diff --git a/bin/json/game_integralbuff.json b/bin/json/game_integralbuff.json
new file mode 100644
index 000000000..960378881
--- /dev/null
+++ b/bin/json/game_integralbuff.json
@@ -0,0 +1,398 @@
+[
+ {
+ "skillid": 310001001,
+ "type": 1,
+ "val": 1,
+ "show": 1,
+ "incompatibility": [
+ 310001002
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_01",
+ "text": "我方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_01",
+ "text": "我方守护者生命上限提升30%"
+ }
+ },
+ {
+ "skillid": 310001002,
+ "type": 1,
+ "val": 2,
+ "show": 1,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_02",
+ "text": "我方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_02",
+ "text": "我方守护者受到伤害降低30%"
+ }
+ },
+ {
+ "skillid": 310001003,
+ "type": 1,
+ "val": 3,
+ "show": 1,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_03",
+ "text": "我方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_03",
+ "text": "守护者血量低于30%时,伤害提升60%"
+ }
+ },
+ {
+ "skillid": 310001004,
+ "type": 2,
+ "val": 1,
+ "show": 1,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_04",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_04",
+ "text": "敌方全体伤害提升10%"
+ }
+ },
+ {
+ "skillid": 310001005,
+ "type": 2,
+ "val": 2,
+ "show": 1,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_05",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_05",
+ "text": "敌方全体伤害提升20%"
+ }
+ },
+ {
+ "skillid": 310001006,
+ "type": 2,
+ "val": 3,
+ "show": 1,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_06",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_06",
+ "text": "敌方全体伤害提升30%"
+ }
+ },
+ {
+ "skillid": 310001007,
+ "type": 2,
+ "val": 1,
+ "show": 2,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_07",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_07",
+ "text": "敌方全体速度+2"
+ }
+ },
+ {
+ "skillid": 310001008,
+ "type": 2,
+ "val": 2,
+ "show": 2,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_08",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_08",
+ "text": "敌方全体速度+3"
+ }
+ },
+ {
+ "skillid": 310001009,
+ "type": 2,
+ "val": 3,
+ "show": 2,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_09",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_09",
+ "text": "敌方全体速度+4"
+ }
+ },
+ {
+ "skillid": 310001010,
+ "type": 2,
+ "val": 1,
+ "show": 3,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_10",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_10",
+ "text": "我方守护者受到的治疗效果降低10%"
+ }
+ },
+ {
+ "skillid": 310001011,
+ "type": 2,
+ "val": 2,
+ "show": 3,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_11",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_11",
+ "text": "我方守护者受到的治疗效果降低20%"
+ }
+ },
+ {
+ "skillid": 310001012,
+ "type": 2,
+ "val": 3,
+ "show": 3,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_12",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_12",
+ "text": "我方守护者受到的治疗效果降低30%"
+ }
+ },
+ {
+ "skillid": 310001013,
+ "type": 2,
+ "val": 1,
+ "show": 4,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_13",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_13",
+ "text": "战斗开始后,我方随机2名守护者获得2回合的流血"
+ }
+ },
+ {
+ "skillid": 310001014,
+ "type": 2,
+ "val": 1,
+ "show": 5,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_14",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_14",
+ "text": "敌方造成的流血和眩晕将额外增加1回合持续时间"
+ }
+ },
+ {
+ "skillid": 310001015,
+ "type": 2,
+ "val": 2,
+ "show": 5,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_15",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_15",
+ "text": "敌方攻击眩晕状态的敌人时,无视受击者15%防御"
+ }
+ },
+ {
+ "skillid": 310001016,
+ "type": 2,
+ "val": 3,
