//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Game_monsterData struct { MonsterId int32 HeroId string Name string Star int32 Equip string } func (Game_monsterData) GetTypeId() int { return -793127256 } func NewGame_monsterData(_buf map[string]interface{}) (_v *Game_monsterData, err error) { _v = &Game_monsterData{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_id"].(float64); !_ok_ { err = errors.New("monster_id error"); return }; _v.MonsterId = int32(_tempNum_) } { var _ok_ bool; if _v.HeroId, _ok_ = _buf["hero_id"].(string); !_ok_ { err = errors.New("hero_id error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } { var _ok_ bool; if _v.Equip, _ok_ = _buf["equip"].(string); !_ok_ { err = errors.New("equip error"); return } } return }