go_dreamfactory/modules/gameinvite/api_accept.go
2023-10-25 14:17:02 +08:00

136 lines
3.3 KiB
Go

package gameinvite
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
"time"
)
//接受切磋
func (this *apiComp) AcceptCheck(session comm.IUserSession, req *pb.GameInviteAcceptReq) (errdata *pb.ErrorData) {
if req.Uid == "" {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
func (this *apiComp) Accept(session comm.IUserSession, req *pb.GameInviteAcceptReq) (errdata *pb.ErrorData) {
var (
err error
redRecord *pb.GameInviteQiecuoRecord
blueRecord *pb.GameInviteQiecuoRecord
sessions []comm.IUserSession
gamedata *pb.GameInviteData
rules string
roomid string
ok bool
keep bool
)
if errdata = this.AcceptCheck(session, req); errdata != nil {
return
}
sessions = append(sessions, session.Clone())
//校验切磋请求是否超时
if redRecord, err = this.module.model.queryQiecuo(req.Uid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
if blueRecord, err = this.module.model.queryQiecuo(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
keep = false
if gamedata, ok = redRecord.Invite[req.Gtype]; !ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: fmt.Sprintf("no found gameInvite:%d", req.Gtype),
}
return
}
rules = gamedata.Rules
for _, v := range gamedata.Targets {
if v.Uid == session.GetUserId() {
if configure.Now().Sub(time.Unix(v.Timestamp, 0)).Seconds() > 10 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_PracticeInviteTimeOut,
Title: pb.ErrorCode_PracticeInviteTimeOut.ToString(),
}
return
}
keep = true
}
}
if !keep {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
if redsession, ok := this.module.GetUserSession(req.Uid); !ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_BattleUserOff,
Title: pb.ErrorCode_BattleUserOff.ToString(),
Message: "req.uid is Off!",
}
return
} else {
sessions = append(sessions, redsession)
}
switch req.Gtype {
case 3:
if roomid, err = this.module.dcolor.CreateRoom(sessions, rules); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
break
}
redRecord.Status = 1
redRecord.Battid = roomid
gamedata.Member = []string{session.GetUserId(), req.Uid}
blueRecord.Status = 1
blueRecord.Battid = roomid
blueRecord.Invite[redRecord.Gtype] = &pb.GameInviteData{
Member: []string{session.GetUserId(), req.Uid},
Rules: gamedata.Rules,
}
this.module.model.Change(session.GetUserId(), map[string]interface{}{
"status": 1,
"invite": blueRecord.Invite,
"battid": blueRecord.Battid,
})
this.module.model.Change(req.Uid, map[string]interface{}{
"status": 1,
"invite": redRecord.Invite,
"battid": redRecord.Battid,
})
session.SendMsg(string(this.module.GetType()), "accept", &pb.GameInviteAcceptResp{
IsSucc: true,
})
return
}