上传游戏邀请

This commit is contained in:
liwei1dao 2023-10-25 14:17:02 +08:00
parent 52fbce426e
commit 833312fa68
20 changed files with 1551 additions and 168 deletions

View File

@ -657,9 +657,15 @@ type (
GMModifyDragonLv(uid string, cid string, lv int32) (dragon *pb.DBDragon, err error)
}
IMainCity interface {
//添加好友
AddFriends(user1 *pb.BaseUserInfo, user2 *pb.BaseUserInfo)
//更新关联用户
UpdateRelatedUser(uid string, users []*pb.BaseUserInfo)
//添加同屏好友
AddMainCityFriends(uid string, users []string)
}
//游戏邀请
IGameInvite interface {
GameInviteEnd(gtype int32, uid string)
}
//游戏邀请
IDColor interface {
CreateRoom(sessions []IUserSession, rulesStr string) (roomid string, err error)
}
)

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@ -40,3 +40,8 @@ func RandomColor(difficulty pb.DBDColorDifficulty, Repeat bool) (temcolors []int
}
return
}
type GameRules struct {
Difficulty pb.DBDColorDifficulty `json:"Difficulty"`
Repeat bool `json:"Repeat"`
}

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@ -1,9 +1,14 @@
package dcolor
import (
"encoding/json"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go.mongodb.org/mongo-driver/bson/primitive"
)
func NewModule() core.IModule {
@ -43,3 +48,46 @@ func (this *DColor) OnInstallComp() {
this.modelQiecuo = this.RegisterComp(new(modelQiecuoComp)).(*modelQiecuoComp)
this.rooms = this.RegisterComp(new(roomsComp)).(*roomsComp)
}
func (this *DColor) CreateRoom(sessions []comm.IUserSession, rulesStr string) (roomid string, err error) {
var (
rules *GameRules
red *pb.DBUser
blue *pb.DBUser
)
if err = json.Unmarshal([]byte(rulesStr), rules); err != nil {
this.Error("解析规则json", log.Field{Key: "err", Value: err.Error()})
return
}
//发起者 red
red, err = this.ModuleUser.GetUser(sessions[0].GetUserId())
if err != nil {
this.Error("未找到红方信息", log.Field{Key: "uid", Value: sessions[0].GetUserId()})
return
}
blue, err = this.ModuleUser.GetUser(sessions[1].GetUserId())
if err != nil {
this.Error("未找到蓝方信息", log.Field{Key: "uid", Value: sessions[1].GetUserId()})
return
}
roomid = primitive.NewObjectID().Hex()
if _, err = this.rooms.newRoom(&pb.DBDColorRoom{
Rid: roomid,
Difficulty: rules.Difficulty,
Repeat: rules.Repeat,
Results: RandomColor(rules.Difficulty, rules.Repeat),
Handles: make([]*pb.DBDColorResult, 0),
Red: &pb.DBDColorRoomPlayer{
Info: comm.GetUserBaseInfo(red),
},
Blue: &pb.DBDColorRoomPlayer{
Info: comm.GetUserBaseInfo(blue),
},
}, sessions); err != nil {
this.Error("创建房间错误", log.Field{Key: "err", Value: err.Error()})
return
}
return
}

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@ -176,12 +176,13 @@ func (this *apiComp) Agree(session comm.IUserSession, req *pb.FriendAgreeReq) (e
}
resp := &pb.FriendAgreeResp{
Num: optNum,
FriendIds: self.FriendIds,
}
session.SendMsg(string(this.module.GetType()), FriendSubTypeAgree, resp)
go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.module.ModuleSys.CheckOpenCond(session.Clone(), comm.OpencondTypeFriend, int32(len(self.FriendIds)))
this.module.maincity.AddMainCityFriends(session.GetUserId(), req.FriendIds)
if len(tasks) > 0 {
this.module.ModuleBuried.TriggerBuried(session, tasks...)
}

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@ -32,6 +32,7 @@ func NewModule() core.IModule {
type Friend struct {
modules.ModuleBase
maincity comm.IMainCity
api *apiComp
modelFriend *ModelFriend
ModelFriendQiecuo *ModelFriendQiecuo
@ -70,7 +71,11 @@ func (this *Friend) Start() (err error) {
if this.globalConf == nil {
err = errors.New("global config not found")
}
var module core.IModule
if module, err = this.service.GetModule(comm.ModuleMaincity); err != nil {
return
}
this.maincity = module.(comm.IMainCity)
return
}

