This commit is contained in:
meixiongfeng 2022-08-31 19:25:21 +08:00
parent a5a4c3ae37
commit a47f734c16
7 changed files with 97 additions and 61 deletions

View File

@ -21,7 +21,7 @@
],
"probability": 100,
"floors": 1,
"time": 15,
"time": 300,
"desk": ""
},
{
@ -46,7 +46,7 @@
],
"probability": 100,
"floors": 1,
"time": 15,
"time": 300,
"desk": ""
},
{
@ -71,7 +71,7 @@
],
"probability": 100,
"floors": 1,
"time": 15,
"time": 300,
"desk": ""
},
{
@ -96,7 +96,7 @@
],
"probability": 100,
"floors": 2,
"time": 15,
"time": 300,
"desk": ""
},
{
@ -121,7 +121,7 @@
],
"probability": 100,
"floors": 3,
"time": 15,
"time": 300,
"desk": ""
},
{
@ -146,7 +146,7 @@
],
"probability": 100,
"floors": 4,
"time": 15,
"time": 300,
"desk": ""
},
{
@ -171,7 +171,7 @@
],
"probability": 100,
"floors": 5,
"time": 15,
"time": 300,
"desk": ""
},
{
@ -196,7 +196,7 @@
],
"probability": 100,
"floors": 5,
"time": 15,
"time": 300,
"desk": ""
},
{
@ -221,7 +221,7 @@
],
"probability": 100,
"floors": 5,
"time": 15,
"time": 300,
"desk": ""
},
{
@ -235,7 +235,7 @@
"starupneed": [],
"probability": 100,
"floors": -1,
"time": 15,
"time": 300,
"desk": ""
},
{

View File

@ -6,10 +6,6 @@ import (
"go_dreamfactory/lego/core"
)
const (
game_equipment = "game_equipment.json"
)
///配置管理组件
type configureComp struct {
modules.MCompConfigure
@ -17,7 +13,7 @@ type configureComp struct {
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.ModuleCompBase.Init(service, module, comp, options)
this.MCompConfigure.Init(service, module, comp, options)
return
}

View File

@ -41,9 +41,6 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
return
})
err = this.LoadConfigure(game_challenge, cfg.NewGameHuntingChallenge)
// _data := this.GetBuyChallengeCount(1)
// log.Debugf("%v", _data)
return
}

View File

@ -27,6 +27,11 @@ func (this *modelHunting) Init(service core.IService, module core.IModule, comp
return
}
func (this *modelHunting) modifyHuntingDataByObjId(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}
// 获取列表信息
func (this *modelHunting) getHuntingList(uid string) (result *pb.DBHunting, err error) {
result = &pb.DBHunting{}
if err = this.Get(uid, result); err != nil && redis.RedisNil != err {
@ -35,7 +40,3 @@ func (this *modelHunting) getHuntingList(uid string) (result *pb.DBHunting, err
err = nil
return result, err
}
func (this *modelHunting) modifyHuntingDataByObjId(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}

View File

@ -54,9 +54,10 @@ func (this *ModelRank) ChangeUserRank(uid string, value map[string]interface{})
return this.Change(uid, value)
}
// 获取排行榜数据
func (this *ModelRank) GetRankData() (data []*pb.DBHuntingRank, err error) {
data = make([]*pb.DBHuntingRank, 0)
err = this.Redis.LRange(comm.TableHuntingRank, 0, -1, &data)
err = this.Redis.LRange(comm.TableHuntingRank, 0, -1, &data) // 0 表示列表的第一个元素 -1 表示列表的最后一个元素
return
}

View File

@ -152,6 +152,10 @@ type DBHero struct {
EnergyProperty map[string]int32 `protobuf:"bytes,24,rep,name=energyProperty,proto3" json:"energyProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"energyProperty"` //
JuexProperty map[string]int32 `protobuf:"bytes,25,rep,name=juexProperty,proto3" json:"juexProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"juexProperty"` ////hp
Status HeroType `protobuf:"varint,26,opt,name=status,proto3,enum=HeroType" json:"status" bson:"heroType"` //状态 (1 练功)
Suite1Star int32 `protobuf:"varint,27,opt,name=suite1Star,proto3" json:"suite1Star"`
Suite2Star int32 `protobuf:"varint,28,opt,name=suite2Star,proto3" json:"suite2Star"`
Suite1Lv int32 `protobuf:"varint,29,opt,name=suite1Lv,proto3" json:"suite1Lv"`
Suite2Lv int32 `protobuf:"varint,30,opt,name=suite2Lv,proto3" json:"suite2Lv"`
}
func (x *DBHero) Reset() {
@ -368,6 +372,34 @@ func (x *DBHero) GetStatus() HeroType {
return HeroType_HeroTypeNil
}
func (x *DBHero) GetSuite1Star() int32 {
if x != nil {
return x.Suite1Star
}
return 0
}
func (x *DBHero) GetSuite2Star() int32 {
if x != nil {
return x.Suite2Star
}
return 0
}
func (x *DBHero) GetSuite1Lv() int32 {
if x != nil {
return x.Suite1Lv
}
return 0
}
func (x *DBHero) GetSuite2Lv() int32 {
if x != nil {
return x.Suite2Lv
}
return 0
}
type Floor struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -519,7 +551,7 @@ var file_hero_hero_db_proto_rawDesc = []byte{
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}
var (

View File

@ -10,6 +10,7 @@ import (
"go_dreamfactory/modules/gm"
"go_dreamfactory/modules/gourmet"
"go_dreamfactory/modules/hero"
"go_dreamfactory/modules/hunting"
"go_dreamfactory/modules/items"
"go_dreamfactory/modules/mail"
"go_dreamfactory/modules/mainline"
@ -69,6 +70,7 @@ func main() {
rtask.NewModule(),
viking.NewModule(),
smithy.NewModule(),
hunting.NewModule(),
)
}