This commit is contained in:
liwei1dao 2023-10-25 14:17:07 +08:00
commit 8b79cd7aae
8 changed files with 362 additions and 125 deletions

View File

@ -18,7 +18,7 @@ func (this *apiComp) MatchCheck(session comm.IUserSession, req *pb.EntertainMatc
}
func (this *apiComp) Match(session comm.IUserSession, req *pb.EntertainMatchReq) (errdata *pb.ErrorData) {
// 随便找个在线的人
var (
//bMatch bool
s2 comm.IUserSession
@ -48,22 +48,6 @@ func (this *apiComp) Match(session comm.IUserSession, req *pb.EntertainMatchReq)
}
}
// if users, err := this.module.ModuleUser.UserOnlineList(); err == nil {
// if len(users) > 0 {
// bMatch = true
// s2, bMatch = this.module.GetUserSession(users[0].Uid)
// p2 = &pb.PlayerData{
// Uid: s2.GetUserId(),
// Name: "",
// Score: 0,
// Ps: 0,
// Cardid: req.Idcard,
// }
// } else { // 测试用
// }
//
// }
roomid = this.module.gameMgr.CreateRoom(session, s2, p1, p2)
session.SendMsg(string(this.module.GetType()), "match", &pb.EntertainMatchResp{
Maych: true,

View File

@ -107,3 +107,17 @@ func (this *configureComp) GetGameConsumeintegral(key int32) (conf *cfg.GameInte
err = comm.NewNotFoundConfErr(moduleName, game_consumehero, key)
return
}
func (this *configureComp) GetRobotGameConsumeHero() (cardid string) {
if v, err := this.GetConfigure(game_consumehero); err == nil {
if configure, ok := v.(*cfg.GameConsumeHero); ok {
for _, v := range configure.GetDataList() {
cardid = v.Key
break
}
}
}
return
}

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@ -0,0 +1,107 @@
package entertainment
import (
"context"
"go_dreamfactory/comm"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/lego/core"
"google.golang.org/protobuf/types/known/anypb"
)
/*
匹配组件
*/
type matchComp struct {
modules.MCompMatch
service core.IService
module *Entertainment
}
//组件初始化接口
func (this *matchComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompMatch.Init(service, module, comp, options)
this.module = module.(*Entertainment)
this.service = service
this.PoolName = "entertain"
return
}
func (this *matchComp) Start() (err error) {
err = this.MCompMatch.Start()
return
}
func (this *matchComp) MatchReq(v *pb.DBXXLMatch) (err error) {
data, _ := anypb.New(v)
this.module.service.Destroy()
err = this.module.service.RpcCall(
context.Background(),
comm.Service_Mainte,
string(comm.RPC_JoinMatchPools),
&pb.JoinMatchPoolReq{
Poolname: this.PoolName,
Uid: v.Userinfo.Uid,
Data: data,
Matchnum: 2, // 匹配数量2
Timeout: 10,
},
&pb.JoinMatchPoolResp{})
if err != nil {
this.module.Errorln(err)
return
}
return
}
func (this *matchComp) MatchNotic(players map[string]interface{}) (err error) {
var (
playerSlice []*pb.DBXXLMatch
p1 *pb.PlayerData
p2 *pb.PlayerData
)
playerSlice = make([]*pb.DBXXLMatch, 0, len(players))
for _, v := range players {
playerSlice = append(playerSlice, v.(*pb.DBXXLMatch))
}
for pos, v := range playerSlice {
if pos == 0 {
p1 = &pb.PlayerData{
Uid: v.Userinfo.Uid,
Name: v.Userinfo.Name,
Score: 0,
Cardid: v.Cardid,
}
} else if pos == 1 {
p2 = &pb.PlayerData{
Uid: v.Userinfo.Uid,
Name: v.Userinfo.Name,
Score: 0,
Cardid: v.Cardid,
}
} else {
break
}
}
if p1 == nil {
return
}
if p2 == nil { // 玩家2 是空 那么构建一个AI 对象
if robots, err := this.module.ModuleTools.RandRobotConfig(1); err == nil {
if len(robots) > 0 {
p2 = &pb.PlayerData{
Uid: "999", // AI uid 暂定
Name: robots[0].Name,
Score: 0,
Ps: 0,
Cardid: this.module.configure.GetRobotGameConsumeHero(), // 机器人临时数据
}
}
}
}
//roomid := this.module.gameMgr.CreateRoom(p1, p2)
return
}

