115 lines
3.0 KiB
Go
115 lines
3.0 KiB
Go
package viking
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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var moduleName = "viking"
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const (
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game_vikingboss = "game_vikingboss.json"
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// game_challenge = "game_vikingchallenge.json"
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)
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///配置管理基础组件
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type configureComp struct {
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hlock sync.RWMutex
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modules.MCompConfigure
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_vikingMap map[int64]*cfg.GameVikingBossData
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}
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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this._vikingMap = make(map[int64]*cfg.GameVikingBossData, 0)
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configure.RegisterConfigure(game_vikingboss, cfg.NewGameVikingBoss, func() {
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if v, err := this.GetConfigure(game_vikingboss); err == nil {
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if configure, ok := v.(*cfg.GameVikingBoss); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._vikingMap[int64(value.Bossid<<16)+int64(value.Difficulty)] = value
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}
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return
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}
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}
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log.Errorf("get game_viking conf err:%v", err)
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return
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})
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return
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}
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// 参数: boss类型 难度
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func (this *configureComp) GetVikingBossConfigData(bossId int32, difficulty int32) (data *cfg.GameVikingBossData, err error) {
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if data = this._vikingMap[int64(bossId<<16)+int64(difficulty)]; data == nil {
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err = comm.NewNotFoundConfErr(moduleName, game_vikingboss, fmt.Errorf("bossId:%d,difficulty:%d", bossId, difficulty))
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}
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return
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}
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//加载多个配置文件
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func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
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for k, v := range confs {
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err = configure.RegisterConfigure(k, v, nil)
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if err != nil {
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log.Errorf("配置文件:%s解析失败!", k)
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break
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}
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}
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return
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}
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//读取配置数据
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func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
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return configure.GetConfigure(name)
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}
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// get boss Type
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func (this *configureComp) GetVikingBossTypeConfigData() map[int32]struct{} {
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mapType := make(map[int32]struct{}, 0)
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if v, err := this.GetConfigure(game_vikingboss); err == nil {
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if configure, ok := v.(*cfg.GameVikingBoss); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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if _, ok := mapType[value.Bossid]; !ok {
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ipos := value.Bossid
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mapType[ipos] = struct{}{}
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}
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}
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}
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}
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return mapType
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}
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// 警告: 此接口只允许GM调用
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func (this *configureComp) GetVikingBossAllData() (data map[int32]int32) {
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data = make(map[int32]int32)
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if v, err := this.GetConfigure(game_vikingboss); err == nil {
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if configure, ok := v.(*cfg.GameVikingBoss); ok {
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for _, value := range configure.GetDataList() {
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if v1, ok := data[value.Bossid]; !ok {
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data[value.Bossid] = value.Difficulty
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} else {
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if v1 < value.Difficulty {
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data[value.Bossid] = value.Difficulty
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}
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}
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}
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}
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}
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return
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}
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