This commit is contained in:
meixiongfeng 2022-07-27 20:39:01 +08:00
parent 9562d35c70
commit f4c0ecea3a
4 changed files with 39 additions and 92 deletions

View File

@ -10,7 +10,7 @@ import (
//参数校验
func (this *apiComp) GetSpecifiedCheck(session comm.IUserSession, req *pb.HeroGetSpecifiedReq) (code pb.ErrorCode) {
if req.HeroCoinfigID == "" {
if req.HeroCoinfigID == "" && req.Star <= 6 && req.Lv <= 6*comm.HeroStarLvRatio {
code = pb.ErrorCode_ReqParameterError
return
}
@ -18,7 +18,7 @@ func (this *apiComp) GetSpecifiedCheck(session comm.IUserSession, req *pb.HeroGe
return
}
/// 英雄锁定
/// 获取指定星级或等级的英雄 GM 协议
func (this *apiComp) GetSpecified(session comm.IUserSession, req *pb.HeroGetSpecifiedReq) (code pb.ErrorCode, data proto.Message) {
code = this.GetSpecifiedCheck(session, req) // check
@ -26,10 +26,11 @@ func (this *apiComp) GetSpecified(session comm.IUserSession, req *pb.HeroGetSpec
return
}
hero, err := this.module.modelHero.createOneHero(session.GetUserId(), req.HeroCoinfigID)
if err != nil {
hero.Lv = req.Lv
hero.Star = req.Star
if err == nil {
code = pb.ErrorCode_HeroNoExist
}
hero.Lv = req.Lv
hero.Star = req.Star
_heroMap := map[string]interface{}{
"lv": hero.Lv,
"star": hero.Star,

View File

@ -98,6 +98,7 @@ func (this *ModelHero) createOneHero(uid string, heroCfgId string) (hero *pb.DBH
return
}
// 克隆一个英雄
func (this *ModelHero) CloneNewHero(hero *pb.DBHero) (newHero *pb.DBHero) {
temp := *hero
newHero = &temp
@ -133,7 +134,7 @@ func (this *ModelHero) initHeroOverlying(uid string, heroCfgId string, count int
return
}
//叠加英雄 count叠加数量
// 该方法适用创建初始英雄 叠加英雄 count叠加数量
func (this *ModelHero) createHeroOverlying(uid string, heroCfgId string, count int32) (hero *pb.DBHero, err error) {
heroes := this.moduleHero.modelHero.getHeroList(uid)
if len(heroes) == 0 {
@ -208,7 +209,7 @@ func (this *ModelHero) createMultiHero(uid string, heroCfgIds ...string) error {
return nil
}
//获取一个英雄
//获取一个英雄(参数唯一objID)
func (this *ModelHero) getOneHero(uid, heroId string) *pb.DBHero {
hero := &pb.DBHero{}
err := this.moduleHero.modelHero.GetListObj(uid, heroId, hero)
@ -248,14 +249,6 @@ func (this *ModelHero) consumeHeroCard(uid string, hero *pb.DBHero, count int32)
return
}
//更新英雄数据
// func (this *ModelHero) modifyHeroData(uid, heroId string, data map[string]interface{}) error {
// if len(data) == 0 {
// return fmt.Errorf("params len is 0")
// }
// return this.moduleHero.modelHero.ChangeList(uid, heroId, data)
// }
//获取玩家的英雄列表
func (this *ModelHero) getHeroList(uid string) []*pb.DBHero {
heroes := make([]*pb.DBHero, 0)
@ -309,42 +302,26 @@ func (this *ModelHero) setEquipment(hero *pb.DBHero) (newHero *pb.DBHero, err er
if len(hero.EquipID) == 0 {
return
}
var (
curSameCount int32
)
update := make(map[string]interface{})
if hero.IsOverlying && hero.SameCount > 1 {
curSameCount = hero.SameCount - 1
// 克隆一个新的
hero.SameCount -= 1
newHero = this.CloneNewHero(hero)
hero.SameCount = 1
hero.IsOverlying = false
update["suiteId"] = hero.SuiteId
update["suiteExtId"] = hero.SuiteExtId
update["equipID"] = hero.EquipID
update["isoverlying"] = false
update["sameCount"] = 1
if err = this.ChangeList(hero.Uid, hero.Id, update); err != nil {
this.moduleHero.Errorf("%v", err)
return
}
//创建新卡
}
// 修改装备属性 并更新
update["suiteId"] = hero.SuiteId
update["suiteExtId"] = hero.SuiteExtId
update["equipID"] = hero.EquipID
newHero = this.CloneNewHero(hero)
newHero.EquipID = make([]string, 6)
newHero.IsOverlying = true
newHero.SameCount = curSameCount
update1 := make(map[string]interface{})
update["equipID"] = newHero.EquipID
update1["sameCount"] = curSameCount
update1["isoverlying"] = true
this.ChangeList(newHero.Uid, newHero.Id, update1)
} else {
update["equipID"] = hero.EquipID
update["isoverlying"] = false
update["suiteId"] = hero.SuiteId
update["suiteExtId"] = hero.SuiteExtId
this.ChangeList(hero.Uid, hero.Id, update)
if err = this.ChangeList(hero.Uid, hero.Id, update); err != nil {
this.moduleHero.Errorf("%v", err)
return
}
// 打印
for _, v := range hero.EquipID {
@ -353,12 +330,16 @@ func (this *ModelHero) setEquipment(hero *pb.DBHero) (newHero *pb.DBHero, err er
return
}
//合并属性即属性值累加
//合并属性即属性值累加 (data 额外加的属性)
func (this *ModelHero) mergeMainProperty(uid string, hero *pb.DBHero, data map[string]int32) (err error) {
for k, v := range hero.Property {
if v1, ok := data[k]; ok {
v += v1
}
}
hero.Property = data
if err = this.ChangeList(uid, hero.Id, map[string]interface{}{
"property": data,
"property": hero.Property,
}); err != nil {
this.moduleHero.Errorf("mergeMainProperty err %v", err)
}
@ -457,7 +438,6 @@ func (this *ModelHero) PropertyCompute(hero *pb.DBHero) {
comm.Atk: int32(math.Floor(atk)),
comm.Def: int32(math.Floor(def)),
}
}
//重新计算英雄属性
@ -525,18 +505,9 @@ func (this *ModelHero) AddCardExp(uid string, hero *pb.DBHero, exp int32) (newhe
}
}
}
curCount := hero.SameCount - 1
if curCount != 0 { // 有叠加的情况
// 克隆一个英雄
newhero = this.CloneNewHero(hero)
update := map[string]interface{}{
"sameCount": curCount,
}
newhero.SameCount = curCount
if err := this.ChangeList(uid, newhero.Id, update); err != nil {
code = pb.ErrorCode_DBError
}
if hero.SameCount > 1 { //有堆叠的情况
hero.SameCount -= 1
newhero = this.CloneNewHero(hero) // 克隆一个新的
}
update["lv"] = curLv
@ -552,9 +523,6 @@ func (this *ModelHero) AddCardExp(uid string, hero *pb.DBHero, exp int32) (newhe
if err := this.ChangeList(uid, hero.Id, update); err != nil {
code = pb.ErrorCode_DBError
}
} else {
code = pb.ErrorCode_HeroNoExist
return
}
return
}

