138 lines
3.4 KiB
Go
138 lines
3.4 KiB
Go
package enchant
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.HuntingBuyReq) (code pb.ErrorCode) {
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if req.Count <= 0 {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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return
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}
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func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code pb.ErrorCode, data proto.Message) {
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var (
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curByCount int32
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costRes *cfg.Gameatn // 门票atn 类型 只取T
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mapData map[string]interface{}
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szCostRes []*cfg.Gameatn // 购买累计消耗
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curCount int32 // 当前门票数量
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addCount int32 //获得数量
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)
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mapData = make(map[string]interface{}, 0)
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code = this.BuyCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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}
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list, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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// 校验是不是今天
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if !utils.IsToday(list.CTime) {
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list.CTime = configure.Now().Unix()
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list.BuyCount = 0
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mapData["cTime"] = list.CTime
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mapData["buyCount"] = list.BuyCount
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} else {
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curByCount = list.BuyCount
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}
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curByCount += req.Count // 当前需要购买的数量
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if this.configure.GetMaxBuyChallengeCount() < curByCount {
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code = pb.ErrorCode_HuntingBuyMaxCount
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return
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}
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conf := this.module.configure.GetGlobalConf()
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if conf == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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costRes = conf.HuntingCos
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if costRes == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
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curCount = amount
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if amount < conf.HuntingNum {
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if list.RecoveryTime == 0 {
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list.RecoveryTime = configure.Now().Unix()
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}
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for { // 计算恢复时间
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if list.RecoveryTime+int64(conf.HuntingRecovery*60) <= configure.Now().Unix() {
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curCount++
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list.RecoveryTime += int64(conf.HuntingRecovery * 60)
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if curCount >= conf.HuntingNum {
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list.RecoveryTime = 0
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break
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}
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} else {
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break
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}
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}
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if curCount-amount > 0 {
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addCount = curCount - amount
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}
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} else {
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list.RecoveryTime = 0
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}
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addCount += req.Count
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if amount+addCount > conf.VikingNum {
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code = pb.ErrorCode_VikingBuyMaxCount
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return
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}
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mapData["recoveryTime"] = list.RecoveryTime
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for i := list.BuyCount + 1; i <= curByCount; i++ {
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_cfg := this.configure.GetBuyChallengeCount(i)
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if _cfg == nil {
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code = pb.ErrorCode_HuntingBuyMaxCount
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return
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}
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szCostRes = append(szCostRes, _cfg.Need...)
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}
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sz := make([]*cfg.Gameatn, 0)
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for _, v := range szCostRes {
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bFound := false
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for _, v1 := range sz {
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if v.A == v1.A && v.T == v1.T {
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v1.N += v.N
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bFound = true
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break
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}
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}
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if !bFound {
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sz = append(sz, v)
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}
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}
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//消耗
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if code = this.module.ConsumeRes(session, sz, true); code != pb.ErrorCode_Success {
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return
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}
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res := &cfg.Gameatn{
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A: "item",
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T: costRes.T,
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N: addCount,
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}
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if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success {
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return
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}
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list.BuyCount = curByCount
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mapData["buyCount"] = curByCount
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code = this.module.ModifyEnchantData(session.GetUserId(), mapData)
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session.SendMsg(string(this.module.GetType()), HuntingBuyResp, &pb.HuntingBuyResp{Data: list})
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return
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}
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