View File

@ -2,6 +2,7 @@ package entertainment
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
@ -14,12 +15,13 @@ func NewModule() core.IModule {
type Entertainment struct {
modules.ModuleBase
service core.IService
service base.IRPCXService
api *apiComp
configure *configureComp
model *modelComp
gameMgr *gameMgrComp
//room *Room
match *matchComp
}
// 模块名
@ -32,7 +34,7 @@ func (this *Entertainment) Init(service core.IService, module core.IModule, opti
if err = this.ModuleBase.Init(service, module, options); err != nil {
return
}
this.service = service
this.service = service.(base.IRPCXService)
return
}
@ -44,6 +46,7 @@ func (this *Entertainment) OnInstallComp() {
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
this.gameMgr = this.RegisterComp(new(gameMgrComp)).(*gameMgrComp)
//this.room = this.RegisterComp(new(Room)).(*Room)
this.match = this.RegisterComp(new(matchComp)).(*matchComp)
}
func (this *Entertainment) Start() (err error) {

View File

@ -28,10 +28,11 @@ type Room struct {
module *Entertainment
round int32 // 轮数
operatetimer *timewheel.Task //操作倒计时定时器
//aiTimer *timewheel.Task //AI操作随机做个延时
curPower string // 当前操作的玩家
NexPower string // 下一个操作的玩家
MaxRound int32
curPower string // 当前操作的玩家
NexPower string // 下一个操作的玩家
MaxRound int32
rd1 bool
rd2 bool
}
func (this *Room) operateTimeOut(task *timewheel.Task, args ...interface{}) {
@ -111,9 +112,9 @@ func (this *Room) AiOperator() {
var (
curScore int32
szMap []*pb.MapData
oid1 int32
oid2 int32
bAddPs bool
oid1 int32
oid2 int32
)
this.module.Debugf("AI 操作\n")
@ -124,16 +125,22 @@ func (this *Room) AiOperator() {
this.player1.Ps = MaxPs
// 交换元素
curScore, szMap, oid1, oid2 = this.chessboard.AiSwapGirde()
curScore, szMap, oid1, oid2, bAddPs = this.chessboard.AiSwapGirde()
if this.NexPower != this.curPower {
this.round++
}
for _, v := range szMap { //
if v.Xgrid > 0 {
this.player2.Energy += v.Xgrid
}
if len(szMap) > 0 {
this.player2.Energy += szMap[len(szMap)-1].CurEnergy
this.player2.Score += szMap[len(szMap)-1].CurSocre
}
if bAddPs {
this.player2.Ps++
if this.player2.Ps > MaxPs {
this.player2.Ps = MaxPs
}
}
this.player2.Score += curScore
// 广播消息
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "operatorrst", &pb.EntertainOperatorRstPush{
@ -169,6 +176,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
oid1 int32 // 唯一id
oid2 int32
color int32 // 校验消除的颜色
bAddPs bool
)
var szMap []*pb.MapData
req := msg.(*pb.EntertainOperatorReq)
@ -209,6 +217,36 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
}
this.player1.Score += curScore
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EntertainNoEnergy,
Title: pb.ErrorCode_EntertainNoEnergy.ToString(),
}
return
}
this.NexPower = this.curPower
} else {
conf, err := this.module.configure.GetGameConsumeHero(this.player2.Cardid)
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EntertainNoHeroSkill,
Title: pb.ErrorCode_EntertainNoHeroSkill.ToString(),
}
return
}
if this.player2.Energy >= conf.Skillload {
this.player2.Energy = 0 // 清零
if score, m := this.chessboard.SkillUp(conf.Skilleffect, conf.Skillvalue); score > 0 {
