go_dreamfactory/sys/configure/structs/game.facemodData.go
2022-07-25 18:40:01 +08:00

43 lines
1.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_facemodData struct {
Id int32
Suitintr string
Figure []*Game_Figure
}
func (Game_facemodData) GetTypeId() int {
return -214755117
}
func NewGame_facemodData(_buf map[string]interface{}) (_v *Game_facemodData, err error) {
_v = &Game_facemodData{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.Suitintr, _ok_ = _buf["suitintr"].(string); !_ok_ { err = errors.New("suitintr error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["figure"].([]interface{}); !_ok_ { err = errors.New("figure error"); return }
_v.Figure = make([]*Game_Figure, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Game_Figure
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_Figure(_x_); err != nil { return } }
_v.Figure = append(_v.Figure, _list_v_)
}
}
return
}