dreamfactory_cmd/lego/utils/codec/string.go
2023-06-09 21:58:02 +08:00

47 lines
1.0 KiB
Go

package codec
import "strconv"
func Atoi(b []byte) (int, error) {
return strconv.Atoi(BytesToString(b))
}
func StringToInt64(b string) int64 {
if i, err := strconv.ParseInt(b, 10, 64); err != nil {
return 0
} else {
return i
}
}
func StringToFloat64(b string) float64 {
if i, err := strconv.ParseFloat(b, 64); err != nil {
return 0
} else {
return i
}
}
func ParseInt(b []byte, base int, bitSize int) (int64, error) {
return strconv.ParseInt(BytesToString(b), base, bitSize)
}
func ParseUint(b []byte, base int, bitSize int) (uint64, error) {
return strconv.ParseUint(BytesToString(b), base, bitSize)
}
func ParseFloat(b []byte, bitSize int) (float64, error) {
return strconv.ParseFloat(BytesToString(b), bitSize)
}
func UintToString(n uint64) string {
return BytesToString(strconv.AppendUint([]byte{}, n, 10))
}
func IntToString(n int64) string {
return BytesToString(strconv.AppendInt([]byte{}, n, 10))
}
func FloatToString(f float64) string {
return BytesToString(strconv.AppendFloat([]byte{}, f, 'f', -1, 64))
}