+ "show": 5,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_16",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_16",
+ "text": "敌方攻击处于流血状态的敌人时,额外增加40%暴击伤害"
+ }
+ },
+ {
+ "skillid": 310001017,
+ "type": 2,
+ "val": 1,
+ "show": 6,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_17",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_17",
+ "text": "每3回合,驱散敌方全部减益1次"
+ }
+ },
+ {
+ "skillid": 310001018,
+ "type": 2,
+ "val": 2,
+ "show": 6,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_18",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_18",
+ "text": "除BOSS外,所有友方技能最大冷却时间增加1回合"
+ }
+ },
+ {
+ "skillid": 310001019,
+ "type": 2,
+ "val": 3,
+ "show": 6,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_19",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_19",
+ "text": "每3回合,驱散我方守护者全部增益1次"
+ }
+ },
+ {
+ "skillid": 310001020,
+ "type": 2,
+ "val": 1,
+ "show": 7,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_20",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_20",
+ "text": "战斗开始后,我方全体各自失去20%生命"
+ }
+ },
+ {
+ "skillid": 310001021,
+ "type": 2,
+ "val": 1,
+ "show": 8,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_21",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_21",
+ "text": "敌方会心提升20%"
+ }
+ },
+ {
+ "skillid": 310001022,
+ "type": 2,
+ "val": 2,
+ "show": 8,
+ "incompatibility": [
+ 310001001
+ ],
+ "name": {
+ "key": "IntegralBoss_Integralbuff_name_22",
+ "text": "敌方增益"
+ },
+ "icon": "wp_icon_10021",
+ "des": {
+ "key": "IntegralBoss_Integralbuff_des_22",
+ "text": "敌方全体免疫控制效果(小怪生效)"
+ }
+ }
+]
\ No newline at end of file
diff --git a/comm/imodule.go b/comm/imodule.go
index 2183856e8..6b4ef4032 100644
--- a/comm/imodule.go
+++ b/comm/imodule.go
@@ -338,7 +338,7 @@ type (
CreateStoneBattle(session IUserSession, stoneBattle *pb.StroneBattleReq) (errdata *pb.ErrorData, record *pb.DBBattleRecord)
// 可以携带debuff 的战斗
- CreateDebuffBattle(session IUserSession, req *pb.BattlePVEReq, dibuff []int32) (errdata *pb.ErrorData, record *pb.DBBattleRecord)
+ CreateDebuffBattle(session IUserSession, req *pb.BattlePVEReq, webuff []int32, dibuff []int32) (errdata *pb.ErrorData, record *pb.DBBattleRecord)
// 跑服务端战斗
RunServerBattle(session IUserSession, req *pb.BattleRunReq) (errdata *pb.ErrorData, record *pb.BattleRunResp)
diff --git a/modules/battle/modelBattle.go b/modules/battle/modelBattle.go
index 7900ab2f5..2f9f983b4 100644
--- a/modules/battle/modelBattle.go
+++ b/modules/battle/modelBattle.go
@@ -1206,7 +1206,7 @@ func (this *modelBattleComp) creatStoneBattle(session comm.IUserSession, stoneBa
}
// 创建pve 战斗记录
-func (this *modelBattleComp) createAddDebuffPve(session comm.IUserSession, stag string, conn *db.DBConn, btype pb.BattleType, req *pb.BattlePVEReq, conf *cfg.GameBattleReadyData, dibuff []int32) (record *pb.DBBattleRecord, errdata *pb.ErrorData) {
+func (this *modelBattleComp) createAddDebuffPve(session comm.IUserSession, stag string, conn *db.DBConn, btype pb.BattleType, req *pb.BattlePVEReq, conf *cfg.GameBattleReadyData, webuff []int32, dibuff []int32) (record *pb.DBBattleRecord, errdata *pb.ErrorData) {
var (
heros []*pb.DBHero = make([]*pb.DBHero, 5)
captain int32
@@ -1257,6 +1257,15 @@ func (this *modelBattleComp) createAddDebuffPve(session comm.IUserSession, stag
} else {
record.Redflist[0].Team[i] = nil
}
+ sz := make([]*pb.DySkillData, 0)
+ for _, key := range webuff {
+ sz = append(sz, &pb.DySkillData{
+ SkillID: key,
+ SkillLv: 1, //不纠结 积分boss debuff技能等级只能是1级
+ Param: 0,
+ })
+ }
+ record.Redflist[0].Team[i].BattleBeforeSkill = append(record.Redflist[0].Team[i].BattleBeforeSkill, sz...)
