附魔boss 字段修改

This commit is contained in:
meixiongfeng 2022-12-19 11:12:52 +08:00
parent 5aedd33442
commit 08dfb99e03
11 changed files with 94 additions and 125 deletions

View File

@ -75,6 +75,7 @@ const (
ModuleWorldtask core.M_Modules = "worldtask" //世界任务
ModuleReddot core.M_Modules = "reddot" //红点
ModuleCombat core.M_Modules = "combat" //关卡编辑
ModuleEnchant core.M_Modules = "enchant" //附魔
)
//数据表名定义处
@ -203,6 +204,9 @@ const (
TableCombat = "combat"
/// vip
TableVip = "vip"
TableEnchantRank = "enchantRank"
TableEnchant = "enchant"
)
//RPC服务接口定义处

View File

@ -20,7 +20,7 @@ type apiComp struct {
modules.MCompGate
service core.IService
configure *configureComp
module *Hunting
module *Enchant
friend comm.IFriend
chat comm.IChat
}
@ -28,7 +28,7 @@ type apiComp struct {
//组件初始化接口
func (this *apiComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompGate.Init(service, module, comp, options)
this.module = module.(*Hunting)
this.module = module.(*Enchant)
this.service = service
return

View File

@ -33,7 +33,7 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
list, err := this.module.modelHunting.getHuntingList(session.GetUserId())
list, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
@ -130,7 +130,7 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code
}
list.BuyCount = curByCount
mapData["buyCount"] = curByCount
code = this.module.ModifyHuntingData(session.GetUserId(), mapData)
code = this.module.ModifyEnchantData(session.GetUserId(), mapData)
session.SendMsg(string(this.module.GetType()), HuntingBuyResp, &pb.HuntingBuyResp{Data: list})
return

View File

@ -25,7 +25,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallen
return // 参数校验失败直接返回
}
hunting, err := this.module.modelHunting.getHuntingList(session.GetUserId())
hunting, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_PagodaNotFound
return
@ -44,11 +44,8 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallen
code = pb.ErrorCode_HuntingNoChallengeCount
return
}
// if hunting.ChallengeCount > this.module.configure.GetGlobalConf().HuntingNum+hunting.BuyCount {
// code = pb.ErrorCode_HuntingMaxChallengeCount
// return
// }
cfgData := this.module.configure.GetHuntingBossConfigData(req.BossType, req.Difficulty)
cfgData := this.module.configure.GetEnchantBossConfigData(req.BossType)
if cfgData == nil {
code = pb.ErrorCode_ConfigNoFound
return
@ -71,7 +68,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallen
Leadpos: req.Leadpos,
Format: req.Teamids,
},
Mformat: cfgData.Boss,
//Mformat: cfgData.Boss,
})
if code != pb.ErrorCode_Success {
return

View File

@ -22,18 +22,18 @@ func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.Hunti
func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode, data proto.Message) {
var (
mapData map[string]interface{}
newChallenge bool // 新的关卡
reward []*cfg.Gameatn
// newChallenge bool // 新的关卡
// reward []*cfg.Gameatn
bWin bool // 战斗是否胜利
)
mapData = make(map[string]interface{}, 0)
reward = make([]*cfg.Gameatn, 0)
// reward = make([]*cfg.Gameatn, 0)
code = this.ChallengeOverCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
hunting, err := this.module.modelHunting.getHuntingList(session.GetUserId())
hunting, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_PagodaNotFound
return
@ -54,7 +54,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
return
}
cfgHunting := this.module.configure.GetHuntingBossConfigData(req.BossType, req.Difficulty)
cfgHunting := this.module.configure.GetEnchantBossConfigData(req.BossType)
if cfgHunting == nil {
code = pb.ErrorCode_ConfigNoFound
return
@ -68,7 +68,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
code = pb.ErrorCode_HuntingLvErr
return
}
newChallenge = true
//newChallenge = true
}
// 校验门票数量够不够
if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success {
@ -92,28 +92,22 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
// 发放通关随机奖励
reward = this.module.configure.GetDropReward(cfgHunting.Drop) // 获取掉落奖励
if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
return
}
if newChallenge && bWin { // 新关卡挑战通过 发放首通奖励
if code = this.module.DispenseRes(session, cfgHunting.Firstprize, true); code != pb.ErrorCode_Success {
return
}
hunting.Boss[req.BossType] += 1
mapData["boss"] = hunting.Boss
// reward = this.module.configure.GetDropReward(cfgHunting.) // 获取掉落奖励
// if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
// return
// }
// if newChallenge && bWin { // 新关卡挑战通过 发放首通奖励
// if code = this.module.DispenseRes(session, cfgHunting.Firstprize, true); code != pb.ErrorCode_Success {
// return
// }
// hunting.Boss[req.BossType] += 1
// mapData["boss"] = hunting.Boss
// }
}
for k := range hunting.Boss {
hunting.Boss[k] += 1
}
mapData["challengeTime"] = hunting.BossTime
code = this.module.ModifyHuntingData(session.GetUserId(), mapData)
code = this.module.ModifyEnchantData(session.GetUserId(), mapData)
session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{Data: hunting})
// 随机任务统计
this.module.ModuleRtask.SendToRtask(session, comm.Rtype81, req.Difficulty, req.BossType)
this.module.ModuleRtask.SendToRtask(session, comm.Rtype82, req.BossType)
return
}

