34 lines
1.7 KiB
Go
34 lines
1.7 KiB
Go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type Game_monsterData struct {
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MonsterId int32
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HeroId string
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Name string
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Star int32
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Equip string
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}
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func (Game_monsterData) GetTypeId() int {
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return -793127256
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}
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func NewGame_monsterData(_buf map[string]interface{}) (_v *Game_monsterData, err error) {
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_v = &Game_monsterData{}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_id"].(float64); !_ok_ { err = errors.New("monster_id error"); return }; _v.MonsterId = int32(_tempNum_) }
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{ var _ok_ bool; if _v.HeroId, _ok_ = _buf["hero_id"].(string); !_ok_ { err = errors.New("hero_id error"); return } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Equip, _ok_ = _buf["equip"].(string); !_ok_ { err = errors.New("equip error"); return } }
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return
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}
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