优化
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9562d35c70
commit
f4c0ecea3a
@ -10,7 +10,7 @@ import (
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//参数校验
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//参数校验
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func (this *apiComp) GetSpecifiedCheck(session comm.IUserSession, req *pb.HeroGetSpecifiedReq) (code pb.ErrorCode) {
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func (this *apiComp) GetSpecifiedCheck(session comm.IUserSession, req *pb.HeroGetSpecifiedReq) (code pb.ErrorCode) {
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if req.HeroCoinfigID == "" {
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if req.HeroCoinfigID == "" && req.Star <= 6 && req.Lv <= 6*comm.HeroStarLvRatio {
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code = pb.ErrorCode_ReqParameterError
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code = pb.ErrorCode_ReqParameterError
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return
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return
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}
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}
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@ -18,7 +18,7 @@ func (this *apiComp) GetSpecifiedCheck(session comm.IUserSession, req *pb.HeroGe
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return
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return
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}
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}
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/// 英雄锁定
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/// 获取指定星级或等级的英雄 GM 协议
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func (this *apiComp) GetSpecified(session comm.IUserSession, req *pb.HeroGetSpecifiedReq) (code pb.ErrorCode, data proto.Message) {
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func (this *apiComp) GetSpecified(session comm.IUserSession, req *pb.HeroGetSpecifiedReq) (code pb.ErrorCode, data proto.Message) {
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code = this.GetSpecifiedCheck(session, req) // check
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code = this.GetSpecifiedCheck(session, req) // check
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@ -26,10 +26,11 @@ func (this *apiComp) GetSpecified(session comm.IUserSession, req *pb.HeroGetSpec
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return
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return
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}
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}
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hero, err := this.module.modelHero.createOneHero(session.GetUserId(), req.HeroCoinfigID)
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hero, err := this.module.modelHero.createOneHero(session.GetUserId(), req.HeroCoinfigID)
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if err != nil {
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if err == nil {
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code = pb.ErrorCode_HeroNoExist
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}
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hero.Lv = req.Lv
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hero.Lv = req.Lv
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hero.Star = req.Star
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hero.Star = req.Star
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}
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_heroMap := map[string]interface{}{
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_heroMap := map[string]interface{}{
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"lv": hero.Lv,
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"lv": hero.Lv,
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"star": hero.Star,
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"star": hero.Star,
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@ -98,6 +98,7 @@ func (this *ModelHero) createOneHero(uid string, heroCfgId string) (hero *pb.DBH
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return
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return
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}
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}
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// 克隆一个英雄
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func (this *ModelHero) CloneNewHero(hero *pb.DBHero) (newHero *pb.DBHero) {
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func (this *ModelHero) CloneNewHero(hero *pb.DBHero) (newHero *pb.DBHero) {
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temp := *hero
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temp := *hero
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newHero = &temp
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newHero = &temp
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@ -133,7 +134,7 @@ func (this *ModelHero) initHeroOverlying(uid string, heroCfgId string, count int
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return
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return
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}
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}
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//叠加英雄 count叠加数量
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// 该方法适用创建初始英雄 叠加英雄 count叠加数量
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func (this *ModelHero) createHeroOverlying(uid string, heroCfgId string, count int32) (hero *pb.DBHero, err error) {
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func (this *ModelHero) createHeroOverlying(uid string, heroCfgId string, count int32) (hero *pb.DBHero, err error) {
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heroes := this.moduleHero.modelHero.getHeroList(uid)
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heroes := this.moduleHero.modelHero.getHeroList(uid)
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if len(heroes) == 0 {
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if len(heroes) == 0 {
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@ -208,7 +209,7 @@ func (this *ModelHero) createMultiHero(uid string, heroCfgIds ...string) error {
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return nil
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return nil
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}
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}
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//获取一个英雄
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//获取一个英雄(参数唯一objID)
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func (this *ModelHero) getOneHero(uid, heroId string) *pb.DBHero {
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func (this *ModelHero) getOneHero(uid, heroId string) *pb.DBHero {
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hero := &pb.DBHero{}
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hero := &pb.DBHero{}
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err := this.moduleHero.modelHero.GetListObj(uid, heroId, hero)
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err := this.moduleHero.modelHero.GetListObj(uid, heroId, hero)
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@ -248,14 +249,6 @@ func (this *ModelHero) consumeHeroCard(uid string, hero *pb.DBHero, count int32)
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return
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return
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}
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}
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//更新英雄数据
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// func (this *ModelHero) modifyHeroData(uid, heroId string, data map[string]interface{}) error {
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// if len(data) == 0 {
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// return fmt.Errorf("params len is 0")
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// }
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// return this.moduleHero.modelHero.ChangeList(uid, heroId, data)
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// }
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//获取玩家的英雄列表
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//获取玩家的英雄列表
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func (this *ModelHero) getHeroList(uid string) []*pb.DBHero {
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func (this *ModelHero) getHeroList(uid string) []*pb.DBHero {
