上传成就和辉月任务红点

This commit is contained in:
liwei1dao 2024-03-07 10:17:08 +08:00
parent a9ff376422
commit e22d5b1511
4 changed files with 186 additions and 100 deletions

View File

@ -740,6 +740,11 @@ const (
Reddot39101 ReddotType = 39101 //猜颜色奖励可领取
//捉虫子
Reddot41101 ReddotType = 41101 //捉虫子奖励可领取
//成就可领取
Reddot34101 ReddotType = 34101 //成就奖励可领取
//辉月
Reddot36101 ReddotType = 36101 //当有辉月等级可以升级时,触发辉月系统红点。
// 主线
Reddot24101 ReddotType = 24101 // 主线章节有奖励没领取
// 好友

View File

@ -4,7 +4,6 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
@ -23,36 +22,10 @@ type configureComp struct {
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Achieve)
configure.RegisterConfigure(game_achievetask, cfg.NewGameAchieveTask, this.updateconfigure)
this.LoadConfigure(game_achievetask, cfg.NewGameAchieveTask)
return
}
// 更新任务配置表
func (this *configureComp) updateconfigure() {
var (
v interface{}
conf *cfg.GameAchieveTask
ok bool
err error
)
if v, err = this.GetConfigure(game_achievetask); err != nil {
return
}
if conf, ok = v.(*cfg.GameAchieveTask); !ok {
this.module.Error("通用成就配置错误!")
return
}
tasksConf := make([]int32, 0)
for _, v := range conf.GetDataList() {
tasksConf = append(tasksConf, v.TaskBuried)
}
this.lock.Lock()
this.tasksConf = tasksConf
this.lock.Unlock()
}
//查询积分段位信息
func (this *configureComp) getAchieveTaskById(id int32) (result *cfg.GameAchieveTaskData, err error) {
var (
@ -69,3 +42,16 @@ func (this *configureComp) getAchieveTaskById(id int32) (result *cfg.GameAchieve
}
return
}
//查询积分段位信息
func (this *configureComp) getAchieveTaskAll() (confs []*cfg.GameAchieveTaskData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_achievetask); err != nil {
this.module.Errorln(err)
} else {
confs = v.(*cfg.GameAchieveTask).GetDataList()
}
return
}

View File

@ -3,7 +3,10 @@ package achieve
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
type Achieve struct {
@ -49,3 +52,83 @@ func (this *Achieve) OnInstallComp() {
this.model = this.RegisterComp(new(modelComp)).(*modelComp)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
// 任务条件达成通知
func (this *Achieve) BuriedsNotify(session comm.IUserSession, conds []*pb.ConIProgress) {
this.Debug("成就任务通知",
log.Field{Key: "uid", Value: session.GetUserId()},
log.Field{Key: "condIds", Value: conds})
ok := false
for _, v := range conds {
if v.State == pb.BuriedItemFinishState_buried_finish {
ok = true
}
}
if ok {
session.SendMsg(string(comm.ModuleReddot), "change", &pb.ReddotChangePush{Rids: []*pb.ReddotItem{
{
Rid: int32(comm.Reddot34101),
Activated: true,
},
}})
}
}
// 红点需求
func (this *Achieve) Reddot(session comm.IUserSession, rid map[comm.ReddotType]struct{}) (items map[comm.ReddotType]*pb.ReddotItem) {
var (
selfrid []comm.ReddotType = []comm.ReddotType{comm.Reddot34101}
confs []*cfg.GameAchieveTaskData
info *pb.DBAchieveData
comdi []int32
condisProgress []*pb.ConIProgress
err error
ok bool
)
items = make(map[comm.ReddotType]*pb.ReddotItem)
for _, v := range selfrid {
if _, ok = rid[v]; ok {
break
}
}
if !ok {
return
}
if confs, err = this.configure.getAchieveTaskAll(); err != nil {
return
}
if info, err = this.model.getmodel(session.GetUserId()); err != nil {
return
}
for _, v := range selfrid {
if _, ok = rid[v]; ok {
switch v {
case comm.Reddot34101:
for _, v := range confs {
comdi = append(comdi, v.Key)
}
if _, condisProgress, err = this.ModuleBuried.CheckCondition(session, comdi...); err != nil {
this.Errorln(err)
return
}
for _, v := range condisProgress {
if v.State == pb.BuriedItemFinishState_buried_finish {
if value, ok := info.Receive[v.Conid]; !ok || !value {
items[comm.Reddot34101] = &pb.ReddotItem{
Rid: int32(comm.Reddot34101),
Activated: true,
}
break
}
}
}
break
}
}
}
return
}

