diff --git a/src/shared/fightControl/fightCntrol.ts b/src/shared/fightControl/fightCntrol.ts index 94d5b22..11ca577 100644 --- a/src/shared/fightControl/fightCntrol.ts +++ b/src/shared/fightControl/fightCntrol.ts @@ -151,25 +151,25 @@ export class FightControl { beforeSkill() { this.eachLiveRoles((role) => { let heroId = role.roleData.heroId; - let shiwu = role.roleData?.shiwu || {}; - let talent = role.roleData?.talent || {}; + // let shiwu = role.roleData?.shiwu || {}; + // let talent = role.roleData?.talent || {}; let skills = G.gc.heroskill[heroId][role.roleData.jieji || 0].bdskill || []; skills = skills.concat(role.roleData.attr.skillArr); - for (let key in shiwu) { - let zhushuan = shiwu[key]?.zhuanshu; - if (!zhushuan) continue; - if (zhushuan.skill) skills.push(zhushuan.skill); - }; - const hero_tf = G.gc.hero_tf; - for (let key in talent) { - let cdata = hero_tf[key][talent[key]]; - if (cdata && cdata.skill_effect) skills.push(cdata.skill_effect); - } + // for (let key in shiwu) { + // let zhushuan = shiwu[key]?.zhuanshu; + // if (!zhushuan) continue; + // if (zhushuan.skill) skills.push(zhushuan.skill); + // }; + // const hero_tf = G.gc.hero_tf; + // for (let key in talent) { + // let cdata = hero_tf[key][talent[key]]; + // if (cdata && cdata.skill_effect) skills.push(cdata.skill_effect); + // } // skills.push('tx06309'); - if (!skills) return; + //if (!skills) return; skills.forEach(_skill => { let askillconf = getSkillConf(_skill); if (!askillconf) return console.log('没有技能配置-->', _skill);