验证专属技能
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@ -151,25 +151,25 @@ export class FightControl {
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beforeSkill() {
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beforeSkill() {
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this.eachLiveRoles((role) => {
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this.eachLiveRoles((role) => {
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let heroId = role.roleData.heroId;
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let heroId = role.roleData.heroId;
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let shiwu = role.roleData?.shiwu || {};
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// let shiwu = role.roleData?.shiwu || {};
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let talent = role.roleData?.talent || {};
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// let talent = role.roleData?.talent || {};
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let skills = G.gc.heroskill[heroId][role.roleData.jieji || 0].bdskill || [];
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let skills = G.gc.heroskill[heroId][role.roleData.jieji || 0].bdskill || [];
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skills = skills.concat(role.roleData.attr.skillArr);
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skills = skills.concat(role.roleData.attr.skillArr);
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for (let key in shiwu) {
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// for (let key in shiwu) {
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let zhushuan = shiwu[key]?.zhuanshu;
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// let zhushuan = shiwu[key]?.zhuanshu;
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if (!zhushuan) continue;
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// if (!zhushuan) continue;
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if (zhushuan.skill) skills.push(zhushuan.skill);
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// if (zhushuan.skill) skills.push(zhushuan.skill);
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};
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// };
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const hero_tf = G.gc.hero_tf;
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// const hero_tf = G.gc.hero_tf;
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for (let key in talent) {
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// for (let key in talent) {
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let cdata = hero_tf[key][talent[key]];
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// let cdata = hero_tf[key][talent[key]];
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if (cdata && cdata.skill_effect) skills.push(cdata.skill_effect);
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// if (cdata && cdata.skill_effect) skills.push(cdata.skill_effect);
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}
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// }
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// skills.push('tx06309');
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// skills.push('tx06309');
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if (!skills) return;
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//if (!skills) return;
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skills.forEach(_skill => {
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skills.forEach(_skill => {
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let askillconf = getSkillConf(_skill);
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let askillconf = getSkillConf(_skill);
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if (!askillconf) return console.log('没有技能配置-->', _skill);
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if (!askillconf) return console.log('没有技能配置-->', _skill);
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