View File

@ -91,9 +91,7 @@ func (this *Hero) UpdateEquipment(session comm.IUserSession, hero *pb.DBHero, eq
//英雄列表
func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
heroes := this.modelHero.getHeroList(uid)
return heroes
return this.modelHero.getHeroList(uid)
}
//查询英雄数量
@ -109,10 +107,7 @@ func (this *Hero) QueryHeroAmount(uId string, heroCfgId string) (amount uint32)
// 删除指定卡牌
func (this *Hero) DelCard(udi string, hero *pb.DBHero, amount int32) (code pb.ErrorCode) {
var (
err error
)
err = this.modelHero.consumeHeroCard(udi, hero, amount)
err := this.modelHero.consumeHeroCard(udi, hero, amount)
if err != nil {
code = pb.ErrorCode_DBError
return

View File

@ -83,6 +83,8 @@ func (this *User) QueryAttributeValue(uid string, attr string) (value int32) {
return user.Gold
case comm.ResExp:
return user.Exp
case comm.ResDiamond:
return user.Diamond
}
return
}
@ -148,29 +150,10 @@ func (this *User) AddAttributeValue(session comm.IUserSession, attr string, add
log.Errorf("AddAttributeValue err:%v", err)
code = pb.ErrorCode_DBError
}
data := &pb.UserResChangePush{}
var _cache = &pb.CacheUser{}
err := this.modelUser.MCompModel.Get(session.GetUserId(), _cache)
if err != nil {
this.SendMsgToUser(string(this.GetType()), "reschange", data, _cache)
if bPush { //推送玩家账号信息变化消息
session.SendMsg(string(this.GetType()), "reschange", _change)
}
if bPush {
this.UserChangePush(session, _change) // 推送玩家数据变化
}
return
}
//推送玩家账号信息变化消息
func (this *User) UserChangePush(session comm.IUserSession, resChange *pb.UserResChangePush) (err error) {
session.SendMsg(string(this.GetType()), "reschange", resChange)
return
}
// 设置record
func (this *User) GetUserRecordData(uid string, typeValue int32, parmare int32) (value int32, err error) {
//pb.DBUserRecord
return
}