参数优化
This commit is contained in:
parent
eea7b83101
commit
f9eb2a3fad
@ -257,7 +257,7 @@ type (
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AutoBuyTicket(session IUserSession) (code pb.ErrorCode)
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// 自动战斗 战斗信息
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AutoBattleInfo(session IUserSession, battle *pb.BattleFormation, bossId, difficulty int32) (code pb.ErrorCode, battleInfo *pb.BattleInfo)
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AutoBattleOver(session IUserSession, bossId int32, difficulty int32, Report *pb.BattleReport, autoBattle *pb.DBAutoBattle) (code pb.ErrorCode, atno []*pb.UserAtno)
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AutoBattleOver(session IUserSession, Report *pb.BattleReport, autoBattle *pb.DBAutoBattle) (code pb.ErrorCode, atno []*pb.UserAtno)
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CheckBattelParameter(session IUserSession, battle *pb.BattleFormation, bossid, difficulty int32) (code pb.ErrorCode)
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}
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IHunting interface {
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@ -47,6 +47,7 @@ func (this *apiComp) AutoChallenge(session comm.IUserSession, req *pb.AutoBattle
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Ptype: req.Ptype,
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BossId: req.BossId,
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Difficulty: req.Difficulty,
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Battle: req.Battle,
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}
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battle[_d.Id] = _d
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if err = this.module.modelAutoBattle.AddListByObjId(session.GetUserId(), battle); err != nil {
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@ -58,11 +59,9 @@ func (this *apiComp) AutoChallenge(session comm.IUserSession, req *pb.AutoBattle
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if req.Ptype == pb.PlayType_viking {
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if req.AutoBuy {
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this.viking.AutoBuyTicket(session)
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code = this.viking.CheckBattelParameter(session, req.Battle, req.BossId, req.Difficulty)
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if code == pb.ErrorCode_Success {
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session.SendMsg(string(this.module.GetType()), "challenge", &pb.AutoBattleChallengeResp{
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Info: battleInfo,
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})
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code = this.viking.CheckBattelParameter(session, req.Battle, req.BossId, req.Difficulty) // 参数校验
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if code != pb.ErrorCode_Success {
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return
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}
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code, battleInfo = this.viking.AutoBattleInfo(session, req.Battle, req.BossId, req.Difficulty)
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if code == pb.ErrorCode_Success {
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@ -45,18 +45,20 @@ func (this *apiComp) AutoOver(session comm.IUserSession, req *pb.AutoBattleOverR
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}
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// 分析战报 数据
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if req.Ptype == pb.PlayType_viking {
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if code, atno = this.viking.AutoBattleOver(session, autoBattle.BossId, autoBattle.Difficulty, req.Report, autoBattle); code != pb.ErrorCode_Success {
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if code, atno = this.viking.AutoBattleOver(session, req.Report, autoBattle); code != pb.ErrorCode_Success {
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this.module.modelAutoBattle.DelListByObjId(session.GetUserId(), autoBattle.Id) // 自动战斗结束 删除数据
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// session.SendMsg(string(this.module.GetType()), "overenv", &pb.AutoBattleOverEnvPush{
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// Success: false,
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// })
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//return
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autoOver = true
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}
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}
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code, battleInfo := this.viking.AutoBattleInfo(session, autoBattle.Battle, autoBattle.BossId, autoBattle.Difficulty)
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if code == pb.ErrorCode_Success {
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session.SendMsg(string(this.module.GetType()), "challenge", &pb.AutoBattleChallengeResp{
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Info: battleInfo,
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})
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}
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session.SendMsg(string(this.module.GetType()), "over", &pb.AutoBattleOverResp{
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Asset: atno,
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Info: &pb.BattleInfo{},
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Info: battleInfo,
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Over: autoOver,
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})
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return
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@ -227,7 +227,9 @@ func (this *Viking) AutoBattleInfo(session comm.IUserSession, battle *pb.BattleF
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}
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// 自动战斗完成
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func (this *Viking) AutoBattleOver(session comm.IUserSession, bossId int32, difficulty int32, Report *pb.BattleReport, autoBattle *pb.DBAutoBattle) (code pb.ErrorCode, atno []*pb.UserAtno) {
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func (this *Viking) AutoBattleOver(session comm.IUserSession, Report *pb.BattleReport, autoBattle *pb.DBAutoBattle) (code pb.ErrorCode, atno []*pb.UserAtno) {
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bossId := autoBattle.BossId
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difficulty := autoBattle.Difficulty
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atno = make([]*pb.UserAtno, 0)
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costRes := this.configure.GetGlobalConf().VikingExpeditionCos
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if costRes == nil {