curScore += score
szMap = append(szMap, m...)
} else {
szMap = append(szMap, &pb.MapData{
Data: this.chessboard.GetPalatData(),
})
}
this.player2.Score += curScore
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EntertainNoEnergy,
@ -245,9 +283,10 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
return
}
if score, m := this.chessboard.CheckMap(color); score > 0 {
if score, m, b := this.chessboard.CheckMap(color); score > 0 {
curScore += score
szMap = append(szMap, m...)
bAddPs = b
} else { // 不能消除
this.chessboard.SwapGirde(req.Targetid, req.Curid) // 换到原来的位置
errdata = &pb.ErrorData{
@ -260,31 +299,31 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
if this.curPower == this.player1.Uid { //权限校验
this.player1.Score += curScore
this.player1.Ps--
// if curScore >= 4 {
// this.player1.Ps++
// if this.player1.Ps > MaxPs {
// this.player1.Ps = MaxPs
// }
// }
if bAddPs {
this.player1.Ps++
if this.player1.Ps > MaxPs {
this.player1.Ps = MaxPs
}
}
this.player2.Ps = MaxPs
} else { // this.curPower == this.player2.Uid
this.player2.Score += curScore
this.player2.Ps--
// if curScore >= 4 {
// this.player2.Ps++
// if this.player2.Ps > MaxPs {
// this.player2.Ps = MaxPs
// }
// }
if bAddPs {
this.player2.Ps++
if this.player2.Ps > MaxPs {
this.player2.Ps = MaxPs
}
}
this.player1.Ps = MaxPs
}
for _, v := range szMap { //
if v.Xgrid > 0 {
if color == 1 {
this.player1.Energy += v.Xgrid
} else {
this.player2.Energy += v.Xgrid
}
if len(szMap) > 0 {
if color == 1 {
this.player1.Energy += szMap[len(szMap)-1].CurEnergy
this.player1.Score += szMap[len(szMap)-1].CurSocre
} else {
this.player2.Energy += szMap[len(szMap)-1].CurEnergy
this.player2.Score += szMap[len(szMap)-1].CurSocre
}
}
if this.player1.Ps <= 0 { // 权限给下一个人
@ -304,15 +343,6 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
}
}
// for _, v := range szMap {
// fmt.Printf("======szMap=======\n")
// for index := Width - 1; index >= 0; index-- {
// for j := 0; j < Height; j++ {
// fmt.Printf("%d:%d ", v.Data[index+j*Height].Oid, v.Data[index+j*Height].Color)
// }
// fmt.Printf("\n")
// }
// }
// 广播消息
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "operatorrst", &pb.EntertainOperatorRstPush{
Mpadata: szMap,
@ -349,12 +379,30 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
Mpadata: &pb.MapData{Data: this.chessboard.Plat},
Power: this.NexPower,
Round: this.round,
Roomid: "",
Roomid: this.Id, // 房间ID
}, this.szSession...); err != nil {
this.Errorln(err)
}
this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut)
} else {
if this.player1.Uid == session.GetUserId() {
this.rd1 = true
} else if this.player2.Uid == session.GetUserId() {
this.rd2 = true
}
if this.rd1 && this.rd2 { // 两个玩家都准备好了 那么就开始游戏
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{
User1: this.player1,
User2: this.player2,
Mpadata: &pb.MapData{Data: this.chessboard.Plat},
Power: this.NexPower,
Round: this.round,
Roomid: this.Id,
}, this.szSession...); err != nil {
this.Errorln(err)
}
this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut)
}
}
}

