComp) GetIntegralReward(hid int32, itype int32) (result []*cfg.GameIntegralRewardData, err error) { var ( ok bool ) this.hlock.Lock() result, ok = this.reward[hid<<8+itype] this.hlock.Unlock() if !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_integralreward, fmt.Sprintf("hid:%d,itype :%d", hid, itype)) } return } // 获取积分boss debuff 条件 func (this *configureComp) GetIntegralCondition() (result []*cfg.GameIntegralConditionData) { if v, err := this.GetConfigure(game_integralcondition); err == nil { if configure, ok := v.(*cfg.GameIntegralCondition); ok { for _, v1 := range configure.GetDataList() { if v1.IType == 1 { result = append(result, v1) } } } } return } // 通过id获取数据 func (this *configureComp) GetIntegralConditionByKey(id int32) (result *cfg.GameIntegralConditionData) { if v, err := this.GetConfigure(game_integralcondition); err == nil { if configure, ok := v.(*cfg.GameIntegralCondition); ok { return configure.Get(id) } } return } func (this *configureComp) GetIntegralConditionByKeys(ids []int32) (result []int32) { if v, err := this.GetConfigure(game_integralcondition); err == nil { if configure, ok := v.(*cfg.GameIntegralCondition); ok { for _, id := range ids { result = append(result, configure.Get(id).Skillid...) } } } return } func (this *configureComp) LoadIntegralCondition() { if v, err := this.GetConfigure(game_integralcondition); err == nil { this.hlock.Lock() defer this.hlock.Unlock() this.task = make(map[int32]*cfg.GameIntegralConditionData) if _configure, ok := v.(*cfg.GameIntegralCondition); ok { for _, v := range _configure.GetDataList() { if v.IType == 1 { this.task[v.TaskId] = v } } return } } else { err = fmt.Errorf("%T no is *cfg.game_integralcondition", v) } } func (this *configureComp) GetIntegralConditionByTask(taskid int32) (result *cfg.GameIntegralConditionData, err error) { this.hlock.Lock() result = this.task[taskid] this.hlock.Unlock() if result == nil { err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_integralcondition, taskid) } return } func (this *configureComp) GetIntegralBuffByKey(skillId int32) (result *cfg.GameIntegralBuffData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_integralbuff); err == nil { if configure, ok := v.(*cfg.GameIntegralBuff); ok { if result = configure.Get(skillId); result != nil { return } } } err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_integralbuff, skillId) return }