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@ -26,15 +26,16 @@ type DBAutoBattle struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
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Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
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AutoWin bool `protobuf:"varint,3,opt,name=autoWin,proto3" json:"autoWin" bson:"autoWin"` //失败自动停止
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MaxExp bool `protobuf:"varint,4,opt,name=maxExp,proto3" json:"maxExp"` //@go_tags(`bson:"maxExp"`)雄达到满级则停止连续战斗
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AutoBuy bool `protobuf:"varint,5,opt,name=autoBuy,proto3" json:"autoBuy" bson:"autoBuy"` //自动购买
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AutoSell int32 `protobuf:"varint,6,opt,name=autoSell,proto3" json:"autoSell" bson:"autoSell"` //自动出售星级装备
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Ptype PlayType `protobuf:"varint,7,opt,name=ptype,proto3,enum=PlayType" json:"ptype"` // 类型
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BossId int32 `protobuf:"varint,8,opt,name=bossId,proto3" json:"bossId" bson:"bossId"`
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Difficulty int32 `protobuf:"varint,9,opt,name=difficulty,proto3" json:"difficulty"`
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Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
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Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
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AutoWin bool `protobuf:"varint,3,opt,name=autoWin,proto3" json:"autoWin" bson:"autoWin"` //失败自动停止
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MaxExp bool `protobuf:"varint,4,opt,name=maxExp,proto3" json:"maxExp"` //@go_tags(`bson:"maxExp"`)雄达到满级则停止连续战斗
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AutoBuy bool `protobuf:"varint,5,opt,name=autoBuy,proto3" json:"autoBuy" bson:"autoBuy"` //自动购买
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AutoSell int32 `protobuf:"varint,6,opt,name=autoSell,proto3" json:"autoSell" bson:"autoSell"` //自动出售星级装备
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Ptype PlayType `protobuf:"varint,7,opt,name=ptype,proto3,enum=PlayType" json:"ptype"` // 类型
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BossId int32 `protobuf:"varint,8,opt,name=bossId,proto3" json:"bossId" bson:"bossId"`
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Difficulty int32 `protobuf:"varint,9,opt,name=difficulty,proto3" json:"difficulty"`
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Battle *BattleFormation `protobuf:"bytes,10,opt,name=battle,proto3" json:"battle"` // 阵容信息
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}
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func (x *DBAutoBattle) Reset() {
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@ -132,28 +133,40 @@ func (x *DBAutoBattle) GetDifficulty() int32 {
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return 0
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}
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func (x *DBAutoBattle) GetBattle() *BattleFormation {
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if x != nil {
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return x.Battle
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}
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return nil
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}
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var File_auto_auto_db_proto protoreflect.FileDescriptor
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var file_auto_auto_db_proto_rawDesc = []byte{
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0x74, 0x6f, 0x33,
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}
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var (
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@ -170,16 +183,18 @@ func file_auto_auto_db_proto_rawDescGZIP() []byte {
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var file_auto_auto_db_proto_msgTypes = make([]protoimpl.MessageInfo, 1)
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var file_auto_auto_db_proto_goTypes = []interface{}{
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(*DBAutoBattle)(nil), // 0: DBAutoBattle
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(PlayType)(0), // 1: PlayType
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(*DBAutoBattle)(nil), // 0: DBAutoBattle
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(PlayType)(0), // 1: PlayType
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(*BattleFormation)(nil), // 2: BattleFormation
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}
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var file_auto_auto_db_proto_depIdxs = []int32{
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1, // 0: DBAutoBattle.ptype:type_name -> PlayType
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1, // [1:1] is the sub-list for method output_type
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1, // [1:1] is the sub-list for method input_type
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1, // [1:1] is the sub-list for extension type_name
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1, // [1:1] is the sub-list for extension extendee
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0, // [0:1] is the sub-list for field type_name
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2, // 1: DBAutoBattle.battle:type_name -> BattleFormation
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2, // [2:2] is the sub-list for method output_type
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2, // [2:2] is the sub-list for method input_type
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2, // [2:2] is the sub-list for extension type_name
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2, // [2:2] is the sub-list for extension extendee
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0, // [0:2] is the sub-list for field type_name
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}
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func init() { file_auto_auto_db_proto_init() }
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@ -188,6 +203,7 @@ func file_auto_auto_db_proto_init() {
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return
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}
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file_battle_battle_db_proto_init()
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file_battle_battle_msg_proto_init()
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if !protoimpl.UnsafeEnabled {
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file_auto_auto_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
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switch v := v.(*DBAutoBattle); i {
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