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@ -0,0 +1,135 @@
package gameinvite
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
"time"
)
//接受切磋
func (this *apiComp) AcceptCheck(session comm.IUserSession, req *pb.GameInviteAcceptReq) (errdata *pb.ErrorData) {
if req.Uid == "" {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
func (this *apiComp) Accept(session comm.IUserSession, req *pb.GameInviteAcceptReq) (errdata *pb.ErrorData) {
var (
err error
redRecord *pb.GameInviteQiecuoRecord
blueRecord *pb.GameInviteQiecuoRecord
sessions []comm.IUserSession
gamedata *pb.GameInviteData
rules string
roomid string
ok bool
keep bool
)
if errdata = this.AcceptCheck(session, req); errdata != nil {
return
}
sessions = append(sessions, session.Clone())
//校验切磋请求是否超时
if redRecord, err = this.module.model.queryQiecuo(req.Uid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
if blueRecord, err = this.module.model.queryQiecuo(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
keep = false
if gamedata, ok = redRecord.Invite[req.Gtype]; !ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: fmt.Sprintf("no found gameInvite:%d", req.Gtype),
}
return
}
rules = gamedata.Rules
for _, v := range gamedata.Targets {
if v.Uid == session.GetUserId() {
if configure.Now().Sub(time.Unix(v.Timestamp, 0)).Seconds() > 10 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_PracticeInviteTimeOut,
Title: pb.ErrorCode_PracticeInviteTimeOut.ToString(),
}
return
}
keep = true
}
}
if !keep {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
if redsession, ok := this.module.GetUserSession(req.Uid); !ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_BattleUserOff,
Title: pb.ErrorCode_BattleUserOff.ToString(),
Message: "req.uid is Off!",
}
return
} else {
sessions = append(sessions, redsession)
}
switch req.Gtype {
case 3:
if roomid, err = this.module.dcolor.CreateRoom(sessions, rules); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
break
}
redRecord.Status = 1
redRecord.Battid = roomid
gamedata.Member = []string{session.GetUserId(), req.Uid}
blueRecord.Status = 1
blueRecord.Battid = roomid
blueRecord.Invite[redRecord.Gtype] = &pb.GameInviteData{
Member: []string{session.GetUserId(), req.Uid},
Rules: gamedata.Rules,
}
this.module.model.Change(session.GetUserId(), map[string]interface{}{
"status": 1,
"invite": blueRecord.Invite,
"battid": blueRecord.Battid,
})
this.module.model.Change(req.Uid, map[string]interface{}{
"status": 1,
"invite": redRecord.Invite,
"battid": redRecord.Battid,
})
session.SendMsg(string(this.module.GetType()), "accept", &pb.GameInviteAcceptResp{
IsSucc: true,
})
return
}

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@ -0,0 +1,111 @@
package gameinvite
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
"time"
)
// 踢馆(熊猫武馆)
func (this *apiComp) QiecuoCheck(session comm.IUserSession, req *pb.GameInviteQiecuoReq) (errdata *pb.ErrorData) {
if req.Fid == "" {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
func (this *apiComp) Qiecuo(session comm.IUserSession, req *pb.GameInviteQiecuoReq) (errdata *pb.ErrorData) {
if errdata = this.QiecuoCheck(session, req); errdata != nil {
return
}
var (
err error
info *pb.GameInviteQiecuoRecord
gamedata *pb.GameInviteData
user *pb.DBUser
ok bool
keep bool
)
//切磋请求处理
if info, err = this.module.model.queryQiecuo(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
//目标是否在线
if !this.module.ModuleUser.IsOnline(req.Fid) {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_UserOffline,
Title: pb.ErrorCode_UserOffline.ToString(),
}
return
}
if user, err = this.module.ModuleUser.GetUser(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
keep = false
if gamedata, ok = info.Invite[req.Gtype]; !ok {
gamedata = &pb.GameInviteData{
Targets: make([]*pb.GameInviteQiecuoInvite, 0),
Member: make([]string, 0),
Rules: req.Rules,
}
info.Invite[req.Gtype] = gamedata
} else {
gamedata.Rules = req.Rules
}
for i, v := range gamedata.Targets {
if v.Uid == session.GetUserId() {
gamedata.Targets = append(gamedata.Targets[0:i], gamedata.Targets[i+1:]...)
keep = true
}
}
for _, v := range gamedata.Targets {
if v.Uid == req.Fid {
keep = true
if configure.Now().Sub(time.Unix(v.Timestamp, 0)).Seconds() > 10 {
v.Timestamp = configure.Now().Unix()
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_PracticeSent,
Title: pb.ErrorCode_PracticeSent.ToString(),
}
return
}
}
}
if !keep {
gamedata.Targets = append(gamedata.Targets, &pb.GameInviteQiecuoInvite{
Uid: req.Fid,
Timestamp: configure.Now().Unix(),
})
}
this.module.model.Change(session.GetUserId(), map[string]interface{}{
"targets": info.Invite,
})
session.SendMsg(string(this.module.GetType()), "qiecuo", &pb.DColorQiecuoResp{Fid: req.Fid})
this.module.SendMsgToUser(string(this.module.GetType()), "qiecuonotify",
&pb.GameInviteQiecuonotifyPush{User: comm.GetUserBaseInfo(user), NotifyType: 1, Rules: req.Rules}, req.Fid)
return
}

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@ -0,0 +1,70 @@
package gameinvite
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
// 切磋终止
func (this *apiComp) RefuseCheck(session comm.IUserSession, req *pb.GameInviteRefuseReq) (errdata *pb.ErrorData) {
return
}
//拒绝切磋
func (this *apiComp) Refuse(session comm.IUserSession, req *pb.GameInviteRefuseReq) (errdata *pb.ErrorData) {
if errdata = this.RefuseCheck(session, req); errdata != nil {
return
}
var (
err error
user *pb.DBUser
info *pb.GameInviteQiecuoRecord
gamedata *pb.GameInviteData
ok bool
keep bool
)
if user, err = this.module.ModuleUser.GetUser(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
//切磋请求处理
if info, err = this.module.model.queryQiecuo(req.Uid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
keep = false
if gamedata, ok = info.Invite[req.Gtype]; ok {
for i, v := range gamedata.Targets {
if v.Uid == session.GetUserId() {
gamedata.Targets = append(gamedata.Targets[0:i], gamedata.Targets[i+1:]...)
keep = true
}
}
}
if !keep {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
this.module.model.Change(session.GetUserId(), map[string]interface{}{
"invite": info.Invite,
})
this.module.SendMsgToUser(string(this.module.GetType()), "qiecuonotify",
&pb.GameInviteQiecuonotifyPush{User: comm.GetUserBaseInfo(user), NotifyType: 3}, req.Uid)
return
}

