go_dreamfactory/modules/enchant/api_buy.go

138 lines
3.4 KiB
Go

package enchant
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.HuntingBuyReq) (code pb.ErrorCode) {
if req.Count <= 0 {
code = pb.ErrorCode_ReqParameterError
return
}
return
}
func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code pb.ErrorCode, data proto.Message) {
var (
curByCount int32
costRes *cfg.Gameatn // 门票atn 类型 只取T
mapData map[string]interface{}
szCostRes []*cfg.Gameatn // 购买累计消耗
curCount int32 // 当前门票数量
addCount int32 //获得数量
)
mapData = make(map[string]interface{}, 0)
code = this.BuyCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
list, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
}
// 校验是不是今天
if !utils.IsToday(list.CTime) {
list.CTime = configure.Now().Unix()
list.BuyCount = 0
mapData["cTime"] = list.CTime
mapData["buyCount"] = list.BuyCount
} else {
curByCount = list.BuyCount
}
curByCount += req.Count // 当前需要购买的数量
if this.configure.GetMaxBuyChallengeCount() < curByCount {
code = pb.ErrorCode_HuntingBuyMaxCount
return
}
conf := this.module.configure.GetGlobalConf()
if conf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
costRes = conf.HuntingCos
if costRes == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
curCount = amount
if amount < conf.HuntingNum {
if list.RecoveryTime == 0 {
list.RecoveryTime = configure.Now().Unix()
}
for { // 计算恢复时间
if list.RecoveryTime+int64(conf.HuntingRecovery*60) <= configure.Now().Unix() {
curCount++
list.RecoveryTime += int64(conf.HuntingRecovery * 60)
if curCount >= conf.HuntingNum {
list.RecoveryTime = 0
break
}
} else {
break
}
}
if curCount-amount > 0 {
addCount = curCount - amount
}
} else {
list.RecoveryTime = 0
}
addCount += req.Count
if amount+addCount > conf.VikingNum {
code = pb.ErrorCode_VikingBuyMaxCount
return
}
mapData["recoveryTime"] = list.RecoveryTime
for i := list.BuyCount + 1; i <= curByCount; i++ {
_cfg := this.configure.GetBuyChallengeCount(i)
if _cfg == nil {
code = pb.ErrorCode_HuntingBuyMaxCount
return
}
szCostRes = append(szCostRes, _cfg.Need...)
}
sz := make([]*cfg.Gameatn, 0)
for _, v := range szCostRes {
bFound := false
for _, v1 := range sz {
if v.A == v1.A && v.T == v1.T {
v1.N += v.N
bFound = true
break
}
}
if !bFound {
sz = append(sz, v)
}
}
//消耗
if code = this.module.ConsumeRes(session, sz, true); code != pb.ErrorCode_Success {
return
}
res := &cfg.Gameatn{
A: "item",
T: costRes.T,
N: addCount,
}
if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success {
return
}
list.BuyCount = curByCount
mapData["buyCount"] = curByCount
code = this.module.ModifyEnchantData(session.GetUserId(), mapData)
session.SendMsg(string(this.module.GetType()), HuntingBuyResp, &pb.HuntingBuyResp{Data: list})
return
}