go_dreamfactory/modules/enchant/api_challengeover.go

114 lines
3.2 KiB
Go

package enchant
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode) {
if req.BossType <= 0 && req.Difficulty > 0 {
code = pb.ErrorCode_ReqParameterError
return
}
return
}
///挑战主线关卡
func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode, data proto.Message) {
var (
mapData map[string]interface{}
// newChallenge bool // 新的关卡
// reward []*cfg.Gameatn
bWin bool // 战斗是否胜利
)
mapData = make(map[string]interface{}, 0)
// reward = make([]*cfg.Gameatn, 0)
code = this.ChallengeOverCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
hunting, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_PagodaNotFound
return
}
conf := this.module.configure.GetGlobalConf()
if conf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
costRes := conf.HuntingCos
if costRes == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if code = this.module.CheckRes(session, []*cfg.Gameatn{costRes}); code != pb.ErrorCode_Success {
code = pb.ErrorCode_HuntingNoChallengeCount
return
}
cfgHunting := this.module.configure.GetEnchantBossConfigData(req.BossType)
if cfgHunting == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
value, ok := hunting.Boss[req.BossType]
if !ok { // 类型校验
hunting.Boss[req.BossType] = 0
}
if value < req.Difficulty {
if value+1 != req.Difficulty {
code = pb.ErrorCode_HuntingLvErr
return
}
//newChallenge = true
}
// 校验门票数量够不够
if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success {
return
}
// check
code, bWin = this.module.battle.CheckBattleReport(session, req.Report)
if code != pb.ErrorCode_Success {
return
}
amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
if amount < conf.HuntingNum {
hunting.RecoveryTime = configure.Now().Unix()
mapData["recoveryTime"] = hunting.RecoveryTime
}
if bWin {
this.module.CheckRank(session.GetUserId(), req.BossType, req.Difficulty, hunting, req.Report)
}
// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
// 发放通关随机奖励
// reward = this.module.configure.GetDropReward(cfgHunting.) // 获取掉落奖励
// if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
// return
// }
// if newChallenge && bWin { // 新关卡挑战通过 发放首通奖励
// if code = this.module.DispenseRes(session, cfgHunting.Firstprize, true); code != pb.ErrorCode_Success {
// return
// }
// hunting.Boss[req.BossType] += 1
// mapData["boss"] = hunting.Boss
// }
mapData["challengeTime"] = hunting.BossTime
code = this.module.ModifyEnchantData(session.GetUserId(), mapData)
session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{Data: hunting})
return
}