go_dreamfactory/modules/hero/module.go
2022-07-27 20:39:01 +08:00

128 lines
3.1 KiB
Go

package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/event"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
)
func NewModule() core.IModule {
m := new(Hero)
return m
}
type Hero struct {
modules.ModuleBase
api *apiComp
configure *configureComp
modelHero *ModelHero
}
//模块名
func (this *Hero) GetType() core.M_Modules {
return comm.ModuleHero
}
//模块初始化接口 注册用户创建角色事件
func (this *Hero) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
return
}
//装备组件
func (this *Hero) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
func (this *Hero) Start() (err error) {
err = this.ModuleBase.Start()
event.RegisterGO(comm.EventUserOffline, this.EventUserOffline)
return
}
//创建新英雄
func (this *Hero) CreateHeroes(uid string, heroCfgId ...string) error {
return this.modelHero.createMultiHero(uid, heroCfgId...)
}
//创建叠加英雄
func (this *Hero) CreateRepeatHero(uid string, heroCfgId string, num int32) (*pb.DBHero, error) {
return this.modelHero.createHeroOverlying(uid, heroCfgId, num)
}
//获取英雄
func (this *Hero) GetHeroByObjID(uid, heroId string) (*pb.DBHero, pb.ErrorCode) {
hero := this.modelHero.getOneHero(uid, heroId)
if hero == nil {
return nil, pb.ErrorCode_HeroNoExist
}
return hero, pb.ErrorCode_Success
}
//佩戴装备
func (this *Hero) UpdateEquipment(session comm.IUserSession, hero *pb.DBHero, equip []*pb.DB_Equipment) (code pb.ErrorCode) {
if hero == nil {
code = pb.ErrorCode_HeroNoExist
return
}
list := make([]*pb.DBHero, 0)
if newHero, err := this.modelHero.setEquipment(hero); err != nil {
code = pb.ErrorCode_HeroEquipUpdate
return
} else {
if newHero != nil {
list = append(list, newHero)
}
}
list = append(list, hero)
this.modelHero.setEquipProperty(hero, equip)
session.SendMsg("hero", "change", &pb.HeroChangePush{List: list})
return
}
//英雄列表
func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
return this.modelHero.getHeroList(uid)
}
//查询英雄数量
func (this *Hero) QueryHeroAmount(uId string, heroCfgId string) (amount uint32) {
heroes := this.GetHeroList(uId)
for _, v := range heroes {
if v.HeroID == heroCfgId {
amount++
}
}
return amount
}
// 删除指定卡牌
func (this *Hero) DelCard(udi string, hero *pb.DBHero, amount int32) (code pb.ErrorCode) {
err := this.modelHero.consumeHeroCard(udi, hero, amount)
if err != nil {
code = pb.ErrorCode_DBError
return
}
return
}
// 清空数据
func (this *Hero) CleanData(uid string) {
this.modelHero.cleanData(uid)
}
//Event-------------------------------------------------------------------------------------------------玩家离线
func (this *Hero) EventUserOffline(session comm.IUserSession) {
err := this.modelHero.RemoveUserHeroInfo(session)
this.Debugf("EventUserOffline:%s err:%v", session, err)
}