go_dreamfactory/modules/achieve/configure.go
2024-03-07 10:17:08 +08:00

58 lines
1.4 KiB
Go

package achieve
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
game_achievetask = "game_achievetask.json"
)
type configureComp struct {
modules.MCompConfigure
module *Achieve
tasksConf []int32
lock sync.RWMutex
}
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Achieve)
this.LoadConfigure(game_achievetask, cfg.NewGameAchieveTask)
return
}
//查询积分段位信息
func (this *configureComp) getAchieveTaskById(id int32) (result *cfg.GameAchieveTaskData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_achievetask); err != nil {
this.module.Errorln(err)
} else {
if result, ok = v.(*cfg.GameAchieveTask).GetDataMap()[id]; !ok {
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_achievetask, id)
this.module.Errorln(err)
}
}
return
}
//查询积分段位信息
func (this *configureComp) getAchieveTaskAll() (confs []*cfg.GameAchieveTaskData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_achievetask); err != nil {
this.module.Errorln(err)
} else {
confs = v.(*cfg.GameAchieveTask).GetDataList()
}
return
}