66 lines
1.5 KiB
Go
66 lines
1.5 KiB
Go
package uigame
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import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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var moduleName = "viking"
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const (
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game_puzzle = "game_uigamepuzzle.json"
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)
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///配置管理基础组件
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type configureComp struct {
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module *UiGame
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hlock sync.RWMutex
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modules.MCompConfigure
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}
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*UiGame)
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err = this.LoadMultiConfigure(map[string]interface{}{
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game_puzzle: cfg.NewGameUiGamePuzzle,
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})
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return
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}
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//加载多个配置文件
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func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
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for k, v := range confs {
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err = configure.RegisterConfigure(k, v, nil)
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if err != nil {
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log.Errorf("配置文件:%s解析失败!", k)
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break
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}
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}
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return
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}
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//读取配置数据
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func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
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return configure.GetConfigure(name)
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}
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func (this *configureComp) GetPuzzleConf(id int32) (conf *cfg.GameUiGamePuzzleData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_puzzle); err == nil {
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if configure, ok := v.(*cfg.GameUiGamePuzzle); ok {
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if conf = configure.Get(id); conf != nil {
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return
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}
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}
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}
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this.module.Errorf("GetPuzzleConf conf not found key :%d", id)
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return
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}
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