101 lines
2.6 KiB
Protocol Buffer
101 lines
2.6 KiB
Protocol Buffer
syntax = "proto3";
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option go_package = ".;pb";
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import "arena/arena_db.proto";
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import "battle/battle_msg.proto";
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import "errorcode.proto";
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//竞技场信息 请求
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message ArenaInfoReq {}
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//竞技场信息 回应
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message ArenaInfoResp { DBArenaUser info = 1; }
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//竞技场信息 请求 别人的
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message ArenaOtherInfoReq { string otherId = 1; }
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//竞技场信息 回应
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message ArenaOtherInfoResp { DBArenaUser info = 1; }
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//设置进攻阵型
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message ArenaSetAttFormtReq {
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int32 leadpos = 1; //队长位置
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repeated string formt = 2; //进攻阵型
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}
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//设置进攻阵型
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message ArenaSetAttFormtResp { bool issucc = 1; }
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//设置防守阵型
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message ArenaSetDefFormtReq {
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int32 leadpos = 1; //队长位置
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repeated string formt = 2; //防守阵型
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}
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//设置防守阵型
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message ArenaSetDefFormtResp { bool issucc = 1; }
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//竞技场匹配 请求
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message ArenaMatcheReq {}
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//竞技场匹配 回应
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message ArenaMatcheResp { repeated ArenaPlayer players = 1; }
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//竞技场挑战 请求
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message ArenaChallengeReq {
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string playerid = 1;
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bool isai = 2; //是否是ai
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int32 mformatId = 3; // AIId
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BattleFormation battle = 4; //战斗类型
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}
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//竞技场挑战 回应
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message ArenaChallengeResp {
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ErrorCode code = 1; //是否成功
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BattleInfo info = 2;
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}
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//领取战斗奖励
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message ArenaChallengeRewardReq {
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bool iswin = 1; //是否胜利
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bool isai = 2; //对手是否是ai
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int32 aiintegral = 3; // ai 积分
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string ainame = 4; // ai名称
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BattleReport report = 5; //战报
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string revengeid = 6; //复仇id
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}
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message ArenaChallengeRewardResp { bool issucc = 1;int32 integral = 2;int32 dan = 3;}
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//竞技场排行榜 请求
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message ArenaRankReq {}
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//竞技场排行榜 回应
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message ArenaRankResp { repeated ArenaPlayer players = 1;DBArenaUser info = 2; }
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//购买票据
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message ArenaBuyReq { int32 buyNum = 1; }
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message ArenaBuyResp {
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bool issucc = 1; //是否成功
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int32 ticket = 2; //当前挑战次数
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}
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//删除战斗记录
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message ArenaDelRewardReq {
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string bid = 1; //战斗id
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}
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message ArenaDelRewardResp {
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bool issucc = 1; //是否成功
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string bid = 2; //战斗id
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}
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//剧情战斗 请求
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message ArenaPlotReq {
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int32 pid = 1; //剧情id
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BattleFormation battle = 2; //战斗类型
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}
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message ArenaPlotResp {
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ErrorCode code = 1; //是否成功
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int32 pid = 2; //剧情id
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BattleInfo info = 3;
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}
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//剧情战斗奖励领取 请求
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message ArenaPlotRewardReq {
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int32 pid = 1; //剧情id
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BattleReport report = 2; //战报
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}
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message ArenaPlotRewardResp {
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bool issucc = 1;
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map<int32, DBNpc> npc = 2; // npc Cd
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}
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