小游戏活动

This commit is contained in:
meixiongfeng 2023-08-08 15:49:52 +08:00
parent ba4a095fff
commit 6a20b847de
11 changed files with 313 additions and 54 deletions

View File

@ -103,6 +103,7 @@ const (
ModuleStoryLine core.M_Modules = "storyline" //剧情活动
ModuleDreamwarorder core.M_Modules = "dreamwarorder" //如梦战令
ModulePushgiftbag core.M_Modules = "pushgiftbag" //推送礼包
ModulePuzzle core.M_Modules = "puzzle" //拼图小游戏
)
// 数据表名定义处
@ -342,6 +343,8 @@ const (
//推送礼包
TablekfPushGiftbag = "pushgiftbag"
TableGamePuzzle = "puzzle"
)
// RPC服务接口定义处

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@ -14,18 +14,23 @@ func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.ActivityGet
// 获取所有活动信息
func (this *apiComp) GetList(session comm.IUserSession, req *pb.ActivityGetListReq) (errdata *pb.ErrorData) {
var (
data []*pb.DBHuodong
data []*pb.DBHuodong
hdlist []*pb.DBActivityData
)
list := this.module.modelhdList.getHdInfo()
for _, szhd := range list {
for _, v := range szhd {
data = append(data, v)
if c, err := this.module.modelhdData.getHddataByOid(session.GetUserId(), v.Id); err == nil {
hdlist = append(hdlist, c)
}
}
}
session.SendMsg(string(this.module.GetType()), "getlist", &pb.ActivityGetListResp{
Data: data,
Hddata: data,
Actdata: hdlist,
})
return
}

39
modules/uigame/api.go Normal file
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@ -0,0 +1,39 @@
package uigame
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
)
const (
VikingGetListResp = "getlist"
VikingChallengeResp = "challenge"
VikingChallengeOverResp = "challengeover"
VikingSkillLvResp = "skilllv"
VikingGetRewardResp = "getreward"
VikingBuyResp = "buy"
VikingRankListResp = "ranklist"
VikingSeasonRankReq = "seasonrank"
)
type apiComp struct {
modules.MCompGate
service core.IService
configure *configureComp
module *UiGame
}
//组件初始化接口
func (this *apiComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompGate.Init(service, module, comp, options)
this.module = module.(*UiGame)
this.service = service
return
}
func (this *apiComp) Start() (err error) {
err = this.MCompGate.Start()
return
}

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@ -0,0 +1,23 @@
package uigame
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
//参数校验
func (this *apiComp) GetPuzzleCheck(session comm.IUserSession, req *pb.UiGameGetPuzzleReq) (errdata *pb.ErrorData) {
return
}
func (this *apiComp) GetPuzzle(session comm.IUserSession, req *pb.UiGameGetPuzzleReq) (errdata *pb.ErrorData) {
if errdata = this.GetPuzzleCheck(session, req); errdata != nil {
return // 参数校验失败直接返回
}
list, _ := this.module.modelPuzzle.getPuzzleList(session.GetUserId(), req.Hdid)
session.SendMsg(string(this.module.GetType()), "getpuzzle", &pb.UiGameGetPuzzleResp{Data: list})
return
}

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@ -0,0 +1,65 @@
package uigame
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
var moduleName = "viking"
const (
game_puzzle = "game_uigamepuzzle.json"
)
///配置管理基础组件
type configureComp struct {
module *UiGame
hlock sync.RWMutex
modules.MCompConfigure
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*UiGame)
err = this.LoadMultiConfigure(map[string]interface{}{
game_puzzle: cfg.NewGameUiGamePuzzle,
})
return
}
//加载多个配置文件
func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
for k, v := range confs {
err = configure.RegisterConfigure(k, v, nil)
if err != nil {
log.Errorf("配置文件:%s解析失败!", k)
break
}
}
return
}
//读取配置数据
func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
return configure.GetConfigure(name)
}
func (this *configureComp) GetPuzzleConf(id int32) (conf *cfg.GameUiGamePuzzleData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_puzzle); err == nil {
if configure, ok := v.(*cfg.GameUiGamePuzzle); ok {
if conf = configure.Get(id); conf != nil {
return
}
}
}
this.module.Errorf("GetPuzzleConf conf not found key :%d", id)
return
}

View File

@ -0,0 +1,55 @@
package uigame
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/mgo"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
type modelPuzzle struct {
modules.MCompModel
module *UiGame
}
func (this *modelPuzzle) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = string(comm.TableGamePuzzle)
err = this.MCompModel.Init(service, module, comp, options)
this.module = module.(*UiGame)
// uid 创建索引
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
func (this *modelPuzzle) getPuzzleList(uid string, hid string) (result *pb.DBPuzzleData, err error) {
result = &pb.DBPuzzleData{}
if err = this.Get(uid, result); err != nil {
if mgo.MongodbNil == err {
result = &pb.DBPuzzleData{
Id: primitive.NewObjectID().Hex(),
Uid: uid,
Hdoid: hid,
Gotarr: map[int32]int32{},
Puzzle: map[int32]int32{},
Lasttime: 0,
Val: 0,
}
err = nil
this.module.modelPuzzle.Add(uid, result)
}
return
}
err = nil
return result, err
}
func (this *modelPuzzle) modifyVikingDataByObjId(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}

