go_dreamfactory/sys/configure/structs/Game.FightingSkilllvData.go
2024-01-22 14:47:53 +08:00

38 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameFightingSkilllvData struct {
SkillLv int32
Value int32
}
const TypeId_GameFightingSkilllvData = -675483465
func (*GameFightingSkilllvData) GetTypeId() int32 {
return -675483465
}
func (_v *GameFightingSkilllvData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_lv"].(float64); !_ok_ { err = errors.New("skill_lv error"); return }; _v.SkillLv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
return
}
func DeserializeGameFightingSkilllvData(_buf map[string]interface{}) (*GameFightingSkilllvData, error) {
v := &GameFightingSkilllvData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}