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@ -3,8 +3,11 @@ package gameinvite
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/mgo"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
@ -23,3 +26,49 @@ func (this *modelComp) Init(service core.IService, module core.IModule, comp cor
})
return
}
// 切磋请求处理
func (this *modelComp) queryQiecuo(uid string) (result *pb.GameInviteQiecuoRecord, err error) {
result = &pb.GameInviteQiecuoRecord{}
if err = this.Get(uid, result); err != nil && err != mgo.MongodbNil {
this.module.Errorln(err)
}
if err == mgo.MongodbNil {
result = &pb.GameInviteQiecuoRecord{
Id: primitive.NewObjectID().Hex(),
Uid: uid,
Invite: make(map[int32]*pb.GameInviteData),
}
if err = this.Add(uid, result); err != nil {
this.module.Errorln(err)
return
}
}
err = nil
return
}
func (this *modelComp) endQiecuo(gtype int32, uid string) (result *pb.GameInviteQiecuoRecord, err error) {
result = &pb.GameInviteQiecuoRecord{}
if err = this.Get(uid, result); err != nil {
this.module.Errorln(err)
return
}
this.Change(uid, map[string]interface{}{
"status": 0,
"battid": "",
"Invite": make(map[int32]*pb.GameInviteData),
})
if _, ok := result.Invite[gtype]; ok {
for _, v := range result.Invite[gtype].Member {
if v != uid {
this.Change(v, map[string]interface{}{
"status": 0,
"battid": "",
"Invite": make(map[int32]*pb.GameInviteData),
})
}
}
}
return
}

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@ -11,6 +11,7 @@ type GameInvite struct {
service comm.IService
api *apiComp
model *modelComp
dcolor comm.IDColor
}
func NewModule() core.IModule {
@ -28,3 +29,7 @@ func (this *GameInvite) Init(service core.IService, module core.IModule, options
this.service = service.(comm.IService)
return
}
func (this *GameInvite) GameInviteEnd(gtype int32, uid string) {
this.model.endQiecuo(gtype, uid)
}

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@ -13,14 +13,10 @@ func (this *apiComp) OnlinePlayerCheck(session comm.IUserSession, req *pb.MainCi
// 查看某一封邮件
func (this *apiComp) OnlinePlayer(session comm.IUserSession, req *pb.MainCityOnlinePlayerReq) (errdata *pb.ErrorData) {
var (
friends []*pb.BaseUserInfo
uids []string
onlineUsers []*pb.CacheUser
)
friends = this.module.model.getplayerPos(session.GetUserId())
for _, v := range friends {
uids = append(uids, v.Uid)
}
uids = this.module.model.getplayerPos(session.GetUserId())
onlineUsers = this.module.ModuleUser.GetUserSessions(uids)
uids = make([]string, 0)
for _, v := range onlineUsers {

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@ -13,23 +13,25 @@ func (this *apiComp) SynchPosCheck(session comm.IUserSession, req *pb.MainCitySy
// 查看某一封邮件
func (this *apiComp) SynchPos(session comm.IUserSession, req *pb.MainCitySynchPosPeek) (errdata *pb.ErrorData) {
var (
// user *pb.DBUser
friends []*pb.BaseUserInfo
groupUser map[string][]*pb.BaseUserInfo = make(map[string][]*pb.BaseUserInfo)
friends []string
groupUser map[string][]string = make(map[string][]string)
stage string
err error
ok bool
// err error
)
// if user, err = this.module.ModuleUser.GetUser(session.GetUserId()); err != nil {
// return
// }
// self := comm.GetUserBaseInfo(user)
friends = this.module.model.getplayerPos(session.GetUserId())
// friends = append(friends, self)
for _, v := range friends {
if _, ok = groupUser[v.Sid]; !ok {
groupUser[v.Sid] = make([]*pb.BaseUserInfo, 0)
stage, err = comm.UidToSTag(v)
if err != nil {
this.module.Errorln(err)
continue
}
groupUser[v.Sid] = append(groupUser[v.Sid], v)
if _, ok = groupUser[stage]; !ok {
groupUser[stage] = make([]string, 0)
}
groupUser[stage] = append(groupUser[stage], v)
}
this.module.SendMsgToSession(string(this.module.GetType()), "synchpos", &pb.MainCitySynchPosPush{
Pos: req.Pos,