44
modules/uigame/module.go Normal file
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@ -0,0 +1,44 @@
package uigame
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
)
type UiGame struct {
modules.ModuleBase
modelPuzzle *modelPuzzle
api *apiComp
configure *configureComp
service base.IRPCXService
}
func NewModule() core.IModule {
return &UiGame{}
}
func (this *UiGame) GetType() core.M_Modules {
return comm.ModulePuzzle
}
func (this *UiGame) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
this.service = service.(base.IRPCXService)
return
}
func (this *UiGame) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelPuzzle = this.RegisterComp(new(modelPuzzle)).(*modelPuzzle)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
func (this *UiGame) Start() (err error) {
err = this.ModuleBase.Start()
return
}

View File

@ -45,7 +45,6 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
return
})
this.GetVikingBossAllData()
return
}

View File

@ -36,6 +36,9 @@ const (
// 特殊类型活动 只受活动开启限制 具体玩法 走excel 配置
HdType_HdTypeTurntable HdType = 1001 //大转盘
HdType_HdCelebration HdType = 1002 // 庆典活动
HdType_HdPuzzle HdType = 1003 // 拼图小游戏
HdType_HdLattice HdType = 1004 // 迷宫小游戏
HdType_HdMiner HdType = 1005 // 矿工小游戏
)
// Enum value maps for HdType.
@ -53,6 +56,9 @@ var (
10: "AddUpRecharge",
1001: "HdTypeTurntable",
1002: "HdCelebration",
1003: "HdPuzzle",
1004: "HdLattice",
1005: "HdMiner",
}
HdType_value = map[string]int32{
"HdTypeNull": 0,
@ -67,6 +73,9 @@ var (
"AddUpRecharge": 10,
"HdTypeTurntable": 1001,
"HdCelebration": 1002,
"HdPuzzle": 1003,
"HdLattice": 1004,
"HdMiner": 1005,
}
)
@ -542,7 +551,7 @@ var file_activity_activity_db_proto_rawDesc = []byte{
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@ -556,7 +565,10 @@ var file_activity_activity_db_proto_rawDesc = []byte{
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}
var (

View File

@ -64,7 +64,8 @@ type ActivityGetListResp struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data []*DBHuodong `protobuf:"bytes,1,rep,name=data,proto3" json:"data"`
Hddata []*DBHuodong `protobuf:"bytes,1,rep,name=hddata,proto3" json:"hddata"`
Actdata []*DBActivityData `protobuf:"bytes,2,rep,name=actdata,proto3" json:"actdata"` //
}
func (x *ActivityGetListResp) Reset() {
@ -99,9 +100,16 @@ func (*ActivityGetListResp) Descriptor() ([]byte, []int) {
return file_activity_activity_msg_proto_rawDescGZIP(), []int{1}
}
func (x *ActivityGetListResp) GetData() []*DBHuodong {
func (x *ActivityGetListResp) GetHddata() []*DBHuodong {
if x != nil {
return x.Data
return x.Hddata
}
return nil
}
func (x *ActivityGetListResp) GetActdata() []*DBActivityData {
if x != nil {
return x.Actdata
}
return nil
}
@ -482,42 +490,45 @@ var file_activity_activity_msg_proto_rawDesc = []byte{
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}
var (
@ -548,18 +559,19 @@ var file_activity_activity_msg_proto_goTypes = []interface{}{
(*UserAtno)(nil), // 11: UserAtno
}
var file_activity_activity_msg_proto_depIdxs = []int32{
9, // 0: ActivityGetListResp.data:type_name -> DBHuodong
10, // 1: ActivityGetHdDataResp.data:type_name -> DBActivityData
10, // 2: ActivityGetRewardResp.data:type_name -> DBActivityData
11, // 3: ActivityGetRewardResp.atno:type_name -> UserAtno
10, // 4: ActivityTurntableRewardResp.data:type_name -> DBActivityData
11, // 5: ActivityTurntableRewardResp.atno:type_name -> UserAtno
10, // 6: ActivityDataChangePush.data:type_name -> DBActivityData
7, // [7:7] is the sub-list for method output_type
7, // [7:7] is the sub-list for method input_type
7, // [7:7] is the sub-list for extension type_name
7, // [7:7] is the sub-list for extension extendee
0, // [0:7] is the sub-list for field type_name
9, // 0: ActivityGetListResp.hddata:type_name -> DBHuodong
10, // 1: ActivityGetListResp.actdata:type_name -> DBActivityData
10, // 2: ActivityGetHdDataResp.data:type_name -> DBActivityData
10, // 3: ActivityGetRewardResp.data:type_name -> DBActivityData
11, // 4: ActivityGetRewardResp.atno:type_name -> UserAtno
10, // 5: ActivityTurntableRewardResp.data:type_name -> DBActivityData
11, // 6: ActivityTurntableRewardResp.atno:type_name -> UserAtno
10, // 7: ActivityDataChangePush.data:type_name -> DBActivityData
8, // [8:8] is the sub-list for method output_type
8, // [8:8] is the sub-list for method input_type
8, // [8:8] is the sub-list for extension type_name
8, // [8:8] is the sub-list for extension extendee
0, // [0:8] is the sub-list for field type_name
}
func init() { file_activity_activity_msg_proto_init() }

View File

@ -58,6 +58,7 @@ import (
"go_dreamfactory/modules/sys"
"go_dreamfactory/modules/task"
"go_dreamfactory/modules/tools"
"go_dreamfactory/modules/uigame"
"go_dreamfactory/modules/user"
"go_dreamfactory/modules/viking"
"go_dreamfactory/modules/warorder"
@ -152,6 +153,7 @@ func main() {
addrecharge.NewModule(),
storyline.NewModule(),
pushgiftbag.NewModule(),
uigame.NewModule(),
)
}