View File

@ -3,8 +3,10 @@ package moonlv
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
type Moonlv struct {
@ -38,78 +40,6 @@ func (this *Moonlv) OnInstallComp() {
this.modelMoonlv = this.RegisterComp(new(modelMoonlv)).(*modelMoonlv)
}
func (this *Moonlv) BuriedsNotify(session comm.IUserSession, conds []*pb.ConIProgress) {
// var groupID int32
// this.Debug("护月任务通知", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "conds", Value: conds})
// dt, err := this.modelMoonlv.getMoonlvList(session)
// if c, e := this.configure.GetMoonLvConf(dt.Lv); e == nil {
// groupID = c.TaskGroupId
// }
// confList, err := this.configure.GetMoonLvTaskConf(groupID)
// if err != nil {
// this.Error(err.Error())
// return
// }
// condMap := make(map[int32]*pb.ConIProgress)
// for _, conf := range confList {
// for _, cond := range conds {
// if cond.Conid == conf.TaskId {
// condMap[conf.TaskId] = cond
// }
// }
// }
// update := make(map[string]interface{})
// if dt.Tasks == nil {
// for k, v := range condMap {
// tt := &pb.MoonTask{
// TaskId: k,
// }
// if v.State == pb.BuriedItemFinishState_buried_finish {
// tt.Received = 1
// }
// dt.Tasks = append(dt.Tasks, tt)
// }
// update["tasks"] = dt.Tasks
// if err := this.modelMoonlv.modifyMoonlvList(session.GetUserId(), update); err != nil {
// this.Error(err.Error())
// return
// }
// return
// }
// var newTask []*pb.MoonTask
// existTaskMap := make(map[int32]*pb.MoonTask)
// for _, task := range dt.Tasks {
// existTaskMap[task.TaskId] = task
// }
// for k, v := range condMap {
// if task, ok := existTaskMap[k]; ok {
// if v.State == pb.BuriedItemFinishState_buried_finish {
// task.Received = 1
// }
// } else {
// nt := &pb.MoonTask{
// TaskId: k,
// }
// if v.State == pb.BuriedItemFinishState_buried_finish {
// nt.Received = 1
// }
// newTask = append(newTask, nt)
// }
// }
// dt.Tasks = append(dt.Tasks, newTask...)
// update["tasks"] = dt.Tasks
// if len(update) > 0 {
// if err := this.modelMoonlv.modifyMoonlvList(session.GetUserId(), update); err != nil {
// this.Error(err.Error())
// return
// }
// }
}
func (this *Moonlv) GMCreateMoonlv(session comm.IUserSession, lv int32) {
if lv <= 0 {
return
@ -118,3 +48,85 @@ func (this *Moonlv) GMCreateMoonlv(session comm.IUserSession, lv int32) {
this.modelMoonlv.modifyMoonlvList(session.GetUserId(), map[string]interface{}{"cid": lv + 1})
}
}
// 任务条件达成通知
func (this *Moonlv) BuriedsNotify(session comm.IUserSession, conds []*pb.ConIProgress) {
this.Debug("辉月任务通知",
log.Field{Key: "uid", Value: session.GetUserId()},
log.Field{Key: "condIds", Value: conds})
ok := false
for _, v := range conds {
if v.State == pb.BuriedItemFinishState_buried_finish {
ok = true
}
}
if ok {
session.SendMsg(string(comm.ModuleReddot), "change", &pb.ReddotChangePush{Rids: []*pb.ReddotItem{
{
Rid: int32(comm.Reddot36101),
Activated: true,
},
}})
}
}
// 红点需求
func (this *Moonlv) Reddot(session comm.IUserSession, rid map[comm.ReddotType]struct{}) (items map[comm.ReddotType]*pb.ReddotItem) {
var (
selfrid []comm.ReddotType = []comm.ReddotType{comm.Reddot36101}
info *pb.DBMoonLv
conf *cfg.GameMoonLvData
tconfs []*cfg.GameMoonTaskData
comdi []int32
condisProgress []*pb.ConIProgress
err error
ok bool
)
items = make(map[comm.ReddotType]*pb.ReddotItem)
for _, v := range selfrid {
if _, ok = rid[v]; ok {
break
}
}
if !ok {
return
}
if info, err = this.modelMoonlv.getMoonlvList(session); err != nil {
return
}
if conf, err = this.configure.GetMoonLvConf(info.Cid); err != nil {
return
}
if tconfs, err = this.configure.GetMoonLvTaskConf(conf.TaskGroupId); err != nil {
return
}
for _, v := range selfrid {
if _, ok = rid[v]; ok {
switch v {
case comm.Reddot36101:
for _, v := range tconfs {
comdi = append(comdi, v.TaskId)
}
if _, condisProgress, err = this.ModuleBuried.CheckCondition(session, comdi...); err != nil {
this.Errorln(err)
return
}
for _, v := range condisProgress {
if v.State == pb.BuriedItemFinishState_buried_finish {
if value, ok := info.Tasks[v.Conid]; !ok || value == 0 {
items[comm.Reddot34101] = &pb.ReddotItem{
Rid: int32(comm.Reddot34101),
Activated: true,
}
break
}
}
}
break
}
}
}
return
}