go_dreamfactory/modules/hero/api_strengthen.go

147 lines
3.8 KiB
Go

package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.HeroStrengthenUplvReq) (code pb.ErrorCode) {
if req.HeroObjID == "" || len(req.ExpCards) == 0 {
code = pb.ErrorCode_ReqParameterError
return
}
for k, v := range req.ExpCards {
if v <= 0 || k == "" {
code = pb.ErrorCode_ReqParameterError
return
}
}
return
}
/// 英雄升级
func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStrengthenUplvReq) (code pb.ErrorCode, data proto.Message) {
var (
curLv int32
curExp int32 // 当前英雄的经验
addExp int32 // 需要增加的经验
costGold int32 // 需要消耗的资源
_hero *pb.DBHero // 目标英雄
_expHero *pb.DBHero // 消耗英雄
)
code = this.StrengthenUplvCheck(session, req) // check
if code != pb.ErrorCode_Success {
return
}
_hero, code = this.module.GetHero(session.GetUserId(), req.HeroObjID)
if code != pb.ErrorCode_Success {
return
}
// 只有英雄卡才能升级
if _hero.CardType != comm.CardTypeHero {
code = pb.ErrorCode_HeroTypeErr
return
}
for k, v := range req.ExpCards {
_expHero, code = this.module.GetHero(session.GetUserId(), k) // 校验需要消耗经验卡牌的对象是否存在
if code != pb.ErrorCode_Success {
return
}
if _expHero.Block { // 锁定的卡不允许被消耗
code = pb.ErrorCode_HeroIsLock
return
}
if v > _expHero.SameCount { // 校验数量
code = pb.ErrorCode_HeroNoEnough
return
}
// 查询 本次消耗会获得多少经验
expConf := this.module.configure.GetHeroExp(_expHero.HeroID)
if expConf != nil {
addExp += expConf.Heroexp * v
}
costGold = expConf.Needgold * v // 需要消耗的金币
if _expHero.SameCount < v { // 消耗经验卡片数量不足
code = pb.ErrorCode_HeroNoEnough
return
}
}
if addExp == 0 {
code = pb.ErrorCode_HeroExpTypeErr
return
}
curLv = _hero.Lv
curExp = _hero.Exp // 当前英雄的经验
// 校验当前能不能升级
if _hero.Lv >= _hero.Star*comm.HeroStarLvRatio { // 达到最大等级
code = pb.ErrorCode_HeroMaxLv
return
}
var maxLv int32 // 校验等级达到上限
maxLv = _hero.Star * comm.HeroStarLvRatio
_data := this.module.configure.GetHeroLv(curLv)
if _data != nil {
if maxLv <= _hero.Lv && curExp >= _data.Heroexp[0].N { // 加经验之前校验是否达到最大等级
code = pb.ErrorCode_HeroMaxLv
return
}
} else {
code = pb.ErrorCode_HeroNoExist
return
}
if _hero == nil {
code = pb.ErrorCode_HeroNoExist
return
}
this.module.Debugf("升级后当前等级: %d,经验: %d,需要消耗的金币: %d,增加的经验: %d", curLv, curExp, costGold, addExp)
// 消耗金币
res := make([]*cfg.Game_atn, 0)
_d := &cfg.Game_atn{
A: "attr",
T: "gold",
N: costGold,
}
res = append(res, _d)
code = this.module.CheckConsumeRes(session.GetUserId(), res, true)
if code != pb.ErrorCode_Success {
return
}
// 执行升级逻辑
code = this.module.AddCardExp(session.GetUserId(), req.HeroObjID, addExp) // 加经验
if code != pb.ErrorCode_Success {
// 升级失败资源回退
code = this.module.DispenseRes(session.GetUserId(), res, true)
return
}
// 删除经验卡
for k, v := range req.ExpCards {
err1 := this.module.modelHero.consumeOneHeroCard(session.GetUserId(), k, v)
if err1 != nil {
code = pb.ErrorCode_HeroNoEnough
this.module.Errorf("delete err failed err:%T!", err1)
return
}
}
err1 := this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
this.module.Errorf("PushHeroProperty err!")
}
session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.HeroStrengthenUplvResp{Hero: _hero})
return
}