vue_dreamfactory/src/pb/temop/arena_db.proto
2023-04-19 19:43:21 +08:00

96 lines
3.1 KiB
Protocol Buffer

syntax = "proto3";
option go_package = ".;pb";
import "hero_db.proto";
//玩家战斗阵型
message DBPlayerBattleFormt {
int32 leadpos = 1; //队长位置
repeated DBHero formt = 2;
}
//玩家基本信息
message ArenaPlayer {
string uid = 1;
string name = 2;
string avatar = 3; //@go_tags(`bson:"avatar"`) 头像
int32 lv = 4; //@go_tags(`bson:"lv"`) 等级
int32 dan = 5; //段位
int32 integral = 6;
int32 rank = 7; //排名
DBPlayerBattleFormt defend = 8; //防守
bool isai = 9; //是否是ai
int32 mformatid = 10; // AIId
int32 changeintegral = 11; //变化积分
}
enum BattleRecordState {
AttackWin = 0;
AttackLost = 1;
DefendkWin = 2;
DefendLost = 3;
WaitingRevenge = 4;
RevengeFailed = 5;
RevengeSucceeded = 6;
RevengeEnd = 7;
}
message DBHeroBase {
string oid = 1; //英雄的唯一id
string cid = 2; //英雄配置id
int32 star = 3; //英雄星级
int32 lv = 4; //英雄等级
}
//战斗记录
message DBArenaBattleRecord {
string bid = 1; //战斗id
int64 time = 2; //战斗时间
bool iswin = 3; //是否胜利
bool isdefend = 4; //是否防守
string rivalid = 5; //对手id
string rivalname = 6; //对手名称
int32 leadpos = 7; //队长位置
repeated DBHeroBase formt = 8; //阵营
int32 addintegral = 9; //积分变化
BattleRecordState State = 10; //记录状态
}
//竞技场用户数据
message DBArenaUser {
string uid = 1; //用户id
string name = 2; //玩家名称
string avatar = 3; //@go_tags(`bson:"avatar"`) 头像
int32 lv = 4; //@go_tags(`bson:"lv"`) 等级
int32 integral = 5; //积分
// int32 ticket = 6; //挑战券
int32 dan = 7; //段位
DBPlayerBattleFormt attack = 8; //进攻阵型
DBPlayerBattleFormt defend = 9; //防守阵型
int32 streak = 10; //连胜
int32 attackrate = 11; //进攻胜率
int32 defendrate = 12; //防守胜率
int32 rank = 13; //排名
int32 buynum = 14; //购买次数
repeated DBArenaBattleRecord record = 15; //战斗记录
int64 lastrtickettime = 16; //最后领劵时间
int32 attackwinuum = 17; //进攻胜利次数
int32 attacktotaluum = 18; //进攻总次数
int32 defendwinuum = 19; //防守胜利
int32 defendtotaluum = 20; //防守总
repeated double loc = 21; //地图索引 匹配系统使用
bool isdef = 22; //是否设置防守
map<int32, DBNpc> npc = 23; // npc Cd
int32 prededuction = 24; //预扣字段
}
// npc数据
message DBNpc {
int32 id = 1;
int64 cd = 2;
int32 index = 3;
}
//修改用户积分
message RPCModifyIntegralReq {
string uid = 1;
int32 integral = 2;
}