View File

@ -27,7 +27,7 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.HuntingGetListRe
return // 参数校验失败直接返回
}
list, err := this.module.modelHunting.getHuntingList(session.GetUserId())
list, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
@ -85,7 +85,7 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.HuntingGetListRe
list.RecoveryTime = 0
}
mapData["recoveryTime"] = list.RecoveryTime
code = this.module.ModifyHuntingData(session.GetUserId(), mapData) //修改内存信息
code = this.module.ModifyEnchantData(session.GetUserId(), mapData) //修改内存信息
// 发送难度
for k := range list.Boss {
list.Boss[k] += 1

View File

@ -28,7 +28,7 @@ func (this *apiComp) RankList(session comm.IUserSession, req *pb.HuntingRankList
}
if !req.Friend {
var (
pipe *pipe.RedisPipe = this.module.modelHunting.Redis.RedisPipe(context.TODO())
pipe *pipe.RedisPipe = this.module.modelEnchant.Redis.RedisPipe(context.TODO())
)
rd = pipe.ZRange("huntingRank"+strconv.Itoa(int(req.BoosType)), 0, -1)
@ -47,7 +47,7 @@ func (this *apiComp) RankList(session comm.IUserSession, req *pb.HuntingRankList
} else {
uids := this.friend.GetFriendList(session.GetUserId())
for _, id := range uids {
rankData := this.module.modulerank.getHuntingRankListByBossType(id, req.BoosType)
rankData := this.module.modulerank.getEnchantRankListByBossType(id, req.BoosType)
if rankData != nil {
szRank = append(szRank, rankData)
}

