95 lines
2.8 KiB
Go
95 lines
2.8 KiB
Go
package smithy
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) ForgeEquipCheck(session comm.IUserSession, req *pb.SmithyForgeEquipReq) (code pb.ErrorCode) {
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if req.ReelId == 0 {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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return
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}
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// 打造装备
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func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEquipReq) (code pb.ErrorCode, data proto.Message) {
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var (
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stove *pb.DBStove
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err error
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update map[string]interface{}
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costRes []*cfg.Gameatn
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)
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update = make(map[string]interface{})
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code = this.ForgeEquipCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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}
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stove, err = this.module.modelStove.getSmithyStoveList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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reelcfg := this.module.configure.GetSmithyReelConfigData(req.ReelId)
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if reelcfg == nil {
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code = pb.ErrorCode_ReqParameterError // 没有找到该类型的图纸信息
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return
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}
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// 校验图纸是否激活
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if _, ok := stove.Data[req.ReelId]; !ok { // 是不是首次打造
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if !this.module.configure.CheckSmithyFirstReelConfigData(reelcfg.Type, req.ReelId) { // 没有激活图纸
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code = pb.ErrorCode_SmithyNoReel
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return
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}
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stove.Data[req.ReelId] = &pb.Mastery{
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Lv: 1,
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Value: 0,
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}
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//update["data"] = stove.Data
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}
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stove.Data[req.ReelId].Value += 1
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// 是否是精益打造
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if req.Quality > 0 {
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costRes = append(costRes, reelcfg.Quality)
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}
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costRes = append(costRes, reelcfg.Consume...)
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if code = this.module.CheckRes(session, costRes); code != pb.ErrorCode_Success {
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return
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}
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// 检查炉温 是否够
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if stove.Temperature < reelcfg.Temperature {
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code = pb.ErrorCode_SmithyNoTemperature // 炉温不够 直接返回
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return
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}
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// 检查是否提升了熟练度等级
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nextProficiency := this.module.configure.GetSmithyProficileData(req.ReelId, stove.Data[req.ReelId].Lv+1)
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if nextProficiency != nil && nextProficiency.Proficiency >= stove.Data[req.ReelId].Value { // 提升熟练度
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stove.Data[req.ReelId].Lv += 1
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stove.Data[req.ReelId].Value = 0
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// 校验是否解锁了新的图纸
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if nextProficiency.Type == comm.SmithyReelType3 {
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stove.Data[nextProficiency.Value1] = &pb.Mastery{
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Lv: 1,
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Value: 0,
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}
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}
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}
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if code = this.module.ConsumeRes(session, costRes, true); code != pb.ErrorCode_Success {
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return
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}
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stove.Temperature -= reelcfg.Temperature // 消耗温度
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update["data"] = stove.Data
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update["temperature"] = stove.Temperature
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this.module.modelStove.updateSmithyStove(session.GetUserId(), update)
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session.SendMsg(string(this.module.GetType()), "forgeequip", &pb.SmithyForgeEquipResp{Data: stove})
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return
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}
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