View File

@ -79,8 +79,7 @@ func (this *MapData) SwapGirde(oldId, newId int32) (bSwap bool) {
this.operElem = append(this.operElem, newId)
this.operElem = append(this.operElem, oldId)
}
this.Debugf()
//this.CheckMap(color)
//this.Debugf()
return
}
@ -89,10 +88,10 @@ func (this *MapData) SetMap() {
1, 1, 2, 5, 1, 5, 2,
3, 2, 3, 1, 2, 4, 4,
2, 1, 1, 3, 6, 4, 1,
1, 3, 1, 4, 3, 6, 3,
1, 3, 3, 5, 1, 6, 1,
5, 1, 2, 5, 1, 3, 1,
1, 1, 5, 1, 2, 1, 4,
4, 1, 1, 4, 3, 6, 3,
4, 3, 4, 5, 1, 6, 1,
5, 4, 2, 5, 1, 3, 1,
4, 1, 5, 1, 2, 1, 4,
}
var pos int
for index := Width - 1; index >= 0; index-- {
@ -440,33 +439,36 @@ func (this *MapData) Check3X(color int32) (bEliminate bool, score int32, count i
}
// 校验地图可消除的 判断各组上面2个和右边两个是否三个相等
func (this *MapData) CheckMap(color int32) (score int32, szMap []*pb.MapData) {
// xc 判断用来是否加体力
func (this *MapData) CheckMap(color int32) (score int32, szMap []*pb.MapData, xc bool) {
var curScore int32
var energy int32
for {
curScore = 0
var count int32
if bRet, s, c := this.Check5X(color); bRet {
fmt.Printf("=====检测消除5x===========\n")
//fmt.Printf("=====检测消除5x===========\n")
curScore += s
count += c
energy += c
xc = true // 只要有 4x 5x 就标记ture
}
if bRet, s, c := this.Check4X(color); bRet {
fmt.Printf("=====检测消除4x===========\n")
//fmt.Printf("=====检测消除4x===========\n")
curScore += s
count += c
energy += c
xc = true
}
if bRet, s, c := this.Check3X(color); bRet {
fmt.Printf("=====检测消除3x===========\n")
//fmt.Printf("=====检测消除3x===========\n")
curScore += s
count += c
energy += c
}
score += curScore // 总分
if this.DropGirde() {
szMap = append(szMap, &pb.MapData{
Data: this.GetPalatData(),
CurSocre: curScore,
Xgrid: count,
Data: this.GetPalatData(),
CurSocre: score,
CurEnergy: energy,
})
}
@ -476,7 +478,6 @@ func (this *MapData) CheckMap(color int32) (score int32, szMap []*pb.MapData) {
break
}
}
return
}
@ -522,7 +523,7 @@ func (this *MapData) GetPalatData() (data []*pb.GirdeData) {
}
// ai操作
func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32, oid2 int32) {
func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32, oid2 int32, bAddPs bool) {
for pos := 0; pos < Total; pos++ {
y := pos % Height
@ -530,7 +531,7 @@ func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32
if b := this.SwapGirde(int32(pos), int32(pos+1)); b {
oid1 = this.Plat[pos+1].Oid
oid2 = this.Plat[pos].Oid
if s, m := this.CheckMap(2); s == 0 {
if s, m, b := this.CheckMap(2); s == 0 {
this.SwapGirde(int32(pos+1), int32(pos))
this.operElem = []int32{}
oid1 = 0
@ -538,7 +539,7 @@ func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32
} else {
score += s
szMap = append(szMap, m...)
bAddPs = b
break
}
}
@ -547,7 +548,7 @@ func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32
if b := this.SwapGirde(int32(pos), int32(pos+Width)); b {
oid1 = this.Plat[pos+Width].Oid
oid2 = this.Plat[pos].Oid
if s, m := this.CheckMap(2); s == 0 {
if s, m, b := this.CheckMap(2); s == 0 {
this.SwapGirde(int32(pos+Width), int32(pos))
this.operElem = []int32{}
oid1 = 0
@ -555,6 +556,7 @@ func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32
} else {
szMap = append(szMap, m...)
score += s
bAddPs = b
break
}
}
@ -571,7 +573,7 @@ func (this *MapData) SkillUp(skillid int32, value int32) (score int32, szMap []*
this.Plat[id] = &pb.GirdeData{}
}
if this.DropGirde() {
score, szMap = this.CheckMap(1)
score, szMap, _ = this.CheckMap(1)
}
}

View File

@ -96,7 +96,7 @@ func Test_Main(t *testing.T) {
m.DropGirde()
if score, m := m.CheckMap(1); score > 0 {
if score, m, _ := m.CheckMap(1); score > 0 {
szMap = append(szMap, m...)
}