View File

@ -10,45 +10,45 @@ import (
)
const (
game_huntingboss = "game_huntingboss.json"
game_challenge = "game_huntingchallenge.json"
game_enchantboss = "game_enchantboss.json"
game_enchantshop = "game_enchantshop.json"
)
///配置管理基础组件
type configureComp struct {
hlock sync.RWMutex
modules.MCompConfigure
_huntingMap map[int64]*cfg.GameHuntingBossData
_enchantMap map[int32][]*cfg.GameEnchantBossData
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this._huntingMap = make(map[int64]*cfg.GameHuntingBossData, 0)
configure.RegisterConfigure(game_huntingboss, cfg.NewGameHuntingBoss, func() {
if v, err := this.GetConfigure(game_huntingboss); err == nil {
if configure, ok := v.(*cfg.GameHuntingBoss); ok {
this._enchantMap = make(map[int32][]*cfg.GameEnchantBossData, 0)
configure.RegisterConfigure(game_enchantboss, cfg.NewGameEnchantBoss, func() {
if v, err := this.GetConfigure(game_enchantboss); err == nil {
if configure, ok := v.(*cfg.GameEnchantBoss); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._huntingMap[int64(value.Type<<16)+int64(value.Difficulty)] = value
this._enchantMap[value.Bossid] = append(this._enchantMap[value.Bossid], value)
}
return
}
} else {
log.Errorf("get game_huntingboss conf err:%v", err)
log.Errorf("get game_enchantboss conf err:%v", err)
}
return
})
err = this.LoadConfigure(game_challenge, cfg.NewGameHuntingChallenge)
err = this.LoadConfigure(game_enchantshop, cfg.NewGameEnchantShop)
return
}
// 参数: boss类型 难度
func (this *configureComp) GetHuntingBossConfigData(bossType int32, difficulty int32) (data *cfg.GameHuntingBossData) {
func (this *configureComp) GetEnchantBossConfigData(bossId int32) (data []*cfg.GameEnchantBossData) {
return this._huntingMap[int64(bossType<<16)+int64(difficulty)]
return this._enchantMap[bossId]
}
//加载多个配置文件
@ -69,16 +69,16 @@ func (this *configureComp) GetConfigure(name string) (v interface{}, err error)
}
// get boss Type
func (this *configureComp) GetHuntingBossTypeConfigData() (mapType map[int32]struct{}) {
func (this *configureComp) GetEnchantBossTypeConfigData() (mapType map[int32]struct{}) {
mapType = make(map[int32]struct{}, 0)
if v, err := this.GetConfigure(game_huntingboss); err == nil {
if configure, ok := v.(*cfg.GameHuntingBoss); ok {
if v, err := this.GetConfigure(game_enchantboss); err == nil {
if configure, ok := v.(*cfg.GameEnchantBoss); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
if _, ok := mapType[value.Type]; !ok {
mapType[value.Type] = struct{}{}
if _, ok := mapType[value.Bossid]; !ok {
mapType[value.Bossid] = struct{}{}
}
}
@ -87,9 +87,9 @@ func (this *configureComp) GetHuntingBossTypeConfigData() (mapType map[int32]str
return
}
func (this *configureComp) GetBuyChallengeCount(index int32) (data *cfg.GameHuntingChallengeData) {
if v, err := this.GetConfigure(game_challenge); err == nil {
if configure, ok := v.(*cfg.GameHuntingChallenge); ok {
func (this *configureComp) GetBuyChallengeCount(index int32) (data *cfg.GameEnchantShopData) {
if v, err := this.GetConfigure(game_enchantshop); err == nil {
if configure, ok := v.(*cfg.GameEnchantShop); ok {
data = configure.Get(index)
return
}
@ -100,8 +100,8 @@ func (this *configureComp) GetBuyChallengeCount(index int32) (data *cfg.GameHunt
return
}
func (this *configureComp) GetMaxBuyChallengeCount() int32 {
if v, err := this.GetConfigure(game_challenge); err == nil {
if configure, ok := v.(*cfg.GameHuntingChallenge); ok {
if v, err := this.GetConfigure(game_enchantshop); err == nil {
if configure, ok := v.(*cfg.GameEnchantShop); ok {
return int32(len(configure.GetDataList()))
}
} else {

View File

@ -13,15 +13,15 @@ import (
"go.mongodb.org/mongo-driver/x/bsonx"
)
type modelHunting struct {
type modelEnchant struct {
modules.MCompModel
module *Hunting
module *Enchant
}
func (this *modelHunting) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
func (this *modelEnchant) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = string(comm.TableHunting)
err = this.MCompModel.Init(service, module, comp, options)
this.module = module.(*Hunting)
this.module = module.(*Enchant)
// uid 创建索引
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
@ -29,12 +29,12 @@ func (this *modelHunting) Init(service core.IService, module core.IModule, comp
return
}
func (this *modelHunting) modifyHuntingDataByObjId(uid string, data map[string]interface{}) error {
func (this *modelEnchant) modifyEnchantDataByObjId(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}
// 获取列表信息
func (this *modelHunting) getHuntingList(uid string) (result *pb.DBHunting, err error) {
func (this *modelEnchant) getEnchantList(uid string) (result *pb.DBHunting, err error) {
result = &pb.DBHunting{
Id: primitive.NewObjectID().Hex(),
Uid: uid,
@ -47,7 +47,7 @@ func (this *modelHunting) getHuntingList(uid string) (result *pb.DBHunting, err
}
if mgo.MongodbNil == err {
if len(result.Boss) == 0 {
_cfg := this.module.configure.GetHuntingBossTypeConfigData()
_cfg := this.module.configure.GetEnchantBossTypeConfigData()
for k := range _cfg {
result.Boss[k] = 0
str := strconv.Itoa(int(k)) + "_1"
@ -61,7 +61,7 @@ func (this *modelHunting) getHuntingList(uid string) (result *pb.DBHunting, err
}
// 红点检测
func (this *modelHunting) checkReddot32(uid string) bool {
func (this *modelEnchant) checkReddot32(uid string) bool {
conf := this.module.configure.GetGlobalConf()
if conf == nil {

