//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Game_facemodData struct { Id int32 Suitintr string Figure []*Game_Figure } func (Game_facemodData) GetTypeId() int { return -214755117 } func NewGame_facemodData(_buf map[string]interface{}) (_v *Game_facemodData, err error) { _v = &Game_facemodData{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.Suitintr, _ok_ = _buf["suitintr"].(string); !_ok_ { err = errors.New("suitintr error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["figure"].([]interface{}); !_ok_ { err = errors.New("figure error"); return } _v.Figure = make([]*Game_Figure, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Game_Figure { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_Figure(_x_); err != nil { return } } _v.Figure = append(_v.Figure, _list_v_) } } return }