}
//好友的英雄阵营
for i, v := range req.Format.Friendformat {
@@ -1294,6 +1303,7 @@ func (this *modelBattleComp) createAddDebuffPve(session comm.IUserSession, stag
}
}
+ // 我方buff 带入
if conf.DefaultHero != 0 {
if captain, masters, errdata = this.createMasterRoles(1100, 0, conf.DefaultHero); errdata != nil {
@@ -1324,7 +1334,7 @@ func (this *modelBattleComp) createAddDebuffPve(session comm.IUserSession, stag
Param: 0,
})
}
- v1.BattleBeforeSkill = append(v1.BattleBeforeSkill)
+ v1.BattleBeforeSkill = append(v1.BattleBeforeSkill, sz...)
}
}
record.Buleflist[i] = &pb.DBBattleFormt{
diff --git a/modules/battle/module.go b/modules/battle/module.go
index 32f97cf8f..5e4556c05 100644
--- a/modules/battle/module.go
+++ b/modules/battle/module.go
@@ -619,7 +619,7 @@ func (this *Battle) CreateStoneBattle(session comm.IUserSession, stoneBattle *pb
}
// 创建pve战斗
-func (this *Battle) CreateDebuffBattle(session comm.IUserSession, req *pb.BattlePVEReq, dibuff []int32) (errdata *pb.ErrorData, record *pb.DBBattleRecord) {
+func (this *Battle) CreateDebuffBattle(session comm.IUserSession, req *pb.BattlePVEReq, webuff []int32, dibuff []int32) (errdata *pb.ErrorData, record *pb.DBBattleRecord) {
var (
conf *cfg.GameBattleReadyData
conn *db.DBConn
@@ -674,7 +674,7 @@ func (this *Battle) CreateDebuffBattle(session comm.IUserSession, req *pb.Battle
}
}
- if record, errdata = this.modelBattle.createAddDebuffPve(session, stag, conn, pb.BattleType_pve, req, conf, dibuff); errdata != nil {
+ if record, errdata = this.modelBattle.createAddDebuffPve(session, stag, conn, pb.BattleType_pve, req, conf, webuff, dibuff); errdata != nil {
return
}
if flag {
diff --git a/modules/integral/api_challenge.go b/modules/integral/api_challenge.go
index 7c06c1b95..cf3d7445e 100644
--- a/modules/integral/api_challenge.go
+++ b/modules/integral/api_challenge.go
@@ -20,7 +20,8 @@ func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.IntegralC
// /挑战主线关卡
func (this *apiComp) Challenge(session comm.IUserSession, req *pb.IntegralChallengeReq) (errdata *pb.ErrorData) {
var (
- dibuff []int32
+ dibuff []int32 // 敌方buff
+ webuff []int32 // 我方buff
)
errdata = this.ChallengeCheck(session, req)
if errdata != nil {
@@ -52,23 +53,33 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.IntegralChalle
}
return
}
- if list.Itype == 2 { // 事件模式
- var condiIds []int32
- if confList := this.configure.GetIntegralCondition(); len(confList) > 0 {
- for _, v := range confList {
- condiIds = append(condiIds, v.Id)
- }
- }
+ // TODU 稍后处理任务校验
+ // if list.Itype == 2 { // 事件模式
+ // var condiIds []int32
+ // if confList := this.configure.GetIntegralCondition(); len(confList) > 0 {
+ // for _, v := range confList {
+ // condiIds = append(condiIds, v.Id)
+ // }
+ // }
- if _, progress, err := this.module.ModuleBuried.CheckCondition(session, condiIds...); err == nil {
- condiIds = []int32{}
- for _, v := range progress { // 没有完成的
- if v.State == pb.BuriedItemFinishState_buried_finish {
- condiIds = append(condiIds, v.Conid)
- }
+ // if _, progress, err := this.module.ModuleBuried.CheckCondition(session, condiIds...); err == nil {
+ // condiIds = []int32{}
+ // for _, v := range progress { // 没有完成的
