114 lines
3.2 KiB
Go
114 lines
3.2 KiB
Go
package enchant
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode) {
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if req.BossType <= 0 && req.Difficulty > 0 {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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return
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}
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///挑战主线关卡
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func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode, data proto.Message) {
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var (
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mapData map[string]interface{}
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// newChallenge bool // 新的关卡
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// reward []*cfg.Gameatn
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bWin bool // 战斗是否胜利
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)
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mapData = make(map[string]interface{}, 0)
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// reward = make([]*cfg.Gameatn, 0)
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code = this.ChallengeOverCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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}
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hunting, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_PagodaNotFound
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return
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}
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conf := this.module.configure.GetGlobalConf()
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if conf == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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costRes := conf.HuntingCos
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if costRes == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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if code = this.module.CheckRes(session, []*cfg.Gameatn{costRes}); code != pb.ErrorCode_Success {
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code = pb.ErrorCode_HuntingNoChallengeCount
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return
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}
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cfgHunting := this.module.configure.GetEnchantBossConfigData(req.BossType)
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if cfgHunting == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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value, ok := hunting.Boss[req.BossType]
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if !ok { // 类型校验
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hunting.Boss[req.BossType] = 0
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}
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if value < req.Difficulty {
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if value+1 != req.Difficulty {
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code = pb.ErrorCode_HuntingLvErr
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return
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}
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//newChallenge = true
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}
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// 校验门票数量够不够
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if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success {
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return
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}
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// check
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code, bWin = this.module.battle.CheckBattleReport(session, req.Report)
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if code != pb.ErrorCode_Success {
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return
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}
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amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
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if amount < conf.HuntingNum {
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hunting.RecoveryTime = configure.Now().Unix()
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mapData["recoveryTime"] = hunting.RecoveryTime
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}
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if bWin {
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this.module.CheckRank(session.GetUserId(), req.BossType, req.Difficulty, hunting, req.Report)
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}
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// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
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// 发放通关随机奖励
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// reward = this.module.configure.GetDropReward(cfgHunting.) // 获取掉落奖励
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// if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
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// return
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// }
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// if newChallenge && bWin { // 新关卡挑战通过 发放首通奖励
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// if code = this.module.DispenseRes(session, cfgHunting.Firstprize, true); code != pb.ErrorCode_Success {
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// return
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// }
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// hunting.Boss[req.BossType] += 1
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// mapData["boss"] = hunting.Boss
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// }
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mapData["challengeTime"] = hunting.BossTime
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code = this.module.ModifyEnchantData(session.GetUserId(), mapData)
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session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{Data: hunting})
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return
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}
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