327 lines
9.6 KiB
Go
327 lines
9.6 KiB
Go
/*
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模块名:viking
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描述:维京远征
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开发:梅雄风
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*/
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package viking
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/sys/db"
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"math"
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"strconv"
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"time"
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"go.mongodb.org/mongo-driver/bson/primitive"
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)
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type Viking struct {
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modules.ModuleBase
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modelViking *modelViking
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api *apiComp
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configure *configureComp
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modulerank *ModelRank
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battle comm.IBattle
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service core.IService
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}
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func NewModule() core.IModule {
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return &Viking{}
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}
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func (this *Viking) GetType() core.M_Modules {
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return comm.ModuleViking
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}
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func (this *Viking) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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this.service = service
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return
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}
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func (this *Viking) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.modelViking = this.RegisterComp(new(modelViking)).(*modelViking)
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this.modulerank = this.RegisterComp(new(ModelRank)).(*ModelRank)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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}
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// 接口信息
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func (this *Viking) ModifyVikingData(uid string, data map[string]interface{}) (code pb.ErrorCode) {
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err := this.modelViking.modifyVikingDataByObjId(uid, data)
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if err != nil {
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code = pb.ErrorCode_DBError
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}
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return
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}
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func (this *Viking) Start() (err error) {
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err = this.ModuleBase.Start()
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var module core.IModule
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if module, err = this.service.GetModule(comm.ModuleBattle); err != nil {
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return
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}
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this.battle = module.(comm.IBattle)
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return
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}
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func (this *Viking) CheckUserBaseVikingInfo(uid string) (data []*pb.DBVikingRank) {
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list, err := this.modelViking.getVikingList(uid)
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if err != nil {
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for k := range list.Boss {
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_d := this.modulerank.getVikingRankListByBossType(uid, k)
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if _d != nil {
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data = append(data, _d)
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}
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}
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}
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return
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}
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func (this *Viking) CheckRank(uid string, boosID int32, difficulty int32, viking *pb.DBViking, report *pb.BattleReport) {
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costTime := report.Costtime
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key := strconv.Itoa(int(boosID)) + "_" + strconv.Itoa(int(difficulty))
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if viking.BossTime[key] > costTime || viking.BossTime[key] == 0 && difficulty >= viking.Boss[boosID] { // 刷新记录
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viking.BossTime[key] = costTime
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szLine := make([]*pb.LineUp, 5)
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Leadpos := 0
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if report != nil && report.Info != nil && len(report.Info.Redflist) > 0 {
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costTime = report.Costtime
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Leadpos = int(report.Info.Redflist[0].Leadpos)
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for i, v := range report.Info.Redflist[0].Team {
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if v != nil {
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szLine[i] = &pb.LineUp{
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Cid: v.HeroID,
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Star: v.Star,
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Lv: v.Lv,
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}
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}
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}
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}
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// 写入排行榜
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objID := ""
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bFind := false
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ranks := this.modulerank.getVikingRankList(uid)
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for _, v := range ranks {
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if v.Bosstype == boosID {
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mapRankData := make(map[string]interface{}, 0)
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mapRankData["difficulty"] = difficulty
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mapRankData["bosstype"] = boosID
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mapRankData["Leadpos"] = Leadpos
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mapRankData["line"] = szLine
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mapRankData["costTime"] = costTime
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conn_, _ := db.Cross()
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dbModel := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_)
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dbModel.ChangeList(uid, v.Id, mapRankData)
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objID = v.Id
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bFind = true
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break
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}
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}
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if !bFind {
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userinfo := this.ModuleUser.GetUser(uid)
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new := &pb.DBVikingRank{
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Id: primitive.NewObjectID().Hex(),
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Uid: uid,
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Difficulty: difficulty,
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Bosstype: boosID,
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Nickname: userinfo.Name,
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Icon: "",
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Lv: userinfo.Lv,
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Leadpos: int32(Leadpos),
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Line: szLine,
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CostTime: costTime,
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}
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objID = new.Id
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conn_, _ := db.Cross()
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dbModel := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_)
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dbModel.AddList(uid, new.Id, new)
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}
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this.modulerank.SetRankListData("vikingRank"+strconv.Itoa(int(boosID)), int64(difficulty<<31)+int64(math.MaxInt32-costTime), objID)
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}
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}
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//红点查询
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func (this *Viking) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (reddot map[comm.ReddotType]bool) {
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reddot = make(map[comm.ReddotType]bool)
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for _, v := range rid {
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switch v {
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case comm.Reddot31:
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reddot[comm.Reddot31] = this.modelViking.checkReddot31(session.GetUserId())
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break
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}
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}
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return
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}
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// 解锁远征所有难度
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func (this *Viking) CompleteAllLevel(session comm.IUserSession) (code pb.ErrorCode) {
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list, err := this.modelViking.getVikingList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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mapData := make(map[string]interface{}, 0)
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// 查配置获取每个Boss的最大难度
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for k := range list.Boss {
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for i := 1; ; i++ {
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conf := this.configure.GetVikingBossConfigData(k, int32(i))
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if conf == nil {
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list.Boss[k] = int32(i - 1)
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}
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}
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}
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mapData["boss"] = list.Boss
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code = this.ModifyVikingData(session.GetUserId(), mapData)
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session.SendMsg(string(this.GetType()), VikingGetListResp, &pb.VikingGetListResp{Data: list})
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return
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}
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func (this *Viking) AutoBuyTicket(session comm.IUserSession) (code pb.ErrorCode) {
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conf := this.configure.GetGlobalConf()
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if conf == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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costRes := conf.VikingExpeditionCos
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if costRes == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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amount := int32(this.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
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if amount == 0 { // 数量不足直接购买
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code, _ = this.api.Buy(session, &pb.VikingBuyReq{
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Count: 1,
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})
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}
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return
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}
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func (this *Viking) AutoBattleInfo(session comm.IUserSession, battle *pb.BattleFormation, bossId, difficulty int32) (code pb.ErrorCode, battleInfo *pb.BattleInfo) {
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cfgData := this.configure.GetVikingBossConfigData(bossId, difficulty)
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if cfgData == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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code, record := this.battle.CreatePveBattle(session, &pb.BattlePVEReq{
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Ptype: pb.PlayType_viking,
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Title: "",
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Format: battle,
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Mformat: cfgData.Boss,
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})
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if code == pb.ErrorCode_Success {
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battleInfo = &pb.BattleInfo{Id: record.Id, Title: record.Title, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist}
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}
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return
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}
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// 自动战斗完成
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func (this *Viking) AutoBattleOver(session comm.IUserSession, Report *pb.BattleReport, autoBattle *pb.DBAutoBattle) (code pb.ErrorCode, atno []*pb.UserAtno) {
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bossId := autoBattle.BossId
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difficulty := autoBattle.Difficulty
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atno = make([]*pb.UserAtno, 0)
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costRes := this.configure.GetGlobalConf().VikingExpeditionCos
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if costRes == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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if code = this.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success {
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return
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}
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amount := int32(this.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
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viking, err := this.modelViking.getVikingList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_VikingBoosType
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return
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}
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conf := this.configure.GetGlobalConf()
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if conf != nil {
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if amount < conf.VikingNum && viking.RecoveryTime == 0 {
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mapData := make(map[string]interface{}, 0)
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viking.RecoveryTime = configure.Now().Unix()
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mapData["recoveryTime"] = viking.RecoveryTime
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code = this.ModifyVikingData(session.GetUserId(), mapData)
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}
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}
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code, bWin := this.battle.CheckBattleReport(session, Report)
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if !bWin { // 战斗失败了 直接返回
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code = pb.ErrorCode_BattleNoWin
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return
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}
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if autoBattle != nil {
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if autoBattle.AutoBuy {
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code = this.AutoBuyTicket(session)
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}
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}
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mapData := make(map[string]interface{}, 0)
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vikingCfg := this.configure.GetVikingBossConfigData(bossId, difficulty)
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if vikingCfg == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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key := strconv.Itoa(int(bossId)) + "_" + strconv.Itoa(int(difficulty))
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if viking.BossTime[key] == 0 { // 新关卡挑战通过 发放首通奖励
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viking.Boss[bossId]++
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mapData["boss"] = viking.Boss
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if c, res1 := this.DispenseAtno(session, vikingCfg.Firstprize, true); c == pb.ErrorCode_Success {
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atno = append(atno, res1...)
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} else {
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code = c
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return
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}
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}
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this.CheckRank(session.GetUserId(), bossId, difficulty, viking, Report)
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reward := this.configure.GetDropReward(vikingCfg.Drop) // 获取掉落奖励
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if c, res1 := this.DispenseAtno(session, reward, true); c == pb.ErrorCode_Success {
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atno = append(atno, res1...)
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} else {
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code = c
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return
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}
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mapData["bossTime"] = viking.BossTime // 更新时间
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code = this.ModifyVikingData(session.GetUserId(), mapData)
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if user := this.ModuleUser.GetUser(session.GetUserId()); user != nil {
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if module, err := this.service.GetModule(comm.ModuleChat); err == nil {
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module.(comm.IChat).SendSysChatToWorld(comm.ChatSystem14, nil, bossId, difficulty, user.Name)
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}
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}
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// 随机任务统计
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this.ModuleRtask.SendToRtask(session, comm.Rtype73, difficulty, bossId, 1)
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this.ModuleRtask.SendToRtask(session, comm.Rtype74, difficulty, bossId)
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this.ModuleRtask.SendToRtask(session, comm.Rtype78, difficulty, bossId, Report.Costtime)
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if Report != nil && Report.Info != nil && len(Report.Info.Redflist) > 0 {
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for _, v := range Report.Info.Redflist[0].Team {
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if v.Ishelp { // 判断是否有助战
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this.ModuleRtask.SendToRtask(session, comm.Rtype79, difficulty, bossId)
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break
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}
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}
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}
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return
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}
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func (this *Viking) CheckBattelParameter(session comm.IUserSession, battle *pb.BattleFormation, bossid, difficulty int32) (code pb.ErrorCode) {
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code, _ = this.api.Challenge(session, &pb.VikingChallengeReq{
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BossId: bossid,
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Difficulty: difficulty,
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Battle: battle,
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})
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return
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}
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