+ // if v.State == pb.BuriedItemFinishState_buried_finish {
+ // condiIds = append(condiIds, v.Conid)
+ // }
+ // }
+ // }
+ // dibuff = this.module.configure.GetIntegralConditionByKeys(condiIds)
+ // }
+ for _, v := range req.Buff {
+ if c, err := this.module.configure.GetIntegralBuffByKey(v); err != nil {
+ if c.Type == 1 {
+ webuff = append(webuff, v)
+ } else if c.Type == 2 {
+ dibuff = append(dibuff, v)
}
}
- dibuff = this.module.configure.GetIntegralConditionByKeys(condiIds)
}
errdata, record := this.module.battle.CreateDebuffBattle(session, &pb.BattlePVEReq{
Rulesid: cfgData.BattleReadyID,
@@ -76,7 +87,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.IntegralChalle
Title: "",
Format: req.Battle,
Mformat: cfgData.Boss,
- }, dibuff)
+ }, webuff, dibuff)
if errdata != nil {
return
diff --git a/modules/integral/comp_configure.go b/modules/integral/comp_configure.go
index bb12d2d3d..04eaf8cb0 100644
--- a/modules/integral/comp_configure.go
+++ b/modules/integral/comp_configure.go
@@ -16,6 +16,7 @@ const (
game_integralcondition = "game_integralcondition.json"
game_integralreward = "game_integralreward.json"
game_integraltime = "game_integraltime.json"
+ game_integralbuff = "game_integralbuff.json"
)
///配置管理基础组件
@@ -35,6 +36,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
err = this.LoadMultiConfigure(map[string]interface{}{
game_integraltime: cfg.NewGameIntegralTime,
game_integralcondition: cfg.NewGameIntegralCondition,
+ game_integralbuff: cfg.NewGameIntegralBuff,
})
configure.RegisterConfigure(game_integralboss, cfg.NewGameIntegralBoss, this.LoadStageBoss)
configure.RegisterConfigure(game_integralreward, cfg.NewGameIntegralReward, this.LoadIntegralReward)
@@ -200,3 +202,18 @@ func (this *configureComp) GetIntegralConditionByTask(taskid int32) (result *cfg
}
return
}
+
+func (this *configureComp) GetIntegralBuffByKey(skillId int32) (result *cfg.GameIntegralBuffData, err error) {
+ var (
+ v interface{}
+ )
+ if v, err = this.GetConfigure(game_integralbuff); err == nil {
+ if configure, ok := v.(*cfg.GameIntegralBuff); ok {
+ if result = configure.Get(skillId); result != nil {
+ return
+ }
+ }
+ }
+ err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_integralbuff, skillId)
+ return
+}
diff --git a/sys/configure/structs/Game.IntegralBuff.go b/sys/configure/structs/Game.IntegralBuff.go
new file mode 100644
index 000000000..ceb7fada7
--- /dev/null
+++ b/sys/configure/structs/Game.IntegralBuff.go
@@ -0,0 +1,42 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+package cfg
+
+type GameIntegralBuff struct {
+ _dataMap map[int32]*GameIntegralBuffData
+ _dataList []*GameIntegralBuffData
+}
+
+func NewGameIntegralBuff(_buf []map[string]interface{}) (*GameIntegralBuff, error) {
+ _dataList := make([]*GameIntegralBuffData, 0, len(_buf))
+ dataMap := make(map[int32]*GameIntegralBuffData)
+ for _, _ele_ := range _buf {
+ if _v, err2 := DeserializeGameIntegralBuffData(_ele_); err2 != nil {
+ return nil, err2
+ } else {
+ _dataList = append(_dataList, _v)
+ dataMap[_v.Skillid] = _v
+ }
+ }
+ return &GameIntegralBuff{_dataList:_dataList, _dataMap:dataMap}, nil
+}
+
+func (table *GameIntegralBuff) GetDataMap() map[int32]*GameIntegralBuffData {
