//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameFightingSkilllvData struct { SkillLv int32 Value int32 } const TypeId_GameFightingSkilllvData = -675483465 func (*GameFightingSkilllvData) GetTypeId() int32 { return -675483465 } func (_v *GameFightingSkilllvData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_lv"].(float64); !_ok_ { err = errors.New("skill_lv error"); return }; _v.SkillLv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) } return } func DeserializeGameFightingSkilllvData(_buf map[string]interface{}) (*GameFightingSkilllvData, error) { v := &GameFightingSkilllvData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }