package hero import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.HeroStrengthenUplvReq) (code pb.ErrorCode) { if req.HeroObjID == "" || len(req.ExpCards) == 0 { code = pb.ErrorCode_ReqParameterError return } for k, v := range req.ExpCards { if v <= 0 || k == "" { code = pb.ErrorCode_ReqParameterError return } } return } /// 英雄升级 func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStrengthenUplvReq) (code pb.ErrorCode, data proto.Message) { var ( curLv int32 curExp int32 // 当前英雄的经验 addExp int32 // 需要增加的经验 costGold int32 // 需要消耗的资源 _hero *pb.DBHero // 目标英雄 _expHero *pb.DBHero // 消耗英雄 ) code = this.StrengthenUplvCheck(session, req) // check if code != pb.ErrorCode_Success { return } _hero, code = this.module.GetHero(session.GetUserId(), req.HeroObjID) if code != pb.ErrorCode_Success { return } // 只有英雄卡才能升级 if _hero.CardType != comm.CardTypeHero { code = pb.ErrorCode_HeroTypeErr return } for k, v := range req.ExpCards { _expHero, code = this.module.GetHero(session.GetUserId(), k) // 校验需要消耗经验卡牌的对象是否存在 if code != pb.ErrorCode_Success { return } if _expHero.Block { // 锁定的卡不允许被消耗 code = pb.ErrorCode_HeroIsLock return } if v > _expHero.SameCount { // 校验数量 code = pb.ErrorCode_HeroNoEnough return } // 查询 本次消耗会获得多少经验 expConf := this.module.configure.GetHeroExp(_expHero.HeroID) if expConf != nil { addExp += expConf.Heroexp * v } costGold = expConf.Needgold * v // 需要消耗的金币 if _expHero.SameCount < v { // 消耗经验卡片数量不足 code = pb.ErrorCode_HeroNoEnough return } } if addExp == 0 { code = pb.ErrorCode_HeroExpTypeErr return } curLv = _hero.Lv curExp = _hero.Exp // 当前英雄的经验 // 校验当前能不能升级 if _hero.Lv >= _hero.Star*comm.HeroStarLvRatio { // 达到最大等级 code = pb.ErrorCode_HeroMaxLv return } var maxLv int32 // 校验等级达到上限 maxLv = _hero.Star * comm.HeroStarLvRatio _data := this.module.configure.GetHeroLv(curLv) if _data != nil { if maxLv <= _hero.Lv && curExp >= _data.Heroexp[0].N { // 加经验之前校验是否达到最大等级 code = pb.ErrorCode_HeroMaxLv return } } else { code = pb.ErrorCode_HeroNoExist return } if _hero == nil { code = pb.ErrorCode_HeroNoExist return } this.module.Debugf("升级后当前等级: %d,经验: %d,需要消耗的金币: %d,增加的经验: %d", curLv, curExp, costGold, addExp) // 消耗金币 res := make([]*cfg.Game_atn, 0) _d := &cfg.Game_atn{ A: "attr", T: "gold", N: costGold, } res = append(res, _d) code = this.module.CheckConsumeRes(session.GetUserId(), res, true) if code != pb.ErrorCode_Success { return } // 执行升级逻辑 code = this.module.AddCardExp(session.GetUserId(), req.HeroObjID, addExp) // 加经验 if code != pb.ErrorCode_Success { // 升级失败资源回退 code = this.module.DispenseRes(session.GetUserId(), res, true) return } // 删除经验卡 for k, v := range req.ExpCards { err1 := this.module.modelHero.consumeOneHeroCard(session.GetUserId(), k, v) if err1 != nil { code = pb.ErrorCode_HeroNoEnough this.module.Errorf("delete err failed err:%T!", err1) return } } err1 := this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化 if err1 != nil { this.module.Errorf("PushHeroProperty err!") } session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.HeroStrengthenUplvResp{Hero: _hero}) return }