View File

@ -14,13 +14,13 @@ import (
type ModelRank struct {
modules.MCompModel
moduleHunting *Hunting
moduleHunting *Enchant
}
func (this *ModelRank) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = comm.TableHuntingRecord // 挑战记录
err = this.MCompModel.Init(service, module, comp, options)
this.moduleHunting = module.(*Hunting)
this.moduleHunting = module.(*Enchant)
return
}
@ -32,7 +32,7 @@ func (this *ModelRank) AddRankList(uId string, objId string, data *pb.DBHuntingR
return nil
}
func (this *ModelRank) getHuntingRankList(uid string) []*pb.DBHuntingRank {
func (this *ModelRank) getEnchantRankList(uid string) []*pb.DBHuntingRank {
ranks := make([]*pb.DBHuntingRank, 0)
err := this.GetList(uid, &ranks)
if err != nil {
@ -41,7 +41,7 @@ func (this *ModelRank) getHuntingRankList(uid string) []*pb.DBHuntingRank {
return ranks
}
func (this *ModelRank) getHuntingRankListByBossType(uid string, bossType int32) *pb.DBHuntingRank {
func (this *ModelRank) getEnchantRankListByBossType(uid string, bossType int32) *pb.DBHuntingRank {
ranks := make([]*pb.DBHuntingRank, 0)
err := this.GetList(uid, &ranks)
if err != nil {

