179 lines
4.1 KiB
Go
179 lines
4.1 KiB
Go
package user
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/event"
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"go_dreamfactory/lego/sys/log"
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)
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func NewModule() core.IModule {
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m := new(User)
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return m
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}
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type User struct {
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modules.ModuleBase
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api *apiComp
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modelUser *ModelUser
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modelSession *ModelSession
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modelSetting *ModelSetting
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configure *modules.MCompConfigure
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}
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func (this *User) GetType() core.M_Modules {
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return comm.ModuleUser
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}
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func (this *User) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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return
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}
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func (this *User) Start() (err error) {
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err = this.ModuleBase.Start()
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event.RegisterGO(comm.EventUserOffline, this.CleanSession)
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return
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}
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func (this *User) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.modelUser = this.RegisterComp(new(ModelUser)).(*ModelUser)
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this.modelSession = this.RegisterComp(new(ModelSession)).(*ModelSession)
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this.modelSetting = this.RegisterComp(new(ModelSetting)).(*ModelSetting)
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}
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//获取用户数据
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func (this *User) GetUser(uid string) *pb.DBUser {
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user := this.modelUser.GetUser(uid)
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if user.Id == "" {
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return nil
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}
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return user
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}
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//获取用户会话
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func (this *User) GetUserSession(uid string) *pb.CacheUser {
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cuser := this.modelSession.getUserSession(uid)
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if cuser.Uid == "" {
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return nil
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}
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return cuser
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}
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// 清除session
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func (this *User) CleanSession(session comm.IUserSession) {
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this.modelSession.Del(session.GetUserId(), modules.SetDBMgoLog(false))
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this.modelUser.Del(session.GetUserId(), modules.SetDBMgoLog(false))
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}
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//查询用户属性值 例如 金币 经验
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func (this *User) QueryAttributeValue(uid string, attr string) (value int32) {
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user := this.modelUser.GetUser(uid)
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if user == nil {
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return
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}
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switch attr {
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case comm.ResGold:
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return user.Gold
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case comm.ResExp:
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return user.Exp
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case comm.ResDiamond:
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return user.Diamond
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}
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return
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}
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//用户资源
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func (this *User) AddAttributeValue(session comm.IUserSession, attr string, add int32, bPush bool) (code pb.ErrorCode) {
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if add == 0 {
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log.Errorf("attr no changed,uid: %s attr: %s add: %d", session.GetUserId(), attr, add)
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code = pb.ErrorCode_ReqParameterError
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return
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}
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user := this.GetUser(session.GetUserId())
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if user == nil {
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code = pb.ErrorCode_UserSessionNobeing
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return
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}
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_change := &pb.UserResChangePush{
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Gold: user.Gold,
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Exp: user.Exp,
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Lv: user.Lv,
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Vip: user.Vip,
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Diamond: user.Diamond,
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}
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update := make(map[string]interface{})
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switch attr {
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case comm.ResGold:
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if add < 0 {
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if user.Gold+add < 0 {
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code = pb.ErrorCode_GoldNoEnough
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return
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}
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}
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_change.Gold += add
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update[comm.ResGold] = user.Gold + add
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case comm.ResExp:
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if add < 0 {
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if user.Exp+add < 0 {
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code = pb.ErrorCode_ResNoEnough
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return
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}
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}
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_change.Exp += add
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update[comm.ResExp] = user.Exp + add
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case comm.ResDiamond:
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if add < 0 {
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if user.Diamond+add < 0 {
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code = pb.ErrorCode_ResNoEnough
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return
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}
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}
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_change.Diamond += add
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update[comm.ResDiamond] = user.Diamond + add
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default:
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code = pb.ErrorCode_Unknown
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}
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if len(update) == 0 {
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log.Warn("AddAttributeValue param is empty")
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return
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}
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if err := this.modelUser.updateUserAttr(session.GetUserId(), update); err != nil {
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log.Errorf("AddAttributeValue err:%v", err)
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code = pb.ErrorCode_DBError
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}
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if bPush { //推送玩家账号信息变化消息
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session.SendMsg(string(this.GetType()), "reschange", _change)
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}
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return
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}
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// 用户事件变化
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func (this *User) EventUserChanged(session comm.IUserSession) {
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ul := new(UserListen)
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user := this.GetUser(session.GetUserId())
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if user != nil {
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ul.session = session
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ul.exp = user.Exp
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ul.lv = user.Lv
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}
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this.modelUser.eventApp.Dispatch(comm.EventUserChanged, ul)
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}
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func (this *User) GetUserExpand(uid string) (result *pb.DBUserExpand, err error) {
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return this.modelUser.GetUserExpand(uid)
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}
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func (this *User) ChanageUserExpand(uid string, value map[string]interface{}) error {
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return this.modelUser.ChanageUserExpand(uid, value)
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}
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