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heroes := make([]*pb.DBHero, 0)
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heroes := make([]*pb.DBHero, 0)
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@ -309,43 +302,27 @@ func (this *ModelHero) setEquipment(hero *pb.DBHero) (newHero *pb.DBHero, err er
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if len(hero.EquipID) == 0 {
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if len(hero.EquipID) == 0 {
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return
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return
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}
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}
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var (
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curSameCount int32
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)
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update := make(map[string]interface{})
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update := make(map[string]interface{})
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if hero.IsOverlying && hero.SameCount > 1 {
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if hero.IsOverlying && hero.SameCount > 1 {
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curSameCount = hero.SameCount - 1
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// 克隆一个新的
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hero.SameCount -= 1
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newHero = this.CloneNewHero(hero)
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hero.SameCount = 1
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hero.SameCount = 1
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hero.IsOverlying = false
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hero.IsOverlying = false
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update["isoverlying"] = false
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update["sameCount"] = 1
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}
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// 修改装备属性 并更新
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update["suiteId"] = hero.SuiteId
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update["suiteId"] = hero.SuiteId
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update["suiteExtId"] = hero.SuiteExtId
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update["suiteExtId"] = hero.SuiteExtId
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update["equipID"] = hero.EquipID
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update["equipID"] = hero.EquipID
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update["isoverlying"] = false
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update["sameCount"] = 1
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if err = this.ChangeList(hero.Uid, hero.Id, update); err != nil {
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if err = this.ChangeList(hero.Uid, hero.Id, update); err != nil {
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this.moduleHero.Errorf("%v", err)
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this.moduleHero.Errorf("%v", err)
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return
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return
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}
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}
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//创建新卡
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newHero = this.CloneNewHero(hero)
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newHero.EquipID = make([]string, 6)
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newHero.IsOverlying = true
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newHero.SameCount = curSameCount
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update1 := make(map[string]interface{})
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update["equipID"] = newHero.EquipID
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update1["sameCount"] = curSameCount
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update1["isoverlying"] = true
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this.ChangeList(newHero.Uid, newHero.Id, update1)
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} else {
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update["equipID"] = hero.EquipID
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update["isoverlying"] = false
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update["suiteId"] = hero.SuiteId
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update["suiteExtId"] = hero.SuiteExtId
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this.ChangeList(hero.Uid, hero.Id, update)
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}
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// 打印
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// 打印
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for _, v := range hero.EquipID {
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for _, v := range hero.EquipID {
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this.moduleHero.Debugf("设置装备%s\n", v)
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this.moduleHero.Debugf("设置装备%s\n", v)
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@ -353,12 +330,16 @@ func (this *ModelHero) setEquipment(hero *pb.DBHero) (newHero *pb.DBHero, err er
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return
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return
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}
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}
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//合并属性即属性值累加
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//合并属性即属性值累加 (data 额外加的属性)
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func (this *ModelHero) mergeMainProperty(uid string, hero *pb.DBHero, data map[string]int32) (err error) {
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func (this *ModelHero) mergeMainProperty(uid string, hero *pb.DBHero, data map[string]int32) (err error) {
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for k, v := range hero.Property {
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if v1, ok := data[k]; ok {
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v += v1
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}
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}
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hero.Property = data
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if err = this.ChangeList(uid, hero.Id, map[string]interface{}{
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if err = this.ChangeList(uid, hero.Id, map[string]interface{}{
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"property": data,
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"property": hero.Property,
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}); err != nil {
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}); err != nil {
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this.moduleHero.Errorf("mergeMainProperty err %v", err)
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this.moduleHero.Errorf("mergeMainProperty err %v", err)
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}
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}
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@ -457,7 +438,6 @@ func (this *ModelHero) PropertyCompute(hero *pb.DBHero) {
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comm.Atk: int32(math.Floor(atk)),
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comm.Atk: int32(math.Floor(atk)),
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comm.Def: int32(math.Floor(def)),
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comm.Def: int32(math.Floor(def)),
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}
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}
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}
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}
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//重新计算英雄属性
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//重新计算英雄属性
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@ -525,18 +505,9 @@ func (this *ModelHero) AddCardExp(uid string, hero *pb.DBHero, exp int32) (newhe
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}
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}
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}
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}