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@ -3,7 +3,6 @@ package maincity
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/core/cbase"
"go_dreamfactory/pb"
"sync"
)
@ -11,22 +10,24 @@ type modelComp struct {
cbase.ModuleCompBase
module *MainCity
lock sync.RWMutex
onlines map[string][]*pb.BaseUserInfo //关联用户信息
ulock sync.RWMutex
onlines map[string][]string //关联用户信息
}
func (this *modelComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.ModuleCompBase.Init(service, module, comp, options)
this.module = module.(*MainCity)
this.onlines = make(map[string][]*pb.BaseUserInfo)
this.onlines = make(map[string][]string)
return
}
func (this *modelComp) setplayerPos(uid string, friends []*pb.BaseUserInfo) {
func (this *modelComp) setplayerPos(uid string, friends []string) {
this.lock.Lock()
this.onlines[uid] = append(this.onlines[uid], friends...)
this.lock.Unlock()
}
func (this *modelComp) addplayerPos(uid string, friend *pb.BaseUserInfo) {
func (this *modelComp) addplayerPos(uid string, friend string) {
this.lock.Lock()
if _, ok := this.onlines[uid]; ok {
this.onlines[uid] = append(this.onlines[uid], friend)
@ -34,7 +35,7 @@ func (this *modelComp) addplayerPos(uid string, friend *pb.BaseUserInfo) {
this.lock.Unlock()
}
func (this *modelComp) getplayerPos(uid string) (friends []*pb.BaseUserInfo) {
func (this *modelComp) getplayerPos(uid string) (friends []string) {
this.lock.RLock()
friends = this.onlines[uid]
this.lock.RUnlock()

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@ -68,9 +68,6 @@ func (this *MainCity) EventUserLogin(session comm.IUserSession) {
var (
uids []string
sociaty *pb.DBSociaty
users []*pb.DBUser
busers []*pb.BaseUserInfo
err error
)
uids = this.friend.GetFriendList(session.GetUserId())
if sociaty = this.sociaty.GetSociaty(session.GetUserId()); sociaty != nil {
@ -80,39 +77,28 @@ func (this *MainCity) EventUserLogin(session comm.IUserSession) {
}
}
}
if users, err = this.ModuleUser.GetCrossUsers(uids); err != nil {
this.Errorln(err)
return
}
busers = make([]*pb.BaseUserInfo, len(users))
for i, v := range users {
busers[i] = comm.GetUserBaseInfo(v)
}
this.model.setplayerPos(session.GetUserId(), busers)
this.model.setplayerPos(session.GetUserId(), uids)
}
// 用户登录
func (this *MainCity) EventUserOffline(uid string, sessionid string) {
this.model.removelayerPos(uid)
}
func (this *MainCity) AddFriends(user1 *pb.BaseUserInfo, users []*pb.BaseUserInfo) {
this.model.setplayerPos(user1.Uid, users)
func (this *MainCity) AddMainCityFriends(uid string, users []string) {
this.model.setplayerPos(uid, users)
for _, user := range users {
this.model.addplayerPos(user.Uid, user1)
this.model.addplayerPos(user, uid)
}
}
func (this *MainCity) UpdateRelatedUser(uid string, users []*pb.BaseUserInfo) {
this.model.setplayerPos(uid, users)
}
// 向多个用户发送消息
func (this *MainCity) SendMsgToSession(mainType, subType string, msg proto.Message, users map[string][]*pb.BaseUserInfo) (err error) {
func (this *MainCity) SendMsgToSession(mainType, subType string, msg proto.Message, users map[string][]string) (err error) {
data, _ := anypb.New(msg)
for k, users := range users {
uids := []string{}
for _, v := range users {
uids = append(uids, v.Uid)
uids = append(uids, v)
}
ctx, _ := context.WithTimeout(context.Background(), time.Second*5)
if _, err = this.service.AcrossClusterRpcGo(ctx, k, comm.Service_Gateway, string(comm.Rpc_GatewaySendBatchMsgByUid), &pb.BatchUsersMessageReq{

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@ -44,6 +44,7 @@ func (this *matchComp) MatchReq(v *pb.DBMatchPlayer) (err error) {
&pb.JoinMatchPoolReq{
Poolname: this.PoolName,
Uid: v.Suser.Uid,
Dan: v.Dan,
Data: data,
Matchnum: 6,
Timeout: 10,

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@ -24,6 +24,7 @@ func (this *apiComp) AgreeCheck(session comm.IUserSession, req *pb.SociatyAgreeR
func (this *apiComp) Agree(session comm.IUserSession, req *pb.SociatyAgreeReq) (errdata *pb.ErrorData) {
var (
uids []string
tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
)
@ -60,6 +61,9 @@ func (this *apiComp) Agree(session comm.IUserSession, req *pb.SociatyAgreeReq) (
}
return
}
for _, v := range sociaty.Members {
uids = append(uids, v.Uid)
}
// 校验权限
if !this.module.modelSociaty.isRight(uid, sociaty,
@ -125,6 +129,7 @@ func (this *apiComp) Agree(session comm.IUserSession, req *pb.SociatyAgreeReq) (
this.module.Errorln(err)
}
this.module.ModuleBuried.TriggerBuried(session, tasks...)
this.module.maincity.AddMainCityFriends(req.Uid, uids)
})
return
}

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@ -24,6 +24,7 @@ var _ comm.ISociaty = (*Sociaty)(nil)
type Sociaty struct {
modules.ModuleBase
maincity comm.IMainCity
api *apiComp
service base.IRPCXService
modelSociaty *ModelSociaty
@ -88,7 +89,11 @@ func (this *Sociaty) Start() (err error) {
if err = this.checkSociatyConf(); err != nil {
return err
}
this.Debug("check guild conf completed")
var module core.IModule
if module, err = this.service.GetModule(comm.ModuleMaincity); err != nil {
return
}
this.maincity = module.(comm.IMainCity)
return
}