View File

@ -12,9 +12,9 @@ import (
"go.mongodb.org/mongo-driver/bson/primitive"
)
type Hunting struct {
type Enchant struct {
modules.ModuleBase
modelHunting *modelHunting
modelEnchant *modelEnchant
api *apiComp
configure *configureComp
modulerank *ModelRank
@ -23,20 +23,20 @@ type Hunting struct {
}
func NewModule() core.IModule {
return &Hunting{}
return &Enchant{}
}
func (this *Hunting) GetType() core.M_Modules {
return comm.ModuleHunting
func (this *Enchant) GetType() core.M_Modules {
return comm.ModuleEnchant
}
func (this *Hunting) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
func (this *Enchant) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
this.service = service
return
}
func (this *Hunting) Start() (err error) {
func (this *Enchant) Start() (err error) {
err = this.ModuleBase.Start()
var module core.IModule
if module, err = this.service.GetModule(comm.ModuleBattle); err != nil {
@ -47,28 +47,28 @@ func (this *Hunting) Start() (err error) {
return
}
func (this *Hunting) OnInstallComp() {
func (this *Enchant) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelHunting = this.RegisterComp(new(modelHunting)).(*modelHunting)
this.modelEnchant = this.RegisterComp(new(modelEnchant)).(*modelEnchant)
this.modulerank = this.RegisterComp(new(ModelRank)).(*ModelRank)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
// 接口信息
func (this *Hunting) ModifyHuntingData(uid string, data map[string]interface{}) (code pb.ErrorCode) {
err := this.modelHunting.modifyHuntingDataByObjId(uid, data)
func (this *Enchant) ModifyEnchantData(uid string, data map[string]interface{}) (code pb.ErrorCode) {
err := this.modelEnchant.modifyEnchantDataByObjId(uid, data)
if err != nil {
code = pb.ErrorCode_DBError
}
return
}
func (this *Hunting) CheckUserBaseHuntingInfo(uid string) (data []*pb.DBHuntingRank) {
list, err := this.modelHunting.getHuntingList(uid)
func (this *Enchant) CheckUserBaseEnchantInfo(uid string) (data []*pb.DBHuntingRank) {
list, err := this.modelEnchant.getEnchantList(uid)
if err != nil {
for k := range list.Boss {
_d := this.modulerank.getHuntingRankListByBossType(uid, k)
_d := this.modulerank.getEnchantRankListByBossType(uid, k)
if _d != nil {
data = append(data, _d)
}
@ -76,12 +76,12 @@ func (this *Hunting) CheckUserBaseHuntingInfo(uid string) (data []*pb.DBHuntingR
}
return
}
func (this *Hunting) CheckRank(uid string, boosID int32, difficulty int32, hunting *pb.DBHunting, report *pb.BattleReport) {
func (this *Enchant) CheckRank(uid string, boosID int32, difficulty int32, Enchant *pb.DBHunting, report *pb.BattleReport) {
costTime := report.Costtime
key := strconv.Itoa(int(boosID)) + "_" + strconv.Itoa(int(difficulty))
if hunting.BossTime[key] > costTime || hunting.BossTime[key] == 0 && difficulty >= hunting.Boss[boosID] { // 刷新记录
hunting.BossTime[key] = costTime
if Enchant.BossTime[key] > costTime || Enchant.BossTime[key] == 0 && difficulty >= Enchant.Boss[boosID] { // 刷新记录
Enchant.BossTime[key] = costTime
szLine := make([]*pb.LineUp, 5)
Leadpos := 0
if report != nil && report.Info != nil && len(report.Info.Redflist) > 0 {
@ -100,7 +100,7 @@ func (this *Hunting) CheckRank(uid string, boosID int32, difficulty int32, hunti
// 写入排行榜
objID := ""
bFind := false
ranks := this.modulerank.getHuntingRankList(uid)
ranks := this.modulerank.getEnchantRankList(uid)
for _, v := range ranks {
if v.Bosstype == boosID {
mapRankData := make(map[string]interface{}, 0)
@ -110,7 +110,7 @@ func (this *Hunting) CheckRank(uid string, boosID int32, difficulty int32, hunti
mapRankData["line"] = szLine
mapRankData["costTime"] = costTime
conn_, _ := db.Cross()
dbModel := db.NewDBModel(comm.TableHuntingRank, time.Hour, conn_)
dbModel := db.NewDBModel(comm.TableEnchantRank, time.Hour, conn_)
dbModel.ChangeList(uid, v.Id, mapRankData)
objID = v.Id
bFind = true
@ -133,49 +133,23 @@ func (this *Hunting) CheckRank(uid string, boosID int32, difficulty int32, hunti
}
objID = new.Id
conn_, _ := db.Cross()
dbModel := db.NewDBModel(comm.TableHuntingRank, time.Hour, conn_)
dbModel := db.NewDBModel(comm.TableEnchantRank, time.Hour, conn_)
dbModel.AddList(uid, new.Id, new)
}
this.modulerank.SetRankListData("huntingRank"+strconv.Itoa(int(boosID)), difficulty<<16+costTime, objID)
this.modulerank.SetRankListData("EnchantRank"+strconv.Itoa(int(boosID)), difficulty<<16+costTime, objID)
}
}
//红点查询
func (this *Hunting) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (reddot map[comm.ReddotType]bool) {
func (this *Enchant) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (reddot map[comm.ReddotType]bool) {
reddot = make(map[comm.ReddotType]bool)
for _, v := range rid {
switch v {
case comm.Reddot32:
reddot[comm.Reddot32] = this.modelHunting.checkReddot32(session.GetUserId())
reddot[comm.Reddot32] = this.modelEnchant.checkReddot32(session.GetUserId())
break
}
}
return
}
// 解锁远征所有难度
func (this *Hunting) CompleteAllLevel(session comm.IUserSession) (code pb.ErrorCode) {
list, err := this.modelHunting.getHuntingList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
}
mapData := make(map[string]interface{}, 0)
// 查配置获取每个Boss的最大难度
for k := range list.Boss {
for i := 1; ; i++ {
conf := this.configure.GetHuntingBossConfigData(k, int32(i))
if conf == nil {
list.Boss[k] = int32(i - 1)
}
}
}
mapData["boss"] = list.Boss
code = this.ModifyHuntingData(session.GetUserId(), mapData)
for k := range list.Boss {
list.Boss[k] += 1
}
session.SendMsg(string(this.GetType()), HuntingGetListResp, &pb.HuntingGetListResp{Data: list})
return
}