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}
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}
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if hero.SameCount > 1 { //有堆叠的情况
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curCount := hero.SameCount - 1
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hero.SameCount -= 1
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if curCount != 0 { // 有叠加的情况
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newhero = this.CloneNewHero(hero) // 克隆一个新的
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// 克隆一个英雄
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newhero = this.CloneNewHero(hero)
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update := map[string]interface{}{
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"sameCount": curCount,
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}
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newhero.SameCount = curCount
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if err := this.ChangeList(uid, newhero.Id, update); err != nil {
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code = pb.ErrorCode_DBError
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}
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}
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}
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update["lv"] = curLv
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update["lv"] = curLv
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@ -552,9 +523,6 @@ func (this *ModelHero) AddCardExp(uid string, hero *pb.DBHero, exp int32) (newhe
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if err := this.ChangeList(uid, hero.Id, update); err != nil {
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if err := this.ChangeList(uid, hero.Id, update); err != nil {
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code = pb.ErrorCode_DBError
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code = pb.ErrorCode_DBError
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}
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}
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} else {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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}
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return
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return
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}
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}
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@ -91,9 +91,7 @@ func (this *Hero) UpdateEquipment(session comm.IUserSession, hero *pb.DBHero, eq
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//英雄列表
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//英雄列表
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func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
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func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
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heroes := this.modelHero.getHeroList(uid)
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return this.modelHero.getHeroList(uid)
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return heroes
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}
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}
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//查询英雄数量
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//查询英雄数量
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@ -109,10 +107,7 @@ func (this *Hero) QueryHeroAmount(uId string, heroCfgId string) (amount uint32)
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// 删除指定卡牌
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// 删除指定卡牌
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func (this *Hero) DelCard(udi string, hero *pb.DBHero, amount int32) (code pb.ErrorCode) {
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func (this *Hero) DelCard(udi string, hero *pb.DBHero, amount int32) (code pb.ErrorCode) {
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var (
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err := this.modelHero.consumeHeroCard(udi, hero, amount)
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err error
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)
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err = this.modelHero.consumeHeroCard(udi, hero, amount)
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if err != nil {
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if err != nil {
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code = pb.ErrorCode_DBError
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code = pb.ErrorCode_DBError
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return
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return
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@ -83,6 +83,8 @@ func (this *User) QueryAttributeValue(uid string, attr string) (value int32) {
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return user.Gold
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return user.Gold
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case comm.ResExp:
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case comm.ResExp:
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return user.Exp
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return user.Exp
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case comm.ResDiamond:
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return user.Diamond
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}
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}
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return
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return
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}
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}
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@ -148,29 +150,10 @@ func (this *User) AddAttributeValue(session comm.IUserSession, attr string, add
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log.Errorf("AddAttributeValue err:%v", err)
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log.Errorf("AddAttributeValue err:%v", err)
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code = pb.ErrorCode_DBError
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code = pb.ErrorCode_DBError
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}
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}
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data := &pb.UserResChangePush{}
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var _cache = &pb.CacheUser{}
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if bPush { //推送玩家账号信息变化消息
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err := this.modelUser.MCompModel.Get(session.GetUserId(), _cache)
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session.SendMsg(string(this.GetType()), "reschange", _change)
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if err != nil {
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this.SendMsgToUser(string(this.GetType()), "reschange", data, _cache)
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}
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}
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if bPush {
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this.UserChangePush(session, _change) // 推送玩家数据变化
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}
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return
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}
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//推送玩家账号信息变化消息
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func (this *User) UserChangePush(session comm.IUserSession, resChange *pb.UserResChangePush) (err error) {
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session.SendMsg(string(this.GetType()), "reschange", resChange)
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return
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}
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// 设置record
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func (this *User) GetUserRecordData(uid string, typeValue int32, parmare int32) (value int32, err error) {
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//pb.DBUserRecord
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return
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return
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}
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}
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