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@ -602,7 +602,7 @@ type FriendAgreeResp struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Num int32 `protobuf:"varint,1,opt,name=Num,proto3" json:"Num"` //操作的数量
FriendIds []string `protobuf:"bytes,1,rep,name=friendIds,proto3" json:"friendIds"` //被同意的用户
}
func (x *FriendAgreeResp) Reset() {
@ -637,11 +637,11 @@ func (*FriendAgreeResp) Descriptor() ([]byte, []int) {
return file_friend_friend_msg_proto_rawDescGZIP(), []int{10}
}
func (x *FriendAgreeResp) GetNum() int32 {
func (x *FriendAgreeResp) GetFriendIds() []string {
if x != nil {
return x.Num
return x.FriendIds
}
return 0
return nil
}
//拒绝
@ -2288,122 +2288,123 @@ var file_friend_friend_msg_proto_rawDesc = []byte{
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}
var (

357
pb/gameinvite_db.pb.go Normal file
View File

@ -0,0 +1,357 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.0
// protoc v3.20.0
// source: gameinvite/gameinvite_db.proto
package pb
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
type GameInviteQiecuoInvite struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Uid string `protobuf:"bytes,1,opt,name=uid,proto3" json:"uid"`
Timestamp int64 `protobuf:"varint,2,opt,name=timestamp,proto3" json:"timestamp"`
}
func (x *GameInviteQiecuoInvite) Reset() {
*x = GameInviteQiecuoInvite{}
if protoimpl.UnsafeEnabled {
mi := &file_gameinvite_gameinvite_db_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GameInviteQiecuoInvite) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GameInviteQiecuoInvite) ProtoMessage() {}
func (x *GameInviteQiecuoInvite) ProtoReflect() protoreflect.Message {
mi := &file_gameinvite_gameinvite_db_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GameInviteQiecuoInvite.ProtoReflect.Descriptor instead.
func (*GameInviteQiecuoInvite) Descriptor() ([]byte, []int) {
return file_gameinvite_gameinvite_db_proto_rawDescGZIP(), []int{0}
}
func (x *GameInviteQiecuoInvite) GetUid() string {
if x != nil {
return x.Uid
}
return ""
}
func (x *GameInviteQiecuoInvite) GetTimestamp() int64 {
if x != nil {
return x.Timestamp
}
return 0
}
type GameInviteData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Targets []*GameInviteQiecuoInvite `protobuf:"bytes,1,rep,name=targets,proto3" json:"targets"` //目标
Member []string `protobuf:"bytes,2,rep,name=member,proto3" json:"member"` //接受方id
Rules string `protobuf:"bytes,3,opt,name=rules,proto3" json:"rules"` //规则json
}
func (x *GameInviteData) Reset() {
*x = GameInviteData{}
if protoimpl.UnsafeEnabled {
mi := &file_gameinvite_gameinvite_db_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GameInviteData) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GameInviteData) ProtoMessage() {}
func (x *GameInviteData) ProtoReflect() protoreflect.Message {
mi := &file_gameinvite_gameinvite_db_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GameInviteData.ProtoReflect.Descriptor instead.
func (*GameInviteData) Descriptor() ([]byte, []int) {
return file_gameinvite_gameinvite_db_proto_rawDescGZIP(), []int{1}
}
func (x *GameInviteData) GetTargets() []*GameInviteQiecuoInvite {
if x != nil {
return x.Targets
}
return nil
}
func (x *GameInviteData) GetMember() []string {
if x != nil {
return x.Member
}
return nil
}
func (x *GameInviteData) GetRules() string {
if x != nil {
return x.Rules
}
return ""
}
//切磋请求记录
type GameInviteQiecuoRecord struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //id
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"` //发起人id
Status int32 `protobuf:"varint,3,opt,name=status,proto3" json:"status"` //0邀请中 1战斗中
Gtype int32 `protobuf:"varint,4,opt,name=gtype,proto3" json:"gtype"` //当前游戏类型
Battid string `protobuf:"bytes,5,opt,name=battid,proto3" json:"battid"` //战斗id
Invite map[int32]*GameInviteData `protobuf:"bytes,6,rep,name=Invite,proto3" json:"Invite" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //邀请数据
}
func (x *GameInviteQiecuoRecord) Reset() {