View File

@ -26,9 +26,9 @@ type MapData struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data []*GirdeData `protobuf:"bytes,1,rep,name=data,proto3" json:"data"` // 地图数据
CurSocre int32 `protobuf:"varint,2,opt,name=curSocre,proto3" json:"curSocre"` // 本轮得分
Xgrid int32 `protobuf:"varint,3,opt,name=xgrid,proto3" json:"xgrid"` // 本次掉落消除的格子(客户端不用)
Data []*GirdeData `protobuf:"bytes,1,rep,name=data,proto3" json:"data"` // 地图数据
CurSocre int32 `protobuf:"varint,2,opt,name=curSocre,proto3" json:"curSocre"` // 本次地图更新得分
CurEnergy int32 `protobuf:"varint,3,opt,name=curEnergy,proto3" json:"curEnergy"` // 本次掉落获得的能量
}
func (x *MapData) Reset() {
@ -77,9 +77,9 @@ func (x *MapData) GetCurSocre() int32 {
return 0
}
func (x *MapData) GetXgrid() int32 {
func (x *MapData) GetCurEnergy() int32 {
if x != nil {
return x.Xgrid
return x.CurEnergy
}
return 0
}
@ -251,34 +251,97 @@ func (x *PlayerData) GetEnergy() int32 {
return 0
}
// 消消乐匹配数据
type DBXXLMatch struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Userinfo *BaseUserInfo `protobuf:"bytes,1,opt,name=userinfo,proto3" json:"userinfo"`
Cardid string `protobuf:"bytes,2,opt,name=cardid,proto3" json:"cardid"` // 选择的卡片ID
}
func (x *DBXXLMatch) Reset() {
*x = DBXXLMatch{}
if protoimpl.UnsafeEnabled {
mi := &file_entertain_entertain_db_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *DBXXLMatch) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DBXXLMatch) ProtoMessage() {}
func (x *DBXXLMatch) ProtoReflect() protoreflect.Message {
mi := &file_entertain_entertain_db_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use DBXXLMatch.ProtoReflect.Descriptor instead.
func (*DBXXLMatch) Descriptor() ([]byte, []int) {
return file_entertain_entertain_db_proto_rawDescGZIP(), []int{3}
}
func (x *DBXXLMatch) GetUserinfo() *BaseUserInfo {
if x != nil {
return x.Userinfo
}
return nil
}
func (x *DBXXLMatch) GetCardid() string {
if x != nil {
return x.Cardid
}
return ""
}
var File_entertain_entertain_db_proto protoreflect.FileDescriptor
var file_entertain_entertain_db_proto_rawDesc = []byte{
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}
var (
@ -293,19 +356,22 @@ func file_entertain_entertain_db_proto_rawDescGZIP() []byte {
return file_entertain_entertain_db_proto_rawDescData
}
var file_entertain_entertain_db_proto_msgTypes = make([]protoimpl.MessageInfo, 3)
var file_entertain_entertain_db_proto_msgTypes = make([]protoimpl.MessageInfo, 4)
var file_entertain_entertain_db_proto_goTypes = []interface{}{
(*MapData)(nil), // 0: MapData
(*GirdeData)(nil), // 1: GirdeData
(*PlayerData)(nil), // 2: PlayerData
(*MapData)(nil), // 0: MapData
(*GirdeData)(nil), // 1: GirdeData
(*PlayerData)(nil), // 2: PlayerData
(*DBXXLMatch)(nil), // 3: DBXXLMatch
(*BaseUserInfo)(nil), // 4: BaseUserInfo
}
var file_entertain_entertain_db_proto_depIdxs = []int32{
1, // 0: MapData.data:type_name -> GirdeData
1, // [1:1] is the sub-list for method output_type
1, // [1:1] is the sub-list for method input_type
1, // [1:1] is the sub-list for extension type_name
1, // [1:1] is the sub-list for extension extendee
0, // [0:1] is the sub-list for field type_name
4, // 1: DBXXLMatch.userinfo:type_name -> BaseUserInfo
2, // [2:2] is the sub-list for method output_type
2, // [2:2] is the sub-list for method input_type
2, // [2:2] is the sub-list for extension type_name
2, // [2:2] is the sub-list for extension extendee
0, // [0:2] is the sub-list for field type_name
}
func init() { file_entertain_entertain_db_proto_init() }
@ -313,6 +379,7 @@ func file_entertain_entertain_db_proto_init() {
if File_entertain_entertain_db_proto != nil {
return
}
file_comm_proto_init()
if !protoimpl.UnsafeEnabled {
file_entertain_entertain_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*MapData); i {
@ -350,6 +417,18 @@ func file_entertain_entertain_db_proto_init() {
return nil
}
}
file_entertain_entertain_db_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DBXXLMatch); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
@ -357,7 +436,7 @@ func file_entertain_entertain_db_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_entertain_entertain_db_proto_rawDesc,
NumEnums: 0,
NumMessages: 3,
NumMessages: 4,
NumExtensions: 0,
NumServices: 0,
},