+ return table._dataMap
+}
+
+func (table *GameIntegralBuff) GetDataList() []*GameIntegralBuffData {
+ return table._dataList
+}
+
+func (table *GameIntegralBuff) Get(key int32) *GameIntegralBuffData {
+ return table._dataMap[key]
+}
+
+
diff --git a/sys/configure/structs/Game.IntegralBuffData.go b/sys/configure/structs/Game.IntegralBuffData.go
new file mode 100644
index 000000000..9f585718e
--- /dev/null
+++ b/sys/configure/structs/Game.IntegralBuffData.go
@@ -0,0 +1,62 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+package cfg
+
+import "errors"
+
+type GameIntegralBuffData struct {
+ Skillid int32
+ Type int32
+ Val int32
+ Show int32
+ Incompatibility []int32
+ Name string
+ Icon string
+ Des string
+}
+
+const TypeId_GameIntegralBuffData = 1837461221
+
+func (*GameIntegralBuffData) GetTypeId() int32 {
+ return 1837461221
+}
+
+func (_v *GameIntegralBuffData)Deserialize(_buf map[string]interface{}) (err error) {
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillid"].(float64); !_ok_ { err = errors.New("skillid error"); return }; _v.Skillid = int32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["val"].(float64); !_ok_ { err = errors.New("val error"); return }; _v.Val = int32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["show"].(float64); !_ok_ { err = errors.New("show error"); return }; _v.Show = int32(_tempNum_) }
+ {
+ var _arr_ []interface{}
+ var _ok_ bool
+ if _arr_, _ok_ = _buf["incompatibility"].([]interface{}); !_ok_ { err = errors.New("incompatibility error"); return }
+
+ _v.Incompatibility = make([]int32, 0, len(_arr_))
+
+ for _, _e_ := range _arr_ {
+ var _list_v_ int32
+ { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
+ _v.Incompatibility = append(_v.Incompatibility, _list_v_)
+ }
+ }
+
+ {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
+ { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
+ {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["des"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Des error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Des, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
+ return
+}
+
+func DeserializeGameIntegralBuffData(_buf map[string]interface{}) (*GameIntegralBuffData, error) {
+ v := &GameIntegralBuffData{}
+ if err := v.Deserialize(_buf); err == nil {
+ return v, nil
+ } else {
+ return nil, err
+ }
+}
diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go
index 353e3e9a0..c695952b2 100644
--- a/sys/configure/structs/Tables.go
+++ b/sys/configure/structs/Tables.go
@@ -331,6 +331,7 @@ type Tables struct {
IntegralBoss *GameIntegralBoss
IntegralReward *GameIntegralReward
IntegralCondition *GameIntegralCondition
+ IntegralBuff *GameIntegralBuff
IntegralTime *GameIntegralTime
Restore *GameRestore
CatchbugSetstage *GameCatchbugSetstage
@@ -2278,6 +2279,12 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.IntegralCondition, err = NewGameIntegralCondition(buf) ; err != nil {
return nil, err
}
+ if buf, err = loader("game_integralbuff") ; err != nil {
+ return nil, err
+ }
+ if tables.IntegralBuff, err = NewGameIntegralBuff(buf) ; err != nil {
+ return nil, err
+ }
if buf, err = loader("game_integraltime") ; err != nil {
return nil, err
}