*x = GameInviteQiecuoRecord{}
if protoimpl.UnsafeEnabled {
mi := &file_gameinvite_gameinvite_db_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GameInviteQiecuoRecord) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GameInviteQiecuoRecord) ProtoMessage() {}
func (x *GameInviteQiecuoRecord) ProtoReflect() protoreflect.Message {
mi := &file_gameinvite_gameinvite_db_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GameInviteQiecuoRecord.ProtoReflect.Descriptor instead.
func (*GameInviteQiecuoRecord) Descriptor() ([]byte, []int) {
return file_gameinvite_gameinvite_db_proto_rawDescGZIP(), []int{2}
}
func (x *GameInviteQiecuoRecord) GetId() string {
if x != nil {
return x.Id
}
return ""
}
func (x *GameInviteQiecuoRecord) GetUid() string {
if x != nil {
return x.Uid
}
return ""
}
func (x *GameInviteQiecuoRecord) GetStatus() int32 {
if x != nil {
return x.Status
}
return 0
}
func (x *GameInviteQiecuoRecord) GetGtype() int32 {
if x != nil {
return x.Gtype
}
return 0
}
func (x *GameInviteQiecuoRecord) GetBattid() string {
if x != nil {
return x.Battid
}
return ""
}
func (x *GameInviteQiecuoRecord) GetInvite() map[int32]*GameInviteData {
if x != nil {
return x.Invite
}
return nil
}
var File_gameinvite_gameinvite_db_proto protoreflect.FileDescriptor
var file_gameinvite_gameinvite_db_proto_rawDesc = []byte{
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}
var (
file_gameinvite_gameinvite_db_proto_rawDescOnce sync.Once
file_gameinvite_gameinvite_db_proto_rawDescData = file_gameinvite_gameinvite_db_proto_rawDesc
)
func file_gameinvite_gameinvite_db_proto_rawDescGZIP() []byte {
file_gameinvite_gameinvite_db_proto_rawDescOnce.Do(func() {
file_gameinvite_gameinvite_db_proto_rawDescData = protoimpl.X.CompressGZIP(file_gameinvite_gameinvite_db_proto_rawDescData)
})
return file_gameinvite_gameinvite_db_proto_rawDescData
}
var file_gameinvite_gameinvite_db_proto_msgTypes = make([]protoimpl.MessageInfo, 4)
var file_gameinvite_gameinvite_db_proto_goTypes = []interface{}{
(*GameInviteQiecuoInvite)(nil), // 0: GameInviteQiecuoInvite
(*GameInviteData)(nil), // 1: GameInviteData
(*GameInviteQiecuoRecord)(nil), // 2: GameInviteQiecuoRecord
nil, // 3: GameInviteQiecuoRecord.InviteEntry
}
var file_gameinvite_gameinvite_db_proto_depIdxs = []int32{
0, // 0: GameInviteData.targets:type_name -> GameInviteQiecuoInvite
3, // 1: GameInviteQiecuoRecord.Invite:type_name -> GameInviteQiecuoRecord.InviteEntry
1, // 2: GameInviteQiecuoRecord.InviteEntry.value:type_name -> GameInviteData
3, // [3:3] is the sub-list for method output_type
3, // [3:3] is the sub-list for method input_type
3, // [3:3] is the sub-list for extension type_name
3, // [3:3] is the sub-list for extension extendee
0, // [0:3] is the sub-list for field type_name
}
func init() { file_gameinvite_gameinvite_db_proto_init() }
func file_gameinvite_gameinvite_db_proto_init() {
if File_gameinvite_gameinvite_db_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_gameinvite_gameinvite_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GameInviteQiecuoInvite); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_gameinvite_gameinvite_db_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GameInviteData); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_gameinvite_gameinvite_db_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GameInviteQiecuoRecord); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_gameinvite_gameinvite_db_proto_rawDesc,
NumEnums: 0,
NumMessages: 4,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_gameinvite_gameinvite_db_proto_goTypes,
DependencyIndexes: file_gameinvite_gameinvite_db_proto_depIdxs,
MessageInfos: file_gameinvite_gameinvite_db_proto_msgTypes,
}.Build()
File_gameinvite_gameinvite_db_proto = out.File
file_gameinvite_gameinvite_db_proto_rawDesc = nil
file_gameinvite_gameinvite_db_proto_goTypes = nil
file_gameinvite_gameinvite_db_proto_depIdxs = nil
}

