go_dreamfactory/modules/entertainment/module.go
2023-10-25 13:41:25 +08:00

69 lines
1.7 KiB
Go

package entertainment
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
)
func NewModule() core.IModule {
m := new(Entertainment)
return m
}
type Entertainment struct {
modules.ModuleBase
service base.IRPCXService
api *apiComp
configure *configureComp
model *modelComp
gameMgr *gameMgrComp
//room *Room
match *matchComp
}
// 模块名
func (this *Entertainment) GetType() core.M_Modules {
return comm.ModuleEntertainment
}
// 模块初始化接口 注册用户创建角色事件
func (this *Entertainment) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
if err = this.ModuleBase.Init(service, module, options); err != nil {
return
}
this.service = service.(base.IRPCXService)
return
}
// 装备组件
func (this *Entertainment) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.model = this.RegisterComp(new(modelComp)).(*modelComp)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
this.gameMgr = this.RegisterComp(new(gameMgrComp)).(*gameMgrComp)
//this.room = this.RegisterComp(new(Room)).(*Room)
this.match = this.RegisterComp(new(matchComp)).(*matchComp)
}
func (this *Entertainment) Start() (err error) {
if err = this.ModuleBase.Start(); err != nil {
return
}
return
}
func (this *Entertainment) BroadcastRoomMsg(uids ...string) {
this.SendMsgToUsers(string(this.GetType()), "message", &pb.EntertainStartGamePush{
User1: &pb.PlayerData{},
User2: &pb.PlayerData{},
Mpadata: &pb.MapData{},
Power: "",
Round: 0,
}, uids...)
}