594
pb/gameinvite_msg.pb.go Normal file
View File

@ -0,0 +1,594 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.0
// protoc v3.20.0
// source: gameinvite/gameinvite_msg.proto
package pb
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
//游戏邀请请求
type GameInviteQiecuoReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Fid string `protobuf:"bytes,1,opt,name=fid,proto3" json:"fid"` //游戏邀请对象
Gtype int32 `protobuf:"varint,2,opt,name=gtype,proto3" json:"gtype"` //游戏类型
Rules string `protobuf:"bytes,3,opt,name=rules,proto3" json:"rules"` //规则字符串
}
func (x *GameInviteQiecuoReq) Reset() {
*x = GameInviteQiecuoReq{}
if protoimpl.UnsafeEnabled {
mi := &file_gameinvite_gameinvite_msg_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GameInviteQiecuoReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GameInviteQiecuoReq) ProtoMessage() {}
func (x *GameInviteQiecuoReq) ProtoReflect() protoreflect.Message {
mi := &file_gameinvite_gameinvite_msg_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GameInviteQiecuoReq.ProtoReflect.Descriptor instead.
func (*GameInviteQiecuoReq) Descriptor() ([]byte, []int) {
return file_gameinvite_gameinvite_msg_proto_rawDescGZIP(), []int{0}
}
func (x *GameInviteQiecuoReq) GetFid() string {
if x != nil {
return x.Fid
}
return ""
}
func (x *GameInviteQiecuoReq) GetGtype() int32 {
if x != nil {
return x.Gtype
}
return 0
}
func (x *GameInviteQiecuoReq) GetRules() string {
if x != nil {
return x.Rules
}
return ""
}
type GameInviteQiecuoResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Fid string `protobuf:"bytes,1,opt,name=fid,proto3" json:"fid"` //目标邀请对象
Isbattle bool `protobuf:"varint,2,opt,name=isbattle,proto3" json:"isbattle"` //是否战斗
}
func (x *GameInviteQiecuoResp) Reset() {
*x = GameInviteQiecuoResp{}
if protoimpl.UnsafeEnabled {
mi := &file_gameinvite_gameinvite_msg_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GameInviteQiecuoResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GameInviteQiecuoResp) ProtoMessage() {}
func (x *GameInviteQiecuoResp) ProtoReflect() protoreflect.Message {
mi := &file_gameinvite_gameinvite_msg_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GameInviteQiecuoResp.ProtoReflect.Descriptor instead.
func (*GameInviteQiecuoResp) Descriptor() ([]byte, []int) {
return file_gameinvite_gameinvite_msg_proto_rawDescGZIP(), []int{1}
}
func (x *GameInviteQiecuoResp) GetFid() string {
if x != nil {
return x.Fid
}
return ""
}
func (x *GameInviteQiecuoResp) GetIsbattle() bool {
if x != nil {
return x.Isbattle
}
return false
}
//接受切磋
type GameInviteAcceptReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Uid string `protobuf:"bytes,1,opt,name=uid,proto3" json:"uid"` //切磋发起者
Gtype int32 `protobuf:"varint,2,opt,name=gtype,proto3" json:"gtype"` //游戏类型
}
func (x *GameInviteAcceptReq) Reset() {
*x = GameInviteAcceptReq{}
if protoimpl.UnsafeEnabled {
mi := &file_gameinvite_gameinvite_msg_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GameInviteAcceptReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GameInviteAcceptReq) ProtoMessage() {}
func (x *GameInviteAcceptReq) ProtoReflect() protoreflect.Message {
mi := &file_gameinvite_gameinvite_msg_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GameInviteAcceptReq.ProtoReflect.Descriptor instead.
func (*GameInviteAcceptReq) Descriptor() ([]byte, []int) {
return file_gameinvite_gameinvite_msg_proto_rawDescGZIP(), []int{2}
}
func (x *GameInviteAcceptReq) GetUid() string {
if x != nil {
return x.Uid
}
return ""
}
func (x *GameInviteAcceptReq) GetGtype() int32 {
if x != nil {
return x.Gtype
}
return 0
}
type GameInviteAcceptResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
IsSucc bool `protobuf:"varint,1,opt,name=isSucc,proto3" json:"isSucc"`
}
func (x *GameInviteAcceptResp) Reset() {
*x = GameInviteAcceptResp{}
if protoimpl.UnsafeEnabled {
mi := &file_gameinvite_gameinvite_msg_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GameInviteAcceptResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GameInviteAcceptResp) ProtoMessage() {}
func (x *GameInviteAcceptResp) ProtoReflect() protoreflect.Message {
mi := &file_gameinvite_gameinvite_msg_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GameInviteAcceptResp.ProtoReflect.Descriptor instead.
func (*GameInviteAcceptResp) Descriptor() ([]byte, []int) {
return file_gameinvite_gameinvite_msg_proto_rawDescGZIP(), []int{3}
}
func (x *GameInviteAcceptResp) GetIsSucc() bool {
if x != nil {
return x.IsSucc
}
return false
}
//拒绝切磋
type GameInviteRefuseReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Uid string `protobuf:"bytes,1,opt,name=uid,proto3" json:"uid"` //切磋发起者
Gtype int32 `protobuf:"varint,2,opt,name=gtype,proto3" json:"gtype"` //游戏类型
}
func (x *GameInviteRefuseReq) Reset() {
*x = GameInviteRefuseReq{}
if protoimpl.UnsafeEnabled {
mi := &file_gameinvite_gameinvite_msg_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GameInviteRefuseReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GameInviteRefuseReq) ProtoMessage() {}
func (x *GameInviteRefuseReq) ProtoReflect() protoreflect.Message {
mi := &file_gameinvite_gameinvite_msg_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GameInviteRefuseReq.ProtoReflect.Descriptor instead.
func (*GameInviteRefuseReq) Descriptor() ([]byte, []int) {
return file_gameinvite_gameinvite_msg_proto_rawDescGZIP(), []int{4}
}
func (x *GameInviteRefuseReq) GetUid() string {
if x != nil {
return x.Uid
}
return ""
}
func (x *GameInviteRefuseReq) GetGtype() int32 {
if x != nil {
return x.Gtype
}
return 0
}
type GameInviteRefuseResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
IsSucc bool `protobuf:"varint,1,opt,name=isSucc,proto3" json:"isSucc"`
}
func (x *GameInviteRefuseResp) Reset() {
*x = GameInviteRefuseResp{}
if protoimpl.UnsafeEnabled {
mi := &file_gameinvite_gameinvite_msg_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GameInviteRefuseResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GameInviteRefuseResp) ProtoMessage() {}
func (x *GameInviteRefuseResp) ProtoReflect() protoreflect.Message {
mi := &file_gameinvite_gameinvite_msg_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GameInviteRefuseResp.ProtoReflect.Descriptor instead.
func (*GameInviteRefuseResp) Descriptor() ([]byte, []int) {
return file_gameinvite_gameinvite_msg_proto_rawDescGZIP(), []int{5}
}
func (x *GameInviteRefuseResp) GetIsSucc() bool {
if x != nil {
return x.IsSucc
}
return false
}
//切磋通知
type GameInviteQiecuonotifyPush struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
User *BaseUserInfo `protobuf:"bytes,1,opt,name=user,proto3" json:"user"` //发起者信息
NotifyType int32 `protobuf:"varint,2,opt,name=notifyType,proto3" json:"notifyType"` //1发起通知 2接受通知 3拒绝通知
Rules string `protobuf:"bytes,3,opt,name=rules,proto3" json:"rules"` //游戏规则
}
func (x *GameInviteQiecuonotifyPush) Reset() {
*x = GameInviteQiecuonotifyPush{}
if protoimpl.UnsafeEnabled {
mi := &file_gameinvite_gameinvite_msg_proto_msgTypes[6]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GameInviteQiecuonotifyPush) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GameInviteQiecuonotifyPush) ProtoMessage() {}
func (x *GameInviteQiecuonotifyPush) ProtoReflect() protoreflect.Message {
mi := &file_gameinvite_gameinvite_msg_proto_msgTypes[6]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GameInviteQiecuonotifyPush.ProtoReflect.Descriptor instead.
func (*GameInviteQiecuonotifyPush) Descriptor() ([]byte, []int) {
return file_gameinvite_gameinvite_msg_proto_rawDescGZIP(), []int{6}
}
func (x *GameInviteQiecuonotifyPush) GetUser() *BaseUserInfo {
if x != nil {
return x.User
}
return nil
}
func (x *GameInviteQiecuonotifyPush) GetNotifyType() int32 {
if x != nil {
return x.NotifyType
}
return 0
}
func (x *GameInviteQiecuonotifyPush) GetRules() string {
if x != nil {
return x.Rules
}
return ""
}
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}
var (
file_gameinvite_gameinvite_msg_proto_rawDescOnce sync.Once
file_gameinvite_gameinvite_msg_proto_rawDescData = file_gameinvite_gameinvite_msg_proto_rawDesc
)
func file_gameinvite_gameinvite_msg_proto_rawDescGZIP() []byte {
file_gameinvite_gameinvite_msg_proto_rawDescOnce.Do(func() {
file_gameinvite_gameinvite_msg_proto_rawDescData = protoimpl.X.CompressGZIP(file_gameinvite_gameinvite_msg_proto_rawDescData)
})
return file_gameinvite_gameinvite_msg_proto_rawDescData
}
var file_gameinvite_gameinvite_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 7)
var file_gameinvite_gameinvite_msg_proto_goTypes = []interface{}{
(*GameInviteQiecuoReq)(nil), // 0: GameInviteQiecuoReq
(*GameInviteQiecuoResp)(nil), // 1: GameInviteQiecuoResp
(*GameInviteAcceptReq)(nil), // 2: GameInviteAcceptReq
(*GameInviteAcceptResp)(nil), // 3: GameInviteAcceptResp
(*GameInviteRefuseReq)(nil), // 4: GameInviteRefuseReq
(*GameInviteRefuseResp)(nil), // 5: GameInviteRefuseResp
(*GameInviteQiecuonotifyPush)(nil), // 6: GameInviteQiecuonotifyPush
(*BaseUserInfo)(nil), // 7: BaseUserInfo
}
var file_gameinvite_gameinvite_msg_proto_depIdxs = []int32{
7, // 0: GameInviteQiecuonotifyPush.user:type_name -> BaseUserInfo
1, // [1:1] is the sub-list for method output_type
1, // [1:1] is the sub-list for method input_type
1, // [1:1] is the sub-list for extension type_name
1, // [1:1] is the sub-list for extension extendee
0, // [0:1] is the sub-list for field type_name
}
func init() { file_gameinvite_gameinvite_msg_proto_init() }
func file_gameinvite_gameinvite_msg_proto_init() {
if File_gameinvite_gameinvite_msg_proto != nil {
return
}
file_comm_proto_init()
if !protoimpl.UnsafeEnabled {
file_gameinvite_gameinvite_msg_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GameInviteQiecuoReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_gameinvite_gameinvite_msg_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GameInviteQiecuoResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_gameinvite_gameinvite_msg_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GameInviteAcceptReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_gameinvite_gameinvite_msg_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GameInviteAcceptResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_gameinvite_gameinvite_msg_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GameInviteRefuseReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_gameinvite_gameinvite_msg_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GameInviteRefuseResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_gameinvite_gameinvite_msg_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GameInviteQiecuonotifyPush); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_gameinvite_gameinvite_msg_proto_rawDesc,
NumEnums: 0,
NumMessages: 7,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_gameinvite_gameinvite_msg_proto_goTypes,
DependencyIndexes: file_gameinvite_gameinvite_msg_proto_depIdxs,
MessageInfos: file_gameinvite_gameinvite_msg_proto_msgTypes,
}.Build()
File_gameinvite_gameinvite_msg_proto = out.File
file_gameinvite_gameinvite_msg_proto_rawDesc = nil
file_gameinvite_gameinvite_msg_proto_goTypes = nil
file_gameinvite_gameinvite_msg_proto_depIdxs = nil
}